EVE Fanfest: A Wealth of Announcements (Page 2 of 3)
Optimization was a key theme of his presentation. Their first goal in all situations is to make things faster. That doesn't mean though that they're not dreaming of new and wonderful things. In reference to the Vista upgrades, Speed mentioned that they are not so naive to think that the moment Windows Vista ships that the entire world will upgrade. A changeover on that scale can take years and that is why such effort has been put into the DX9 upgrades. DX10 will allow even more possibilities - he especially seemed keen on what it would let them do with planets and other background - but for now there is content in the works for all levels of hardware. Over the course of the week, we heard several possibilities as to when the DX9 and DX10 upgrades would come down. Likely, they'll be part of one of the Revelations expansions. Speed would only say "when it's done."
EVE Everywhere
At E3, the company had showed off a prototype version of an EVE Mobile service. This client for Windows Mobile compliant mobile devices would allow players to set skill training, do EVE email, trade with other players, etc. Essentially, it encompasses everything but the 3D client itself. The reaction was good, according to Fannar, but at the moment they've put the idea on hold while they try and plug all the security holes such a program could create.
Their youthful CTO had also just returned from California, where he'd demonstrated EVE as an example for Nvidia's GeForce 8800 video card. This brand new card is a beast they'd been working with for some time. Fannar told the audience that the prototype they'd been using took a 1000 watt power supply and had single-handedly been heating his office since they received it. The commercial version is not quite so intensive, but still a beast in its own right. Why the story? Well, the fact that he was in California represents a shift in direction for CCP as a company. When they first began they were relatively technologically agnostic. Now, they intend to work much more closely with the different hardware and software providers, specifically Nvidia (for video cards) and Microsoft (for Vista) to make sure EVE works as well as it can. He did note though that such relationships do not mean that ATI card users - for example - will be ignored. EVE's growth as a game has matched their growth as a company. Currently, the company employs 27 full time programmers on EVE. He traced us through how they've reorganized the company to accommodate that. Now they work in a cell based atmosphere where groups of three to five developers in related projects work as a unit. They've also spent time refining the tools that build their games. As a small start-up, they would often just hit the stage where it worked and let the content guys figure out the rest. Their original tool set had been called "Jennifer" (as in Lopez). She's been retired in favor of a younger model "Jessica" (as in Alba). And I'm not kidding. He put their photos up on the overhead as he presented this section.
Physics support also came up. His stance on this was interesting. He does not believe physics as anything more than eye-candy is necessarily a good thing. It can be annoying. At this time, they have no active development on physics support, but down the line it is something he would like to do at least in terms of art.
Talking in EVE
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