In the first part of our fanfest reports we look at Revelations I and more
Seven-hundred people from roughly twenty countries descended on Reykjavik, Iceland to celebrate the third annual EVE Online Fanfest. Despite its size, CCP Games successfully created an intimate affair with developers mingling throughout the fans from the moment the doors opened to the wee hours of the morning. Icelanders know how to throw a party.
We were not just there for the expensive alcohol though. CCP brought in fans and press alike with the lure of information on their epic three part expansion formerly known as Kali. Now called Revelations, the first third of it hits the live servers on November 28th and promises to change and grow the game quite significantly.
The Vikings and the Wolf
As most know by now, CCP didn't rest all their tricks in the Revelations hat. On the final day of the event, CCP Games CEO Hilmar Petursson took to the stage clad in one of CCP's inexplicably signature kilts, to announce that they had merged with famed RPG and game (in the traditional sense) developer White Wolf Publishing, best known for the Vampire series.
Recently, CCP Games had released a CCG version of EVE, and they promoted the merger as an exercise in focus and synergy. Now, White Wolf/CCP America will handle all non-video game related enterprises relating to the EVE universe. The card game is just the beginning. White Wolf knows the North American hobby shop market and soon every street corner is going to have a copy of the CCG, an upcoming pen-and-paper RPG and a wealth of other products that tie back into EVE Online. For CCP, it's a chance to show their world to new people and perhaps bring them back to the core product without having to split their focus. For White Wolf, they gain the expertise of a top notch video game developer who will eventually help them develop their flagship intellectual property - World of Darkness - into an MMOG.
Both Petursson and White Wolf President Mike Tinney said all the things they're supposed to say during the announcement. It was easy to believe that such a broadening of company attention actually did equal focus. Time will tell how it works out, but EVE Online marketing guru Magnus Bergsson explained that the two companies were like two kindred halves of a long last spirit. White Wolf is good at the things CCP is not: storytelling, product distribution and alternative avenues to expand IPs. While, CCP excels where White Wolf does not: namely in the creation of technically excellent online universes. Together, they hope to achieve great things and expand both their major IPs where they could not otherwise have gone.
The move is a strange one for the MMO-space. Traditionally, MMO developers - especially independent ones like CCP - have been their own little island in the gaming universe. CCP has cast off tradition and sailed out into uncharted territory with this move. Initially, it looks like it will be slow going as both companies largely work at becoming one, but it does have interesting implications down the road.
Kali undergoes a Revelation (Revelations I)
Originally, CCP presented Kali to the world as an epic expansion that would fundamentally alter the universe. It was huge. New models, textures, Windows Vista support, a completely new factional warfare system and much more. The revolution was underway, but soon they realized that it just was not possible - or sane - to pull off that much content in one giant bundle. So, they split it into three and Revelations I was born. On November 28th, the first of three parts hits the live servers.
Currently available on their public test server, Revelations I not only continues the theme of Biblically named expansion packs, but also further fills out a game world that has been relentlessly growing since the title's initial launch in May of 2003. Unlike many expansions we see, Revelations does not just throw a couple new classes and races (or should I say skills and ships) into the equation, but systems that fundamentally alter the experience (although there are four new battlecruisers and four new battleships to go along with those systems).
Warfare and Tactics
The overarching concern of Revelations (all three of them) is to improve warfare in general, according to Senior Producer Nathan Richardsson. This is an incremental process for CCP. In Revelations I, they're doubling the time combat takes. Where before a small battle may have taken 1 to 5 minutes, now expect 5 to 10. This is easily the most controversial change of the next expansion, but CCP believes that once people understand their logic, it will be among the most popular.
It's all about tactics. Richardsson notes that it just isn't fun to be dead before you can even contemplate your next move. Thus, once time enters the equation, there is more that developers can put into combat for the players to enjoy. The initial version will simply elongate combat - which is done by simply increasing the hit points on all ships - but in the future, CCP will build in resource management and other considerations to take advantage of this change.
EVE Rocks.
Great Article! I have been converted! I am taking the plunge with Eve- this game looks amazing and looks like what I have been looking for in a sci fi game. Eve is all about their fan base; Eve puts a smile on my face for Sci FI online games.
I am going to keep an eye on EVE as it proceeds. It still just doesn't quite apply to me (I still don't like the time it takes to get anywhere, and (even for a PvP game) the lack it seems of stuff to do for PvE. However, CCP is a top notch company, and talk about Revalations II and III is very interesting.
Especially ZOOM out feature. Much like ELITE FRONTIER :) !!!
I think they test much better then with RMR or Blood, but i think the week after the patch will be
a horrible mess, even highload testing on SiSi (Testserver) wont help there
Now one thing I love about this patch is the addition of the exploration system with the supposedly 700+ stages to the new exploration PVE missions.
