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EVE Online General Article: By The Numbers - EVE Statistics

Most MMO companies are loathe to give out even the most trivial of their game's numbers. Not so for EVE developers CCP who, at this year's Fan Fest, gave out a number of new statistics just waiting for our collective consumption.

By Jon Wood on October 08, 2009

With MMORPGs, it can often be like pulling teeth to get any real, concrete numbers free of confusing marketing spin language, especially when it comes to subscribers. Imagine my surprise then, when at this year's EVE Fan Fest, the developers released a bevy of numbers on everything from subscriptions to the average age of their player base. For CCP, it seems as though transparency is king:

Population

It has always been a goal of CCP's to populate their game with more people than Iceland. For the record, that number is about 320,000 according to the country's Wikipedia entry.

According to one of the presentations held at Fan Fest, EVE is hitting just shy of their mark in terms of current paying subscribers, with a total population of 302, 657. However, the goal is achieved if you count the 30,000 to 40,000 trial accounts that are active at any given time.

Being a single shard game, EVE Online also keeps track of the game's concurrent user number. This is the total number of players online together on the server at any given time. That number recently topped out at just over 50,000. We are told, however, that the 50,000 is not the upper end of the company's technology and far more could be accommodated.

The Market and Economy

Setting EVE apart from its MMO counterparts is its thriving, player-run economy. It is such an important aspect of the game, and has become so complicated over the years that CCP has a full time real-life economist on its payroll. He tells us that the market handles over one million transactions per day, valuing four trillion ISK.

According to the most recent Quarterly Economic Newsletter, there are currently more than 300 trillion ISK on all of the accounts within the game, and 170 trillion of that is on active accounts. The average EVE player, we also learn, has about 500 million ISK to their name.

History

When EVE launched back in 2003, they did so with only 25,581 subscribers, a mere 8.5% of the game's current population. Most notable about the history of the game's population is that it has continued to climb at a slow and steady pace throughout the game's life cycle. This is particularly notable because it flies in the face of the norm for MMORPGs. Normally, an MMORPG launches, and quickly peaks in its total number of subscribers, slowly (or rapidly in some cases), losing them over time. This was not the case with EVE.

Perhaps even more remarkable is the fact that developers tell us that of those original 25,581 subscriber, a surprising 20% (5116) of them are still playing the game today.

Over the course of the game's lifetime, 600,000 characters have been made by subscribers. Over three million people have tried the game in one form or another.

Miscellaneous Statistics

We've covered the big three areas of detail surrounding the statistics of EVE Online:

Population - everyone wants to know how many players are involved in the game.
Market and Economy - the game's economy is its driving force. Information on its operation is invaluable to players.
History - In order to understand the first two sections, it is important to look at where the game has been.

Finally, we come to the random statistics section. Numbers are fun, and since we don't get them often from MMOs, it's best to share all that we can find when we do:

  • EVE players have logged 48,387,631,535 minutes in game. That's 433,231 years, or maybe you'd like it in hours: 806,460,525.
  • 207,053 Player Corporations have been created in EVE Online. The total number of players formed corporations in the game that currently have more and zero members is 114,692.
  • 95% of EVE's subscribers are male, and 28 is the average age of players.
  • The oldest player in EVE is 76.

More EVE Online Features:

One Jump Home - The Grind Column added on Tuesday February 07
One Jump Home - Across the Universe Column added on Tuesday January 24
One Jump Home - War Rages On Column added on Tuesday January 10

More General Articles:

Luvinia Online - Zendo Area Tour General Article added on Monday January 30
Star Wars: The Old Republic - Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
General - CES 2012 – Hardware Roundup General Article added on Wednesday January 18

More Features:

Game Face - Taking On Eternity Vault's Droid XRR-3 Media added on Thursday February 09
The Secret World - Are the Floodgates Opening? Column added on Thursday February 09
The Secret World - Deck Templates Dev Journal added on Thursday February 09
 
 
bomber009 writes:

I think it's awesome that CCP publishes these numbers.

Also I think 5% female is a little high for EVE. ;)

New Post Quote
10/08/09 12:24:21 PM
 
Varny writes:

Too many people in EVE now every belt in empire is dry and frigging you don't feel lonely anymore which sucks. I remember playing in 2003 and you could find so many empty systems which was really great.

New Post Quote
10/08/09 12:29:15 PM
 
Stonedog writes:

leave the mission hub systems then

New Post Quote
10/08/09 12:31:47 PM
 
LynxJSA writes:
Originally posted by Varny

... and frigging you don't feel lonely anymore which sucks.

 

Now you know the secret to why many MMOs merge servers. Developers know players love to feel lonely in MMOs so when server pops drop to that optimal level of subscriber-pleasing emptiness they stick it to you with a server merge just to be evil and spiteful.

 

 

New Post Quote
10/08/09 12:46:10 PM
 
Manbeva writes:

¡¡FOR EVE R!!

New Post Quote
10/08/09 12:52:13 PM
 
Securion writes:

EVE is a slap in the face on all those who said you couldn't have that many people on the same server, in the same world, and not have instances.

Its also a slap in the face on all those who said that there cant be a completely player run economy, and a player run "end-game".

Finally, its a big kick in the ass on all who thinks that a player must be guided and cared for through a specific path from char creation to logging off for the final time.

EVE is complete freedom.

Really nice game.

Now, give us the same thing but on the ground please.
Maybe Earthrise will be it...?

New Post Quote
10/08/09 12:57:50 PM
 
Carneros writes:

Kudos to the 76 year old player.

 

Of course, CCP could encourage more older folks to play simply by making an option for bigger text so we can read all the writing. Jeez, it gets hard to read sometimes.

I love this game though.

New Post Quote
10/08/09 12:59:13 PM
 
Zeroxin writes:
Originally posted by Varny

... and frigging you don't feel lonely anymore which sucks.


 

Lol, there are places in eve you could go to that you could sit in for hours and only one person would fly through it, there are places in eve that have so many belts and absolutely NO MINERS, there are places in eve that no one will hear you spam.... and then there's wormholes.

New Post Quote
10/08/09 1:03:23 PM
 
Dewm writes:
Originally posted by LynxJSA
Originally posted by Varny

... and frigging you don't feel lonely anymore which sucks.

 

Now you know the secret to why many MMOs merge servers. Developers know players love to feel lonely in MMOs so when server pops drop to that optimal level of subscriber-pleasing emptiness they stick it to you with a server merge just to be evil and spiteful.

 

 


 

With space games its a little diffrent. I had an EVE account for around 3 months earlier this year (meh I drop'd it because it just wasn't my type of game, still a good game though)  Anyways and when I was playing it was kinda lame that no matter where I wen't in diffrent systems there where 90% 2 or more people already there.

Which does take some of the emersion (sp?) of space out, I mean thats whats so cool about space. this huge dark empty void, just you and your thoughts echoing off of nothing...

New Post Quote
10/08/09 1:05:39 PM
 
shava writes:

I know y'all don't like it when people call Second Life a game (in fact, most residents of Second Life don't like it when anyone calls it a game) -- but on a technical basis, it's a massive multi-player single-shard game -- and it's been supporting upwards of 80,000 concurrency in recent months.  Admittedly with a few speedbumps (aggravated by the nature of SL in being rendered on the fly in OpenGL.  Crazy way to run a universe! :).

Still, people shouldn't think that Eve is the largest single-shard contiguous world-space (or universe-space in their case?).

 

Shava

New Post Quote
10/08/09 1:06:55 PM
 
Dewm writes:
Originally posted by Securion

EVE is a slap in the face on all those who said you couldn't have that many people on the same server, in the same world, and not have instances.

Its also a slap in the face on all those who said that there cant be a completely player run economy, and a player run "end-game".

Finally, its a big kick in the ass on all who thinks that a player must be guided and cared for through a specific path from char creation to logging off for the final time.

EVE is complete freedom.

Really nice game.

Now, give us the same thing but on the ground please.
Maybe Earthrise will be it...?


 

Ok I've said this before, but I might as well say it again. Even is a instanced game. when you go through the jump gate that is taking you from 1 instance to another.

and the whole argument "Well if you wanted to travel from one system to the next, but no one has ever done it and it would take a life time" is just retarded.

