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EVE Online Forum » Jita (General) » What would encourage you to start playing EVE?

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302 posts found
  User Deleted
5/17/13 5:52:58 PM#261

If the interface would be a bit more intuitive it would help the new player a lot. On the other hand I quite enjoy to figure out how the whole game functions. Guess its a good way to separate the wheat from the chaff

  User Deleted
5/17/13 7:52:44 PM#262
Originally posted by Malcanis
Originally posted by mCalvert
Originally posted by Malcanis
Originally posted by mCalvert
The thing that would make me come back is more action. Not strategy, but action. I want to steer my ship, aim and shoot stuff. I want to walk around inside a ship or station, engage in ground combat like DUST, walk around on a planet. Im not sure this is possible in EVE though, without pissing off the core players.

 

It's not that it would "piss off" the core players - most of us would probably love it (although in my experience, there's always someone who will complain about any change), it's that it would need a total redesign of the game engine.

EVE operates at 1 "tick" per second. Although your client fills in the gaps and smooths things out, the server only actually changes things once per second. This would need to be dozens of times faster to support the gameplay you're after, and the server hardware and internet infrastructure just doesn't exist.

Well that's what I mean. The changes necessary to implement some action would piss off core people who enjoy the more RTS style of combat that EVE has.

 

Well in the sense that EVE would need to become an instanced 16v16 combat sim yes, I suppose.

I would hope they could find a way to make it open pvp.

  cdestey

Advanced Member

Joined: 3/26/06
Posts: 73

5/18/13 1:10:06 PM#263
Originally posted by Datastar
Would be nice to see npc events where players can team up spontaneously and fight waves of npc invasions gradually getting tougher and more rewarding ending in a boss or something.

You just described Incursions.

  Malcanis

Advanced Member

Joined: 8/17/09
Posts: 3201

"A very special kind of stupidity"

 
OP  5/20/13 4:34:11 AM#264
Originally posted by mCalvert
Originally posted by Malcanis
Originally posted by mCalvert
Originally posted by Malcanis
Originally posted by mCalvert
The thing that would make me come back is more action. Not strategy, but action. I want to steer my ship, aim and shoot stuff. I want to walk around inside a ship or station, engage in ground combat like DUST, walk around on a planet. Im not sure this is possible in EVE though, without pissing off the core players.

 

It's not that it would "piss off" the core players - most of us would probably love it (although in my experience, there's always someone who will complain about any change), it's that it would need a total redesign of the game engine.

EVE operates at 1 "tick" per second. Although your client fills in the gaps and smooths things out, the server only actually changes things once per second. This would need to be dozens of times faster to support the gameplay you're after, and the server hardware and internet infrastructure just doesn't exist.

Well that's what I mean. The changes necessary to implement some action would piss off core people who enjoy the more RTS style of combat that EVE has.

 

Well in the sense that EVE would need to become an instanced 16v16 combat sim yes, I suppose.

I would hope they could find a way to make it open pvp.

That "way" would be fairly simple: simply provide servers that are a few hundred times more powerful than what we can get now, and make sure that gigabit connections are the accepted standard for internet connections, and CCP can get right on it.

I'll just go get a sandwich while you sort that out.

Give me liberty or give me lasers

  Chram

Advanced Member

Joined: 12/11/08
Posts: 92

5/20/13 6:38:42 AM#265
Originally posted by Malcanis
Originally posted by mCalvert
Originally posted by Malcanis
Originally posted by mCalvert
Originally posted by Malcanis
Originally posted by mCalvert
The thing that would make me come back is more action. Not strategy, but action. I want to steer my ship, aim and shoot stuff. I want to walk around inside a ship or station, engage in ground combat like DUST, walk around on a planet. Im not sure this is possible in EVE though, without pissing off the core players.

 

It's not that it would "piss off" the core players - most of us would probably love it (although in my experience, there's always someone who will complain about any change), it's that it would need a total redesign of the game engine.

EVE operates at 1 "tick" per second. Although your client fills in the gaps and smooths things out, the server only actually changes things once per second. This would need to be dozens of times faster to support the gameplay you're after, and the server hardware and internet infrastructure just doesn't exist.

Well that's what I mean. The changes necessary to implement some action would piss off core people who enjoy the more RTS style of combat that EVE has.

