EVE Online Fanfest Report: Revelations I (Kali) and White Wolf (Page 3 of 3)
The salvage skill is applied to the wreckage and as the name implies: lets you find loot. On top of all the regular loot that has always been there, players also find components to make rigs, another new addition to the game.
Rigs: Further Ship Customization
Rigs are statistical modifiers players can build and permanently add to their ships. Be careful, as in their initial incarnation there are only three (in the future, they may allow it to go up to eight, but not in Revelations I) and they cannot be removed without destroying them. Typical rigs provide a tradeoff. For example, it makes the ship 10% better at an offensive skill, but 10% worse at a defensive one. To remove them, players can repackage their ship, but they will lose all the rigs they had applied.
Invent Damint, Invent!
They're also opening up Tech 2, which is an improved level of craftable items that had previously been accessible only to those twenty inventors who had secured the finite blueprints to specific items. This is done through invention.
Invention allows players to take a Tech 1 blueprint, data-cores and other optional components to make limited use blueprints for Tech 2 versions of those items. Data-cores are only on the market through research agents and purchased not with ISK, but with the points they had earned in that field. Those points previously had no use save to enter them in the Tech 2 blueprint lottery. Ward called them losing lottery tickets.
Players take those data cores, blueprints and decryptors (which are looted) to invent the Tech 2 blueprints. The decryptors are a group of items that alter the value or roll of the process. For example, one may increase the number of rolls a player gets to invent a useable blueprint, while another may give less rolls, but increase the probability of making something useful. While the blueprints vary in quality and invented ones require far more raw materials to create Tech 2 objects, the actual objects themselves are equal to those created by the original inventors. The intent is to bring prices down without completely undermining the market. Their solution gives the original blueprint holders a distinct advantage, but removes their monopoly.
It's not that complicated... really!
The expansion also promises significant changes and simplifications to character creation that should enable new players to get into the game more easily. CCP knows that they've built a complicated beast and really does want to open it up without dumbing it down. One method of attack has been to up the usefulness of new characters by quite simply making them stronger. Some veterans are rumbling, but they wanted to make sure even new players were useful when they first entered the world. They also made it less likely for players to make useless characters by explaining in more detail what the different skills do.
Vivox: I hear you!
Finally, Revelations I adds support for Vivox voice to the game. This is a built in VOIP solution that runs off a separate server and is unlimitedly available to EVE subscribers for $10.00 per year. For multiple-account subscribers, rest assured it can be tied to the master account and filter down to all the others. Vivox rep and fellow Canadian (sorta) Monty Sharma promises unparalleled clarity and ease of use (as a result of its full integration into the client). For an essentially nominal fee - which covers bandwidth and acts as a good excuse for those who do not want voice in the game - players should be able to more easily coordinate their adventures. Vivox in EVE supports over 200 people in a channel and does all the voice mixing on the server (which is entirely separate from the EVE servers) so that people hear no clipping when more than one person tries to speak at the same time.
More to come...
My word limit has been abused, so for today, I leave you. Check back in the coming days for information on the Fanfest itself, Revelations II and III and some clues on where EVE is going in the coming years (procedurally animated 3D avatars walking on stations strike your fancy?).
EVE Rocks.
Great Article! I have been converted! I am taking the plunge with Eve- this game looks amazing and looks like what I have been looking for in a sci fi game. Eve is all about their fan base; Eve puts a smile on my face for Sci FI online games.
I am going to keep an eye on EVE as it proceeds. It still just doesn't quite apply to me (I still don't like the time it takes to get anywhere, and (even for a PvP game) the lack it seems of stuff to do for PvE. However, CCP is a top notch company, and talk about Revalations II and III is very interesting.
Especially ZOOM out feature. Much like ELITE FRONTIER :) !!!
I think they test much better then with RMR or Blood, but i think the week after the patch will be
a horrible mess, even highload testing on SiSi (Testserver) wont help there
Now one thing I love about this patch is the addition of the exploration system with the supposedly 700+ stages to the new exploration PVE missions.
I'll be praying for a clean release(fa chance it will happen
The Points of Interest are what I've been hoping for in the game forever. And with the map how it is now, that would be very difficult.
I like the idea of zooming out, finding interesting places using scans and then traveling there. It seems like it will add more fun to people that aren't in corps yet. It will make them more interested in the game when they want to play alone.