If no one has done it then how do you know its not instanced?

 

(Not to mention the argument about being on one server.....and EVE doesn't have any graphics to speak of, they have a few low texture rocks floating around, your ship. and the back ground scenary. So yeah....)

New Post Quote
10/08/09 1:08:49 PM
 
tvalentine writes:
Originally posted by Dewm
Originally posted by Securion

EVE is a slap in the face on all those who said you couldn't have that many people on the same server, in the same world, and not have instances.

Its also a slap in the face on all those who said that there cant be a completely player run economy, and a player run "end-game".

Finally, its a big kick in the ass on all who thinks that a player must be guided and cared for through a specific path from char creation to logging off for the final time.

EVE is complete freedom.

Really nice game.

Now, give us the same thing but on the ground please.
Maybe Earthrise will be it...?


 

Ok I've said this before, but I might as well say it again. Even is a instanced game. when you go through the jump gate that is taking you from 1 instance to another.

and the whole argument "Well if you wanted to travel from one system to the next, but no one has ever done it and it would take a life time" is just retarded.

If no one has done it then how do you know its not instanced?

 

(Not to mention the argument about being on one server.....and EVE doesn't have any graphics to speak of, they have a few low texture rocks floating around, your ship. and the back ground scenary. So yeah....)


 

they're called zones, not instances btw.

New Post Quote
10/08/09 1:47:34 PM
 
Xantheous writes:
Originally posted by Dewm
Originally posted by Securion

EVE is a slap in the face on all those who said you couldn't have that many people on the same server, in the same world, and not have instances.

Its also a slap in the face on all those who said that there cant be a completely player run economy, and a player run "end-game".

Finally, its a big kick in the ass on all who thinks that a player must be guided and cared for through a specific path from char creation to logging off for the final time.

EVE is complete freedom.

Really nice game.

Now, give us the same thing but on the ground please.
Maybe Earthrise will be it...?

 

Ok I've said this before, but I might as well say it again. Even is a instanced game. when you go through the jump gate that is taking you from 1 instance to another.

and the whole argument "Well if you wanted to travel from one system to the next, but no one has ever done it and it would take a life time" is just retarded.

If no one has done it then how do you know its not instanced?

 

(Not to mention the argument about being on one server.....and EVE doesn't have any graphics to speak of, they have a few low texture rocks floating around, your ship. and the back ground scenary. So yeah....)

 

Eve looks nothing like it used to. Do some research before you open that beef flap.

 

New Post Quote
10/08/09 1:58:43 PM
 
Bluefix writes:

Yeah you can call them instances as often as you want, but it's still a zone and the difference is everything. There's only 1 of each zone, while instances would mean that each zone is copied.

Just for the record I'm 99,9% sure that you cant travel to other systems by just flying for hours in the same direction. But then again: That has nothing to do with instances and is quite insignificant in every way that matters.

New Post Quote
10/08/09 2:02:00 PM
 
qazyman writes:
Originally posted by Securion

Now, give us the same thing but on the ground please.
 


 

  What he said x2!

I'll still play EVE I promise :)

 

New Post Quote
10/08/09 2:04:04 PM
 
eric_w66 writes:
Originally posted by Securion

EVE is a slap in the face on all those who said you couldn't have that many people on the same server, in the same world, and not have instances.

Its also a slap in the face on all those who said that there cant be a completely player run economy, and a player run "end-game".

Finally, its a big kick in the ass on all who thinks that a player must be guided and cared for through a specific path from char creation to logging off for the final time.

EVE is complete freedom.

Really nice game.

Now, give us the same thing but on the ground please.
Maybe Earthrise will be it...?


 

1) EEhhhh, it has instances. And it has zones. It isn't "one world". It's economy is sector based. Only the chat server actually can be called "server wide". EQ1 had a global chat server in about 2000.

2) It isn't a completely player run economy. There's base prices for everything, and NPC's who buy at fixed prices.

3) How is Eve a "big kick in the ass" to people who enjoy storylines? Heck, UO had this, and it wasn't a "big kick in the ass".... in fact, it helped drive people away from the game (as it does in Eve as well).

4) Eve is far from complete freedom. Can I destroy planets/stars/gates? Can I destroy NPC stations in high sec? Can I invent stuff that isn't in the game already as a blueprint? Its actually very restrictive, you just have blinders on that make you think you're free.

New Post Quote
10/08/09 2:10:16 PM
 
Bluefix writes:
Originally posted by eric_w66


 

1) EEhhhh, it has instances. And it has zones. It isn't "one world". It's economy is sector based. Only the chat server actually can be called "server wide". EQ1 had a global chat server in about 2000.

2) It isn't a completely player run economy. There's base prices for everything, and NPC's who buy at fixed prices.

3) How is Eve a "big kick in the ass" to people who enjoy storylines? Heck, UO had this, and it wasn't a "big kick in the ass".... in fact, it helped drive people away from the game (as it does in Eve as well).

4) Eve is far from complete freedom. Can I destroy planets/stars/gates? Can I destroy NPC stations in high sec? Can I invent stuff that isn't in the game already as a blueprint? Its actually very restrictive, you just have blinders on that make you think you're free.


 

I was about to make a proper reply, but realized that I should'nt give it more effort that you did:

1&2 are just 90% lies.

3) That's not what he wrote.

4) If that's what you compare total freedom to in games, no game will ever achieve it. Ever heard of comparing things relative to each other? If you did that, you might not sound as a complete troll.
 

New Post Quote
10/08/09 2:22:14 PM
 
Coman writes:
Originally posted by Securion

Finally, its a big kick in the ass on all who thinks that a player must be guided and cared for through a specific path from char creation to logging off for the final time.

 

Yes REALLY big kick, I mean it is not that the game with is best at taking your by your hand has 10+ million subs.....that sound wrong....

 

Anyhow, I think more smaller devs should look at what the EVE developer did or maybe even talk to them and see if they willing to share some tips and tricks. They have done a great jobs. I dislike that game, but that does not take away that the devs made a games with some basic features and a good amount of subs and expended from there.

Hardly any small developer have followed this line and have become way to competitive and even try to kick WoW from it trown. They are unrealistic and start to big. Only company with might follow the success is Fallen Earth. They started small, however they delivered what they promised. Plenty of room to expend and a decent player base. Mortal Online also set out on this patch, but a bit sceptical if they succeed. 

Also the game does not run one just one server. It has plenty of servers, however it is one world.

 

New Post Quote
10/08/09 2:22:43 PM
 
Renko writes:

It's a pity not all mmo companies are as open as CCP.

New Post Quote
10/08/09 3:06:27 PM
 
DevilXaphan writes:
Originally posted by Dewm
Originally posted by Securion

EVE is a slap in the face on all those who said you couldn't have that many people on the same server, in the same world, and not have instances.

Its also a slap in the face on all those who said that there cant be a completely player run economy, and a player run "end-game".

Finally, its a big kick in the ass on all who thinks that a player must be guided and cared for through a specific path from char creation to logging off for the final time.

EVE is complete freedom.

Really nice game.

Now, give us the same thing but on the ground please.
Maybe Earthrise will be it...?


 

Ok I've said this before, but I might as well say it again. Even is a instanced game. when you go through the jump gate that is taking you from 1 instance to another.

and the whole argument "Well if you wanted to travel from one system to the next, but no one has ever done it and it would take a life time" is just retarded.

If no one has done it then how do you know its not instanced?

 

(Not to mention the argument about being on one server.....and EVE doesn't have any graphics to speak of, they have a few low texture rocks floating around, your ship. and the back ground scenary. So yeah....)

 

It has been done but i forget the name of the person who did it, a youtube vid has been made showing the players progress in his search to reach the next system.

It's not possible to travel from system to system by warping, you have to use the gates or a player created worm hole.

New Post Quote
10/08/09 3:38:20 PM
 
metalhead980 writes:

Eve is not instanced. You may be mistaken due to the mission system how it spawns  a escalation for a particular missioner but believe me people can easily scan you out and jump right into your mission.

As for jumping gates, those are zones. Big difference.

I wish the people that hated this game could educate themselves on the topic.

