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EVE Online Forum » Game Suggestions » Where Eve falls short

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71 posts found
  miagisan

Novice Member

Joined: 7/28/06
Posts: 5298

6/21/09 9:51:20 AM#21
Originally posted by jrs77

The problem is, that if you take away the forced PvP in EvE Online, then the whole economy crashes.

 

yup. I have had my pve version Abaddon for 4 months now just running missions and such with it. My pvp BS i replace at least once every 2 weeks, if it wasnt for the pvp and item loss, battleships prices would skyrocket due to people never losing them, they would get inflated in price due to lack of demand. but because pvp causes item loss, there is a high demand for ships, and the prices stay semi reasonable.

 

 

  kvarium

Novice Member

Joined: 11/26/04
Posts: 33

6/23/09 3:57:45 PM#22
Originally posted by miagisan
Originally posted by jrs77

The problem is, that if you take away the forced PvP in EvE Online, then the whole economy crashes.

 

yup. I have had my pve version Abaddon for 4 months now just running missions and such with it. My pvp BS i replace at least once every 2 weeks, if it wasnt for the pvp and item loss, battleships prices would skyrocket due to people never losing them, they would get inflated in price due to lack of demand. but because pvp causes item loss, there is a high demand for ships, and the prices stay semi reasonable.

 

 

 

I fear you need to review your economics 101 class notes my friend, you've got everything backwards.

  unherdninja

Novice Member

Joined: 1/15/07
Posts: 329

Im Awesume!

6/23/09 4:09:32 PM#23
Originally posted by miagisan
Originally posted by jrs77

The problem is, that if you take away the forced PvP in EvE Online, then the whole economy crashes.

 

yup. I have had my pve version Abaddon for 4 months now just running missions and such with it. My pvp BS i replace at least once every 2 weeks, if it wasnt for the pvp and item loss, battleships prices would skyrocket due to people never losing them, they would get inflated in price due to lack of demand. but because pvp causes item loss, there is a high demand for ships, and the prices stay semi reasonable. 

 

Dude what you jsut stated is exactly oppisite of what would acually happen. Supply and demand has shown that when things are less needed there cheaper to help get rid of them faster. As things become harder to get they go about in price because people are more willing to pay those prices to get what they need.
 

  Garkan

Gurista

Joined: 11/03/07
Posts: 544

Thug, Thief, Killer, Pirate

6/24/09 12:26:51 AM#24
Originally posted by unherdninjaunherdninja
Originallymiagisanby miagisan
Originallyjrssted by jrs77

The problem is, that if you take away PvP forEvE PvP in EvE Online, then the whole economy crashes.

 

yup. I hpve had my pveAbaddonion Abaddon for 4 months now just running missions and suchpvpth it. My pvp BS i replace at least once every 2 wasnt, if it wasntpvp pvp and item loss, battleships prices would skyrocket due to people never losing them, they would get inflated in price due to lack of demand. but pvpause pvp causes item loss, there is a high demand for ships, and the prices stay semi reasonable. 

 

Dude wjsutyou jsut stated is oppisiteoppisite of whaacually acually happen. Supply and demand has shown that when things are less needed there cheaper to help get rid of them faster. As things become harder to get they go about in price because people are more willing to pay those prices to get what they need.
 

 

Its not quite as simple as that with the EVE economy, in the basic level as stuff becomes more demanded the price goes up but generally the least used player produced items rise in price as well because no one bothers to produce them or setup the infrastructure to mass produce that item cheaply for example if somebody builds a particular item they will have a working system to be able to produce as many of that item as quickly and cheaply as possible if something has incredibly low demand people don't put as much effort in to its production which raises its price.

Currently playing:

EVE online (Ruining low sec one hotdrop at a time)

Gravity Rush,
Dishonoured: The Knife of Dunwall.

(Waiting for) Metro: Last Light,
Company of Heroes II.

  miagisan

Novice Member

Joined: 7/28/06
Posts: 5298

6/24/09 12:38:32 AM#25
Originally posted by unherdninja
Originally posted by miagisan
Originally posted by jrs77

The problem is, that if you take away the forced PvP in EvE Online, then the whole economy crashes.

 

yup. I have had my pve version Abaddon for 4 months now just running missions and such with it. My pvp BS i replace at least once every 2 weeks, if it wasnt for the pvp and item loss, battleships prices would skyrocket due to people never losing them, they would get inflated in price due to lack of demand. but because pvp causes item loss, there is a high demand for ships, and the prices stay semi reasonable. 

