The Tree of Savior team has posted a pair of articles of interest to players. The first is the news that guild battles have been added to the game that allow different servers to engage in PvP fights for victory. These battles take place twice a day and guilds can achieve leaderboard ranks as a result. The article, found here, details the process for starting a guild battle and more.
The second article goes into the design decisions made regarding the 1:1 trade system that is currently present in the game.
The main factor that ruins in-game economy of F2P games is gold (in this case, silver) selling. Unlike the P2P model, F2P games are much more vulnerable to exploit because gold sellers make near to zero investment on accumulating in-game currency. They can make essentially an infinite amount of silver in the game. Therefore, it’s important to know what can control in-game transactions effectively.
The article goes into detail about how gold sellers have attempted to circumnavigate the system and how they are tracked and dealt with using tools at their disposal.
In addition, trades are temporarily held for 48 hours upon completion. This gives our staff time to detect and cancel any suspicious transactions before buyers and sellers get their goods. In the future, we hope to reduce this time frame by developing a system that can automatically detect and block such suspicious trades. We are continuously working on this function.
Read the full article on the Tree of Savior site.