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Chronicles of Elyria News - Bolstering Introduced to Equalize the Playing Field

Posted by Suzie Ford on Apr 29, 2016  | Comments

The Chronicles of Elyria site has a new blog post that lays out a neat new in-game mechanic to help players maximize their time in game by equalizing the playing field when members of a "family" travel together. When a player of a higher level is partnering with others of a higher level, stamina is raised to the level of the highest character, though no additional abilities are added. In addition, "bolstering" as the CoE calls it, brings other stat increases to bear.

One thing I should point out is that Bolstering doesn't change the number of skills you have available to you. It only makes you better at the skills you do have. Learning new skills is a different mechanic.

The other thing I should make sure to highlight is that Bolstering only works with in-game family members. It doesn't work with guilds, dynasties, etc... This prevents people from going around Bolstering everyone, as it only effects those people they likely know in real-life. It also creates an additional disadvantage for Wards, as they have nobody to Bolster them.

In addition, a new in-game "currency" is being introduced that awards players for time in game and for anything that leads to advancement of skills or that rewards an achievement.

By granting Story Points it allows us to reward players who are contributing to the story without otherwise penalizing those who can’t play as much.

Another note about Story Points is that they are awarded in larger amount based on a character’s reputation or fame. Why? Because completing achievements and being productive in the world is more dangerous when one is a Count, Duke, King, or Legendary champion.

Lastly, CoE will allow players to 'earn to play':

In Chronicles of Elyria, the Story Points you earn while playing can be traded in between lifetimes in order to buy Sparks of Life. This is what we call the “Earn-to-play” model of funding. Now, we’re not the first to do this. There’s been a couple other games that have done something similar. But, as far as we know we’re the first to use a currency that rewards people for participating in the story, and as far as we know we’re the first do this that doesn’t use a subscription model.

It's a comprehensive read that you can check out on the Chronicles of Elyria site.

Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom