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Reduce manufacturing cost of everything by 95% so when you lose your mining battleship it won't force you to grind for another month to get it back. Instead it will only force you to grind for about an hour to get it back. There you go, now everyone will be in 0.0 space blasting the hell out of each other and having a great time doing it. |
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8/08/11 12:49:05 PM#2
Risk is what is so appealing in this game, so no. Keep on rockin'! |
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8/08/11 1:19:12 PM#3
That's just not going to happen lol. That idea doesn't even make any sense to do, besides the fact that it doesn't take anywhere near a month to gain the isk back for a mining battleship. IF, and that's a big if, they were to even reduce manufacturing costs by 95% then the economy would just go down the shitter. |
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Originally posted by Ashigaru Actually it would improve PVP and improve manufacturing: more volume. |
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8/31/11 10:37:41 AM#5
Originally posted by Nerf09 No, it'd make both of those things worse to the point of marginalizing them: Both PVP and manufacturing wouldn't mean anything because there'd be so much volume of goods that you'd effectively render both meaningless except for twitch PVP. Virtual and real-world economies don't work like you think they do. |
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Originally posted by Solono As it is now PVP is lame cause it will take forever to grind out a new ship to PVP again, and the economy would iomprove with far more volume. |
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9/05/11 12:27:38 AM#7
95%? That sound somewhat extreme to me. To cut the cost in half would work, it would still be enough risk then but 95% would just change the game too much and really upset the old players. |
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Originally posted by Loke666 Bohoo for the older players. But I can haggle down to 90%. |
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9/05/11 1:02:23 AM#9
Originally posted by Nerf09 In the future, only take that battleship out once you have another one or the cash for another on in reserve. Saves you a lot of hassle that way. Sandpark: The MMO gamer's way to say "I have no clue what I am talking about." |
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9/05/11 1:06:43 AM#10
Originally posted by Nerf09 A person that doesn't like loss often has the same view of it regardless of whether it is a lot or a little. A person that doesn't like PVP isn't going to sudden start PVPing because it's cheaper to do so as price was never the barrier for them. EVE Online is consistent with most PVP MMOs in that both a small percentage engages in PVP and veteran players are more likely to engage in it than newer players. As the stats are in line with most MMOs, and other MMOs rarely have item lose or decay, replacement of gear doesn't seem to be the barrier - confidence in hitting the battle field and knowledge of the game seem to be the biggest barriers. While one might argue that dropping the cost of a ship would make a person more likely to try PVP and gain confidence/knowledge sooner, I'd like to stress again that there is no evidence to support that level of cost really was stopping them before. If anything is cost related, it's loss (of any value) specifically to another player, which for many MMO gamers is not acceptable at any level, be it 3,000 ISK or 3 Billion ISK. Implementing such a suggestion wouldn't change PVP much, but would definitely saturate the market, making things worse for miners and manufaturers as supply would far exceed the demand. Sandpark: The MMO gamer's way to say "I have no clue what I am talking about." |
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Originally posted by Loktofeit Twice the grinding, half the fun. Whoopee. |
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Originally posted by Loktofeit |
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9/05/11 2:05:50 AM#13
The big issue I can see is that PVP will become irrelevant in EVE. Which makes little sense since that's the only thing EVE has going for. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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Originally posted by jpnz Is PVP irrelevant in Battlefield2? |
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9/05/11 2:12:59 AM#15
Originally posted by Nerf09 So EVE is now Battlefield2? EVE's unique selling point is that 'PVP has an impact'. Your suggestion will make PVP entirely like instanced MMOs which EVE isn't designed for. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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Originally posted by jpnz It cost nothing to respawn in BF2, you assuming high cost of respawning makes PVP impactful. |
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9/05/11 2:51:12 AM#17
Originally posted by Nerf09 The high cost of PVP is what makes the meta-game in EVE function. The high demand / isk for 'Moon-goo/ratting' is why you have large alliances fighting in 0.0. You remove that demand by making everything cheap, well... yeah, PVP becomes less impactful. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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9/05/11 2:58:37 AM#18
level 4 mission running = 30-40 Million ISK/hour first fully fit battleship = 120-160 Million ISK second and all next fully fit battleships because of insurance = 40-80 Million ISK I don't see any problems there to be quiet honest. Doing 2 hours of PvE to shred one battleship isn't that bad actually. And then think of the corps and alliances where battleships and all other sub-capital stuff is reimbursed and paid by the moon-minerals and industrial part... I did do PvP for 3 years straight on a daily basis and I never had to grind a single ISK for my ships... just sayin'. So no. Leave the system as it is as it works perfectly fine if you know how it works. |
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9/05/11 3:15:35 AM#19
And what exactly would be the point of keeping the nullsec sectors that have more expensive minerals if everything was cheap to make and could be attained in high sec? What would the point of fighting for sov to get all the goodies if there would be nothing to use those materials on? People would just suicide gank in high sec because suddenly loosing a ship to CONCORD would not be an issue. No one forces you to PvP in huge expensive ships, and if they do they better be a solid alliance that actually refunds partial cost of ships lost in ops. Eve is not solo players game. |
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Originally posted by jpnz Nope, the high cost of PVP is what makes the meta-game in EVE disfunctional. So you think alliances wouldn't exist if the costs weren't so rediculously high, uhuh. Demand wouldn't be effected, like I said, more people would be losing their ships. And that makes PVP far more impactful then the small 10-20% of players who participate in PVP now. |
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