|42 posts found|
2/24/13 4:47:31 PM#41
Originally posted by Torgrim
Correct me if I am wrong but the highest fidelity games of the past which were released were neither innovative nor all that interesting in terms of gameplay and I am gonna bet the trend continues because budgets can rarely afford the best of both worlds (no, Skyrim isn't the best of both worlds, it was built with potential via the high degree of flexbility towards modding but the story wasn't particularly exciting, the game mechanics were in many places archaic, the control scheme on the PC is a right pain, etc,etc) and to my knowledge the best of both worlds has never been put into a single game, it's either aesthetics/gameplay (sometimes with or without story thrown in) or it's either balls to the wall graphical fidelity but the gameplay and other facets suffer as a result (I say the Crysis series is a example of that, it isn't a bad game by any means, hell I had fun with it... but only one playthrough whereas other games keep pulling me back in from time to time, EVE being the prime example, it's graphics are almost the best but that's because for a while the devs focused on them to the detriment of the other content in those expansions).
3/01/13 10:24:06 AM#42
I played Wurm online years ago, well about 2 or 3 years ago.
The things I seen in the game that I liked was the depth of play, it was truely a sandbox. But the UI was bad, not just bad but HORRIBLE! The graphics I could overlook for decent gameplay. But the lack of animations was a bit tiresome, they fixed the graphics mostly, and it looks better. Still not on the top tier level but worlds better than it did.
The other issue is the price plan for it. I cant justify spending 9bucks a month for a game that is more like work than a game. And the lack of a decent playerbase sucks, because of the surges in player numbers there are enough ghost towns and deeds left with money left on them so they will be around for years. And all the long time players have exploited the hell out of the merchant system and dont pay for the game anymore because they have gained so much silver off of the merchant they bought years ago it doesnt matter.
Then there is Rolf. Rolf refuses to do somethings that would help the game, like improve the combat system. Expand on the ships and let them carry animals that cant swim. Or even have combat on ships or let ships be hit by catapults.
Wurm online is a great game on paper, but fails to deliver in reality. I wish someone would take the game from Rolf and just put some money and effort into it and finish it. This is why the creator of Minecraft left Wurm, because he was tired of Rolfs stagnation.
So much crap, so little quality.