 

Well in the sense that EVE would need to become an instanced 16v16 combat sim yes, I suppose.

I would hope they could find a way to make it open pvp.

That "way" would be fairly simple: simply provide servers that are a few hundred times more powerful than what we can get now, and make sure that gigabit connections are the accepted standard for internet connections, and CCP can get right on it.

I'll just go get a sandwich while you sort that out.

I don't think processing power / internet bandwith are even the main bottlenecks. Getting 32 players in a multiplayer arena synced is one thing and is quite difficult, but getting 2000 players synced for the purposes of a twitch gameplay is pure nightmare. Maybe doable in a perfect world when everyone is sitting on a grade-A cable with 10ms ping to the cluster. Not doable in a real world of 200+ms pings from all across the globe. 

  Kreedz

Novice Member

Joined: 5/11/11
Posts: 445

5/20/13 6:47:39 AM#266

I would consider picking up EVE again if they introduce some form of boost to increase your skill training.

I remember losing interest in the game because the way to Electronic Warfare was gated to hell and back with so many pre-requisites that I thought "Screw it, this game doesnt offer me enough entertainment to keep me interested long enough to get to where I want."

Bring on Star Citizen, hopefully they will put the Action back into Space Sims.

"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln

  atticusbc

Apprentice Member

Joined: 9/22/07
Posts: 1054

I hated hipsters before hating hipsters was cool.

5/20/13 7:00:30 AM#267
more accessible levels of risk management for newer players.
  CKPlayGame

Hard Core Member

Joined: 4/04/13
Posts: 29

5/20/13 7:35:33 AM#268

an easier control

I downloaded it for free trial and deleted the game after 10minutes......I played earth and beyond and loved it but I couldn't even finish the first tutorial mission in EVE

  noncley

Apprentice Member

Joined: 1/16/12
Posts: 621

5/20/13 7:39:27 AM#269
I wish the auction house (or trading system or whatever it's called) was easier to understand. Some of it is but most of it isn't. For example, I never understood if NPCs as well as PCs were buyers and sellers.
  noncley

Apprentice Member

Joined: 1/16/12
Posts: 621

5/20/13 7:42:12 AM#270
Originally posted by Chram
Originally posted by Malcanis
Originally posted by mCalvert
Originally posted by Malcanis
Originally posted by mCalvert
Originally posted by Malcanis
Originally posted by mCalvert
The thing that would make me come back is more action. Not strategy, but action. I want to steer my ship, aim and shoot stuff. I want to walk around inside a ship or station, engage in ground combat like DUST, walk around on a planet. Im not sure this is possible in EVE though, without pissing off the core players.

 

It's not that it would "piss off" the core players - most of us would probably love it (although in my experience, there's always someone who will complain about any change), it's that it would need a total redesign of the game engine.

EVE operates at 1 "tick" per second. Although your client fills in the gaps and smooths things out, the server only actually changes things once per second. This would need to be dozens of times faster to support the gameplay you're after, and the server hardware and internet infrastructure just doesn't exist.

Well that's what I mean. The changes necessary to implement some action would piss off core people who enjoy the more RTS style of combat that EVE has.

 

Well in the sense that EVE would need to become an instanced 16v16 combat sim yes, I suppose.

I would hope they could find a way to make it open pvp.

That "way" would be fairly simple: simply provide servers that are a few hundred times more powerful than what we can get now, and make sure that gigabit connections are the accepted standard for internet connections, and CCP can get right on it.

I'll just go get a sandwich while you sort that out.

I don't think processing power / internet bandwith are even the main bottlenecks. Getting 32 players in a multiplayer arena synced is one thing and is quite difficult, but getting 2000 players synced for the purposes of a twitch gameplay is pure nightmare. Maybe doable in a perfect world when everyone is sitting on a grade-A cable with 10ms ping to the cluster. Not doable in a real world of 200+ms pings from all across the globe. 

I know that it's a quantitavely and qualitatively different game but Star Wars Galaxies' Jump to Lightspeed managed to do tactical multi-ship space PVP extremely well. Though managing the dynamics of fifteen or twenty ships in combat is not the same as managing those of a thousand ships or more.