 

Dude what you jsut stated is exactly oppisite of what would acually happen. Supply and demand has shown that when things are less needed there cheaper to help get rid of them faster. As things become harder to get they go about in price because people are more willing to pay those prices to get what they need.
 

not really, in EVE the more used an item is, the cheaper it gets because there are alot more people producing and competing for the market. The more people producing an item, the more people are fighting for that 1 isk, and prices start dropping (also based on resource availability)

  Ekibiogami

Novice Member

Joined: 11/22/06
Posts: 3023

Grammatically Retarded.

6/24/09 12:47:51 AM#26
Originally posted by miagisan
Originally posted by unherdninja
Originally posted by miagisan
Originally posted by jrs77

The problem is, that if you take away the forced PvP in EvE Online, then the whole economy crashes.

 

yup. I have had my pve version Abaddon for 4 months now just running missions and such with it. My pvp BS i replace at least once every 2 weeks, if it wasnt for the pvp and item loss, battleships prices would skyrocket due to people never losing them, they would get inflated in price due to lack of demand. but because pvp causes item loss, there is a high demand for ships, and the prices stay semi reasonable. 

 

Dude what you jsut stated is exactly oppisite of what would acually happen. Supply and demand has shown that when things are less needed there cheaper to help get rid of them faster. As things become harder to get they go about in price because people are more willing to pay those prices to get what they need.
 

not really, in EVE the more used an item is, the cheaper it gets because there are alot more people producing and competing for the market. The more people producing an item, the more people are fighting for that 1 isk, and prices start dropping (also based on resource availability)


 

At first It would be like whay yall said. Prices would Plummet. then after everyone stopped makeing battleships the Price would Skyrocket Because the Demand would be there but Why Compete with 500 Other battleship makers? theres no reason to. If you have any brains there is NO reason to lose a battleship in PvE. None.

No One in Eve is Makeing Items just for fun in a massive scale. its about the sale. If my Large T2 Shield rechargers arnt selling Why would I keep makeing them? Keep makeing the runs to grab Fuel for my POS? Fight with all the Buttheads in Jita to grab that last Item needed to Build them? Why would anyone mine? Sure Chiriba would keep mineing But give Him one Rock of Veldspar and he is happy all day.

So No Eve Dosen't fall Short, for not Preventing Pvp. It is the ONLY game to get FFA, Attack anywhere PvP Right.

If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
—Samuel Adams

  kvarium

Novice Member

Joined: 11/26/04
Posts: 33

6/25/09 3:50:56 PM#27

This goes back to my original point, PvE isn't challanging enough. The NPCs should be the challenge and make players lose ships, not gank squads.  The PvP in EVE is awesome, I love it but when 4 of my friends and I spend some times hours getting setup and traveling to a complex it sucks to have all that effort wasted by a pvp encounter.

  Garkan

Gurista

Joined: 11/03/07
Posts: 544

Thug, Thief, Killer, Pirate

6/26/09 12:35:12 AM#28
Originally posted by kvarium

This goes back to my original point, PvE isn't challanging enough. The NPCs should be the challenge and make players lose ships, not gank squads.  The PvP in EVE is awesome, I love it but when 4 of my friends and I spend some times hours getting setup and traveling to a complex it sucks to have all that effort wasted by a pvp encounter.

 

You know you could always do something like shoot them back you know? if your doing higher level plexes that need a group to deal with and unable to see ways of defending yourself well that's just tough luck tbh.

Currently playing:

EVE online (Ruining low sec one hotdrop at a time)

Gravity Rush,
Dishonoured: The Knife of Dunwall.

(Waiting for) Metro: Last Light,
Company of Heroes II.

  kvarium

Novice Member

Joined: 11/26/04
Posts: 33

6/26/09 11:47:01 AM#29

I really hate it when people try to be smart asses.

Of course we would shoot back and defend ourselves. The point is, if one of us looses his ship to that attack then we all have to wait for him to get a new ship and probably go back to escort him. THAT is what is annoying, not the pvp fight, the fight is fun.

  MagicManICT

Advanced Member

Joined: 11/07/07
Posts: 92

8/15/09 12:23:09 PM#30


Originally posted by kvarium
This goes back to my original point, PvE isn't challanging enough. The NPCs should be the challenge and make players lose ships, not gank squads.  The PvP in EVE is awesome, I love it but when 4 of my friends and I spend some times hours getting setup and traveling to a complex it sucks to have all that effort wasted by a pvp encounter.

