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RPG | Genre:Sci-Fi | Status:Final  (rel 09/22/09)  | Publisher:Fallen Earth | Has PVP:Yes
Distribution:Download | Retail Price:$49.99 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC | ESRB:M

Fallen Earth Features

Latest Feature for Fallen Earth

  • Question - Quality vs. Profit

    MMORPG.com occasionally asks the same question to a group of developers to see how different philosophies inside the industry really are. This week, our question is: "How do developers balance the company's need to make a profitable product versus their desire to create an interesting and innovative game?" Today, our answer comes from Fallen Earth's Colin Dwan.

    Posted on 01/19/2010 by Guest Writer
  • Recent
  • Previews
  • Interviews
  • Media
  • Dev Journals
  • General Article
  • Progress Reports
  • Announcements
  • Column
  • System Focus

More Recent Features

  • Town Events

    The team from Icarus Studios has provided us with this new developer journal discussing Town Events in their post-apocalyptic MMO, Fallen Earth.

    Posted on 12/23/2009 by Guest Writer
  • Wes Platt - Why Love the Sandbox?

    Fallen Earth Designer, Wes Platt answers the question: Sandbox games have proven that they stand the test of time. Why do you think the sandbox model appeals to players even after all these years?

    Posted on 12/14/2009 by Guest Writer
  • Conflict Towns

    The team from Fallen Earth has provided us with this new developer journal outlining conflict towns, what they are and a few expamples.

    Posted on 12/09/2009 by Guest Writer
  • Colin Dwan, Project Manager

    An interview with Fallen Earth's Project Manager brings us up to date on the progress of the Icarus MMO since launch.

    Posted on 11/30/2009 by Garrett Fuller
  • Hidden Content Part Two: Concealed Creatures

    The team from Icarus Studios' Fallen Earth has put together this new series of developer journals highlighting some of the "hidden content" in their post-apocalyptic MMO. This week, they discuss some creatures you may not even know existed.

    Posted on 11/24/2009 by Guest Writer
  • Does It Need Fast Travel?

    MMORPG.com Fallen Earth Correspondent Paul Cox explores the possibility of adding a fast travel system to Fallen Earth and even offers some of his own suggestions on how this might be accomplished.

    Posted on 11/16/2009 by Paul Cox
  • Hidden Content, Part One: Settlements

    The team from Icarus Studios' Fallen Earth has put together this new series of developer journals highlighting some of the "hidden content" in their post-apocalyptic MMO. This week, they discuss some of the settlements you may not even know existed.

    Posted on 11/10/2009 by Guest Writer
  • Greg Roth on Melee vs. Ranged Balance

    Today, we ask Icarus Studios' Greg Roth about his philosophies on attempting to balance ranged and melee combat styles in an MMO.

    Posted on 11/10/2009 by Guest Writer
  • Ten Reasons to Play Fallen Earth

    MMORPG.com Fallen Earth Correspondent Paul Cox writes this list of ten reasons that people should be playing Icarus Studios' new MMORPG.

    Posted on 11/09/2009 by Paul Cox

Previews

  • Previewing After the Plague

    MMORPG.com's Vitaliy Dikker writes this preview of the soon upcoming MMO from Icarus Studios, Fallen Earth which launches on Sept 22nd.

    Posted on 09/18/2009 by Vitaliy Dikker
  • Preview Tour

    MMORPG.com's Carolyn Koh was recently given a tour of Icarus Studios' upcoming MMORPG, Fallen Earth. Today, she files this report.

    Posted on 09/15/2009 by Carolyn Koh
  • AGC: Hands-On

    Another of the rare demo stations is visited.

    Posted on 09/14/2006 by Aaron Roxby
  • E3 2006 Preview

    Christophe Watkins of Icarus Studios talks about their post-apocalyptic.

    Posted on 05/10/2006 by

Interviews

  • Colin Dwan, Project Manager

    An interview with Fallen Earth's Project Manager brings us up to date on the progress of the Icarus MMO since launch.

    Posted on 11/30/2009 by Garrett Fuller
  • Launch Interview

    Project Manager Colin Dwan answers our questions on the launch of Fallen Earth, the new post-apocalyptic MMORPG from Icarus Studios.

