Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:607  Guilds:3,081
Members:1,597,673  Online:0
Guests:0  Posts:4,851,011
CCP Games | Play Now
MMORPG | Genre:Sci-Fi | Status:Final  (rel 05/06/03)  | Pub:CCP Games
PVP:Yes | Distribution:Download,Retail | Retail Price:$39.99 | Pay Type:Subscription
Desktop Client | System Req: PC Mac Linux | ESRB:TOut of date info? Let us know!

EVE Online General Article: GDC 2010: Fighting RMT

MMORPG.com Managing Editor Jon Wood reports on a lecture at this year's Game Developers Conference given by EVE Online's Lead Economist Dr. Eyjo on how CCP fights RMT in EVE Online.

By Jon Wood on March 12, 2010

The Game Developers Conference always gives reporters like those of us at MMORPG.com the opportunity to meet up with a large number of developers at the same time to conduct interviews and take part in demonstrations. So much so that we occasionally lose scope on the fact that this show is actually about developers getting together to share their successes and failures with one another all in the hopes of making the games industry that much stronger.

It is with that in mind that we sat in on a lecture given by EVE Online’s Lead Economist, affectionately known as Dr. Eyjo. While we’re most used to hearing the good doctor (PhD, not MD) talk directly about the game’s economy, today he was talking about Real Money Traders and the various strategies that CCP has been using to combat them.

The talk began by looking at three basic questions about real money trading:

  1. Why does it exist?
  2. Why go after it?
  3. What is the best way?

The answer to the first question is disturbingly simple. Players want stuff and to get stuff, they need money. Real Money Traders exist within games because of basic supply and demand. When there is a demand for something, there will always be someone that steps up to fill that need.

The answer to the second question is a little bit more complicated, but no less obvious to people who spend a lot of time playing MMOs. First and foremost, it breaks the gameplay. The most popular way for sellers to get their hands on the product that they’re peddling is to use bots to farm or abuse exploits. Neither is a case of the game being played as intended. RMT also hurts the in-game economy. By bringing in extra resources and currency, it simply changes the relative scarcity of items, and thus alters their price. Then there’s the fact that RMT dealers also often engage in illegal activities including credit card fraud and hacking. Finally, and possibly most surprising at least from a player’s point of view is the fact that RMT dealers actually put a noticeable strain on a game’s resources and systems both human (Customer Support) and hardware.

EVE Online, we were told, combats these RMTers in a number of ways. First, by trying to work toward taking the demand away by adding 30 day pilot’s licence extensions, otherwise known as PLEX. PLEX is basically an EVE Online 30 day time card which can be purchased either within the game, or directly from CCP. These PLEX codes can then be bought and sold in-game using in-game currency.

The result is that players who have a lot of time to dedicate to the game and to earning ISK (in game currency) could use their hard earned money to buy more game time, thus essentially playing for free while at the same time, players who might not have as much free time are able to use their real money to earn ISK in a much more structured and sanctioned way. The key point here is that in this way, the players who were creating the demand for the products that are made available by the RMT dealers are able to satisfy their demand and the game’s economy is left unscathed.

EVE Online, as a game that relies incredibly heavily on a player driven economy is especially interested in fighting RMT in their game. To do that, they needed a good battle plan, and the tools to make it work.

In the end, the team at CCP began a program that they called “Unholy Rage,” a campaign designed to take the RMT element out of their game. To do this, they had to dedicate GM, research and software resources to the cause. This allowed them to research and analyze behaviour patterns, create tools to detect and remove RMT elements then to continue to monitor and analyze the data.

In the Fall of 2008, CCP took this program for its first test drive, banning over 3,000 accounts. On June 22nd, after revising their strategies, CCP banned a further 6200 accounts. Since that date, they have handed out over 30,000 bans under this system. It should be noted, however, that many of these 30,000 bannings were repeat offenders who had to be banned multiple times.

In the end, CCP has seen their CPU dropped 30% for the 2% of the population  that was banned, players now have better access to and experiences in systems that may have been completely overrun by farmers and bots, and the economy has been strengthened.

So, the next time you ask yourself if companies are really doing anything to get rid of those pesky bots, know that it effects their bottom lines to have those folks in there and they want them gone just as bad as you do.   

More EVE Online Features:

EVE Online - Inferno Launch Interview Interview added on Wednesday May 23
One Jump Home - The Silver Lining Column added on Tuesday May 01
One Jump Home - Cloudy with a Chance of Veldspar Column added on Tuesday April 17

More General Articles:

Diablo 3 - Review-in-Progress Part Two General Article added on Friday May 25
General - System Mechanic – A Must Have App for PC Geeks General Article added on Saturday May 19
TERA - Review in Progress Part Four General Article added on Friday May 18

More Features:

Dungeon Fighter Online - Our Official DFO Review Review added on Tuesday May 29
The Secret World - The Social Experience Interview added on Tuesday May 29
Guild Wars 2 - My Beta Wish Column added on Tuesday May 29
 
 
 
Leave this field empty
Post Your Comment:
Our Rating
9.2
User Rating: 8.2
Popular Features:
Warhammer Online: Wrath of Heroes : Amenadresh Returns! Interview added on Friday May 25
Warhammer: Wrath of Heroes has been steadily gaining momentum over the past several months. We... Read More
Rift : Conquest - Open World, Three Faction PvP Interview added on Thursday May 24
Trion Worlds and the Rift team introduced a brand new way of playing the game... Read More
The Secret World : Hell Hurts Preview added on Thursday May 24
One of the most anticipated features in Funcom's The Secret World is running through dungeons... Read More
Diablo 3 : Review-in-Progress Part Two General Article added on Friday May 25
After 12 years was Diablo III worth it? That's far too loaded a question to... Read More
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Latest News:
EVE Online : Inferno Launch Interview Reported on May 23, 2012
Inferno, the latest in a long string of expansions to EVE Online launched earlier this... Read More
EVE Online : Inferno Arrives with New Trailer Reported on May 22, 2012
CCP Games has announced that the seventeenth EVE Online expansion, "Inferno", has officially launched. To... Read More
EVE Online : Skyward Sphere Video Released Reported on May 15, 2012
Last week, CCP released a high altitude balloon that carried the names of all current... Read More
EVE Online : Inferno Launching May 22nd Reported on May 11, 2012
CCP has announced that the EVE Online Inferno expansion will officially launch on May 22nd.... Read More
EVE Online : Subscribers Headed to Space...for REAL Reported on May 09, 2012
CCP Games has announced that the names of all EVE Online subscribers are going to... Read More

Advertisement