Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:607  Guilds:3,081
Members:1,598,025  Online:0
Guests:0  Posts:4,851,424
CCP Games | Play Now
MMORPG | Genre:Sci-Fi | Status:Final  (rel 05/06/03)  | Pub:CCP Games
PVP:Yes | Distribution:Download,Retail | Retail Price:$39.99 | Pay Type:Subscription
Desktop Client | System Req: PC Mac Linux | ESRB:TOut of date info? Let us know!

EVE Online Forum » Game Suggestions raquo; a graphical addition

18 posts found
  dakota123

Novice Member

Joined: 7/06/07
Posts: 92

Beautiful night tonight, wouldn''t you agree?

 
10/02/09 2:42:20 PM#1

I have been playing EvE online for a good 6 months now, and it is an awesome game. The pvp is great, the graphics are great, pretty much the whole thing is incredible. But there is one change that i would like to see, just a little graphics addition.

I want to see ships falling apart, all we see when we start to get down to our hull is a little bit of smoke and eventually some fire in the engines. But that is it, what happens to the armor, why can we not see armor flying off when struck, see debris where a battle took place. Maybe when you start to need a repair, the armor and equipment of the ship start to look tarnished. I just think this would be a cool addition to the game, and make it more realistic, because it just doesnt seem right that there is no visual difference between a perfectly good ship with freshly repaired armor, and a ship that has lost almost all armor.

  User Deleted
10/02/09 2:44:41 PM#2
Originally posted by dakota123

I have been playing EvE online for a good 6 months now, and it is an awesome game. The pvp is great, the graphics are great, pretty much the whole thing is incredible. But there is one change that i would like to see, just a little graphics addition.

I want to see ships falling apart, all we see when we start to get down to our hull is a little bit of smoke and eventually some fire in the engines. But that is it, what happens to the armor, why can we not see armor flying off when struck, see debris where a battle took place. Maybe when you start to need a repair, the armor and equipment of the ship start to look tarnished. I just think this would be a cool addition to the game, and make it more realistic, because it just doesnt seem right that there is no visual difference between a perfectly good ship with freshly repaired armor, and a ship that has lost almost all armor.


 

It's good to want things...

  Mcgreag

Novice Member

Joined: 4/15/05
Posts: 491

10/05/09 11:05:39 AM#3

There actually used to be better damage animations in beta (not bits falling off but more fire and smoke) but it was removed for performance issues.

Here is a pre-launch trailer displaying it: http://ccp.vo.llnwd.net/o2/video/2/angelice_v2_hires_Custom.wmv

"Memories are meant to fade. They're designed that way for a reason."

  SimonTemplar

Apprentice Member

Joined: 11/27/03
Posts: 46

11/19/09 8:47:39 PM#4

I just want each corps own logos on thier own ships. But that would no doubt cause performance issues also. So I am willing to give up a little frill for good performance. Thats the life in a sandbox.

  Thompson77

Novice Member

Joined: 1/16/10
Posts: 11

1/16/10 10:24:11 PM#5
Originally posted by dakota123

I have been playing EvE online for a good 6 months now, and it is an awesome game. The pvp is great, the graphics are great, pretty much the whole thing is incredible. But there is one change that i would like to see, just a little graphics addition.

I want to see ships falling apart, all we see when we start to get down to our hull is a little bit of smoke and eventually some fire in the engines. But that is it, what happens to the armor, why can we not see armor flying off when struck, see debris where a battle took place. Maybe when you start to need a repair, the armor and equipment of the ship start to look tarnished. I just think this would be a cool addition to the game, and make it more realistic, because it just doesnt seem right that there is no visual difference between a perfectly good ship with freshly repaired armor, and a ship that has lost almost all armor.

 

You won't see much on this, as the vast majority of pvp is done zoomed out. You wouldn't even be able to see it. I'd LOVE to see it on capital and super capital ships, but as for anything under a Cap, you just wouldn't see it.

 

Hell, most of us turn off drone models as we never see drones as anything but their icons.

 

  demented669

Novice Member

Joined: 1/02/05
Posts: 405

1/16/10 10:31:41 PM#6

only animation i hate is every shot is a hit but you read the combat log and you see miss miss, glancing hit,  but it still shows up as a full hit no matter what, and missiles hit explode and do no damage if your target is out of range, i find that the most annoying part of the game.

  Thompson77

Novice Member

Joined: 1/16/10
Posts: 11

1/16/10 11:48:47 PM#7
Originally posted by demented669

only animation i hate is every shot is a hit but you read the combat log and you see miss miss, glancing hit,  but it still shows up as a full hit no matter what, and missiles hit explode and do no damage if your target is out of range, i find that the most annoying part of the game.

