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5/04/12 8:57:27 PM#21
Originally posted by Teala What do you consider a boost to a profession? I consider it as anything that makes that activity more enjoyable, no matter what the form that boost may take. That could include some kind of modification to the core process of mining to make it more complex or "engaging" as you put it, but people can have more fun from it if the amount of income they gain from the current action is drastically increased. That is why I consider what I said a boost to the profession, despite what you say. However, as per what you seem to want, i.e. a more complex or engaging process akin to a minigame...what more do you want? Real world mining isn't exciting either. What do real world miners do? Push a powered drill or smack a pickaxe into a wall and send the chunks they break off down a conveyor or trolley system to a holding station. Oooh, fun. True, the planning and setup stages of a mining operation can be rather complex, and Eve's comparison to this is a corp/alliance leader planning out the belts and ore types they need in a hurry and getting together a good group of miners and haulers to do the extraction...but in both Eve and real life the actual actions taken by each individual miner takes very little thought, the real world one being mainly semi-mindless physical labour. I am NOT saying that real world miners are inherently stupid, far from it, I'm just saying that if they are the ones smacking/drilling the rocks they don't need to use their brains very much. So in other words, the actions needed to mine rocks in Eve are of a similar mental difficulty as the actions taken by real world miners. Anything else that would get put in there would seem like excessive fakery for the sake of fun. There's also one other thing you may want to consider: a significant chunk of the stuff you can do in Eve can be very intense and stressful, and sometimes players may want to do something that can benefit their overall wealth but don't want to do anything that requires extreme concentration and effort. Mining suits this very well. If going solo (but not afk) they can just go to a belt, start their lasers and then sit back with a book, or shrink the Eve game window a bit and start browsing on the internet, etc. If they mine with a group, they can all chat together on anything they want, perhaps play some kind of minigame together on some other site, whatever. The lack of required thought in Eve's mining can be very refreshing to some. |
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5/04/12 9:30:16 PM#22
Originally posted by Teala I decided to go a bit more direct on your statements, see the colored text above. |
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5/04/12 9:35:46 PM#23
Originally posted by dave6660 Funny you should ask this, my corp is currently part of an alliance in the Drone regions. From what I've seen so far, the drones have no loot at all. There's still the standard salvaging materials if you use a salvager. The bounties seem slightly higher than average though to compensate for that. And as for the Russians, their control over the region has definitely weakened from what I know. |
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5/05/12 1:34:11 AM#24
Would be nice if mining took a leaf from planetary interaction. Maybe scanning asteroids to find the richest spot to zap, and then having to move your target point around the roid as it depleted.
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5/06/12 12:44:28 PM#25
Originally posted by Banquetto
That's actually not a bad idea and it could be made to be fairly bot-proof too. |
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5/07/12 4:08:22 AM#26
Originally posted by Teala
Seriously? I'm so broke. I can't even pay attention. |
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5/07/12 3:57:32 PM#27
I have but one suggestion that would make my life as a miner in EVE easier: Right click a stack and have the option to split it into X number of smaller stacks with equal amount in each one. Other than that I'm fine really, but hey, I wouldn't mind lasers in pretty colors if thats what the girls want. "If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan |
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5/07/12 11:29:40 PM#28
I've been a miner since I started EVE, I personally find nothing wrong with it. Yes pretty lasers would be coool but in the real world, Whats the point? I mean seriously! I don't know about you but i can sit in my Hulk/Orca and clean a Asteriod belt without paying much attention. As other people have metioned the price of minerals as skyrocketted. for example, a cargohold of raw ore is valued at 500m is around 680m of minerals. Its just amazing how much more you can make nowadays
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5/08/12 11:47:03 AM#29
ccp has been going on for years about how they "thinking" and "thinking" and "thinking" and "thinking" about introducing scannable comets you can mine. this "thinking" has been going on for many years and nothing has come about it. its just the old carrot on a stick story. ccp COULD do something really nice for mining, remove all the static belts and make them all dynamic, where you would have to scan them down to mine them. of course that would require ccp do actually do work. look at the expansion before inferno, crucible. so many new badass T2 moduals got introduced. miners got crap. orca pilots got some new T2 moduals that are no where near the improvement of their new combat related T2 moduals. they even gave destroyers a huge boost, making them alot more better for ganking a 300 mil ship. a few 1mil ships can down a 300 mil ship very fast. even with a tank. truth be told, ccp simply doesnt like miners. miners tend to be more passive and dont do much protesting like the pvpers so nothing will ever get done. if you look at the eve forums, you'll see a new topic about how horrible miners are for the game. even though most of the real problem comes from the botting ratter or botting mission runner who introduces massive amounts of isk into the game on a daily basis. if you are a real miner, i recommend you do what i did. i cancelled all four of my accounts until theres more done for miners. the pvpers cried, cried, and shed even more tears. they started cancelling their accounts, that didnt look to good for the investors now... ccp gave them shiny new toys to gank more people with. ![]() |
