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"Seriously, this is not cool!" "Wurms world is frequently beautiful and can be entirely altered."
"Don't use this as a map, the city will have already changed.
"Fires are really important when you are starting out."
"Wurm's world is huge, and beautiful.. mostly." Wurm has two servers: Wild, and Jen Kellon. Guess where this picture is from."
THE GAX REVIEW I THOUGHT I WOULD SHARE IT ON HERE YOU GUYS SHOULD HAVE A LOOK ON WURM ITS A GREAT GAME. ITS ONE OF THE BEST REVIEWS I HAVE READ!!!!
NOTE i didnt write this i just have permissions to put it from GAX to mmorpg.
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6/19/08 6:29:02 AM#2
The problem with Wurm is how bloody GRINDY it is. *digs some soil, puts the soil down, digs soil, puts it down, repeat until you have 20 digging* And, the fact they have both a paying subscription and having to pay for silver is ridiculous. One or the other, really.
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6/19/08 7:29:19 AM#3
I liked the game a lot in beta. Could get on with a bunch of friends, run off into the forest and build a little community. Half the time you'd get lost and get killed by a guy named troll, or a cow called bear. (If you played back then you'd know what I'm talking about) Sent me an email if you want me to mail you some pizza rolls. |
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6/19/08 9:57:20 AM#4
Originally posted by Joliust
Yes it's extremely grindy, assuming leveling is your goal but the thing is that it doesn't have to be and isn't for a majority of the community. |
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6/19/08 10:07:51 AM#5
Originally posted by Devour
Well you really do not need any silver unless you planning on starting an bigger city. If you join a proper community you will be handed food and proper tools and most likely priets willing to bless them for you. I do however agree that the game is grindy, with is one why I do not play it anymore. For me this game is fun for a while when you settle in with a new community and start an project and finish it, normaly after that I do not feel like starting a new project and stop playing for a few months. |
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6/19/08 10:25:24 AM#6
Good article. I might log on for the first time (in a real since) for a few months. My town just upgraded to size 20 (the second town ever to do that), and I'm sure they'll need help. And as an above poster mentioned, if you want it to be grindy, it can be. I never saw it that way and never will. It is fine for me. I just help where help is needed and in the process, my skill goes up. Blessings, Check out my blog! http://jesuspwns.wordpress.com/ |
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daemon
Apprentice Member
Joined: 1/04/04
From all the things I''ve lost I miss my mind the most. |
6/19/08 10:30:17 AM#7
never heard of it yet. any links? |
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6/19/08 10:33:37 AM#8
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Briansho
Apprentice Member
Joined: 3/05/06
Functionless Art is Simply Tolerated Vandalism...We Are The Vandals. |
6/19/08 10:41:23 AM#9
I'd rather grind skills then levels. At least with that you feel like you are developing your character more. Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL! |
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AkaJetson
Novice Member
Joined: 5/10/07
"I was born intelligent but education ruined me." |
6/19/08 10:56:15 AM#10
I agree with people saying Wurm is a grinding game. I tried it, I grinded, I left. ? |
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Well guys i think that if you like it in games when you make some thing that your proud of Wurms your game, i love making things for my village like new players houses and a collosus Its a grinding game in some instances like mining and wood cutting every thing else is more because you need to do it. Like digging isnt grinding because you need to terraform the land so your not working on your skill your working on the ground. |
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6/20/08 2:44:08 PM#12
Wurm is pretty cool in a way that makes you play it just cause of the potential it has. I dug clay for god damn 2 hours last night though. Worse is I made 120 support beams for a mine over the last couple weeks.
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7/03/08 12:11:47 PM#13
UPDATE: DO NOT COMPARE THIS GAME TO WOW.
NOOB |
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7/03/08 2:35:51 PM#14
Got my cooking up to 3.1, It's a lot easier once you get a fishing rod. And eating raw fish is better than foraging for an hour to make one casserole that's big enough to feed you enough to mine again.