New Post Quote
10/08/09 3:44:04 PM
 
markh777 writes:

There is one statistic in which they are wrong...I was in a corp with a guy who is 81 years old...ROCK ON

New Post Quote
10/08/09 3:53:06 PM
 
BaronJuJu writes:

"•95% of EVE's subscribers are male"

I find that to be interesting and very out of the norm for most MMO's.  I actually thought there would have been many more in EVE.  Female players, from what I have read, usually comprise about 20% or more of the populations.

New Post Quote
10/08/09 4:14:48 PM
 
metalhead980 writes:
Originally posted by BaronJuJu

"•95% of EVE's subscribers are male"

I find that to be interesting and very out of the norm for most MMO's.  I actually thought there would have been many more in EVE.  Female players, from what I have read, usually comprise about 20% or more of the populations.

 

Eve is a game where you play with spaceships, in cold dark space and where everyone is actively trying to get a upperhand.

Honestly im not surprised by the female numbers.

The Game isn't sunshine and rainbows.

New Post Quote
10/08/09 4:19:50 PM
 
BaronJuJu writes:
Originally posted by metalhead980


The Game isn't sunshine and rainbows.


 


Wow, that was about the damn dumbest assement I've ever seen to why women might not play EVE. I've met and spoke to alot of women, both harcore and casual players, on my time in EVE. I was suggesting that I thought the "95% are male" comment seemed a bit off to me as I believe it to be alot higher.

New Post Quote
10/08/09 4:28:47 PM
 
Ruyn writes:
Originally posted by BaronJuJu
Originally posted by metalhead980


The Game isn't sunshine and rainbows.


 


Wow, that was about the damn dumbest assement I've ever seen to why women might not play EVE. I've met and spoke to alot of women, both harcore and casual players, on my time in EVE. I was suggesting that I thought the "95% are male" comment seemed a bit off to me as I believe it to be alot higher.

 

Are you saying that most women don't like sunshine and rainbows?

New Post Quote
10/08/09 4:32:23 PM
 
Sheista writes:

How was that a dumb assessment?  Have you actually played EVE?

It is a harsh, ruthless PvP game based in ships (which means the lack of visual customization that you see in other games, but will soon be added in Incarna).

Those few reasons right there seem plenty reasonable for why most women may not be interested in EVE.

New Post Quote
10/08/09 4:33:33 PM
 
DevilXaphan writes:
Originally posted by Ruyn
Originally posted by BaronJuJu
Originally posted by metalhead980


The Game isn't sunshine and rainbows.


 


Wow, that was about the damn dumbest assement I've ever seen to why women might not play EVE. I've met and spoke to alot of women, both harcore and casual players, on my time in EVE. I was suggesting that I thought the "95% are male" comment seemed a bit off to me as I believe it to be alot higher.

 

Are you saying that most women don't like sunshine and rainbows?

Well there are the exceptions.

New Post Quote
10/08/09 4:34:43 PM
 
Ruyn writes:
Originally posted by Sheista

How was that a dumb assessment?  Have you actually played EVE?

It is a harsh, ruthless PvP game based in ships (which means the lack of visual customization that you see in other games, but will soon be added in Incarna).

Those few reasons right there seem plenty reasonable for why most women may not be interested in EVE.

 

Plus the fact it's a thinking game.  That alone will make women pass it up.

New Post Quote
10/08/09 4:46:57 PM
 
mrw0lf writes:
Originally posted by Ruyn
Originally posted by Sheista

How was that a dumb assessment?  Have you actually played EVE?

It is a harsh, ruthless PvP game based in ships (which means the lack of visual customization that you see in other games, but will soon be added in Incarna).

Those few reasons right there seem plenty reasonable for why most women may not be interested in EVE.

 

Plus the fact it's a thinking game.  That alone will make women pass it up.


 

lol thats so chauvinist I had to check twice that I hadn't written it. Although I think you forgot the fact that it requires a decent 'work ethic', you can't just go getting up the duff and taking time off, the game actually requires comminment and effort.

New Post Quote
10/08/09 4:55:58 PM
 
Ruyn writes:
Originally posted by mrw0lf
Originally posted by Ruyn
Originally posted by Sheista

How was that a dumb assessment?  Have you actually played EVE?

It is a harsh, ruthless PvP game based in ships (which means the lack of visual customization that you see in other games, but will soon be added in Incarna).

Those few reasons right there seem plenty reasonable for why most women may not be interested in EVE.

 

Plus the fact it's a thinking game.  That alone will make women pass it up.


 

lol thats so chauvinist I had to check twice that I hadn't written it. Although I think you forgot the fact that it requires a decent 'work ethic', you can't just go getting up the duff and taking time off, the game actually requires comminment and effort.

Just a joke.  If they can't take the heat they better stay out of the kitchen...crap did it again.

New Post Quote
10/08/09 5:03:12 PM
 
Mcgreag writes:


Originally posted by eric_w66
1) EEhhhh, it has instances. And it has zones. It isn't "one world". It's economy is sector based. Only the chat server actually can be called "server wide". EQ1 had a global chat server in about 2000.
2) It isn't a completely player run economy. There's base prices for everything, and NPC's who buy at fixed prices.
3) How is Eve a "big kick in the ass" to people who enjoy storylines? Heck, UO had this, and it wasn't a "big kick in the ass".... in fact, it helped drive people away from the game (as it does in Eve as well).
4) Eve is far from complete freedom. Can I destroy planets/stars/gates? Can I destroy NPC stations in high sec? Can I invent stuff that isn't in the game already as a blueprint? Its actually very restrictive, you just have blinders on that make you think you're free.


1. Has already been answered.

2. NPCs only buy a few selected items. These are specific trade items those only purpose are to be bought and sold to npcs and empire faction dogtags which are basically npc bounties for npc where it doesn't make sense to have a normal bounty. NO other items are bought by NPC.
Back then the game started NPCs bought a much larger selection of items, the reason for this was to jumpstart the economy. But they where all removed over time.

A few more items are sold, skills books, pos towers, pos modules and pos fuel. The reason these items stay npc sold is to act as an isk sink.

3. EVE is about player stories not npc stories. That said more things are being added to the npc part like the recent epic arc mission lines.

4. All games most have boundaries and rules. There are no planet destroying weapons in eve, not even in the back story so making people able to destroy planets wouldn't make any sense. As for destroying npc stations in highsec, even if the possibility existed in theory you would still not be able to do it in practice because as soon as you started shooting concord would come and kill you. So implementing the possibility is fairly pointless.

About invention here you do actually have a small point again but again there has to be boundaries, otherwise it stops being a game and turns into something different. Second Life has much more freedom than Eve but most people won't consider second life a game. With too much freedom the competitive aspect mostly disappears.

Personally I wouldn't mind a crafting system closer to what SWG had but I don't think the servers could handle the kind of engagements it currently does if every single player had all unique equipment. Maybe 10-20 years from now, who knows but the fact remains that CCP expect the game to last that long and have plans for it. But atm you have to balance freedom with what is currently technically realistic.

New Post Quote
10/08/09 7:02:38 PM
 
metalhead980 writes:
Originally posted by DevilXaphan
Originally posted by Ruyn
Originally posted by BaronJuJu
Originally posted by metalhead980


The Game isn't sunshine and rainbows.


 


Wow, that was about the damn dumbest assement I've ever seen to why women might not play EVE. I've met and spoke to alot of women, both harcore and casual players, on my time in EVE. I was suggesting that I thought the "95% are male" comment seemed a bit off to me as I believe it to be alot higher.

 

Are you saying that most women don't like sunshine and rainbows?

Well there are the exceptions.

Yes the 5% that play Eve.

New Post Quote
10/08/09 7:54:27 PM
 
metalhead980 writes:
Originally posted by Ruyn
Originally posted by Sheista

How was that a dumb assessment?  Have you actually played EVE?

It is a harsh, ruthless PvP game based in ships (which means the lack of visual customization that you see in other games, but will soon be added in Incarna).

Those few reasons right there seem plenty reasonable for why most women may not be interested in EVE.

 

Plus the fact it's a thinking game.  That alone will make women pass it up.

 

LOL I wouldn't go that far. It's just that the game is dark, ruthless and ugly. I wouldn't expect most women to enjoy something like that.

New Post Quote
10/08/09 7:57:56 PM
 
nickelpat writes:

 "EVE players have logged 48,387,631,535 minutes in game. That's 433,231 years, or maybe you'd like it in hours: 806,460,525."

