EVE Online Fanfest Report: Revelations I (Kali) and White Wolf (Page 2 of 3)
Richardsson clarified that the intent of their system is not to make tanking vessels indestructible. Mathematically, it's roughly the same thing, it just lasts a little longer. Thus, while a tank can absorb more damage in battle, it is proportionally identical to what they were doing before. Fundamentally, the game is the same, there is just more time to think.
Jumping for Everyone!
"[We're] nerfing instant jump bookmarks," added Richardsson. This change gives everyone the ability to jump across space rapidly and undermines a strategy where experienced players could essentially set up a relay network through space to avoid attack. Now, everyone can do it, but it no longer takes a degree in advanced mathematics to figure out how to stop them. Players should be able to more readily patrol these areas and catch people as they try to sneak through space to the next jump gate.
Contracts
Another big system is contracts. This is the most basic and renewable source of content. Players and corporations can simply draw up agreements with each other to perform acts, trade objects, etc. The game enforces these and institutionalizes it all. Don't trust the guy you're hiring to haul some ore? Sign him to a contract and rest easy.
The possibilities of contracts are likely as numerous as players can devise, but CCP did provide examples. In one case, a player could sign a contract with another where the player provides them with a mining ship and equipment for one week in exchange for a certain amount of raw material. For a week, the player uses this equipment and at the end, they simply return it (as per the contract) and the agreed amount of ore to collect whatever reward they'd agreed upon. This will also formalize things simple transactions like selling ships and build in a completely new auction system for players to enjoy. EVE has a significant merchant market and contracts will likely be their new best friends.
The system does not, however, fold in the bounty system. Richardsson admitted that this is something they hope to do and told us he was not happy with the way it currently works. However, as is their custom, he didn't want to bite off more than they could chew with the initial iteration of the contract system. Eventually, once things are more settled, they'll fold it in.
Seamless Zooming Changes the World
Many of the other Revelations I features seemed rather simple, but should have a large impact on the way people experience EVE Online. Designer Noah Ward told us that with the new seamless zoom out (roll the mouse wheel back and you can go all the way from staring at the side of your ship's haul to a macro map of the entire universe) could fundamentally alter the game.
"The system view is so helpful that I'm going to live in that view," he told us.
The system view also enabled them to bring more exploration to EVE. When zoomed out, players will find points of interest through scanning. If the brave head to them, they can unlock what CCP are calling Escalating Quests. These are hundreds of hand written stories that grow in difficulty as players pursue them. At the risk of using a dirty word, they're epic in nature and can range from requiring a single ship to an entire fleet. However, they're also something that players can pick up and set down. Players are intended to enjoy them at their own pace.
Salvaging: More Phat Loot
Salvaging is also new to Revelations I. It used to be that when a ship exploded there would be dozens of pristine cans floating around for players to pick up. This annoyed Ward and others, so now they've added the burnt out husks of hauls. Smaller ships are represented by some generic wreckage, while larger ships have a customized carcass for players to loot.
EVE Rocks.
Great Article! I have been converted! I am taking the plunge with Eve- this game looks amazing and looks like what I have been looking for in a sci fi game. Eve is all about their fan base; Eve puts a smile on my face for Sci FI online games.
I am going to keep an eye on EVE as it proceeds. It still just doesn't quite apply to me (I still don't like the time it takes to get anywhere, and (even for a PvP game) the lack it seems of stuff to do for PvE. However, CCP is a top notch company, and talk about Revalations II and III is very interesting.
Especially ZOOM out feature. Much like ELITE FRONTIER :) !!!
I think they test much better then with RMR or Blood, but i think the week after the patch will be
a horrible mess, even highload testing on SiSi (Testserver) wont help there
Now one thing I love about this patch is the addition of the exploration system with the supposedly 700+ stages to the new exploration PVE missions.
I'll be praying for a clean release(fa chance it will happen
The Points of Interest are what I've been hoping for in the game forever. And with the map how it is now, that would be very difficult.
I like the idea of zooming out, finding interesting places using scans and then traveling there. It seems like it will add more fun to people that aren't in corps yet. It will make them more interested in the game when they want to play alone.
