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12/05/12 8:22:44 AM#21
I like to say "No one goes to a steakhouse because they have a good salad bar". In a world where there were only 2 or 3 MMOs, I could see an argument for trying to make them all things to all men. In a world where there are hundreds, an MMO needs to be the best at what it it tries to be in order to stand out from the crowd. What good is it being "OK" in serving several different playstyles when you're competing against specialists in each of those styles? (This is what Elsabolts will never understand and why every year he's surprised and disappointed that it's going to be next year that CCP launch a PvE EVE server.) Give me liberty or give me lasers |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
How many people play EVE right now ? 500 thousand ? If it would double to 1 million. How would that hurt the game ?
The changes proposed would not change the game at all. They would only add to it. Nothing would be changed at all for anyone , except new playstyle opportunities. [mod edit] |
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12/06/12 11:56:53 AM#23
Originally posted by Lobotomist
"How should I know if it works? That's what beta testers are for. I only coded it." |
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
12/06/12 12:03:55 PM#24
Originally posted by Lobotomist Kinda like how Walking around a tiny room with a character, and the ability to buy clothing for your character for real money would only add to the game? I heard the actual playerbase liked that feature set quite a bit... El Psy Congroo |
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12/06/12 12:07:45 PM#25
Originally posted by Lobotomist [mod edit] Second off, they HAVE upgraded the AI controlled part of Eve. If you had paid attention to the Retribution patch notes (if you play), the more adaptive Sleeper AI was installed on all mission and belt rats, and the effect of EWAR from NPCs was boosted/repaired to affect players more. So theoretically the challenge should be increased (and god damn will it be increased if L4's start remote repping each other, have yet to test that myself). From the sounds of it you want more of a hand-held epic quest through the galaxy giving you lots of cool stories and such. Guess what? Eve has such epic quests through the galaxy. The key point is, YOU HAVE TO MAKE THEM YOURSELF. Make your own stories, create your own adventures, decide your own missions. Eve has the tools you need to do that, so USE THEM. |
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12/18/12 3:42:39 PM#26
time for EvE to bring in some avatar based gameplay, walking in stations,... Otherwise SC and Elite will drain a good part of the playerbase |
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12/18/12 5:42:48 PM#27
Originally posted by tom_gore Yes he must be.
To like space sim and not know David Braben and Elite is a travesty. The WHOLE genre owes him respect (since he basically created the genre in pc gaming. It didn't exist before Elite). |
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12/19/12 2:52:47 PM#28
I played the hell out of Elite on my C-64 back in the day. It was a fantastic game. Heck, it's one of the reasons that I picked up EVE originally. I really look forward to this iteration of the series and what Braben does with it. That being said, I try to keep the following in mind:
1. E:D doesn't exist, and will not exist for at least a couple years. During its development, the dev team will run into issues and have to make compromises. I try to temper my claims (not my enthusiasm) about how it has features that EVE should have, or does something better. Right now, it does nothing that EVE does, nor does it do anything better. 2. E:D is not an MMORPG like EVE. It will be single player and have a multiplayer component. It's way more MMO than MMORPG. 3. EVE has been out for 10 years, has an incredibly rich history, has a large and mature universe that is affected by the players (sovereignty, for example), has a dizzying about of career possiblities, and has a complex character progression scheme. That's just to name a few of its features. If E:D or SC have even half the gameplay that EVE has now (and will have 2 years for now), I hope that both games succeed, along with EVE. It will be great for PC games to have multiple choices for those seeking a break from fanatasy-themed games. They can adjust a game all day, but they can't help the issue between the keyboard and the chair. |
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12/19/12 3:44:04 PM#29
When it comes to gaming, if it sounds too good to be true it always is.
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12/19/12 3:52:31 PM#30
In related news... A Tale In The Desert is adding space dogfighting within a procedurally generated galaxy because some other game said it was a good thing. Granted the desert dwellers are still mastering how to turn clay into pottery, but we're sure they'll get the hang of piloting spacecraft in no time once they craft their fighters out of papyrus and mud. |
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12/23/12 6:00:26 PM#31
His presentation sounds a lot like many EVE trailers from the past. Looked good in the trailer. |
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Jester92
Advanced Member
Joined: 2/10/07
I keep duct tape on me at all times to repair my Hel when the time comes. |
12/24/12 4:55:17 PM#32
EVE shouldnt have been anything other than what it is now, no member of the current community who isnt a troll, would play it any other way, CCP is a true developer who looks into the player's best interest aswell as asking the players for feedback and taking said feedback seriously. EVE any other way wouldn't be EVE therefore EVE shouldn't have been Star Citizen. J. B. |
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12/26/12 9:14:17 AM#33
It was inevitable that the "EVE should be this" or "EVE will die" chants would start, still that doesn't matter. With both David Braben and Chris Roberts returning to the genre they pretty much defined exciting days are ahead.
Currently playing: EVE online (Ruining low sec one hotdrop at a time) Gravity Rush, (Waiting for) Metro: Last Light, |
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12/26/12 9:20:51 AM#34
Originally posted by Lobotomist lol , let the game release first and let people try it out and see how it goes from there. We've seen ALOT of devs doing stuff that should of been in many MMO's , and guess what? They ended up being major failures. I really don't care for Dev diaries and crap , release the game once it's polished and all , and I'll try it out for myself and do my own review on what I like and don't like , thank you very much. |
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12/27/12 4:59:53 AM#35
Originally posted by Garkan
Anyone can put up a web page with a bunch of killer game concepts. Lets see what actual code is in the open beta client before we start getting excited. Give me liberty or give me lasers |
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12/27/12 5:09:25 AM#36
Eve is Eve.. it does very well because of that..
As for Elite Dangerous i cant bloody wait, backed it ages ago and i really hope they manage to make the target. |
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12/27/12 5:21:59 AM#37
Originally posted by Malcanis
Currently playing: EVE online (Ruining low sec one hotdrop at a time) Gravity Rush, (Waiting for) Metro: Last Light, |
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12/27/12 5:42:17 AM#38
Originally posted by Yakamomoto I don't think CCP has the resources to make that happen. AFAIK WiS has been put on hold, indefinitely. Coming up are more "expansions" that patch existing stuff and add small bits and pieces of the same stuff. But if they keep launching these "expansions" every 5-6 months like they do now, it's all good.
Well at least until a real alternative comes along.
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12/27/12 5:46:19 AM#39
Originally posted by Garkan Exactly how I see things. Think it will attract more interest. There's also always the indie batch of space games eg 0x10^c and one or two others. |
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12/27/12 5:48:58 AM#40
False appeal to authority. Project matters, not the one who is pulling it off. If I still had to base on authority, I would say it is those "old-school" devs that have the best chance to fail because how detached they are with current MMO market and it's customer base. Same as "hardcore" fans on these boards and games that are stuck in the past, unable to adapt and accept changes.
Without a decent budget(30-80M), small team can only deliver sub-par product. MMOs are too expensive to make. Simple math. |
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