Four-Hundred-Thirty-Three-Thousand Two-Hundred-Thirty-One years logged in game? Might want to check your math there ;) Unless CCP managed to break the time/space fabric and allow players to play their game for longer than modern civilization has existed.

 EDIT: I don't want to delete the above text, but I would like to say that I take back everything I have said. I keep thinking of it as ONE PERSON. Not ALL of the subscribers. My apologies. But, my mistake stands.

And to the one who said it's not "technically one server". It is. Because on that server, I can find and play with ANY of the players logged on. That's like saying the Dragonblight server on World of Warcraft is "technically not one server" because there's more than one city. Yes, EVE has many systems, all on one server. Just like WoW's multiple cities and continents, on one server. Except EVE has to host an average of 30,000 - 40,000 players at once and not be crowded. WoW has to host somewhere around 2000-3000. Of course EVE will have a lot of space.

New Post Quote
10/08/09 8:02:21 PM
 
Carl132p writes:

if you would stop and think about it there is nothing wrong with that figure. Lots of players playing lots of hours results in lots of years worth of time spent in game.

New Post Quote
10/08/09 8:05:05 PM
 
nickelpat writes:
Originally posted by Carl132p

if you would stop and think about it there is nothing wrong with that figure. Lots of players playing lots of hours results in lots of years worth of time spent in game.

If the game has been out for 4 years, how can players log over 433,000 years worth of time? You can only play a game as long as it has existed.

Nevermind, I take back everything I have said. I keep thinking of it as ONE PERSON. Not ALL of the subscribers. My apologies.

New Post Quote
10/08/09 8:07:55 PM
 
Carl132p writes:

i knew you were just looking past that bit lol.

New Post Quote
10/08/09 8:11:24 PM
 
parrotpholk writes:

 Love the fact that they release their numbers for all to see. I love eve and am missing it a lil playing FE. I am sure I will go back next month after I cap level in FE. 

New Post Quote
10/08/09 8:16:19 PM
 
Horusra writes:

Technically an instance is a separate space on a server that handle computations separate from the rest of the server.  They can be identical or they can be different running on the same base.  So if Eve has each system running on a separate server or part of a server all running the same base program (which means they can have different planets, station, backgrounds so long as all these run on the same program...which I am sure they do) then the game is instanced.  If it is one group of servers all running the same calculations (physics, graphics, rendering, etc.) at the same time it is not.  So if you have server 1 and 2 that are linked for the gameplay and server 3 for polling character info...and server 1 does not know what server 2 is doing then they are instanced...if it does they are not.

New Post Quote
10/08/09 8:30:54 PM
 
metalhead980 writes:
Originally posted by Horusra

Technically an instance is a separate space on a server that handle computations separate from the rest of the server.  They can be identical or they can be different running on the same base.  So if Eve has each system running on a separate server or part of a server all running the same base program (which means they can have different planets, station, backgrounds so long as all these run on the same program...which I am sure they do) then the game is instanced.  If it is one group of servers all running the same calculations (physics, graphics, rendering, etc.) at the same time it is not.  So if you have server 1 and 2 that are linked for the gameplay and server 3 for polling character info...and server 1 does not know what server 2 is doing then they are instanced...if it does they are not.


Wtf? Way to complicate something extremely simple.

An instance is multiple copies of an area in a MMO.

Eve does not have anything like that. It has zoning yes but who gives a shit if the zones are on seperate shards within CCPs server farm?

If me and a buddy fly to Jita will we both be in the same system or will we have our own copy?

Eve may have zones but no instancing is currently in game. Even wormholes are persistant and anyone could fly into any other system and kill someone. Same with mission complex and escalations. No one in Eve has a safe little instance they could hide in.

New Post Quote
10/08/09 9:42:02 PM
 
edrocobb writes:
Originally posted by nickelpat

 "EVE players have logged 48,387,631,535 minutes in game. That's 433,231 years, or maybe you'd like it in hours: 806,460,525."

Four-Hundred-Thirty-Three-Thousand Two-Hundred-Thirty-One years logged in game? Might want to check your math there ;) Unless CCP managed to break the time/space fabric and allow players to play their game for longer than modern civilization has existed.

 EDIT: I don't want to delete the above text, but I would like to say that I take back everything I have said. I keep thinking of it as ONE PERSON. Not ALL of the subscribers. My apologies. But, my mistake stands.

And to the one who said it's not "technically one server". It is. Because on that server, I can find and play with ANY of the players logged on. That's like saying the Dragonblight server on World of Warcraft is "technically not one server" because there's more than one city. Yes, EVE has many systems, all on one server. Just like WoW's multiple cities and continents, on one server. Except EVE has to host an average of 30,000 - 40,000 players at once and not be crowded. WoW has to host somewhere around 2000-3000. Of course EVE will have a lot of space.

Still you are correct, 48,387,631,535 minutes would be 92,061 years...........
 

New Post Quote
10/09/09 12:37:47 PM
 
Ozmodan writes:
Originally posted by Varny

Too many people in EVE now every belt in empire is dry and frigging you don't feel lonely anymore which sucks. I remember playing in 2003 and you could find so many empty systems which was really great.

How anyone can make such a ridiculous remark is amazing.  I can list tons of systems just in empire that are usually pretty empty, try low sec, there are a ton of systems that are rarely visited as long as you take a few friends along.

If you are going to play near the hub systems, you might as well just not even play.

Oh and to that nonsense about Eve being instanced, you have no clue what instancing is.  Just to make it clear, the definition of an instance is a separate area in the game that is only available to you and friends in your party or group of parties.  Eve does not have that at all.   Any place in the game is accessible to anyone else at any time.

So technically Horusra you have no clue what you are talking about.

New Post Quote
10/09/09 1:02:08 PM
 
Unshra writes:
Originally posted by Securion

Now, give us the same thing but on the ground please.
Maybe Earthrise will be it...?

CCP's MMO World of Darkness should scratch that itch from what they have told us, now if the Atlanta team would hurry it up... second thought  take as much time as you need. ^_^

New Post Quote
10/09/09 1:29:45 PM
 
CyberWiz writes:

About the discussion wether EVE has instances and if it has a single economy and wether it is a single server or not, let me try to explain some of the terms used in mmo's, as we are talking about mmo's right? ( hint )

 

Zones : These are public persistent area's on a server, there are no identical copies of zones. Examples from WoW : Northrend, Kalimdor, Eastern Kingdoms, Outland ... , these zones are interconnected by Portals, Zeppelins, Boats, ... Examples from EVE : All systems in EVE online are zones, they are interconnected by jumpgates.

Instances : These are private non-persistent area's on a server where there can be 1 or more identical copies. Examples from WoW : The Deadmines, Molten Core, ... Examples from EVE : None, there are no instances in EVE

Shard ( also called Server or Realm ) : This is the collection of 1 or more servers that make up a single entity. The EVE clusters are considered single shards, because all the players can go everywhere, everything is connected. Examples from WoW : http://www.wow-europe.com/realmstatus/index.html Examples from EVE : Tranquility ( Worldwide Server ), Serenity ( Chinese Server ), Singularity ( Testserver ), Multiplicity ( Testserver ).

Cluster : A cluster is Similar to a shard, but pointing out that the shard uses more than one server to operate. Many mmo servers are clusters, even if they are called "server" in a shard list. Of course the word cluster is more often used in EVE Online or Second Life, because they cluster alot more to support 50 to 80 thousand players.

Regions : This is EVE specific, Regions are a collection of Constellations, which are in turn a collection of Systems. The EVE Trade market is regional, if you want to buy or sell in another region, you have to fly there, this does not mean trade is limited, but more strategic if you want to trade server wide, the EVE economy IS however a single server wide economy.

Wormhole zones : This is EVE specific, these are zones connected with the regular EVE universe by wormholes, these wormholes can collapse, but the zones are persistent and accessible for everyone at the right time.

Complexes : This is EVE specifc, these are areas inside systems ( read zones ), that are either persistent ( DED space complexes ) or non persistent ( Mission related complexes ). The entrance of these complexes are in the systems. The non-persistant complexes are similar to instances in WoW, but they are not the same, as they are public. Every other player on the server can theoretically warp to the entrance and enter the complex.