As so many 'theme park' MMOs have proven, if you, and by extension your team, know what you're doing, you should NEVER lose a battle, not even a massive raid, in PvE content. (This is, of course, not counting conditions outside of the players control such at the internet and game servers.) PvE can NEVER be challenging enough. It is highly improbable for any one human to come up with a challenge that no other human will ever solve. As soon as a single person solves that problem, someone else will likely find out about it and spread the information around.

If what you want out of a spaceship MMO is a raid such as in EQ, WoW, or whatever other fantasy MMO you are referring to, find a different game. I'm not sure that there would be one out there, though, so good luck in the search. You could try out some of the new content from Apocrypha such as wormholes into unknown space, but even that is just mining with your guns. You just have to be a bit smarter and proactive about it.

In summary: Raids are like drugs, you'll never get as big a high as the first time and you will always need bigger and harder raid to even get close. Then, when you step back and look, you'll realize how insane your actions were. Please don't ask CCP to add raid content to a game. (You ever try a raid on an EQ full PvP server?) But then, what is a big fleet battle if not a PvP raid?

(Sorry for the wall of text and if it seems like this post rambles. I'm just mystified at how people come to a PvP-centric game and want to then get rid of PvP.)

  Varny

Apprentice Member

Joined: 8/14/09
Posts: 786

8/15/09 12:27:05 PM#31

Not everything has to be made for you.

  chivalry20k

Novice Member

Joined: 11/26/04
Posts: 1

10/05/09 4:55:38 PM#32

I am a soon to be ex-EVE player with 2 accounts. When I first started playing, I thought I could get around my aversion to the forced PvP, but I can't anymore.

I personally think a player should be allowed to flag his account as a non-pvp account thus only having the dangers of NPC's to kill you. Note I said account, not toon.

I have lost a few ships and just recently lost two. Not to war dec's or me causing anyone problems. But to gankers in far superior ships and with MUCH older toons. SInce when does it take 5 ships (2 Hurricanes, a Tengu, and 2 others I don't remember) to kill a Hulk? The loss of 200Mil in ships hurts a lot especially when I don't have the standing with any corp to grind level 4 missions 30 times a day. In other words, 200Mil is approximately 2 months of playing to me. And now that time is totally wasted.

The loss of the ships isn't that bad overall. I have 2 hulks in high sec systems and 4 Drake's I built myself (the other ship I lost) in stock.

The annoying part is that the people attacked for no reason other than they could. In essence griefers.

Now, there are people in EVE who scream that adding more robust PvE and protection for PvE'ers will destroy the economy. Bull-Cookies to that. It's the same as the whines that ship prices would change because of the bug CCP never fixed in the POS Systems that the alliance called BOB controlled. IE. Free stuff to make either T2 or T3 ships and components for over 2 or 3 years and added up to TRILLIONS of ISK. Supposedly dozens if not hundreds of accounts owners never had to pay for their accounts for years as they could purchase game time with ISK.

The economy would change SOME but no where near as much as the rabid, foaming-at-the-mouth PvP'ers claim. All they want is more targets to try to kill.

Coming from an economics background myself, I figure the changes I list below will cause T1 ships to drop in price by a small amount and still allow the vast majority of players to get their PvP on. That is because PvE'ers will only have to replace ships destroyed by NPC's so less expenses and more ISkies to build stuff.

1.) Flag entire accounts as PvE. If you want to to just PvE, then that's all you will do. In this way, CCP will be able to retain more PvE'ers too. And the VAST majority of accounts in EVE will stay exactly the way they are now. Out of the 500 or so peeps I have played with over the time I have been in EVE, I only know a half dozen that would happily do away with ALL PvP.

2.) Add MORE PvE content. Things like Fleet Combat, Dead Zone exploration (where probes do not work), and other things could probably be added easily. Instance it like fantasy games do.

3.) Do not allow PvP'ers / PvE'ers to lock on each other. Period. If CCP wants to add a duel feature, go ahead. But it's unneeded as far as I am concerned.

4.) A Corporation is either standard or PvE. If it's PvE, only PvE flagged players can join it. Toons on PvE flagged accounts can only be members of NPC Corporations or PvE flagged Corporations. Also, PvE Corps can't be war dec'd.

5.) NPC's in .4 and lower are STRONGER and force miners to have escorts if they want to mine. No changes would be necessary in .5 and higher.

6.) This last change is just to piss off high sec griefers. NO CAN FLIPPING of PvE flagged toons. You open a container of a PvE flagged toon, you get wiped out by the Concord.

