Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,005
Members:1,145,030  Online:0
Guests:0  Posts:3,120,217
RPG | Genre:Sci-Fi | Status:Final  | Publisher:Fallen Earth | Has PVP:Yes
Distribution:Download | Retail Price:$49.99 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC | ESRB:M

Fallen Earth: AGC: Hands-On

Another of the rare demo stations is visited.

By Aaron Roxby on September 14, 2006

Fallen Earth: Hands-On Preview from AGC

Fallen Earth was set up in the Vivox booth and we got to play

Fallen Earth’s Lead Designer, Lee Hammock and Network Director Chris Pavlou were at the Austin Game Conference this week, demonstrating some of recent additions to their promising looking Sci-Fi MMORPG. In Fallen Earth, players take on the persona of mutated humans in a post-apocalyptic world. Sort of X-Men meets The Road Warrior. Player’s mutations will grant them special abilities, for example creating wall that rises from the ground, between the player and their attackers. The combat itself is in real time, with first-person shooter style controls.

 advertisement 

Because your hands will be busy controlling your character during combat, the developers are adding Vivox Voice Over IP as part of the basic client. When you join a party, you will be automatically added to a special chat channel for that group. Microphone options can be changed via an in-game menu. In addition to in game chat, players will be able to enter the voice channel via their phones. When a new voice channel is created, it will generate a temporary phone number that can be accessed from any normal or cell phone. So if, for example, you are going to be running late to a schedule play session, you can call your group directly in game and let them know. Players will also be able to use external Instant Messaging to contact people in game. Private and public chat channels will be available as well. I was given a brief demonstration of the VOIP technology. A second player was logged in from a remote location and his voice came through clearly. While they were playing on a closed test server, the game seemed to run relatively smoothly, even with VOIP activated and the graphical detail turned up.

After the VOIP demonstration, I spoke with Lee Hammock about the game’s crafting system. Almost every item in the game will be player crafted. Components needed for crafting will be dropped by mobs. So, instead of killing a very high level monster in the hope that it drops a rare weapon, you would kill the monster to obtain a rare crafting component that is needed to make the rare weapon. As opposed to resource scarcity, crafting will be controlled by time. More valuable items will take longer to create in real time. If you want to craft a simple gun, it may take a few hours, while a car may take several weeks. The crafting time passes at a steady rate, while the player is free to head out and do other things, or even while the player is offline. Players are however limited to crafting one item at a time.

Following crafting, we discussed Fallen Earth’s PVP system. The game features six factions. If you picture the six factions as six points on a wheel, factions on opposite sides of the wheel are arch-enemies, the factions to the left and right are allies and the factions to the left and right of the arch-enemy are less than friendly, but not necessarily outright hostile. You will not need to choose a faction right off the bat, and in fact you can do missions for any factions. You will earn reputation points for helping members of a specific faction. Of course for each positive reputation point that you earn, you will loose two from the opposing faction.

Fallen Earth is shaping up to be something interesting. It has a unique setting for an MMO and the developers have a lot of interesting ideas. Currently the game has just started closed, internal testing. There is no set date for open beta or release at this time.


You can comment on this article here.

More Fallen Earth Features:

Fallen Earth - Hidden Content Part Two: Concealed Creatures Dev Journal added on Tuesday November 24
Fallen Earth - Does It Need Fast Travel? General Article added on Monday November 16
Fallen Earth - Hidden Content, Part One: Settlements Dev Journal added on Tuesday November 10
Fallen Earth - Greg Roth on Melee vs. Ranged Balance Dev Journal added on Tuesday November 10
Fallen Earth - Ten Reasons to Play Fallen Earth General Article added on Monday November 09

More Previews:

EverQuest - Underfoot Expansion Preview Preview added on Wednesday November 25
Perfect World International - Rising Tide Preview Preview added on Monday November 23
Lord of the Rings Online - Siege of Mirkwood Preview Preview added on Tuesday November 17

More Features:

Darkfall - Conquer the Seas Expansion Q&A Interview added on Friday November 27
Player Perspectives - Space, The Final Farce Here? Column added on Friday November 27
Runescape - Lead Designer Mark Ogilvie Interview added on Friday November 27
Global Agenda - Exclusive Screens: The Recon Media added on Friday November 27
World of Warcraft - Glory of a Hero, Part One Guide added on Friday November 27
User Rating: 8.3
Popular Features:
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five Ways to Know You're Just Not That Into It Column added on Tuesday November 24
MMORPG.com's Jon Wood uses this week's list to explore five ways that a player can... Read More
The List : Top 5 Things Coming In WoW Patch 3.3 Column added on Tuesday November 10
We look at the top five things players should be drooling about in Patch 3.3... Read More
The List : Ten MMOs and Their Place In History Column added on Wednesday November 18
MMORPG.com's Jon Wood returns this week with another list, this time taking a look at... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
Fallen Earth : Hidden Content 2: Concealed Creatures Reported on Nov 24, 2009
The team from Icarus Studios' Fallen Earth has put together this new series of developer... Read More
Fallen Earth : Does It Need Fast Travel? Reported on Nov 16, 2009
MMORPG.com Fallen Earth Correspondent Paul Cox explores the possibility of adding a fast travel system... Read More
Fallen Earth : Greg Roth on Melee vs. Ranged Balance Reported on Nov 10, 2009
Today, we ask Icarus Studios' Greg Roth about his philosophies on attempting to balance ranged... Read More
Fallen Earth : Hidden Content, Part One: Settlements Reported on Nov 10, 2009
The team from Icarus Studios' Fallen Earth has put together this new series of developer... Read More
Fallen Earth : Ten Reasons to Play Fallen Earth Reported on Nov 09, 2009
MMORPG.com Fallen Earth Correspondent Paul Cox writes this list of ten reasons that people should... Read More


Advertisement