A recent update to Fallen Earth has made significant improvements to the graphical presentation of the game. The overhaul came as part of a patch that was otherwise nothing to write home about, containing mostly a large number of tweaks and fixes.
Reported on Jan 07, 2010MMORPG.com's Bill Murphy takes a critical look at the post-apocalyptic virtual world MMORPG, Fallen Earth.
Reported on Jan 07, 2010Looking for a clan in Fallen Earth? The developers want to make things easier for both you and recruiting clans, which is why they've kicked off a new series of clan features on the official Fallen Earth Facebook page. The team has a list of clans, and will be featuring a new one on the game's Facebook page each day for the entire month!
Reported on Jan 05, 2010The team from Icarus Studios has provided us with this new developer journal discussing Town Events in their post-apocalyptic MMO, Fallen Earth.
Reported on Dec 23, 2009Fallen Earth LLC has announced a limited-time 20% discount for customers who purchase Fallen Earth through the Fallen Earth online store. This discount also stacks with the 20% discount being offered to US military personnel who purchase the game. Opt for two copies of the game and you can get yet another 10% off!
Reported on Dec 21, 2009Version 1.2 of Fallen Earth is now live! This latest update to the post-apocalyptic MMORPG features a social theme, indeed, it is called the "Social Patch" and introduces a number of new features to that end. For example, players can now build camps out in the wilderness that serve as hubs for players to gather around, receive buffs, and even trade with merchants. The update also introduces Bunker Bars to the game, which are fixed social hubs along the same vein as player camps, but also feature
Reported on Dec 15, 2009Fallen Earth Designer, Wes Platt answers the question: Sandbox games have proven that they stand the test of time. Why do you think the sandbox model appeals to players even after all these years?
Reported on Dec 14, 2009The team from Fallen Earth has provided us with this new developer journal outlining conflict towns, what they are and a few expamples.
Reported on Dec 09, 2009An interview with Fallen Earth Project Manager Colin Dwan brings us up to date on the progress of the Icarus MMO since launch.
Reported on Nov 30, 2009The team from Icarus Studios' Fallen Earth has put together this new series of developer journals highlighting some of the "hidden content" in their post-apocalyptic MMO. This week, they discuss some creatures you may not even know existed.
Reported on Nov 24, 2009MMORPG.com Fallen Earth Correspondent Paul Cox explores the possibility of adding a fast travel system to Fallen Earth and even offers some of his own suggestions on how this might be accomplished.
Reported on Nov 16, 2009Today, we ask Icarus Studios' Greg Roth about his philosophies on attempting to balance ranged and melee combat styles in an MMO.
Reported on Nov 10, 2009The team from Icarus Studios' Fallen Earth has put together this new series of developer journals highlighting some of the "hidden content" in their post-apocalyptic MMO. This week, they discuss some of the settlements you may not even know existed.
Reported on Nov 10, 2009MMORPG.com Fallen Earth Correspondent Paul Cox writes this list of ten reasons that people should be playing Icarus Studios' new MMORPG.
Reported on Nov 09, 2009A new iPhone app for for the recently released post-apocalyptic MMOG, Fallen Earth, has been announced! The new app will allow for players to log in to Fallen Earth through their iPhone's and perform a number of basic tasks, such as communicating with clan members, chatting, checking their in-game mail, changing items and skills, or even trading. The app will be available in early 2010.
Reported on Nov 06, 2009The winners of the 2009 Fallen Earth Costume Contest have been announced! The four winners and four honorable mentions can be viewed at the Costume Contest page on the official Fallen Earth website.
Reported on Oct 30, 2009MMORPG.com Fallen Earth Correspondent Paul Cox writes this look at the Fallen Earth crafting system as it stands today and asks a few questions about whether or not it could be improved in implementation.
Reported on Oct 28, 2009The team from over at Icarus Studios has provided us with this developer journal discussing the changes that the company is making to the new player experience in their new MMORPG, Fallen Earth.
Reported on Oct 27, 2009To go along with their developer journal on the New Player Experience, The team over at Icarus Studios have provided us with these screenshots of that aspect of the game.
Reported on Oct 27, 2009MMORPG.com has been given 4000 keys that will allow our community members to enjoy a 15 day trial of Fallen Earth to take part in the "Days of the Dead" Halloween event!
Reported on Oct 25, 2009