1,257 views 0 comments Instructional Video, added on Dec 06, 2011
Ripper X gears up for Fallen Earth, a post-apocalyptic wasteland located around the American Grand Canyon. Fallen Earth's gameplay features FPS/RPG hybridization, first-person/third person views, hundreds of items including improvised equipment and weapons, a variety of functional vehicles, a real-time, in-depth crafting system (which includes vehicles), various skills and abilities, factions and tactical PvP, all existing within 1000 square kilometers of usable terrain based on real-world topog
2,769 views 7 comments Game Trailer, added on Oct 11, 2011
The Fallen Earth and GamersFirst teams have released a new video showing off the awesome veteran's reward to be given out to active and returning players when Fallen Earth goes F2P on October 12th.
9,945 views 14 comments Video Podcast, added on Apr 08, 2009
In part four of our look at Fallen Earth, Lead Game Designer Lee Hammock
introduces us to the game’s crafting system, which is important because
after the apocalypse you have to make your own bullets and brew your own
gasoline.
9,234 views 13 comments Video Podcast, added on Apr 08, 2009
In part two of our look at Fallen Earth with Lead Game Designer Lee Hammock we learn about the starting tutorial, combat, skills, weapons, equipment, and looting corpses.
12,264 views 24 comments Video Podcast, added on Apr 08, 2009
Lee Hammock, Fallen Earth's Lead Game Designer was on hand at GDC to give us an information rich tour through the early stages of this post-apocalyptic MMORPG. In part one he provides an overview of the setting, and guides us through the basics of character creation and the starting tutorial.
4,334 views 14 comments Video Podcast, added on Sep 10, 2007
While at this year’s Austin Game Developer’s Conference, News Manager Keith Cross spoke to Lee Hammock, Lead Game Designer of Fallen Earth, where he went into detail about what set’s this post-apocalyptic MMORPG apart from the crowd.
5,850 views 5 comments Video Podcast, added on Sep 10, 2007
At this year's Austin Game Developer's Conference, News Manager Keith Cross had the opportunity to sit down and talk with Colin Dwan, Lead Game Engineer for Fallen Earth and get a run though of their World Builder