Stations : This is EVE specific, stations may look like an instance at 1st glance, but it really isn't, because you can see ( portraits ), trade, talk and generally interact with eachother in a station.

Of course there are variations on the basic terms of mmo's, not everything can fit into pure instance or pure zone.

For example, AoC uses alot of duplicated zones, they do not completely fit in my description of regular mmo zones, because the copies are not persistent, only the original is, and they actually have copies. However they are not private, so overall, they are more zones than instances.

Also the mission spawned complexes are similar to instances, but since they are public, I do not consider them instances. For EVE Online players this distinction is important, because they wan't to have the freedom to go everywhere they want, provided you put in enough effort in some cases ( wormholes, complexes, ... ). EVE Online players generally do not want instances, because the EVE philosophy is inclusion ( no instances, single cluster server, free expansions ... ).

In DAoC the home realms can not be invaded by the enemy, still the home realms are considered zones.

I currently do not play EVE Online, I did play it in the past and had good times with it. I also have had alot critiscism on CCP and EVE, like with the Dust514 expansion / new mmo, which is no longer inclusive towards PC gamers and thus not completely  following the inclusive philosophy anymore, but thats another discussion :p

However I can not agree with using terms incorrectly and inapropriatly, and even tho I did this myself in the past I am sure, that does not mean that I can not try to educate some of the people that just don't know.

I hope this helped to clear up some misconceptions and if I made a mistake, feel free to correct me.

Edited : Added the term shard, and fixed the mistake with Tranquility.

New Post Quote
10/09/09 4:41:10 PM
 
kaibrightwing writes:

all i have to say is wow. to see stats on the game make this game more interesting to play than the other games i haved played.

New Post Quote
10/09/09 6:05:37 PM
 
pauldriver writes:

No its economy isn't zone based you butt fucking piece of shit.

lol. really? Sure I could just sell to NPCs and not the players who will buy a higher premium. Also
"base prices"? I've seen NPC goods sold at a higher price just one jump away if the conditions are
right for a higher slice of the proverbial pie.

There is an incredible storyline and history in EVE. Its made even better
thats it being wriiten by the players every day.


Aye. I wish we could have the old days of  "I win absoloubtely fucking
everything" cheat codes back. Oh wait, then what would be the point.

I'm sure I could argue all day about why we can't blow up stargates,
sell "crash" for a million billion trillion isk and stamp our feet about why
we hate instances "even getting into the bedroom when we want sex off the
wife is an instance amirite?" but I'm sure it will get no-one anywhere.
I'm sure you could string a valid argument together if you took the time but
you didn't and neither will I. See above.

New Post Quote
10/09/09 9:12:48 PM
 
pauldriver writes:
Would have been more appropriate if I had to have quoted this for the above message.

1) EEhhhh, it has instances. And it has zones. It isn't "one world". It's economy is sector based. Only the chat server actually can be called "server wide". EQ1 had a global chat server in about 2000.

2) It isn't a completely player run economy. There's base prices for everything, and NPC's who buy at fixed prices.

3) How is Eve a "big kick in the ass" to people who enjoy storylines? Heck, UO had this, and it wasn't a "big kick in the ass".... in fact, it helped drive people away from the game (as it does in Eve as well).

4) Eve is far from complete freedom. Can I destroy planets/stars/gates? Can I destroy NPC stations in high sec? Can I invent stuff that isn't in the game already as a blueprint? Its actually very restrictive, you just have blinders on that make you think you're free.

 

New Post Quote
10/09/09 9:14:41 PM
 
Uronksur writes:
Originally posted by pauldriver

No its economy isn't zone based you butt fucking piece of shit.

lol. really? Sure I could just sell to NPCs and not the players who will buy a higher premium. Also
"base prices"? I've seen NPC goods sold at a higher price just one jump away if the conditions are
right for a higher slice of the proverbial pie.

There is an incredible storyline and history in EVE. Its made even better
thats it being wriiten by the players every day.


Aye. I wish we could have the old days of  "I win absoloubtely fucking
everything" cheat codes back. Oh wait, then what would be the point.

I'm sure I could argue all day about why we can't blow up stargates,
sell "crash" for a million billion trillion isk and stamp our feet about why
we hate instances "even getting into the bedroom when we want sex off the
wife is an instance amirite?" but I'm sure it will get no-one anywhere.
I'm sure you could string a valid argument together if you took the time but
you didn't and neither will I. See above.

 

 

I am vaguely in awe of the above post

New Post Quote
10/10/09 4:04:47 AM
 
CyberWiz writes:
Originally posted by shava

I know y'all don't like it when people call Second Life a game (in fact, most residents of Second Life don't like it when anyone calls it a game) -- but on a technical basis, it's a massive multi-player single-shard game -- and it's been supporting upwards of 80,000 concurrency in recent months.  Admittedly with a few speedbumps (aggravated by the nature of SL in being rendered on the fly in OpenGL.  Crazy way to run a universe! :).

Still, people shouldn't think that Eve is the largest single-shard contiguous world-space (or universe-space in their case?).

 

Shava


 

Agreed, however I did not see anyone claim that EVE online is the largest mmo cluster.

Second Life currently has the highest PCU, but with the recent bot policy in Second Life ( resulting in less bots ), EVE may catch up :p

New Post Quote
10/10/09 2:40:08 PM
 
CyberWiz writes:
Originally posted by Dewm
Originally posted by Securion

EVE is a slap in the face on all those who said you couldn't have that many people on the same server, in the same world, and not have instances.

Its also a slap in the face on all those who said that there cant be a completely player run economy, and a player run "end-game".

Finally, its a big kick in the ass on all who thinks that a player must be guided and cared for through a specific path from char creation to logging off for the final time.

EVE is complete freedom.

Really nice game.

Now, give us the same thing but on the ground please.
Maybe Earthrise will be it...?


 

Ok I've said this before, but I might as well say it again. Even is a instanced game. when you go through the jump gate that is taking you from 1 instance to another.

and the whole argument "Well if you wanted to travel from one system to the next, but no one has ever done it and it would take a life time" is just retarded.

If no one has done it then how do you know its not instanced?

 

(Not to mention the argument about being on one server.....and EVE doesn't have any graphics to speak of, they have a few low texture rocks floating around, your ship. and the back ground scenary. So yeah....)


 

You may say it hundred times, it is still incorrect. EVE is not instanced, it is zoned. Just like WoW has 4+ zones on 1 server ( read my other post to get a clue ). And no you can not travel from 1 zone to another without "zoning", it has been tried, you hit an invisible wall ( just like how zones work in any other mmo ).

EVE is not on one physical server, but that does not matter, it is 1 server cluster, it is 1 world. Besides the chinese server, which was made because of the chinese government. So yah, there are 2 live EVE server clusters.

Perhaps you should educate yourself 1st, because posting nonsense like that only makes you look like a fool.

 

New Post Quote
10/10/09 2:54:10 PM
 
CyberWiz writes:
Originally posted by eric_w66
Originally posted by Securion

EVE is a slap in the face on all those who said you couldn't have that many people on the same server, in the same world, and not have instances.

Its also a slap in the face on all those who said that there cant be a completely player run economy, and a player run "end-game".

Finally, its a big kick in the ass on all who thinks that a player must be guided and cared for through a specific path from char creation to logging off for the final time.

EVE is complete freedom.

Really nice game.

Now, give us the same thing but on the ground please.
Maybe Earthrise will be it...?


 

1) EEhhhh, it has instances. And it has zones. It isn't "one world". It's economy is sector based. Only the chat server actually can be called "server wide". EQ1 had a global chat server in about 2000.

2) It isn't a completely player run economy. There's base prices for everything, and NPC's who buy at fixed prices.

3) How is Eve a "big kick in the ass" to people who enjoy storylines? Heck, UO had this, and it wasn't a "big kick in the ass".... in fact, it helped drive people away from the game (as it does in Eve as well).

4) Eve is far from complete freedom. Can I destroy planets/stars/gates? Can I destroy NPC stations in high sec? Can I invent stuff that isn't in the game already as a blueprint? Its actually very restrictive, you just have blinders on that make you think you're free.