I'll be praying for a clean release(fa chance it will happen
The Points of Interest are what I've been hoping for in the game forever. And with the map how it is now, that would be very difficult.
I like the idea of zooming out, finding interesting places using scans and then traveling there. It seems like it will add more fun to people that aren't in corps yet. It will make them more interested in the game when they want to play alone.
CCP & EVE should be a model for all MMORPG companies. I think that in the coming years EVE will overpower many of the big names we are seeing today. CCP lives on the idea of "community first; game second". And what I mean by that is that they try to do things to better the gameplay in a way the will further expand the community and makes it all around better, rather than adding more to the game part of it. If that makes anysense.
Like WoW: "HEY LOOK WE ADDED A NEW PIECE OF ARMOR! PRAISE US!"
Every expansion does add a bit of new items, but really in every patched they have tweaked the game just a little bit to make it that much better.
now we just need super-hero, fantasy, & horror MMOs that will take their queues from ccp...
on nov. 28 ofc, I don't like current form of game
Good to have you on board Lateris, I hope you enjoy EVE.
Be warned however, it's not a game that gives you instant gratification, it takes some effort to find your fun.
The common suggestion to help you achieve that are as follows:
1. Do the tutorial
2. Do the tutorial agent missions.
3. Take risks, make friends, and most of all, take risks.
I would also suggest you join EVE University, a corp whose goal is to help new players, so they can also help ease you in.
Again, welcome to EVE, feel free to contact me if you wish
God bless
Creed
You can warp to 0 on any object, by default.
Except when on autopilot. That is still at 15km always. Basically, CCP just gave everyone free instas for the entire galaxy, minus the DB load.
Oh, and all BMs within 40km of celestial objects (just gates and stations I guess?) will be automatically deleted. Dunno if this will be a permanent restriction or not.
To compensate for the change, CCP is doing something to make it a little easier to capture people. The rumor right now is allowing Interdictor ships to deploy their Warp Disruption Probes in low sec.
I have asked once before, and I will ask again. When will the exportable wallet be re-enabled, or change the wallet export to text instead of a graphic so that the text can be copied. Maintaining sales for a Corps is a nightmare having to hand enter all the values in an Excel spreadsheet. Once this is done, I will be able to spend more time playing and less keeping the books.
Looking forward to the next release, especially the invention upgrade. Will bring back memories of EnB and reverse engineering technology in that game.
Toppcatt
Happy Hunting
eve is not my cup of tea but i am happy that ex enb players have a place to call home there, wish i could rnjoy the game and i would be aside yall, and devo rocks.
Good news for you then - PvE is getting a huge boost with exploration (randomly generated content appearing space). Travel time has been reduced significantly: everyone can now 'warp to zero' meaning there's no more slowboating it to the gate for 2 minutes after every warp.
It's got it's share of problems, but the devs pay attention to the community, and even if they take forever to come to a solution, atleast they respond to player complaints!
It is nice to see a game expansion for only the normal monthly fee, more companies should do this.
Not that I will be trying this expansion, I did try EVE because of all the good reviews, but I found it such a boring pointless game.
Although all the news about Revelations I is interesting, it was the White Wolf blurb that really caught my eye.
I am pleased to see that White Wolf looks to finally be caving and allowing a MMORPG based on the World of Darkness; it's been a long time coming.
Unfortunately, I just spent the last six months of my life writing a game design document for a Vampire: The Masquerade MMO and now it looks like a lot of wasted time.
for both Systems
Just going off of this quote from the article;
That seems pretty straightforward.
On the upside, the design document has a place in my resume; on the downside, I saw something like this coming (though I didn't envision CCP as the development company) and I was hoping to grab the bull by the horns and get in on the bottom floor.
Eve plays more like a "ship sim" than an RPG (IMO). Your avatar is basically your ship although you do have a static portrait in the chat window. Combat is simplistic and mining gets boring but players are generally more helpful than in EQ, WoW, etc. Although mining in a 'hot zone' (Sec 4 and below) can be quite exciting. The artwork and ships are beautiful. So if you like open ended sci-fi, Eve is a teriffic change of pace from the usual online fare.
Enjoy.
You are NOT your ship, your ship is like armor you put on and can change depending on what 'class' you want to be but it is not your avatar. it's like a mount in other MMO's, but you're always on it.
Newbie missions combat is simplistic, but PVP and higher level missions it is anything but and yes mining is boring, but it's also optional.
To be able to zoom out from ship to system is much needed. I'm so psyched about the visual upgrade as well. I just got a killer system and will be reaping the rewards as they come! I can't wait to check it out tomorrow!