CCP & EVE should be a model for all MMORPG companies. I think that in the coming years EVE will overpower many of the big names we are seeing today. CCP lives on the idea of "community first; game second". And what I mean by that is that they try to do things to better the gameplay in a way the will further expand the community and makes it all around better, rather than adding more to the game part of it. If that makes anysense.
Like WoW: "HEY LOOK WE ADDED A NEW PIECE OF ARMOR! PRAISE US!"
Every expansion does add a bit of new items, but really in every patched they have tweaked the game just a little bit to make it that much better.
now we just need super-hero, fantasy, & horror MMOs that will take their queues from ccp...
on nov. 28 ofc, I don't like current form of game
Good to have you on board Lateris, I hope you enjoy EVE.
Be warned however, it's not a game that gives you instant gratification, it takes some effort to find your fun.
The common suggestion to help you achieve that are as follows:
1. Do the tutorial
2. Do the tutorial agent missions.
3. Take risks, make friends, and most of all, take risks.
I would also suggest you join EVE University, a corp whose goal is to help new players, so they can also help ease you in.
Again, welcome to EVE, feel free to contact me if you wish
God bless
Creed
You can warp to 0 on any object, by default.
Except when on autopilot. That is still at 15km always. Basically, CCP just gave everyone free instas for the entire galaxy, minus the DB load.
Oh, and all BMs within 40km of celestial objects (just gates and stations I guess?) will be automatically deleted. Dunno if this will be a permanent restriction or not.
To compensate for the change, CCP is doing something to make it a little easier to capture people. The rumor right now is allowing Interdictor ships to deploy their Warp Disruption Probes in low sec.
I have asked once before, and I will ask again. When will the exportable wallet be re-enabled, or change the wallet export to text instead of a graphic so that the text can be copied. Maintaining sales for a Corps is a nightmare having to hand enter all the values in an Excel spreadsheet. Once this is done, I will be able to spend more time playing and less keeping the books.
Looking forward to the next release, especially the invention upgrade. Will bring back memories of EnB and reverse engineering technology in that game.
Toppcatt
Happy Hunting
eve is not my cup of tea but i am happy that ex enb players have a place to call home there, wish i could rnjoy the game and i would be aside yall, and devo rocks.
Good news for you then - PvE is getting a huge boost with exploration (randomly generated content appearing space). Travel time has been reduced significantly: everyone can now 'warp to zero' meaning there's no more slowboating it to the gate for 2 minutes after every warp.
It's got it's share of problems, but the devs pay attention to the community, and even if they take forever to come to a solution, atleast they respond to player complaints!
It is nice to see a game expansion for only the normal monthly fee, more companies should do this.
Not that I will be trying this expansion, I did try EVE because of all the good reviews, but I found it such a boring pointless game.
Although all the news about Revelations I is interesting, it was the White Wolf blurb that really caught my eye.
I am pleased to see that White Wolf looks to finally be caving and allowing a MMORPG based on the World of Darkness; it's been a long time coming.
Unfortunately, I just spent the last six months of my life writing a game design document for a Vampire: The Masquerade MMO and now it looks like a lot of wasted time.
for both Systems
Just going off of this quote from the article;
That seems pretty straightforward.
On the upside, the design document has a place in my resume; on the downside, I saw something like this coming (though I didn't envision CCP as the development company) and I was hoping to grab the bull by the horns and get in on the bottom floor.
Eve plays more like a "ship sim" than an RPG (IMO). Your avatar is basically your ship although you do have a static portrait in the chat window. Combat is simplistic and mining gets boring but players are generally more helpful than in EQ, WoW, etc. Although mining in a 'hot zone' (Sec 4 and below) can be quite exciting. The artwork and ships are beautiful. So if you like open ended sci-fi, Eve is a teriffic change of pace from the usual online fare.
Enjoy.
You are NOT your ship, your ship is like armor you put on and can change depending on what 'class' you want to be but it is not your avatar. it's like a mount in other MMO's, but you're always on it.
Newbie missions combat is simplistic, but PVP and higher level missions it is anything but and yes mining is boring, but it's also optional.
To be able to zoom out from ship to system is much needed. I'm so psyched about the visual upgrade as well. I just got a killer system and will be reaping the rewards as they come! I can't wait to check it out tomorrow!