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Fallen Earth Forum » Fallen Earth » Heading to S2...

9 posts found
AgtSmith

Novice Member

Joined: 7/18/05
Posts: 1141

 
11/03/09 10:25:42 PM#1

OK, I just got to S2 (first time) and am looking for some advice and answers. I think I understand, at least from an overview perspective, how things start to work differently in S2 with factions, PvP, and whatnot but I wanted to get some tips and answers from folks before I dive in.

First off, faction. I was going enforcer so I went ahead and landed in an Enforcer town. I understand that all I need do is start gathering faction (missions or otherwise) and then that would denote joining a faction (so there is no official declaration, you are simply whatever faction you have the most faction points for), is this correct?

I also know about the faction wheel where you are a member of a main faction and that each faction has two allies, two enemies, and one main arch enemy. Now as I understand this you can get the benefits of any faction you are ally with but you earn FPs for you main at twice the rate that you do from your rival or is that based on killing (i.e. points awarded for a faction without regard to whether it is your main or secondary ally but on who you are killing)?

Also, I had heard (I think on the LifeNet podcast) that it is a good idea to go an earn your initial tier of faction not from missions but from kills as early on you get better kill faction points but the mission reward faction points do not change. Would folks agree with this and if so for how long, first tier or more? Also, I am not totally clear on the tiers other than my understanding that different faction perks are available at different tiers and such but how many of these tiers are there and what exactly is the benefit of them?

PvP and skirmish towns (that the right term?). I noticed on the maps PvP locations and I presume those are like the ones in S1. But my understanding is that there is more PvP than just those battleground areas in S2, some kind of skirmish towns or something (or is that S3). Can someone elaborate on the various forms of PvP in S2 please.

Last question is about faction and enemy towns. My understanding is if you go to an enemy town you pretty much get killed but is this like a you have no chance thing or it depends on level or what? Also, is this only applicable to the arch enemy (main enemy of your main faction) or does it apply to main and secondary enemies as well? Additionally, is there some kind of cutoff or cap on faction that affects this, like if you only have a small amount of faction with your main, say enforcers, (say you are just starting out) then you can get away with going to a CHOTA town? And do enemies show red indicating they will attack you based off faction on the radar or does the radar thing not account for faction?

Thanks in advance for any input. Feel free to add any info I didn't ask about that you think is relevant for a newcomer to S2. ;-)

--------------------------------
Achiever 60.00%, Socializer 53.00%, Killer 47.00%, Explorer 40.00%
Intel Core i7 Quad, Intel X58 SLi, 6G Corsair XMS DDR3, Intel X-25 SSD, 3 WD Velociraptor SATA SuperTrak SAS EX8650 Array, OCZ 1000W PS, GTX 280, xFi, 32" 1080p LCD

Khalathwyr

Elite Member

Joined: 6/02/04
Posts: 1792

Google is your friend.

11/03/09 10:37:51 PM#2

Good questions. Many I'd like to know as well. We (wife) and I are just about to tackle Trailer Park's quests and then move into S2.

Asheron's Call. The one open world, classless progression, live team content oriented game that ALL game sites and developers show little respect for as a template to pattern future MMOs after.


"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him."

twhint

Apprentice Member

Joined: 4/23/05
Posts: 551

11/04/09 12:38:14 AM#3
Originally posted by AgtSmith

OK, I just got to S2 (first time) and am looking for some advice and answers. I think I understand, at least from an overview perspective, how things start to work differently in S2 with factions, PvP, and whatnot but I wanted to get some tips and answers from folks before I dive in.

First off, faction. I was going enforcer so I went ahead and landed in an Enforcer town. I understand that all I need do is start gathering faction (missions or otherwise) and then that would denote joining a faction (so there is no official declaration, you are simply whatever faction you have the most faction points for), is this correct?

I also know about the faction wheel where you are a member of a main faction and that each faction has two allies, two enemies, and one main arch enemy. Now as I understand this you can get the benefits of any faction you are ally with but you earn FPs for you main at twice the rate that you do from your rival or is that based on killing (i.e. points awarded for a faction without regard to whether it is your main or secondary ally but on who you are killing)?

Also, I had heard (I think on the LifeNet podcast) that it is a good idea to go an earn your initial tier of faction not from missions but from kills as early on you get better kill faction points but the mission reward faction points do not change. Would folks agree with this and if so for how long, first tier or more? Also, I am not totally clear on the tiers other than my understanding that different faction perks are available at different tiers and such but how many of these tiers are there and what exactly is the benefit of them?

PvP and skirmish towns (that the right term?). I noticed on the maps PvP locations and I presume those are like the ones in S1. But my understanding is that there is more PvP than just those battleground areas in S2, some kind of skirmish towns or something (or is that S3). Can someone elaborate on the various forms of PvP in S2 please.