One kinda cool thing I just thought of (at least it would be cool in my mind) is that maybe allow PvE Corporations to war dec each other.

Now, don't get me wrong, I like EVE a LOT. I enjoy the complexity, training system, and all that. I just can't stand the way CCP forces PvP down your throat.

Cheers! Fly Safe and may many killmails be yours.

Chivalry20

  Thompson77

Novice Member

Joined: 1/16/10
Posts: 11

1/16/10 11:25:13 PM#33
Originally posted by chivalry20k

I am a soon to be ex-EVE player with 2 accounts. When I first started playing, I thought I could get around my aversion to the forced PvP, but I can't anymore.

I personally think a player should be allowed to flag his account as a non-pvp account thus only having the dangers of NPC's to kill you. Note I said account, not toon.

 

The thing is, EVE IS PVP. Every aspect of EVE revolves around PVP.
Production, mining, invention, exploration, the markets, pvp, mission running, ratting EVERYTHING.

I have lost a few ships and just recently lost two. Not to war dec's or me causing anyone problems. But to gankers in far superior ships and with MUCH older toons. SInce when does it take 5 ships (2 Hurricanes, a Tengu, and 2 others I don't remember) to kill a Hulk? The loss of 200Mil in ships hurts a lot especially when I don't have the standing with any corp to grind level 4 missions 30 times a day. In other words, 200Mil is approximately 2 months of playing to me. And now that time is totally wasted.

The loss of the ships isn't that bad overall. I have 2 hulks in high sec systems and 4 Drake's I built myself (the other ship I lost) in stock.

The annoying part is that the people attacked for no reason other than they could. In essence griefers.

Griefing in EVE is against the rules. What you encountered is NOT griefing. It's PVP. They are playing the part of a pirate. They may not actively role play it, but they are.

It takes many players, months, sometimes YEARS to understand that this isn't someone camping a spawn point in WoW or something. This is a group of people who's sole reason to be in that system is to find SOMEONE and kill them. It's not personal. They arn't doing it to grief you, they are doing it to pvp. You just were in the wrong ship, in the wrong system, doing the wrong  thing.

They may have "claimed" that system as theirs, and decided to kill anyone who enters it. That's part of the game. If you were in low sec, most of low sec is "claimed" by pirate corps. If it was 0.0 then it was most DEFINATELY claimed by someone. They were simply defending their turf. Claiming space is basically a way of playing capture the flag, just on a grand scale. Quit thinking of pvp as Griefing. It's not. It's PVP. This is one of the hardest things for new players to understand. And like I said, a lot NEVER learn it.

 

Now, there are people in EVE who scream that adding more robust PvE and protection for PvE'ers will destroy the economy. Bull-Cookies to that. It's the same as the whines that ship prices would change because of the bug CCP never fixed in the POS Systems that the alliance called BOB controlled. IE. Free stuff to make either T2 or T3 ships and components for over 2 or 3 years and added up to TRILLIONS of ISK. Supposedly dozens if not hundreds of accounts owners never had to pay for their accounts for years as they could purchase game time with ISK.

The economy would change SOME but no where near as much as the rabid, foaming-at-the-mouth PvP'ers claim. All they want is more targets to try to kill.

This is the way a new player thinks. They think that just by making ships cheaper, or increaseing the amount of isk you make will make thing any easier. Trust me. Your perception of "expensive" changes as you get older/more varied in the game. I don't even bat an eye at loosing a fully T2 fit BS. It'll run me 250-300 Mil isk. why? Because I'll have 10 of them in my hanger in 0.0. Hell, even carriers dont' seem that expensive to me anymore.

WHY? because the amount of isk I can earn has went up as i've learned how the game works. I remember buying my first battleship. It took me 2 months of saveing to do it. Now I can buy a new one with an hours work in game. 
And "protecting" new players? How much more protected can you be? If you loose a ship in 0.0, that's your own fault. NOT the games, NOT the person who killed you, NOT CCP's. It's YOURS for being there. 
If you lost the ship in highsec, then they ALSO lost theirships. So you WERE protected. The bad guys were punished. But YOU were flying an expensive T2 ship, that has shitty insurance. That's the risk you take when you fly a Hulk. It mines well, but it's a RISK. Remember the old EVE axiom. Never undock in a ship you can't afford. If you undock you WILL loose that ship sometime. It's a risk to undock. You don't like it, move to a game that is "nicer" to it's players. I've not lost a ship in highsec in over 3 years. WHY? because I know how to keep safe. It's not skill points, it's not more advanced ships, it's not some hack, it's just knowing where to do what, and how and with whom, and to ALWAYS keep an eye out on local. The SECOND someone comes into local, safespot. 

