Trending Games | ArcheAge | Elder Scrolls Online | Star Wars: The Old Republic | Marvel Heroes

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,922,303 Users Online:0
Games:760  Posts:6,315,290
CCP Games | Official Site
MMORPG | Genre:Sci-Fi | Status:Final  (rel 05/06/03)  | Pub:CCP Games
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:Subscription
System Req: PC Mac Linux | ESRB:TOut of date info? Let us know!

EVE Online Forum » Jita (General) » EVE's PvE to get reworked. FINALLY!

2 Pages « 1 2 Search
25 posts found
  BadSpock

Advanced Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

1/17/13 1:19:09 PM#21

I've said it before and I'll say it again -

The future of PvE in the MMO space is going to be the kind of thing that Tabula Rasa flirted with, as well as CPP themselves have attempted on some scale to do with Sansha Incursions -

Persistent, global, open world, organized, territorial control based WARFARE against a semi-intelligent AI faction.

Some might call it a PvE version of RvR.

Or specifically in EvE's case - similar mechanics to current null system Soveriegnty and/or Faction Warfare.

 

Now Playing: Destiny, WoW

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1809

1/17/13 1:33:37 PM#22
Originally posted by adam_nox

Inevitability of PvP?  Since when?  Getting ganked at a gate or outside a starbase isn't PvP.  That's just taking a loss and moving on. 

 

What I find hilarious is that they are going to make missions harder.  Okay why not just make more lucrative missions and make THEM harder.  Level 4.5s or something.    I think what people want isn't harder more annoying missions, but missions that are more interesting, have more of a plot, less of the same old warp in, kill, loot, return.  CCP doesn't get it.

There are level 5 missions already.

  Wraithone

Advanced Member

Joined: 7/09/04
Posts: 3584

If you can't kill it, don't make it mad.

1/17/13 1:59:03 PM#23
Originally posted by tom_gore
No, it's more a reaction to the fact that PvE in EVE (not including WH and Incursions) is crap and in no way prepares the player to the inevitability that is PvP, which they will at some point encounter, whether they want it or not.

In almost six years, the sum total of my PvP experience was two clowns attacking one of my battleships with a frig in high sec. I just sat back and watched Concord nuke them (both times).  I never left high sec, and I'm still part of SWA, after all this time.  If one takes precautions it makes it unlikely one is going to have problems.

  Wraithone

Advanced Member

Joined: 7/09/04
Posts: 3584

If you can't kill it, don't make it mad.

1/17/13 2:01:33 PM#24
Originally posted by BadSpock

I've said it before and I'll say it again -

The future of PvE in the MMO space is going to be the kind of thing that Tabula Rasa flirted with, as well as CPP themselves have attempted on some scale to do with Sansha Incursions -

Persistent, global, open world, organized, territorial control based WARFARE against a semi-intelligent AI faction.

Some might call it a PvE version of RvR.

Or specifically in EvE's case - similar mechanics to current null system Soveriegnty and/or Faction Warfare.

 

That was one of my favorite parts of Tabula Rasa.  Base defense/offense against the Bane was quite entertaining.  Its too bad that they never developed it beyond the early concept stage.

  Hazelle

Novice Member

Joined: 1/20/11
Posts: 773

1/19/13 12:49:32 AM#25

Let's hope they let us choose which NPC corps we are willing to fight.

I'd rather not get standing blocked by getting two missions from NPC corps that I don't want to offend.

Oh well, I guess I'll just explore then...  Wormhole... Wormhole... Wormhole... Wormhole.... Wormhole...

"Curse you eve online!  Your user hostile game mechanics beat me once again!"

"Damn game itself is more hostile to me than the playerbase."

Log off.

2 Pages « 1 2 Search