 

They actually tried to make glancing blows SHOW as glancing I believe. it may have even been on test server. but it was removed for lag reason afaik.

CCP's doing a LOT of updates to the graphics in game this past year. We may see them come back.
I'd love to see it.

Although a GLANCING hit DOES hit, it just doesn't penetrate too far. A MISS would be something they could do visually though. I'd like to see that. Then again, I'm usually zoomed all the way out with effects turned off in most fights :)

 

  TechnoMonkey

Novice Member

Joined: 5/07/10
Posts: 44

5/18/10 3:26:49 PM#8

...

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

5/18/10 4:00:01 PM#9

ya it would be nice to see the player pod escape just before the actual ship fall appart etc you know be more dramatic!

  Comnitus

Advanced Member

Joined: 6/03/09
Posts: 2507

Revenge is a dish best served with mayonnaise and those little cheesy things on sticks.

5/18/10 4:09:34 PM#10
Originally posted by TechnoMonkey
Originally posted by Mcgreag

There actually used to be better damage animations in beta (not bits falling off but more fire and smoke) but it was removed for performance issues.

Here is a pre-launch trailer displaying it: http://ccp.vo.llnwd.net/o2/video/2/angelice_v2_hires_Custom.wmv

 OMG! why did they ever remove this! it looks pretty cool...

 

Although I absolutely love EVE I agree some effects are missing to make dogfights and general PVP more exciting. Here's the thing... CCP seems to always put performance over quality and LAG will always be the reason why the game doesnt look better... I say sooner or later everyone's gonna have to stop playing EVE from a toaster and buy a decent computer. When that day comes we might see EVE adapt to today's graphic standards. 

You're confusing LAG with FPS, a common mistake. Lag deals with the speed your Internet connection communicates with the game's server, while FPS deals with how fast your computer can process and render graphics. Better computers have little to do with how well you communicate with the game's servers, but they certainly boost your FPS.

Think of every shiny graphical feature (textures, particle effects, damage, etc.) as information the client, on your computer, has to send back to EVE's main server. Now think of hundreds of people doing that in a confined area. The server would be overloaded pretty quickly. That's one reason why EVE can afford to have a single server; players don't have to load hundreds of extra textures such as grass, rocks, trees, sky, etc. There's enough information that's being sent back and forth at this point (that's why there's any lag at all with these graphics), so improving the graphics won't improve the situation.

That's how I understand it, anyway. Anyone with a "major" in communications, servers, networking, etc., please feel free to correct or collaborate me.

If CCP does put something like this in, there'd have to be measures to disable it during large-scale battles. When you're soloing rats, it probably wouldn't be much of a problem.

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 4561

5/18/10 4:25:50 PM#11


Originally posted by Comnitus


Think of every shiny graphical feature (textures, particle effects, damage, etc.) as information the client, on your computer, has to send back to EVE's main server. Now think of hundreds of people doing that in a confined area. The server would be overloaded pretty quickly. That's one reason why EVE can afford to have a single server; players don't have to load hundreds of extra textures such as grass, rocks, trees, sky, etc. There's enough information that's being sent back and forth at this point (that's why there's any lag at all with these graphics), so improving the graphics won't improve the situation.
That's how I understand it, anyway. Anyone with a "major" in communications, servers, networking, etc., please feel free to correct or collaborate me.
If CCP does put something like this in, there'd have to be measures to disable it during large-scale battles. When you're soloing rats, it probably wouldn't be much of a problem.


Graphics is processed client side, there is no information send 'back' to server in regards to graphics.

Also whether there is environment such as 'rocks, grass, trees, etc.' is irrelevant.

  Comnitus

Advanced Member

Joined: 6/03/09
Posts: 2507

Revenge is a dish best served with mayonnaise and those little cheesy things on sticks.

5/18/10 4:31:29 PM#12
Originally posted by Gdemami

 


Originally posted by Comnitus


Think of every shiny graphical feature (textures, particle effects, damage, etc.) as information the client, on your computer, has to send back to EVE's main server. Now think of hundreds of people doing that in a confined area. The server would be overloaded pretty quickly. That's one reason why EVE can afford to have a single server; players don't have to load hundreds of extra textures such as grass, rocks, trees, sky, etc. There's enough information that's being sent back and forth at this point (that's why there's any lag at all with these graphics), so improving the graphics won't improve the situation.
That's how I understand it, anyway. Anyone with a "major" in communications, servers, networking, etc., please feel free to correct or collaborate me.
If CCP does put something like this in, there'd have to be measures to disable it during large-scale battles. When you're soloing rats, it probably wouldn't be much of a problem.

