The Chronicles of Elyria KickStarter is over 75% funded as of now and the latest update has been posted by the team. The discussion has begun to turn to 'stretch goals' and what those might look like. The post outlines two possible ways stretch goals could manifest: Adding new features or adding to tier rewards.
[W]e plan to stagger those features with new rewards at various tiers.
We're taking this approach because, as stated in the Q&A, the more features you add to a project, especially in an effort to earn the additional seed funding, the more likely you are to under-estimate the additional cost and overhead in terms of time and resources. This can, and does, lead to feature creep and delayed schedules.
Since we already had planned for, and have good estimates for the features we had to cut to fit in the $900k mark, we're ok adding them back in. But beyond that, we really want to use any additional money we get beyond $900k to ensure the game is delivered at the highest quality possible, and that it's delivered as quickly as possible.
You can read the rest of this update and the other seven by heading to the Chronicles of Elyria KickStarter page.