  Horusra

Hard Core Member

Joined: 6/26/05
Posts: 2128

5/20/13 7:44:39 AM#271
I use to play the game and the PvP side is ok, to me. ( I am not that much into ganking and hunting the weakest all the time, but I get it and am ok with it.)  The PvE side sucks.  To keep my interest I need both.
  NetSage

Advanced Member

Joined: 3/20/10
Posts: 1009

5/20/13 7:48:36 AM#272

@CKPlay - What do you mean better control?  Like action flying like as if you were in the cockpit?  Suggestions have to make sense but imo eve's controls aren't that hard.  Especially if you actually read the tutorials.  You double click which direction you want to go, click the speed you want to go at...  Beyond that everything is select your target and choose an action where everything is then handled for you by the computer.

 

@noncley - I like the trade system it makes it like a real economy.  Things that are common in one area will be cheaper but if you go across the universe where it's rare it will be more expensive.  There are both PC and NPC sell things.  However the vast majority of them are from players (except maybe skillbooks).  I don't know of any NPC buyers though.

I do see where you are coming from though.  But, a basic auction house like in WoW would ruin EVE IMO.  It makes prices too stagnant.

  noncley

Apprentice Member

Joined: 1/16/12
Posts: 621

5/20/13 7:48:59 AM#273
Originally posted by dave6660
Originally posted by Robokapp
Originally posted by dave6660
Originally posted by mastersomrat
One word...Travel!  I know it's a bit more realistic for travel to forever; however, this is a game.  Most people simply don't have the time for one hour of game time and three hours of travel.  Maybe some sort of StarTrek transporting tech. 

What exactly are you doing that requires 3 of every 4 hours devoted to travel?

if he's a marketeer freighting things from jita to amarr and back I can see trips adding up to several hours...I regularly do a 3-system trip back and forth in a freighter and it takes 15 minutes.

If he's running a freighter between market hubs then he intentionally chose a profession that revolves around travel.  Why complain then?  Trade in the station in Jita if you don't want to travel.

Let's not get defensive - or indeed aggressive - about the length of time it takes to travel in Eve. It certainly does take a long time to get about. What might make the game better if there were activities that a player could undertake *while* travelling. I don't know what those activities might be.

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1868

5/20/13 7:51:28 AM#274
The last time I tried to play Eve...I opted for a root canal with no pain killer over continuing the game.
  NetSage

Advanced Member

Joined: 3/20/10
Posts: 1009

5/20/13 7:51:56 AM#275
Chatting is always a good one :P.  It's actually a good example as to why it's nice to have a good corp.  You might even be able to find someone to haul your stuff for you for free.
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11921

Currently playing EVE, SMITE, Wildstar, and Combat Arms

5/20/13 8:08:14 AM#276
Originally posted by noncley
Originally posted by dave6660
Originally posted by Robokapp
Originally posted by dave6660
Originally posted by mastersomrat
One word...Travel!  I know it's a bit more realistic for travel to forever; however, this is a game.  Most people simply don't have the time for one hour of game time and three hours of travel.  Maybe some sort of StarTrek transporting tech. 

What exactly are you doing that requires 3 of every 4 hours devoted to travel?

if he's a marketeer freighting things from jita to amarr and back I can see trips adding up to several hours...I regularly do a 3-system trip back and forth in a freighter and it takes 15 minutes.

If he's running a freighter between market hubs then he intentionally chose a profession that revolves around travel.  Why complain then?  Trade in the station in Jita if you don't want to travel.

Let's not get defensive - or indeed aggressive - about the length of time it takes to travel in Eve. It certainly does take a long time to get about. What might make the game better if there were activities that a player could undertake *while* travelling. I don't know what those activities might be.

I dunno, seemed like a reasonable reply to me. However, I like your suggestion of things to do while in flight. I usually chat with corpmates, go through assets or browse the regional markets but I can see how others would want something more.

Maybe rats that can pull you out of warp?

  Horusra

Hard Core Member

Joined: 6/26/05
Posts: 2128

5/20/13 8:10:07 AM#277
Originally posted by Loktofeit
Originally posted by noncley
Originally posted by dave6660
Originally posted by Robokapp
Originally posted by dave6660
Originally posted by mastersomrat
One word...Travel!  I know it's a bit more realistic for travel to forever; however, this is a game.  Most people simply don't have the time for one hour of game time and three hours of travel.  Maybe some sort of StarTrek transporting tech. 