CCP & EVE should be a model for all MMORPG companies. I think that in the coming years EVE will overpower many of the big names we are seeing today. CCP lives on the idea of "community first; game second". And what I mean by that is that they try to do things to better the gameplay in a way the will further expand the community and makes it all around better, rather than adding more to the game part of it. If that makes anysense.
Like WoW: "HEY LOOK WE ADDED A NEW PIECE OF ARMOR! PRAISE US!"
Every expansion does add a bit of new items, but really in every patched they have tweaked the game just a little bit to make it that much better.
now we just need super-hero, fantasy, & horror MMOs that will take their queues from ccp...
on nov. 28 ofc, I don't like current form of game
Good to have you on board Lateris, I hope you enjoy EVE.
Be warned however, it's not a game that gives you instant gratification, it takes some effort to find your fun.
The common suggestion to help you achieve that are as follows:
1. Do the tutorial
2. Do the tutorial agent missions.
3. Take risks, make friends, and most of all, take risks.
I would also suggest you join EVE University, a corp whose goal is to help new players, so they can also help ease you in.
Again, welcome to EVE, feel free to contact me if you wish
God bless
Creed
You can warp to 0 on any object, by default.
Except when on autopilot. That is still at 15km always. Basically, CCP just gave everyone free instas for the entire galaxy, minus the DB load.
Oh, and all BMs within 40km of celestial objects (just gates and stations I guess?) will be automatically deleted. Dunno if this will be a permanent restriction or not.
To compensate for the change, CCP is doing something to make it a little easier to capture people. The rumor right now is allowing Interdictor ships to deploy their Warp Disruption Probes in low sec.
I have asked once before, and I will ask again. When will the exportable wallet be re-enabled, or change the wallet export to text instead of a graphic so that the text can be copied. Maintaining sales for a Corps is a nightmare having to hand enter all the values in an Excel spreadsheet. Once this is done, I will be able to spend more time playing and less keeping the books.
Looking forward to the next release, especially the invention upgrade. Will bring back memories of EnB and reverse engineering technology in that game.
Toppcatt
Happy Hunting
eve is not my cup of tea but i am happy that ex enb players have a place to call home there, wish i could rnjoy the game and i would be aside yall, and devo rocks.
Good news for you then - PvE is getting a huge boost with exploration (randomly generated content appearing space). Travel time has been reduced significantly: everyone can now 'warp to zero' meaning there's no more slowboating it to the gate for 2 minutes after every warp.
It's got it's share of problems, but the devs pay attention to the community, and even if they take forever to come to a solution, atleast they respond to player complaints!
It is nice to see a game expansion for only the normal monthly fee, more companies should do this.
Not that I will be trying this expansion, I did try EVE because of all the good reviews, but I found it such a boring pointless game.
Although all the news about Revelations I is interesting, it was the White Wolf blurb that really caught my eye.
I am pleased to see that White Wolf looks to finally be caving and allowing a MMORPG based on the World of Darkness; it's been a long time coming.
Unfortunately, I just spent the last six months of my life writing a game design document for a Vampire: The Masquerade MMO and now it looks like a lot of wasted time.
for both Systems
Just going off of this quote from the article;
That seems pretty straightforward.
On the upside, the design document has a place in my resume; on the downside, I saw something like this coming (though I didn't envision CCP as the development company) and I was hoping to grab the bull by the horns and get in on the bottom floor.
Eve plays more like a "ship sim" than an RPG (IMO). Your avatar is basically your ship although you do have a static portrait in the chat window. Combat is simplistic and mining gets boring but players are generally more helpful than in EQ, WoW, etc. Although mining in a 'hot zone' (Sec 4 and below) can be quite exciting. The artwork and ships are beautiful. So if you like open ended sci-fi, Eve is a teriffic change of pace from the usual online fare.
Enjoy.
You are NOT your ship, your ship is like armor you put on and can change depending on what 'class' you want to be but it is not your avatar. it's like a mount in other MMO's, but you're always on it.
Newbie missions combat is simplistic, but PVP and higher level missions it is anything but and yes mining is boring, but it's also optional.
To be able to zoom out from ship to system is much needed. I'm so psyched about the visual upgrade as well. I just got a killer system and will be reaping the rewards as they come! I can't wait to check it out tomorrow!