Coming from an economics background myself, I figure the changes I list below will cause T1 ships to drop in price by a small amount and still allow the vast majority of players to get their PvP on. That is because PvE'ers will only have to replace ships destroyed by NPC's so less expenses and more ISkies to build stuff.

1.) Flag entire accounts as PvE. If you want to to just PvE, then that's all you will do. In this way, CCP will be able to retain more PvE'ers too. And the VAST majority of accounts in EVE will stay exactly the way they are now. Out of the 500 or so peeps I have played with over the time I have been in EVE, I only know a half dozen that would happily do away with ALL PvP.

If all you want to do is PVE, play WOW. Or any other MMO. This is EVE. it's a Sandbox PVP game. Mining is to make isk. Mission running is to make isk. Market tradeing is to make isk. Invention is to make isk. Everything in EVE is to make isk to pvp. If you are here for the "wonderful PVE experience" Then you've OBVIOUSLY came to the wrong game. EVE is Player VS Player. Every aspect of it is. Learn this.

What would keep me from flagging my account as PVE only, then going out and scouting out the hostile sytems. Spying on them? HMM? Yeah no..

2.) Add MORE PvE content. Things like Fleet Combat, Dead Zone exploration (where probes do not work), and other things could probably be added easily. Instance it like fantasy games do.

Why? This is NOT A FANTASY GAME. IT'S A SANDBOX PVP GAME. TWO DIFFERENT THINGS.

3.) Do not allow PvP'ers / PvE'ers to lock on each other. Period. If CCP wants to add a duel feature, go ahead. But it's unneeded as far as I am concerned.

Again, this has no use. This is a PVP game.

4.) A Corporation is either standard or PvE. If it's PvE, only PvE flagged players can join it. Toons on PvE flagged accounts can only be members of NPC Corporations or PvE flagged Corporations. Also, PvE Corps can't be war dec'd.

MAN you are focused on PVE. PVE is to MAKE ISK. That's it. It's NOT CONTENT IN EVE. PVE is a means to an end. ISK.

5.) NPC's in .4 and lower are STRONGER and force miners to have escorts if they want to mine. No changes would be necessary in .5 and higher.

This is already the way it is. The lower the sec status, the larger the NPC's.

6.) This last change is just to piss off high sec griefers. NO CAN FLIPPING of PvE flagged toons. You open a container of a PvE flagged toon, you get wiped out by the Concord.

Why are you useing a can. Get a friend with an Orca, when your Hulk is full, jetison the ore, and the Orca tractors it into it's hold. BAM no can flipping. I do this myself. 3 Hulks and an Orca.
Again, this is inexperience talking, as well as you wanting to play this game alone. Make some friends, fly with them. Co-operate with them. EVE is NOT a solo game.

One kinda cool thing I just thought of (at least it would be cool in my mind) is that maybe allow PvE Corporations to war dec each other.

Why? If they were PVE Corps, then they wouldn't WANT to be wardec'd correct? As they woudln't want to pvp? You're defeating the purpose of your idea to have PVE corps.

Now, don't get me wrong, I like EVE a LOT. I enjoy the complexity, training system, and all that. I just can't stand the way CCP forces PvP down your throat.

They arn't forceing ANYTHING down your throat. YOU signed up. YOU pay the subscription. YOU log in. YOU play the game. YOU just picked the wrong game to play. You want an online RPG game where you chat with people and run quests. They aready have that. it's called WOW. Or DAOC, or Everquest 1-39 or whatever. 

EVE is a PVP game. You just want it to conform to all the other MMO's out there.

Cheers! Fly Safe and may many killmails be yours.

Chivalry20

 

The thing is, EVE IS PVP. Every aspect of EVE revolves around PVP.
Production, mining, invention, exploration, the markets, pvp, mission running, ratting EVERYTHING.

 

The problem is, so many people who sign up for the game think it's going to be WOW in space. It's not. It's a horribly complex RTS in space. Think of it that way, and it might be easier. We have battles, that consist of 10's of thousands of people, fighting over vast regions of the game, over months, sometimes even YEARS.

 

EVE IS A PVP GAME. End of story. If you don't like PVP it may not be the game for you. 