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5/08/12 12:12:48 PM#30
Originally posted by Caldicot Erm...what would that actually accomplish, being able to split stacks in that particular manner? I don't see any benefit above the current splitting system that we have now, and personally I prefer to combine everything I have of a particular item/ore into one stack so that I can easily see the exact total quantity that I have. |
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5/08/12 12:24:12 PM#31
If mining would require people to actually do something, other then to fly into the belt and turn on their harvesters, nobody in EvE would actually do it. You are a rare exception, when it comes to this issue, and nothing will ever change this fact, no matter how many threads you start about mining. CCP did away with the alloys from the drones and reduced loot-drops from missions, so that even more people need to grind asteroid-belts and to increase the value of the mining-profession. That doesn't change the fact tho, that there's so much materials required in the EvE economy, that noone wants that to be an activity that requires players to actively do something. To make the economy of EvE running, mining needs to be an AFK-activity. |
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5/08/12 12:48:32 PM#32
Originally posted by Yalexy And then the AFKers and Botters get ganked by suicide gankers. Such is the cycle of EvE :) |
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5/08/12 10:56:06 PM#33
Originally posted by Salio69 |
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5/09/12 3:39:20 AM#34
Originally posted by Kiljaedenas Obviously to simplify splitting the ore equally between a group of miners after an op. "If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
5/09/12 5:49:39 AM#35
Originally posted by Caldicot I've been in mining groups/ops where the minerals were split, where the profits were split and where people were paid based on contribution, but I can't say I've ever seen or even heard of people dividing up the ore afterwards, let alone completely equally with none going to the main corp or the 'house' as it would be. While it's obvious from your post that some people do it, it seems like that's the exception not the norm. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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5/09/12 3:01:23 PM#36
Originally posted by Loktofeit Ore, minerals, Exotic dancers, whatever, what are you trying to say? It's a simple feature that would make things a bit easier. "If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
5/09/12 3:34:51 PM#37
Originally posted by Caldicot Touborg (Soundwave) likes these "Little Things" - quality of life type stuff. Might be worth it to pitch this on the EVE O forums. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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5/15/12 2:31:51 PM#38
Originally posted by Loktofeit the first mining corp i joined operated like this. there were hulk pilots sitting along the side of retriver pilots. as long as everyone worked, everyone got the same equal share of ores. believe me, it was a big boost for the retriver pilots and the hulk pilots didnt care because they werent so selfish. it was better then isk because you could go produce items if you wanted or sell it for isk. i think the only exception to this was if someone were to come in really late into the mining operation, then they would get a small share. ![]() |
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5/15/12 4:56:05 PM#39
Originally posted by Salio69 Oh well, whatever floats your boat, as long as they don't have to dedicate an inordinate amount of resources towards putting that in place. |
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5/17/12 4:16:30 AM#40
Originally posted by Christooo I can definitely tell you what "would" happen, because it's already happening.
Last Friday I met up with a rather senior Goon* in London and had a chat with him. He told me that he's been running 4 or 5 hulks plus a Rorqual in a dead end system in Deklein, cherry-picking the ABC ores from mining anomalies and Grav plexes, and making about 4-500M/hr doing it. I believe the words he used were along the lines of "mining is still pretty boring, but making nearly half a bill an hour does take the sting out of it". His major complaint was losing all his mining drones every time he had to safe up. But then mining drones are super cheap so... Anyway: He's far from the only one. So there's your answer: once the reward gets high enough, "PvP" players will overcome their inherent distaste for mining and do it anyway because the money is too good to ignore. And because these are people who are used to being situationally aware, have already set up intel channels, routinely work with others, and live in 0.0 to start with, then all the complaints that hi-sec miners make are irrelevent to them. Your complaints are laughable to them. They're literally laughing at you, because in quitting you've given them a new hi-income profession as well as your inane tears for them to enjoy. They're adapting and thriving, you're quitting and crying.
*Very pleasant fellow. Good company. Give me liberty or give me lasers |
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