 

1.It does not have instances, please show me these instances you speak off. I can promise you, if EVE ever gets instances the playerbase would revolt. It is a big no-no, just as it is a big no-no to make another server ( cluster ), and yes there was alot of complaining when the Chinese server went live, but it is the Chinese government that forces this ( they don't allow regular EVE in china ).

2. You are holding on to straws, okay I agree, it is not completely player run, it is 99% player run.

3. Yah they run so hard and that is why EVE is dying, oh wait, it isn't.

4. Gratz for stating the obvious, it is still a game with boundaries, but it has alot more freedom than the average mmo.

Please try to come up with some valid arguments.

 

New Post Quote
10/10/09 3:12:57 PM
 
schawo writes:
riginally posted by eric_w66  

 

4) Eve is far from complete freedom. Can I destroy planets/stars/gates? Can I destroy NPC stations in high sec? Can I invent stuff that isn't in the game already as a blueprint? Its actually very restrictive, you just have blinders on that make you think you're free.

 

You cannot insert new code, you cannot destruct EVE database, you cannot fire CCP staff.

Yes, it is far from complete freedom.

 

 

New Post Quote
10/10/09 3:26:34 PM
 
Uronksur writes:
Originally posted by schawo
riginally posted by eric_w66  

 

4) Eve is far from complete freedom. Can I destroy planets/stars/gates? Can I destroy NPC stations in high sec? Can I invent stuff that isn't in the game already as a blueprint? Its actually very restrictive, you just have blinders on that make you think you're free.

 

You cannot insert new code, you cannot destruct EVE database, you cannot fire CCP staff.

Yes, it is far from complete freedom.

 

 

 

 Although there was that CCP t20 scandal.... When that dev helped out one of the major alliances by giving them T2 BPOs...

 

I was rather amused by all the hysterical players who thought the player base should be privy to CCP's internal discipline procedures.

New Post Quote
10/10/09 3:57:21 PM
 
Horusra writes:

I like how computer noobs use the MMO term of "instance" verses the techinical server term of an "instance"...

In techinical terms Eve is Instanced....in MMO terms it is not.  So both are correct.

New Post Quote
10/10/09 4:05:45 PM
 
Nicoli writes:
Originally posted by Horusra

I like how computer noobs use the MMO term of "instance" verses the techinical server term of an "instance"...

In techinical terms Eve is Instanced....in MMO terms it is not.  So both are correct.

 

However there is also a very distinct technical difference where you can not just use the term instanced. If you must then by technical terms EVE is claiming to have no Non-permenent disconnected mirrored simulation instances. so if your going to use technical terms use the right ones as well. In MMO speak Zones refer to connected permanent instances that are required to handle the cluster based servers of today. Instances reference the above which allows a company to artificially enlarge the simulation world by temporarly mirroring a section of the simulation and disconnecting it from the rest of the server. Its generally used with very rigid user limits to restrict the possible server CPU need to reduce the cost and power of the servers. This is also why you see private WoW servers but the only EVE private server I know begins to melt quickly from stress. In addition that is why you see EVE's server costing much more and being equiped with much higher quality Solid state ram drives and such.

 

Edit: One correction CyberWiz EVE's worldwide server is tranquility you have it as singularity which is the test server that you have correctly later on.

New Post Quote
10/10/09 6:49:34 PM
 
Horusra writes:

but the point of this is that Eve Online does not have to have the server stress that a typical game has because they can disperse the "zones" over different serves as another game would have different "servers" for people to play on.  If other games were made to disperse the population as Eve does then they could have the same numbers.  Look at Jita crashing when too many people are in the area.  I would be interested to see the number of users that can be in one area as compaired to other games.

New Post Quote
10/10/09 7:25:51 PM
 
Mcgreag writes:


Originally posted by Horusra

but the point of this is that Eve Online does not have to have the server stress that a typical game has because they can disperse the "zones" over different serves as another game would have different "servers" for people to play on.  If other games were made to disperse the population as Eve does then they could have the same numbers.  Look at Jita crashing when too many people are in the area.  I would be interested to see the number of users that can be in one area as compaired to other games.



 
Jita currently have the cap set to 1200 players, a cap they are looking at removing. The system regularly have over 1000 people in it with little lag. Please show me any other mmorpg with 1000 players in the same zone.

As said above all mmorpgs divide their world into zones. Sometimes the zones have soft boarders and are for most purposes invisible but they are still there and can cause some strange bugs and behaviors (in Star Wars Galaxies there used to be a bug where your pets got stuck on the zone boarder).

New Post Quote
10/11/09 6:10:13 AM
 
Nicoli writes:
Originally posted by Horusra

but the point of this is that Eve Online does not have to have the server stress that a typical game has because they can disperse the "zones" over different serves as another game would have different "servers" for people to play on.  If other games were made to disperse the population as Eve does then they could have the same numbers.  Look at Jita crashing when too many people are in the area.  I would be interested to see the number of users that can be in one area as compaired to other games.

 

Incorrect... To my knowledge there is currently no MMO that does that. Blizzard runs I believe it was 3-4 blades per server and have multiple zones in each server. Part of the reasoning behind MMO Instancing is the ability to put 500+ people in the same dungeon with out having to actually to process 500+ people in the same area. Everyone does it, just most MMOs try to handle 3-5k people in a shard split between zones while EVE does it with 50k. Hate to say this has been discussed in extreme length multiple times and no matter how you put the spin on it EVE does it with more people then pretty much every other game bar SL.

New Post Quote
10/11/09 12:21:11 PM
 
Ozmodan writes:
Originally posted by Horusra

I like how computer noobs use the MMO term of "instance" verses the techinical server term of an "instance"...

In techinical terms Eve is Instanced....in MMO terms it is not.  So both are correct.

That is just so wrong it is sad.  An instance is a temporary area that is only accessible to you and the group you are with.  That, my friend, is the technical definition of an instance, hence why Eve has no instances, but it does have zones.  So in technical terms you just in an area that you know nothing about.

New Post Quote
10/11/09 1:27:06 PM
 
Kyleran writes:

Would be nice if more MMO's shared their numbers like CCP does, for better or worse, but good to see EVE is going strong and the future can only get better.

New Post Quote
10/11/09 4:26:14 PM
 
Eleazaros writes:
Originally posted by Ozmodan
Originally posted by Horusra

I like how computer noobs use the MMO term of "instance" verses the techinical server term of an "instance"...

In techinical terms Eve is Instanced....in MMO terms it is not.  So both are correct.

That is just so wrong it is sad.  An instance is a temporary area that is only accessible to you and the group you are with.  That, my friend, is the technical definition of an instance, hence why Eve has no instances, but it does have zones.  So in technical terms you just in an area that you know nothing about.

 

If this is the case then why is it all the ships I destroy in deadspace disappear when I turn in a mission?  Instance.

Eve uses all the available tools of the industry that they can.  1 "server" is 1 cluster.  Zoning is hidden with warping.  Instances?  All over the place in various implementations -- from "shared" through private or do you think that 20 trial accounts, each doing exactly the same mission, where they don't bump into each other is something other than the use of instances?

New Post Quote
10/11/09 8:36:51 PM
 
RavingRabbid writes:

Eve Online is the only game ive stuck with for long period of time other than WOW.  Cant wait for the Dust 514 console game to get further into the game. Keep it up the good work CCP!

New Post Quote
10/11/09 8:44:17 PM
 
Rodentofdoom writes:
Originally posted by Eleazaros
Originally posted by Ozmodan
Originally posted by Horusra

I like how computer noobs use the MMO term of "instance" verses the techinical server term of an "instance"...

In techinical terms Eve is Instanced....in MMO terms it is not.  So both are correct.

That is just so wrong it is sad.  An instance is a temporary area that is only accessible to you and the group you are with.  That, my friend, is the technical definition of an instance, hence why Eve has no instances, but it does have zones.  So in technical terms you just in an area that you know nothing about.

 

If this is the case then why is it all the ships I destroy in deadspace disappear when I turn in a mission?  Instance.


 

They don't disappear, they remain in open space for an hour or so.

 

New Post Quote
10/11/09 8:46:49 PM
 
tvalentine writes:
Originally posted by Rodentofdoom
Originally posted by Eleazaros
Originally posted by Ozmodan
Originally posted by Horusra

I like how computer noobs use the MMO term of "instance" verses the techinical server term of an "instance"...