What exactly are you doing that requires 3 of every 4 hours devoted to travel?

if he's a marketeer freighting things from jita to amarr and back I can see trips adding up to several hours...I regularly do a 3-system trip back and forth in a freighter and it takes 15 minutes.

If he's running a freighter between market hubs then he intentionally chose a profession that revolves around travel.  Why complain then?  Trade in the station in Jita if you don't want to travel.

Let's not get defensive - or indeed aggressive - about the length of time it takes to travel in Eve. It certainly does take a long time to get about. What might make the game better if there were activities that a player could undertake *while* travelling. I don't know what those activities might be.

I dunno, seemed like a reasonable reply to me. However, I like your suggestion of things to do while in flight. I usually chat with corpmates, go through assets or browse the regional markets but I can see how others would want something more.

Maybe rats that can pull you out of warp?

In flight peanuts and gambling.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11921

Currently playing EVE, SMITE, Wildstar, and Combat Arms

5/20/13 8:16:32 AM#278
Originally posted by Horusra
Originally posted by Loktofeit
Originally posted by noncley
Originally posted by dave6660
Originally posted by Robokapp
Originally posted by dave6660
Originally posted by mastersomrat
One word...Travel!  I know it's a bit more realistic for travel to forever; however, this is a game.  Most people simply don't have the time for one hour of game time and three hours of travel.  Maybe some sort of StarTrek transporting tech. 

What exactly are you doing that requires 3 of every 4 hours devoted to travel?

if he's a marketeer freighting things from jita to amarr and back I can see trips adding up to several hours...I regularly do a 3-system trip back and forth in a freighter and it takes 15 minutes.

If he's running a freighter between market hubs then he intentionally chose a profession that revolves around travel.  Why complain then?  Trade in the station in Jita if you don't want to travel.

Let's not get defensive - or indeed aggressive - about the length of time it takes to travel in Eve. It certainly does take a long time to get about. What might make the game better if there were activities that a player could undertake *while* travelling. I don't know what those activities might be.

I dunno, seemed like a reasonable reply to me. However, I like your suggestion of things to do while in flight. I usually chat with corpmates, go through assets or browse the regional markets but I can see how others would want something more.

Maybe rats that can pull you out of warp?

In flight peanuts and gambling.


SOMERBlink? ;)

  hfztt

Advanced Member

Joined: 5/31/05
Posts: 603

5/20/13 8:22:00 AM#279
After 10 years of playing this game I am more interested in something that would discourage me from playing EVE...
  Malcanis

Advanced Member

Joined: 8/17/09
Posts: 3201

"A very special kind of stupidity"

 
OP  5/20/13 9:41:21 AM#280
Originally posted by Loktofeit
Originally posted by noncley
Originally posted by dave6660
Originally posted by Robokapp
Originally posted by dave6660
Originally posted by mastersomrat
One word...Travel!  I know it's a bit more realistic for travel to forever; however, this is a game.  Most people simply don't have the time for one hour of game time and three hours of travel.  Maybe some sort of StarTrek transporting tech. 

What exactly are you doing that requires 3 of every 4 hours devoted to travel?

if he's a marketeer freighting things from jita to amarr and back I can see trips adding up to several hours...I regularly do a 3-system trip back and forth in a freighter and it takes 15 minutes.

If he's running a freighter between market hubs then he intentionally chose a profession that revolves around travel.  Why complain then?  Trade in the station in Jita if you don't want to travel.

Let's not get defensive - or indeed aggressive - about the length of time it takes to travel in Eve. It certainly does take a long time to get about. What might make the game better if there were activities that a player could undertake *while* travelling. I don't know what those activities might be.

I dunno, seemed like a reasonable reply to me. However, I like your suggestion of things to do while in flight. I usually chat with corpmates, go through assets or browse the regional markets but I can see how others would want something more.

Maybe rats that can pull you out of warp?

Thargoids!

 

It's worth remembering that long travel times aren't put into EVE as an arbitrary way for CCP to increase your suffering. They're a part of the game design. The price differences that said freighter pilot is exploiting as his profession are only present at all because of travel time. If travel time was removed, then everything would cost the same everywhere. There would be no niches for new players to exploit. All the markets would be completely owned by the high skillpoint, highly capitalised players.

Of course that effect would be small beer compared to the effect on the strategic map. No travel overhead = the single most powerful group rules over everything.

Give me liberty or give me lasers

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