Last question is about faction and enemy towns. My understanding is if you go to an enemy town you pretty much get killed but is this like a you have no chance thing or it depends on level or what? Also, is this only applicable to the arch enemy (main enemy of your main faction) or does it apply to main and secondary enemies as well? Additionally, is there some kind of cutoff or cap on faction that affects this, like if you only have a small amount of faction with your main, say enforcers, (say you are just starting out) then you can get away with going to a CHOTA town? And do enemies show red indicating they will attack you based off faction on the radar or does the radar thing not account for faction?

Thanks in advance for any input. Feel free to add any info I didn't ask about that you think is relevant for a newcomer to S2. ;-)

 

Answer as best I can.

As far as faction 'joining', there isn't really one. They do have missions that ask if you want to join 'X' faction, but it ultimately has no effect on anything as the faction you have the most points in counts as 'your' faction.

When you have a 'main' faction, depending on what you kill, you gain 100% faction with your main, gain/lose 50% faction with your ally/enemy factions and lose 200% from your mortal enemy faction. The reverse is true if you lose faction with your main faction, just reverse the wording.

I have heard about the mob grinding as well, but have never done it. It really depends on what you want to do, ie. whether you want to 'spin the faction wheel' or not. Not sure what you mean by tiers,  but if you mean FP tiers, then it's just what equipment is available to you from the faction merchant. You only need 1000 positive faction to access regular merchants in a faction town.

T2 and T3 still have the idea of 'PvP' areas that give warnings when you approach and enter. The difference is that these areas are now functioning towns that you can compete for in order to tip it for your faction, which gives you access to quests and merchants within the town, with the more points you put into it for your faction can upgrade the guards and the merchant items available.

As far as NPC guards and such in enemy faction towns, they will attack on sight. There level is equivalent to what you would encounter for the area in the skirmish towns, but they are quite a bit tougher than standard mobs. In the main faction towns, they are lvl 25 in the starter T2 towns and lvl 35-40(?) in T3, I believe. They are doable if you're the same level, but they are tougher than regular mobs of equivalent level. Faction NPC mobs will attack you if you have any negative faction with them. As far as NPC factions go, you have to keep in mind who is pissed off at you. They only show as yellow, even after they attack you.

 

 

Benjola

Hard Core Member

Joined: 8/20/09
Posts: 211

11/04/09 4:11:10 AM#4

- Correct, your main faction is the one that you have the most faction points with and you see the faction's logo in the middle of the wheel screen (alt+f).

You gain/lose faction in 2 ways:

1.Missions that give faction points as one of the rewards (usualy 1000 but sometimes 2000-4000 points and it's listed in the mission window under rewards)

2. Killing any faction mob.

You cant miss these because they always have their faction name in the name description.

Every time you do a faction mission or kill a mob of any faction all 6 faction standings change for you and the ammount you see clearly in the general chat window.

If you did a mission for certain faction that rewards 1000 faction points this is what you get:

+1000 for the faction

+ 500 for their allied factions (shown on the left and the right side from that faction on the faction wheel)

- 2000 for their arch enemy faction

- 500? or was it -1000? for the arch enemy`s alies.

Same ratio counts for killing faction mobs ( at beggining you get +150 per kill)

The higher your faction is the less points you get for a enemy faction mob kill (at least this is how I think is working) so that's why people say it's better to grind enemy mobs at first (in your case you need to find a CHOTA camp somewhere) before you start getting faction from missions.

I think at +60k faction mobs faction hit drops to 50 something per kill.

Now... if you like to learn every faction's mutation and get their AP missions you need to "spin the wheel" and this is where it gets somewhat complicated and I wont talk about it in this post.

 

Guards in S2 faction towns are level 30 Boss mobs and if you are in red with their faction you'll be KOS but only for the guards, and merchants wont talk to you until you get in green with their faction.

There are still some NPCs that will give you missions, some of them with faction rewards so it's possible to sneek around town (avoid guards basically) and get these missions if you need to raise their faction.

This helps with "spining the wheel" when you work for every faction in the right order of course.

 

-PVP - designated areas like in S1 but in S2 the conflict towns thing begins, everything is marked on map and when you enter a conflict town you can see which faction controlls it on the mini map ( a logo of the controlling faction appears)

 

 

 

 

 

AgtSmith

Novice Member

Joined: 7/18/05
Posts: 1141

 
11/04/09 5:42:10 PM#5

Thanks for the info folks, sounds like most of what I understand is correct even if incomplete.

By tiers for faction I had heard that you have some kind of partition or levels to faction and as you go higher you get less faction points for the NPC kills?  So the suggestion was to get the first tier or so (lower point threshold) from NPC kills since you start out getting most points from them at lower tier and then later do the missions as the reward they get does not scale down with the tier.