In techinical terms Eve is Instanced....in MMO terms it is not.  So both are correct.

That is just so wrong it is sad.  An instance is a temporary area that is only accessible to you and the group you are with.  That, my friend, is the technical definition of an instance, hence why Eve has no instances, but it does have zones.  So in technical terms you just in an area that you know nothing about.

 

If this is the case then why is it all the ships I destroy in deadspace disappear when I turn in a mission?  Instance.


 

They don't disappear, they remain in open space for an hour or so.

 


 

and the mission isnt just for you... people can probe you out and enter the mission with you. Instead of entering the mission and seeing their own, they see yours as will everyone else who can get to it.

New Post Quote
10/11/09 11:04:19 PM
 
Kyleran writes:
Originally posted by Eleazaros
Originally posted by Ozmodan
Originally posted by Horusra

I like how computer noobs use the MMO term of "instance" verses the techinical server term of an "instance"...

In techinical terms Eve is Instanced....in MMO terms it is not.  So both are correct.

That is just so wrong it is sad.  An instance is a temporary area that is only accessible to you and the group you are with.  That, my friend, is the technical definition of an instance, hence why Eve has no instances, but it does have zones.  So in technical terms you just in an area that you know nothing about.

 

If this is the case then why is it all the ships I destroy in deadspace disappear when I turn in a mission?  Instance.

Eve uses all the available tools of the industry that they can.  1 "server" is 1 cluster.  Zoning is hidden with warping.  Instances?  All over the place in various implementations -- from "shared" through private or do you think that 20 trial accounts, each doing exactly the same mission, where they don't bump into each other is something other than the use of instances?

 

Strangely enough, yes, all 20 trial accts are set up in an area of space within the system doing the exact same mission.  I could probe all 20 of them out and ninja loot their wrecks if I chose to.

New Post Quote
10/11/09 11:17:32 PM
 
miagisan writes:
Originally posted by Kyleran
Originally posted by Eleazaros
Originally posted by Ozmodan
Originally posted by Horusra

I like how computer noobs use the MMO term of "instance" verses the techinical server term of an "instance"...

In techinical terms Eve is Instanced....in MMO terms it is not.  So both are correct.

That is just so wrong it is sad.  An instance is a temporary area that is only accessible to you and the group you are with.  That, my friend, is the technical definition of an instance, hence why Eve has no instances, but it does have zones.  So in technical terms you just in an area that you know nothing about.

 

If this is the case then why is it all the ships I destroy in deadspace disappear when I turn in a mission?  Instance.

Eve uses all the available tools of the industry that they can.  1 "server" is 1 cluster.  Zoning is hidden with warping.  Instances?  All over the place in various implementations -- from "shared" through private or do you think that 20 trial accounts, each doing exactly the same mission, where they don't bump into each other is something other than the use of instances?

 

Strangely enough, yes, all 20 trial accts are set up in an area of space within the system doing the exact same mission.  I could probe all 20 of them out and ninja loot their wrecks if I chose to.

 

this..or do what i do, when i see a ninja salvager run into my mission, i agro the entire area, and warp out....poor ninja salvager........

New Post Quote
10/11/09 11:18:57 PM
 
Maligar writes:
Originally posted by Ozmodan

If you are going to play near the hub systems, you might as well just not even play.


 

WRONG.  Most of the people who play EvE and never leave Empire space provide an EXTREMELY valuable service to the game, even if they never venture below 0.5.  The people who live and play in Empire are the people who buy up the <= 0.4 sec system only minerals.  It is the people who live and play in Empire that provide much of the components and items and nearly anything else the <= 0.4 crowd buys.

Just because you enjoy the rush of PvP combat and the pride of owning and defending your own little corner of the universe, !!!DOES NOT!!!, UNDER ANY CIRCUMSTANCE, make them wrong for choosing to remain outside the realm of influence of the PvP crowd.

No, I myself could not enjoy EvE anywhere near as much without 0.0 space.  However, I do not think any less of those that do not agree with me, nor do I think they should not be playing.

New Post Quote
10/11/09 11:25:17 PM
 
tvalentine writes:
Originally posted by Maligar
Originally posted by Ozmodan

If you are going to play near the hub systems, you might as well just not even play.


 

WRONG.  Most of the people who play EvE and never leave Empire space provide an EXTREMELY valuable service to the game, even if they never venture below 0.5.  The people who live and play in Empire are the people who buy up the <= 0.4 sec system only minerals.  It is the people who live and play in Empire that provide much of the components and items and nearly anything else the <= 0.4 crowd buys.

Just because you enjoy the rush of PvP combat and the pride of owning and defending your own little corner of the universe, !!!DOES NOT!!!, UNDER ANY CIRCUMSTANCE, make them wrong for choosing to remain outside the realm of influence of the PvP crowd.

No, I myself could not enjoy EvE anywhere near as much without 0.0 space.  However, I do not think any less of those that do not agree with me, nor do I think they should not be playing.


 WROONNNGGGGGG

by hub systems he means jita, rens, jita, amarr, jita, and jita.... He didnt mean empire space...

New Post Quote
10/12/09 7:50:00 AM
 
Horusra writes:
Originally posted by Ozmodan
Originally posted by Horusra

I like how computer noobs use the MMO term of "instance" verses the techinical server term of an "instance"...

In techinical terms Eve is Instanced....in MMO terms it is not.  So both are correct.

That is just so wrong it is sad.  An instance is a temporary area that is only accessible to you and the group you are with.  That, my friend, is the technical definition of an instance, hence why Eve has no instances, but it does have zones.  So in technical terms you just in an area that you know nothing about.


 

Actually you are very very wrong...and instance is not temporary...it is a permanent space on or a server that is used to run separate function based on the original base program which can draw from outside databases while not effected other instances of the program.  Thus if CCP runs the different systems on separate servers they are instances of each other.  Expand your limited computer knowledge.

New Post Quote
10/12/09 7:58:02 AM
 
metalhead980 writes:


Technical bullshit a side, when a mmo player thinks of a instance he/she thinks of multiple copies of one area be it a dungeon, zone or pvp map.

Each person or group of people in the same group will have their own copy of said dungon, zone or pvp map.

Does Eve have anything like that? No! So lets drop it already.

New Post Quote
10/12/09 8:03:30 AM
 
Ozmodan writes:
Originally posted by Horusra
Originally posted by Ozmodan
Originally posted by Horusra

I like how computer noobs use the MMO term of "instance" verses the techinical server term of an "instance"...

In techinical terms Eve is Instanced....in MMO terms it is not.  So both are correct.

That is just so wrong it is sad.  An instance is a temporary area that is only accessible to you and the group you are with.  That, my friend, is the technical definition of an instance, hence why Eve has no instances, but it does have zones.  So in technical terms you just in an area that you know nothing about.


 

Actually you are very very wrong...and instance is not temporary...it is a permanent space on or a server that is used to run separate function based on the original base program which can draw from outside databases while not effected other instances of the program.  Thus if CCP runs the different systems on separate servers they are instances of each other.  Expand your limited computer knowledge.

Wow, trying to quote me on what a code instance is and then completely messing it up is really bad.  Sorry an instance in code is always temporary, that is why it is called an instance.  Nothing to do with databases either.  You need to go back to school and and learn something.   Nothing worse than a know it all that knows nothing.

New Post Quote
10/12/09 9:13:54 AM
 
Varny writes:
Originally posted by LynxJSA
Originally posted by Varny

... and frigging you don't feel lonely anymore which sucks.

 

Now you know the secret to why many MMOs merge servers. Developers know players love to feel lonely in MMOs so when server pops drop to that optimal level of subscriber-pleasing emptiness they stick it to you with a server merge just to be evil and spiteful.

 

 

 

Yeh but in space you want to be lonely

New Post Quote
10/12/09 9:27:18 AM
 
Kyleran writes:
Originally posted by metalhead980


Technical bullshit a side, when a mmo player thinks of a instance he/she thinks of multiple copies of one area be it a dungeon, zone or pvp map.

Each person or group of people in the same group will have their own copy of said dungon, zone or pvp map.

Does Eve have anything like that? No! So lets drop it already.

