UPDATE: During today's PlayStation Experience, the Battleborn team announced that PlayStation 4 players will have access to an additional, exclusive character named Toby, a mech penguin. Toby will debut for PS4 players when the open beta test gets underway at a later date.
The Battleborn site has been updated with a new in-house interview with Producer Chris Brock, Creative Director Randy Varnell and Lead Programmer Jimmy Sieben in which the discussion centers around the lessons the team took away from the recently completed Closed Technical Tests. Questions range from stress testing server, character adjustments, gear drop frequency, what players can expect during open beta and more.
Now that the Closed Technical Test is done, we’ve got eyes on the Open Beta coming up. What kind of changes can we expect for that – and the final game?
Randy Varnell: Many! With the characters, we will continue to analyze data and make balance changes to characters. We actually recorded all of the Helix choices too, and will be taking a deep look at the augmentations which were less chosen, and see if we can make them more interesting choices.
Gear will be getting some additional tweaks, especially in regards to the activation costs and the way in which they stack. That should help gear to be more useful and more balanceable, as well.
Finally, the Meltdown map, Paradise, is getting some tweaks to make the mode a little less “snowball-y.” We watched and agreed with the community that it was too easy for a good team to take advantage of early success, and wanted to give more of a chance for later game comeback. We’ll have more details on this!”
Read the full interview on the Battleborn site.