    Posted on 10/01/2009 by Jon Wood
  • What's New in Fallen Earth Since AGDC?

    MMORPG.com News Manager Keith Cross caught up with Lee Hammock, the Lead Designer from the upcoming post-apocalyptic MMORPG, Fallen Earth and asked one simple question: What's new in Fallen Earth since the Austin Game Developer's Conference?

    Posted on 03/03/2008 by Keith Cross
  • Interview with Lee Hammock

    Lee Hammock, the Lead Game Designer on the upcoming post-apocalyptic MMORPG Fallen Earth, sits down to answer Garrett Fuller's questions.

    Posted on 04/04/2007 by
  • Monty Sharma

    We talk to the guys behind this revolutionary voice integration software currently in EVE and the upcoming Fallen Earth.

    Posted on 11/07/2006 by
  • Interview with James Hettinger

    James Hettinger, the CEO of Icarus Studios, talks to us about their upcoming post-apocolyptic MMORPG.

    Posted on 10/21/2005 by Dana Massey
  • Interview with Christophe Watkins

    Richard Duffek and the MMORPG.com community ask a few questions from the Vice President of Icarus Studios, Christophe Watkins.

    Posted on 04/27/2005 by Richard Cox

Media

Dev Journals

  • Town Events

    The team from Icarus Studios has provided us with this new developer journal discussing Town Events in their post-apocalyptic MMO, Fallen Earth.

    Posted on 12/23/2009 by Guest Writer
  • Wes Platt - Why Love the Sandbox?

    Fallen Earth Designer, Wes Platt answers the question: Sandbox games have proven that they stand the test of time. Why do you think the sandbox model appeals to players even after all these years?

    Posted on 12/14/2009 by Guest Writer
  • Conflict Towns

    The team from Fallen Earth has provided us with this new developer journal outlining conflict towns, what they are and a few expamples.

    Posted on 12/09/2009 by Guest Writer
  • Hidden Content Part Two: Concealed Creatures

    The team from Icarus Studios' Fallen Earth has put together this new series of developer journals highlighting some of the "hidden content" in their post-apocalyptic MMO. This week, they discuss some creatures you may not even know existed.

    Posted on 11/24/2009 by Guest Writer
  • Hidden Content, Part One: Settlements

    The team from Icarus Studios' Fallen Earth has put together this new series of developer journals highlighting some of the "hidden content" in their post-apocalyptic MMO. This week, they discuss some of the settlements you may not even know existed.

    Posted on 11/10/2009 by Guest Writer
  • Greg Roth on Melee vs. Ranged Balance

    Today, we ask Icarus Studios' Greg Roth about his philosophies on attempting to balance ranged and melee combat styles in an MMO.

    Posted on 11/10/2009 by Guest Writer
  • Revamping the New Player Experience

    The team from over at Icarus Studios has provided us with this developer journal discussing the changes that the company is making to the new player experience in their new MMORPG, Fallen Earth.

    Posted on 10/27/2009 by Guest Writer
  • What's in a Name - Bosses and NPCs

    The development team from Icarus Studios' Fallen Earth has written this developer journal discussing the origins of some of the names chosen for bosses and NPCs in their upcoming MMO.

    Posted on 06/29/2009 by Guest Writer
  • Balancing Weapons Part Two

    In the next segment of a developer journal from Brandes Stoddard, a systems designer for the upcoming post-apocalyptic MMO, Fallen Earth, fans learn about the niche-protection approach that governs weapons in the game and discusses some of the changes that have come about as a result of testing.

    Posted on 04/22/2009 by Guest Writer
  • Balancing Weapons Dev Journal, Part One

    In a developer journal from Brandes Stoddard, a systems designer for the upcoming post-apocalyptic MMO, Fallen Earth, fans learn how development team members must continually improve game systems in order to make the player experience more enjoyable. In the first part of the series, Brandes explains the necessity of balancing weapons in an MMO

    Posted on 03/20/2009 by Guest Writer
  • Dev Journal Part Three: Travelers and Lightbearers

    In the third part of our developer journal series from our friends over at Icarus Studios, the makers of the upcoming MMORPG Fallen Earth. In this journal, the team gives us a look at the Travelers and the Lightbearers.

