Fallen Earth developer Colin "Ilkor" Dwan has delivered the game's first State of the Game address, published on the official Fallen Earth website. In the address, Dwan responds to a number of community concerns, details plans on patch 1.1, which will include additional content for the level 32-35 range, and also looks further ahead to patch 1.2 which will bolster the game's social and grouping options.
Some of the player concerns touched on:
• Fast Travel: Long term, we will likely have some manner of fast travel between sectors (probably barter town to barter town). Once we get to areas such as Sector 5, traveling back to the beginning sectors will be a HUGE pain in the butt (imagine traveling about twice the length of the existing game).
Although fast travel is further down the road, when it does get set up it will be limited, expensive, and between a very strict number of settlements.• Respec: We will probably have some manner of very limited respec options in the future. What would like to help the people who spend a few points wrong and want to fix those mistakes, not folks who want to rebuild their whole character. The specifics are still up in the air, but it will be expensive, slow, and limited.
• Box Sales: We acknowledge the difficulty some folks have had trying to acquire a physical box copy from their local retailer. We are working hard with our distributor to remedy those situations and open up new channels for folks to buy including the ability to buy directly from www.fallenearth.com.
Read the full State of the Game address here.
just to be first this is my want/need list from the beta exit
it was prety much a given that the overly huge travel times are continuing to be a crippling hinderance to gameplay and if they didnt rectify it in beta that sometime in the future we would see some half assed "pod porting" type of insta travel its sad really.
there are many critical systemic problems that will markedly hinder enjoyable game play and untill they are effectivly addressed they will continue to be lost points in FALLEN EARTHS "good game column
FALLEN EARTH has potential and I really like the theory behind the crafting and harvesting system but the things on my list "among others" kept me from "going live" even though aftermath is one of my favored genera's
a few things still on my list...
water ditch in monkeytown water is a non interactable mass and its easy to get stuck between the sides of a ditch and the water
travel times overly long (steam train)
costume clothing / clothing toggles
crafting que
radiation barrier defined more obvious,, with rad meter clicker
vehicles need vehicle physics (jumping)
horse population gonna be a problem after release as in 100+ horses standing in oil
repeatable quests not identified
need grenage physics includes the poisons and acids
need shotgun physics not slug
shotgun damage out of wach 410 is the smallest NOT the bigest (12,20,410)
factions are wattery and have no unique contrast.
no player chat channels
no tiered clan bank security
need more player choice in crafting dyeing or other customizations like a blue mororcycle or green berret or spicy chicken (vs normal chicken)
no /follow command
no /drag command
I would have to say even though steam train and shotguns are important to me,, I would have to say the number 1 thing that needs to be addressed is the vehicle physics
Haven't you made the exact same post before here? :)
At least 9 times in the past month or so. At least now there's no question as to how he feels about a game that he doesn't play. For serious consideration I would recommend the official boards as these aren't going to get his point across as effectively. O'well, gotta keep up the post count for the rating I suppose.
No offense intended brenth but I think that you can rest assured that we got it.
Brenth, stfu, seriously we know you hate the game already.
the things in my post still arnt fixed so yes the list is unchanged
andto the other poster,,if you dont scribe, you cant post on the official forums so this is one place to keep getting the word out about FE.
and i dont hate the game, i just think its half assed attempt and spartan physics should be known by potential players
i mean come on! vehicles that dont leave the ground?
costume clothing fraud
grenades that dont work like grenades
hell they didnt even get the guage of shotguns in the right order! thats just crappy quality control!
and wnyone that doesnt recognize this is either an idiot or is clueless as to what possible standards are for MMOs.
I really wanted FE to suceed but it was a huge letdown accross the board except maby in the area of crafting and harvesting they did some prety good work there, though mot much personal choice in crafting and they have yet to listen to the player base about not being able to shift items around in the crafting que (the #1 requested thing in beta)
for me Im actually in the "wait and see" mode with FE but im also not gonna let them get away with lazt game design either.
the things in my post still arnt fixed so yes the list is unchanged
andto the other poster,,if you dont scribe, you cant post on the official forums so this is one place to keep getting the word out about FE.
Uhm, the official forums are split in 2...
Subscription and non subscription.
the things in my post still arnt fixed so yes the list is unchanged
andto the other poster,,if you dont scribe, you cant post on the official forums so this is one place to keep getting the word out about FE.
and i dont hate the game, i just think its half assed attempt and spartan physics should be known by potential players
i mean come on! vehicles that dont leave the ground?
costume clothing fraud
grenades that dont work like grenades
hell they didnt even get the guage of shotguns in the right order! thats just crappy quality control!
and wnyone that doesnt recognize this is either an idiot or is clueless as to what possible standards are for MMOs.
I really wanted FE to suceed but it was a huge letdown accross the board except maby in the area of crafting and harvesting they did some prety good work there, though mot much personal choice in crafting and they have yet to listen to the player base about not being able to shift items around in the crafting que (the #1 requested thing in beta)
for me Im actually in the "wait and see" mode with FE but im also not gonna let them get away with lazt game design either.
I agree completely with you. I also wanted game succed ... but for now I have stopped to play perma, despite have still game play time. Game is otherwise pretty original, fun, .... But also to many problems on the air. One of the worst no fast travel (not important at my level) and no spec. As the says they will eventually(!) add but will be very expensive spells to me like "we do not intend to implement".
However it is true that never all players will be happy with everything. I just hope they are doing their calculations right because game to exist and progress need SUBS .... no subs no money no game. Simple as that. And if i.e. 1000 players will be very happy and none of others game will nor progress nor exist-
I'm too am tired of seeing your list, Brenth. No one here will be able to help you. Looking it over, I don't see how any of your issues could keep you from this game. I don't believe you won't play the game because there isn't any /follow command.
This is old news anyway.
The best part about this letter is you can tell the developers are hesitant to make any dramatic changes. This is very encouraging.
Rode my level 24 from New Flagstaff back to Old Kingman to help some clannies. It was a long ride on horseback, but didn't make me quit the game lol.