 

  SwampRob

Apprentice Member

Joined: 9/05/07
Posts: 1010

1/17/10 9:39:48 PM#34
Originally posted by Thompson77
Originally posted by chivalry20k

The annoying part is that the people attacked for no reason other than they could. In essence griefers.

Griefing in EVE is against the rules. What you encountered is NOT griefing. It's PVP. They are playing the part of a pirate. They may not actively role play it, but they are.


 

Eve aside, every time I see a PvPer make a statement like this, I call bs.    Anytime you attack someone who has zero chance of winning the fight (without provocation), you are being a bully.    The fact that it happens in a game does not disqualify it from being the actions of an a-hole.   No exceptions.

 

*Sorry about the large font, my eyes aren't what they used to be.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18814

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

1/17/10 11:42:51 PM#35
Originally posted by SwampRob
Originally posted by Thompson77
Originally posted by chivalry20k

The annoying part is that the people attacked for no reason other than they could. In essence griefers.

Griefing in EVE is against the rules. What you encountered is NOT griefing. It's PVP. They are playing the part of a pirate. They may not actively role play it, but they are.


 

Eve aside, every time I see a PvPer make a statement like this, I call bs.    Anytime you attack someone who has zero chance of winning the fight (without provocation), you are being a bully.    The fact that it happens in a game does not disqualify it from being the actions of an a-hole.   No exceptions.

 

In a game where the stakes are high, and the risks vs reward are great, attacking people who have zero chance of winning the fight is the best way to go.

This isn't about honor, its about winning, and winning big while making sure you don't die in the process.

 

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 2040

1/18/10 12:04:55 AM#36


Originally posted by SwampRob

Eve aside, every time I see a PvPer make a statement like this, I call bs.    Anytime you attack someone who has zero chance of winning the fight (without provocation), you are being a bully.    The fact that it happens in a game does not disqualify it from being the actions of an a-hole.   No exceptions.


Yes, because whenever i haul my military equipment in an unguarded freighter around, i expect my sworn enemies to just ignore me because it's, like, totally evil to prevent me from doing this.

Are you someone who cries bloody murder whenver someone attacks your harvesters in C&C or starts harassing your vespene expansion?

  Mithios

Novice Member

Joined: 11/13/07
Posts: 278

All that it takes for evil to prevail is for good men to do nothing..."Edmund Burke"

1/18/10 12:48:59 AM#37
Originally posted by SwampRob
Originally posted by Thompson77
Originally posted by chivalry20k

The annoying part is that the people attacked for no reason other than they could. In essence griefers.

Griefing in EVE is against the rules. What you encountered is NOT griefing. It's PVP. They are playing the part of a pirate. They may not actively role play it, but they are.


 

Eve aside, every time I see a PvPer make a statement like this, I call bs.    Anytime you attack someone who has zero chance of winning the fight (without provocation), you are being a bully.    The fact that it happens in a game does not disqualify it from being the actions of an a-hole.   No exceptions.

 


 

You are 100% right, because I would be willing to bet that in real life if any one of these mega hardcore-that's life PVPers were just walking down the street and someone with a stick (ie more firepower than they had) pulled up and beat them senseless "just because they can", I guarentee they wouldn't just say "oh well, that's life". No griefers here, that's just part of living in a harsh world. The first thing they would do is call the cops and threaten a lawsuit. You're right, they use the excuse that it's a game to no longer be moraly respnosable.

A tiny mind is a tidy mind...

  batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 2040

1/18/10 1:35:11 AM#38

It's funny how you go out of your way to construct a real life analogy to a computer game about world domination. It's almost as if you couldn't distinguish between reality and virtuality.

  schawo

Novice Member

Joined: 11/25/06
Posts: 136

1/18/10 3:34:31 AM#39

 OP would want to see all games focused on PVE, because the majority of ppl vote for that.

I want to start a vote, where everyone can choose their favorite color. Then I will want mmorpg.com to remove all the other colors from the site, but the winning one, because the majority of ppl vote for that.

  User Deleted
1/18/10 3:45:14 AM#40
Originally posted by Kyleran

In a game where the stakes are high, and the risks vs reward are great, attacking people who have zero chance of winning the fight is the best way to go.

This isn't about honor, its about winning, and winning big while making sure you don't die in the process.

 

 

 

Thank you. This is what I like with EVE most. The game has nothing to do with the honour to challange each other on the same terms. Its about making your fight as easy as possible and win some isk´s. If you then end up with 4 players against your own vessel its your own fault and you got out smarted. :)

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