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I have been playing EvE online for a good 6 months now, and it is an awesome game. The pvp is great, the graphics are great, pretty much the whole thing is incredible. But there is one change that i would like to see, just a little graphics addition. I want to see ships falling apart, all we see when we start to get down to our hull is a little bit of smoke and eventually some fire in the engines. But that is it, what happens to the armor, why can we not see armor flying off when struck, see debris where a battle took place. Maybe when you start to need a repair, the armor and equipment of the ship start to look tarnished. I just think this would be a cool addition to the game, and make it more realistic, because it just doesnt seem right that there is no visual difference between a perfectly good ship with freshly repaired armor, and a ship that has lost almost all armor. |
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10/02/09 2:44:41 PM#2
Originally posted by dakota123
It's good to want things... |
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10/05/09 11:05:39 AM#3
There actually used to be better damage animations in beta (not bits falling off but more fire and smoke) but it was removed for performance issues. Here is a pre-launch trailer displaying it: http://ccp.vo.llnwd.net/o2/video/2/angelice_v2_hires_Custom.wmv "Memories are meant to fade. They're designed that way for a reason." |
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11/19/09 8:47:39 PM#4
I just want each corps own logos on thier own ships. But that would no doubt cause performance issues also. So I am willing to give up a little frill for good performance. Thats the life in a sandbox. |
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1/16/10 10:24:11 PM#5
Originally posted by dakota123
You won't see much on this, as the vast majority of pvp is done zoomed out. You wouldn't even be able to see it. I'd LOVE to see it on capital and super capital ships, but as for anything under a Cap, you just wouldn't see it.
Hell, most of us turn off drone models as we never see drones as anything but their icons.
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1/16/10 10:31:41 PM#6
only animation i hate is every shot is a hit but you read the combat log and you see miss miss, glancing hit, but it still shows up as a full hit no matter what, and missiles hit explode and do no damage if your target is out of range, i find that the most annoying part of the game. |
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1/16/10 11:48:47 PM#7
Originally posted by demented669
They actually tried to make glancing blows SHOW as glancing I believe. it may have even been on test server. but it was removed for lag reason afaik.
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5/18/10 3:26:49 PM#8
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5/18/10 4:00:01 PM#9
ya it would be nice to see the player pod escape just before the actual ship fall appart etc you know be more dramatic! |
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Comnitus
Advanced Member
Joined: 6/03/09
Revenge is a dish best served with mayonnaise and those little cheesy things on sticks. |
5/18/10 4:09:34 PM#10
Originally posted by TechnoMonkey You're confusing LAG with FPS, a common mistake. Lag deals with the speed your Internet connection communicates with the game's server, while FPS deals with how fast your computer can process and render graphics. Better computers have little to do with how well you communicate with the game's servers, but they certainly boost your FPS. Think of every shiny graphical feature (textures, particle effects, damage, etc.) as information the client, on your computer, has to send back to EVE's main server. Now think of hundreds of people doing that in a confined area. The server would be overloaded pretty quickly. That's one reason why EVE can afford to have a single server; players don't have to load hundreds of extra textures such as grass, rocks, trees, sky, etc. There's enough information that's being sent back and forth at this point (that's why there's any lag at all with these graphics), so improving the graphics won't improve the situation. That's how I understand it, anyway. Anyone with a "major" in communications, servers, networking, etc., please feel free to correct or collaborate me. If CCP does put something like this in, there'd have to be measures to disable it during large-scale battles. When you're soloing rats, it probably wouldn't be much of a problem.
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5/18/10 4:25:50 PM#11
Graphics is processed client side, there is no information send 'back' to server in regards to graphics. Also whether there is environment such as 'rocks, grass, trees, etc.' is irrelevant. |
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Comnitus
Advanced Member
Joined: 6/03/09
Revenge is a dish best served with mayonnaise and those little cheesy things on sticks. |
5/18/10 4:31:29 PM#12
Originally posted by Gdemami So why is there lag when there are more people? Why do graphically high-detail games like APB, which must load plenty of custom textures and symbols, limit their instances to 100 people? Why are there no "traditional" fantasy MMOs with only one server? Gotta be answers somewhere.
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5/18/10 4:39:49 PM#13
more people means more calculations server side, and it gets worse exponentialy. it would be ideal if people are spread equally, but it's just not going to happen. and dynamic resource allocations is almost an art form. |
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5/18/10 4:39:56 PM#14
Because the lag is server side.
EDIT: It is really a mix of many things that can get wrong but graphics is mostly not an issue with MMO. |
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5/18/10 4:54:05 PM#15
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5/18/10 5:01:46 PM#16
People need to understand that lag and their shitty joke of a video card choking to death are not the same thing. Lag is server side. It can occur because the server is getting overwhelmed by all the server-side CPU computations that are involved when a 100 people all receive the same buff at the same time. A drop in FPS occurs when your video card just can't render all 100 player models at a decent rate. It wouldn't matter what those 100 people are doing, your frames would be crap either way. |
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5/18/10 5:20:28 PM#17
As was already pointed out, server lag is not related to graphics. CCP revamped particle effect system a year ago with Apocrypha and it seems like there was no time left to actually work on the effects itself. I guess 1-2 more years will be needed before CCP will look at gfx again since they are notoriously known for leaving things half finished and little will for polish... |
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11/22/10 8:00:20 AM#18
Originally posted by Gdemami Exactly. Server doesn't cause graphics lag, only a weak computer. Keep on rockin'! |
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