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7/08/08 9:12:33 AM#15
At the Village of the Small Bears (it's a joke, most of the bears are rather large) we built two colossi. Each required 2000 Colossus bricks (made from mined rock), 2000 clay which had to be dug and all transported to two small islands because I decided they should be built out in the Bay. Yep, it was a grind (though there was some notable raising of skill levels going on), but the satisfaction when it was finished. You have never seen a happier band of players anywhere - and that village has stuck together like anything ever since. It is a very different game in so many ways - mostly by what it does to the people who stick it out. Our village is populated by people in their young teens all the way up to people pushing 50 or so. Just to be awkward, I don’t allow swearing in our local chat - and nobody minds! They help each other, love creating not just a hammer or a rake or a sword, but an entire community. It is very easy to fall into the "reality" of Wurm. If you want to play a game that leaves you sweaty with adrenaline and wanting to Kill Kill Kill - you may like the Wild server, or you will probably play another game. If you want to play a game where you actually wouldn't mind living in what you just built - then you will LOVE Wurm! Sound and Music for anything |
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8/03/08 11:56:15 PM#16
Originally posted by JackDonkey
Wait, was this guy just making a wishful suggestion or do they really have construction crews? Also, why is silver purchased? This seems to clash with the whole premise of the game. Why are precious metals not mined and minted into coin that players can agree to use as a medium for barter if they so choose? IronOre - Forging the Future |
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8/04/08 2:45:29 AM#17
Umm - construction crews. Now there is a thing! Some of the projects people design take a lot of work - for instance the ramp up the side of the mountain at Rockcliff was a massive undertaking - and people helped out. And, depending on the arrangements, players can earn in game money from other players for doing work, though lots help each other out just for the fun of it too. So, yes, I suppose you can "hire" a construction crew of sorts! 1. You can sell stuff you make to the kingdom traders, or to other players (directly or through a personal merchant - an NPC that you buy and maintain) 2. You can earn money from other players as I have mentioned above 3. You can buy Silvers from the on line shop. This helps fund the game and aslo helps keep the Premium Subscription cost down. Also, this means that some players who haven't the time to play for hours every day can get enough coins to do things like buy deeds in the game from the Kingdom Traders - this helps give everyone a chance. As for mining - well, you can mine Silver and Gold, as well as zinc, iron, tin, lead and copper. But you cannot mint coins. As in real life, this would really mess up the economy! However, since you can trade, you can earn money from your efforts instead! (in game only, I hasten to add - this is not a game for earning real money, thank goodness!) Sound and Music for anything |
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8/04/08 10:25:04 AM#18
In real life money is minted...by governments. I don't see why a game that is intended to be so player driven is not allowing players to create their own political organizations and economies based on whatever they want to use. This is vital for a player driven world, and Wurm is coming close. I know they don't have a lot of funding, but I think they would do better to go all the way with it being a player driven world and just set the payment at a regular amount. Perhaps this isn't the time for it, but someday I hope to see it come about.
IronOre - Forging the Future |
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9/26/08 4:51:41 AM#19
Well, Gurubear is just saying half of the truth :
It is possible to get money from the ingame traders, but this money has to come previously from players, so unless someone buys some silvers from the shop and buys some deed or other from the royal traders the rest of the players wont see a dime.
(Btw, Gurubear is involved with the development of the game)
Another big problem is that the economy is allways broken, the money gets distributed to the traders once in a while (deed upkeep for example) but allways after having beeing taxed a 40% to 80% depending on what kind of tax is being applied.
So even though if you added 100silver to upkeep, the money that would flow to traders from this would be around 40s to 60s, next time this money was re-used again for upkeep (yeah, most money is used to rent a deed, which is the virtual property you can have) and since most veteran players are allready hugging most of the town deeds and traders , these veterean players are usually the ones stuffing their pockets and then Selling the silver for Euros again in the wurm forums.
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2/07/09 2:52:41 AM#20
The anti-wow? Not really, it's just a slower paced wow, In this game you grind for skills, in WoW you grind for levels. I don't see much difference in that.
The real Anti-WoW is Face of Mankind.
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