    Posted on 11/05/2008 by Guest Writer
  • Dev Journal Part Two, Faction Gear Sneak Peek

    Fallen Earth Lead Game Designer Lee Hammock continues our series of Fallen Earth developer journals with this sneak peek at Vista and Tecs faction gear in the upcoming post-apocalyptic MMO.

    Posted on 10/31/2008 by Guest Writer
  • Faction Gear Sneak Peek: CHOTA and Enforcers

    The dev team at Fallen Earth has prepared a three-week series of Dev Journals which take a look at the faction gear you’ll see on NPCs in the game. Today, we’re taking a look at the CHOTA and Enforcers.

    Posted on 10/22/2008 by Guest Writer

General Article

  • Does It Need Fast Travel?

    MMORPG.com Fallen Earth Correspondent Paul Cox explores the possibility of adding a fast travel system to Fallen Earth and even offers some of his own suggestions on how this might be accomplished.

    Posted on 11/16/2009 by Paul Cox
  • Ten Reasons to Play Fallen Earth

    MMORPG.com Fallen Earth Correspondent Paul Cox writes this list of ten reasons that people should be playing Icarus Studios' new MMORPG.

    Posted on 11/09/2009 by Paul Cox
  • GDC Update, Fallen Earth, Earthrise and More

    The MMORPG.com team is at the Game Developer's Conference. In this article, Managing Editor Jon Wood updates our community on some of the things that they have seen or learned while at the show including looks at Aion, Fall Earth, Earthrise and more!

    Posted on 03/27/2009 by Jon Wood

Progress Reports

  • First Impressions

    Our writer has been hands-on inside Fallen Earth since launch. How's it stack up so far? Get his first impressions in advance of our full review.

    Posted on 10/02/2009 by Joe Iuliani
  • GDC Report

    Garrett Fuller had the chance to catch up with the folks from Icarus Studios, the makers of Fallen Earth, for a talk about their upcoming MMORPG.

    Posted on 03/08/2007 by

Announcements

Column

  • Top 10 MMOs Since WoW

    World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have come out since that fateful day. We rank them.

    Posted on 10/13/2009 by Dana Massey
  • The Rise of the Indy MMO

    In this week's edition of Garrett Fuller's Wednesday column, he takes a look at what he calls "The Rise of the Indy MMO" and four games that exemplify it: Wizard 101, Fallen Earth, Global Agenda and Alganon.

    Posted on 09/30/2009 by Garrett Fuller

System Focus

  • Crafting is Good. Could it Be Better?

    MMORPG.com Fallen Earth Correspondent Paul Cox writes this look at the Fallen Earth crafting system as it stands today and asks a few questions about whether or not it could be improved in implementation.

    Posted on 10/28/2009 by Paul Cox
  • An Early Look at Crafting

    MMORPG.com Fallen Earth Correspondent Dave Yerxa writes this look at the early crafting game in Icarus Studios' post-apocalyptic MMO.

    Posted on 10/21/2009 by Dave Yerxa
  • Getting Started

    At the Game Developer’s Conference, we ran into the guys from Fallen Earth who gave us kind of a whirlwind tour of their game. In this part of our guided tour through the game, we learn about character creation and the game's tutorial.

    Posted on 04/08/2009 by Keith Cross
  • Combat

    At the Game Developer’s Conference, we ran into the guys from Fallen Earth who gave us kind of a whirlwind tour of their game. In this part of our guided tour through the game, we learn about character creation and the game's tutorial.

    Posted on 04/08/2009 by Keith Cross
  • Factions, UI and PvP

    At the Game Developer’s Conference, we ran into the guys from Fallen Earth who gave us kind of a whirlwind tour of their game. In this part of our guided tour through the game, we learn about the game's factions, user interface, missions and PvP.

    Posted on 04/08/2009 by Keith Cross
Our Rating
7.5
User Rating: 8.3
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