 


Graphics is processed client side, there is no information send 'back' to server in regards to graphics.

Also whether there is environment such as 'rocks, grass, trees, etc.' is irrelevant.

So why is there lag when there are more people? Why do graphically high-detail games like APB, which must load plenty of custom textures and symbols, limit their instances to 100 people? Why are there no "traditional" fantasy MMOs with only one server?

Gotta be answers somewhere.

  spinner_vis

Advanced Member

Joined: 6/21/06
Posts: 322

5/18/10 4:39:49 PM#13

more people means more calculations server side, and it gets worse exponentialy. it would be ideal if people are spread equally, but it's just not going to happen. and dynamic resource allocations is almost an art form.

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 4561

5/18/10 4:39:56 PM#14


Originally posted by Comnitus


So why is there lag when there are more people?


Because the lag is server side.


Server has to compute all the actions they do and send this information to everyone on the grid. There is simply more computation needed with each player in sight.

EDIT:
Just to clarify and explain further. There is also network lag on server side.
The computation stress server CPU, when you need to send the information to the clients, and there is a lot of clients waiting, you stress the bandwidth.

It is really a mix of many things that can get wrong but graphics is mostly not an issue with MMO.

  TechnoMonkey

Novice Member

Joined: 5/07/10
Posts: 44

5/18/10 4:54:05 PM#15

...

  Vagrant_Zero

Novice Member

Joined: 9/22/07
Posts: 1257

5/18/10 5:01:46 PM#16


Originally posted by Comnitus


Originally posted by Gdemami
 



Originally posted by Comnitus

Think of every shiny graphical feature (textures, particle effects, damage, etc.) as information the client, on your computer, has to send back to EVE's main server. Now think of hundreds of people doing that in a confined area. The server would be overloaded pretty quickly. That's one reason why EVE can afford to have a single server; players don't have to load hundreds of extra textures such as grass, rocks, trees, sky, etc. There's enough information that's being sent back and forth at this point (that's why there's any lag at all with these graphics), so improving the graphics won't improve the situation.
That's how I understand it, anyway. Anyone with a "major" in communications, servers, networking, etc., please feel free to correct or collaborate me.
If CCP does put something like this in, there'd have to be measures to disable it during large-scale battles. When you're soloing rats, it probably wouldn't be much of a problem.
 



Graphics is processed client side, there is no information send 'back' to server in regards to graphics.
Also whether there is environment such as 'rocks, grass, trees, etc.' is irrelevant.


So why is there lag when there are more people? Why do graphically high-detail games like APB, which must load plenty of custom textures and symbols, limit their instances to 100 people? Why are there no "traditional" fantasy MMOs with only one server?
Gotta be answers somewhere.

People need to understand that lag and their shitty joke of a video card choking to death are not the same thing.

Lag is server side. It can occur because the server is getting overwhelmed by all the server-side CPU computations that are involved when a 100 people all receive the same buff at the same time.

A drop in FPS occurs when your video card just can't render all 100 player models at a decent rate. It wouldn't matter what those 100 people are doing, your frames would be crap either way.

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 4561

5/18/10 5:20:28 PM#17


Originally posted by TechnoMonkey

and if it is indeed 100% server lag issue, will they ever solve this problem so we can hope for ferther graphic imporovements for EVE in the future.


As was already pointed out, server lag is not related to graphics.

CCP revamped particle effect system a year ago with Apocrypha and it seems like there was no time left to actually work on the effects itself.

I guess 1-2 more years will be needed before CCP will look at gfx again since they are notoriously known for leaving things half finished and little will for polish...

  Komandor

Novice Member

Joined: 1/17/09
Posts: 141

11/22/10 8:00:20 AM#18
Originally posted by Gdemami

 


Originally posted by TechnoMonkey

and if it is indeed 100% server lag issue, will they ever solve this problem so we can hope for ferther graphic imporovements for EVE in the future.

 


As was already pointed out, server lag is not related to graphics.

CCP revamped particle effect system a year ago with Apocrypha and it seems like there was no time left to actually work on the effects itself.

I guess 1-2 more years will be needed before CCP will look at gfx again since they are notoriously known for leaving things half finished and little will for polish...

Exactly. Server doesn't cause graphics lag, only a weak computer.

Keep on rockin'!