 

You know, there is one situation in which I think EVE does have instances.  Inside stations right? We all see the same graphic in the same station, but we don't see each other.  Sort of in our own private rooms.

New Post Quote
10/12/09 9:30:50 AM
 
Horusra writes:

Let me explain this very simple to you...I instance my computer to another computer...I change a few things but both comps still reference the same database...now Eve uses servers...if I leave one system and use a gate to another and by using that gate the severs move the processing of my ship to the second server I have moved to an instanced server.  They are permanents, but copies of each other.  A game as in WoW with large persistent worlds with no gates except in parts is bound by how much one cluster of servers doing the same processing can handle.  Eve by instancing their systems and keeping them separate can have a very large "server" for people to play on, but infact if you put a lot of people in one system Eve crashes because it is bound as WoW is by how much one of their instanced servers can handle.  An instance is not temporary...only in your geeky MMORPG world is an instance what you think it is.  To the rest of the world we instance servers all the time for permanent computations at different times using the same structure to ensure software differences are not what is causing the differences.  I guess I need a white board to explain it to you.

New Post Quote
10/12/09 9:31:07 AM
 
Horusra writes:

Another fact that points toward servers running separate from each other is that when Jita would crash before it only killed Jita and not the game as a whole.  That is because Jita runs separate from the rest of the servers and uses a backend server to update other servers as to what you are doing if they needed to know.  As long as it runs on the same base program with different graphics, even planets and starbases and missions, it is still an instance or copy of the other systems running separate from the other servers. 

New Post Quote
10/12/09 9:41:56 AM
 
Kyleran writes:

Somewhere in the world there is a Star Trek Convention that cares about the technical definition of an instance, but here we play EVE and we know the difference between them from an MMORPG perspective.

Let it rest already and get back to the OP, EVE statistics, remember?  I'll start.

One stat I'd like CCP to share is what percentage of the player base pays for more than one account. (they've published in the past.) Myself, I own 3 accounts, so when they say 302K subs I assume I've been counted 3 times.

Another interesting stat is how many accounts are paid for with Plexs/GTC's vs those who pay cash money.

And how many Plex's are sold in a typical month? 

 

 

 

New Post Quote
10/12/09 9:48:08 AM
 
Mcgreag writes:

Except for one thing, you can interact with the other people in the station, you can trade with them. So all people in the station do share the same "instance" making it a zone instead.

In the end it's just about splicing words, you can't pigeon hole every thing. New solutions comes out all the time which share characteristics of several different systems. Eve if definitively not instanced in the traditional way instancing has been used, neither practically (everyone can go everywhere), nor technically (mission etc are not in a separate parallel space, you don't have to use the gates to enter it instead you can slow boat into it if you really want to).

New Post Quote
10/12/09 11:04:30 AM
 
metalhead980 writes:
Originally posted by Kyleran

Another interesting stat is how many accounts are paid for with Plexs/GTC's vs those who pay cash money.

 

 

 

 

 

Interesting yes but honestly all Plex are paid with cash anyway.

It's not like someone is just paying for in game time with in game Isk and CCP loses money.  someone somewhere had to buy that plex with RL cash to even get it to spawn in the game.

 

New Post Quote
10/12/09 11:09:33 AM
 
cosy writes:

Population

It has always been a goal of CCP's to populate their game with more people than Iceland. For the record, that number is about 320,000 according to the country's Wikipedia entry.

 

i forgot to comment this hehe

CCP said they banned 18 000 accounts, that make the number:D

New Post Quote
10/12/09 12:06:25 PM
 
CyberWiz writes:
Originally posted by Kyleran
Originally posted by metalhead980


Technical bullshit a side, when a mmo player thinks of a instance he/she thinks of multiple copies of one area be it a dungeon, zone or pvp map.

Each person or group of people in the same group will have their own copy of said dungon, zone or pvp map.

Does Eve have anything like that? No! So lets drop it already.

 

You know, there is one situation in which I think EVE does have instances.  Inside stations right? We all see the same graphic in the same station, but we don't see each other.  Sort of in our own private rooms.


 

Hmm, perhaps sortoff, but not really, because you can see ( portraits ), talk and trade with all the people inside the station.

New Post Quote
10/12/09 4:29:55 PM
 
CyberWiz writes:
Originally posted by cosy

Population

It has always been a goal of CCP's to populate their game with more people than Iceland. For the record, that number is about 320,000 according to the country's Wikipedia entry.

 

i forgot to comment this hehe

CCP said they banned 18 000 accounts, that make the number:D


 

:p

Yah, the bannings certainly had a large impact, thats the reason why they did not hit a new PCU peak either.

New Post Quote
10/12/09 4:37:43 PM
 
comerb writes:
Originally posted by BaronJuJu

"•95% of EVE's subscribers are male"

I find that to be interesting and very out of the norm for most MMO's.  I actually thought there would have been many more in EVE.  Female players, from what I have read, usually comprise about 20% or more of the populations.

 

A big draw to many female gamer's is fully rendered avatar's you can dress up and such.  I don't mean that to sound sexist, I just know a couple of the women I used to play with always had an absolute complete collection of outfits and such their toons could wear.

 

I wouldn't be surprised if Incarna ups the female population % a small bit.  Not only because of the fully rendered avatars but also because of the increased social aspect.

 

 

New Post Quote
10/12/09 4:38:39 PM
 
comerb writes:
Originally posted by Horusra

I like how computer noobs use the MMO term of "instance" verses the techinical server term of an "instance"...

In techinical terms Eve is Instanced....in MMO terms it is not.  So both are correct.

 

Why the hell would anyone give a rat's ass about the server term of an instance when we're talking about an MMO. 

New Post Quote
10/12/09 4:52:39 PM
 
rsreston writes:

If 3 million people have tried the game, and its current subscriber base is only ~300 thousand, am I correct to assume that EVE only attracts 10% of gamers?

New Post Quote
10/13/09 5:57:22 AM
 
LynxJSA writes:
Originally posted by rsreston

If 3 million people have tried the game, and its current subscriber base is only ~300 thousand, am I correct to assume that EVE only attracts 10% of gamers?

 

By that kind of math, probably only 10% of gamers like WOW as well.

New Post Quote
10/13/09 6:26:18 AM
 
Kyleran writes:
Originally posted by rsreston

If 3 million people have tried the game, and its current subscriber base is only ~300 thousand, am I correct to assume that EVE only attracts 10% of gamers?

Yeah, its a pretty exclusive club. 

New Post Quote
10/13/09 6:31:17 AM
 
Coman writes:
Originally posted by rsreston

If 3 million people have tried the game, and its current subscriber base is only ~300 thousand, am I correct to assume that EVE only attracts 10% of gamers?

EvE online is a good game, but simply not for the majority of MMO gamers. Everyone knows this including CPP, it's what makes them so good. They aim to make a game some poeple like and not a game everyone might like (SWG for example). 

New Post Quote
10/13/09 6:47:14 AM
 
metalhead980 writes:
Originally posted by Coman
Originally posted by rsreston

If 3 million people have tried the game, and its current subscriber base is only ~300 thousand, am I correct to assume that EVE only attracts 10% of gamers?

EvE online is a good game, but simply not for the majority of MMO gamers. Everyone knows this including CPP, it's what makes them so good. They aim to make a game some poeple like and not a game everyone might like (SWG for example). 

 

I think CCP has done a good job fixing a lot of the begginer experience in the game so more people join.

With that said, we all know Eve is a niche game. Comeon? Sci-fi spaceships, harsh death penalty, point to click rts combat, Game mechanics that require reading guides the size of novels to just get the basics down, Lack of direction (too much freedom is bad for most).

Honestly, the fact that this game has over 300k subs amazes me.

I still love it though and would rather play Eve with even half that number than go and play a linear game that feels like its limiting every action I make.

New Post Quote
10/13/09 7:04:17 AM
 
tvalentine writes:
Originally posted by rsreston

If 3 million people have tried the game, and its current subscriber base is only ~300 thousand, am I correct to assume that EVE only attracts 10% of gamers?


 

http://www.flickr.com/photos/23579228@N04/2335016192/

that picture should clear things up for you.

New Post Quote
10/13/09 7:05:40 AM
 
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