And what about AP missions?  Should I hit most towns and do AP mission before dealing with faction so I don't cut off those towns later as I get faction?  Is there a published list of these like there is with S1 AP missions?

Anyone know where I pick up the LifeNet storyline again - it tailed off around Toro in S1.

And follow up on faction NPCs in towns.  All faction NPCs will attack you or just ones in the PvP areas (border towns)?

--------------------------------
Achiever 60.00%, Socializer 53.00%, Killer 47.00%, Explorer 40.00%
Intel Core i7 Quad, Intel X58 SLi, 6G Corsair XMS DDR3, Intel X-25 SSD, 3 WD Velociraptor SATA SuperTrak SAS EX8650 Array, OCZ 1000W PS, GTX 280, xFi, 32" 1080p LCD

Benjola

Hard Core Member

Joined: 8/20/09
Posts: 211

11/04/09 6:34:46 PM#6

You can find all AP missions for each sector at Atlas globaltech site.

As to should you do all AP missions..for some people is not worth the hustle to "spin the wheel" because we are talking about only 20ish APs (if that) from 3 enemy factions.

And in order to get them at some point you'll be over 80k in red with your main faction so you'll need to grind for few hours to get it back after you finish the enemy's missions.

If you do decide to go for it best is to search on the official forums, there was a post from Toecutter that explains exactly in which order to do them so you avoid excesive faction grinds.

 

As for the KOS thing yes, guards of faction towns will atack you if you are in minus faction with them (faction appears red on the wheel).

This means as an Enforcer you'll be KOS to Vista,Chota and Traveler guards in their towns.

rodingo

Elite Member

Joined: 1/18/07
Posts: 130

11/04/09 9:46:22 PM#7

So here is another faction question. I too am about to roll into S2. I'm just finishing up AP quests in S1 first. Which faction seems to be the most popular that you guys have noticed? I get the impression that Enforcer is the more popular one. Normally I would prefer the underdog or least played faction in games, but I'm afraid that my gimp me in this case due to faction/skirmish towns. Any thoughts or advice?

Benjola

Hard Core Member

Joined: 8/20/09
Posts: 211

11/05/09 8:22:51 AM#8
Originally posted by rodingo

So here is another faction question. I too am about to roll into S2. I'm just finishing up AP quests in S1 first. Which faction seems to be the most popular that you guys have noticed? I get the impression that Enforcer is the more popular one. Normally I would prefer the underdog or least played faction in games, but I'm afraid that my gimp me in this case due to faction/skirmish towns. Any thoughts or advice?

 

I'm really not an expert on factions and I'm still in process of figuring things out but i try to answer from what I do know and experienced in S2 myself, first hand info but there are some assumptions that i do too so dont quote me on everything i type hehe I'm just trying to be helpful.

 

When i was choosing factions there were few things i needed to figure out.

 

1. Roleplay - All faction have a story and lore about them that roleplayers will like and probably do a faction choice based on that.

2. Offense and defence skills that factions teach.

CHOTA and Lightbarers teach melee.

Travelers and Tech teach pistol.

Enforcers and Vista teach rifle.

I dont remember what defence skills they specialise in so I'm not mentioning them here but you can check those out in the official manual or on othe sites.

All factions also have faction shops where you can buy faction armor and weapons which have unique looks at least, not sure if the stats are better then craftable items I havent done any in-depth comparation there.

3. Mutation lines that factions teach.

Every faction teaches couple of mutation lines except Enforcers that only teach Suppression I think.

Progression of these mutations are linked with different stats, just like the combat skills are and this is where it gets complicated when choosing a faction.

You need to figure out which offence/defence skills and mutation lines you would like to raise, choose a faction that will help you progress them  and invest your APs in the stats that will raise those skills to the max, because the high end faction ability rewards (cap stones) have faction, mutation and skills requirements.

It's hard to make a good build without any in-depth research and it's easy to make AP mistakes in S1 just to find out that the APs you invested in some skill that looked obvious at the time is now wasted AP because it doesnt progress your char the way you want to.

This is why I have 70+ unused APs still and I'm only raising the basic skills that I apsolutely know that I want maxed or close to max like pistol,dodge and armor and the 4 stats that support them.

I havent put a single AP in mutations yet because I'm still figuring out what the potential of each mutation is.

Good luck.

 

 

twhint

Apprentice Member

Joined: 4/23/05
Posts: 551

11/05/09 2:15:02 PM#9

For me, AP is really a non-issue.

If you're unable to kill anyone when you have 880AP at the higher levels, then,  chances are, getting those extra ones aren't going to help you, as it still won't allow you max out another skill. You'll just have extra skills that aren't maxed out and won't be as effective, especially at the higher levels.