Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,001
Members:1,143,815  Online:0
Guests:0  Posts:3,117,722
RPG | Genre:Sci-Fi | Status:Final  | Publisher:Fallen Earth | Has PVP:Yes
Distribution:Download | Retail Price:$49.99 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC | ESRB:M

Fallen Earth: E3 2006 Preview

Christophe Watkins of Icarus Studios talks about their post-apocalyptic.

By  on May 10, 2006

Christophe Watkins shows us see Fallen Earth in actions

The post apocalyptic world of Fallen Earth will herald a great new genre in the MMO market. No elves, no dwarves, simply the gun toting remnants of humanity now mutated and trigger happy fighting it out in the good old Grand Canyon. With influence from Mad Max and a multifaceted mutation system for players the game covers some great new areas.

 advertisement 

The game will run well on a three year old machine, but takes advantage of newer hardware. The graphics look good and the artwork is ideal for the gritty world in which the storyline is set. Players have multiple ways to customize their characters as normal but also can add tattoos, piercing, clothing armor and weapons. Everything you wear will be seen on your character. A quick click on your rifle will either arm it or holster it. All points of view are available especially first person for shooting and third person for hand to hand combat.

One of the fun features we saw was real time “terrain deformation” with a huge hole created in the earth. The beginnings of the story line will start out with lower technology such as zipguns and crossbows. As a player progresses more technology will be uncovered, thus a character’s technology will mirror their level.

Not only are the weapons and armor fun to look at, but the character customizations in the game are different as well. You can set your character’s mood to angry, sad, or just plain happy. In addition to moods, players will have a number of stances to take as their character moves. A very important element to movement is sound. There is a sound bar in the game which can give you away if you are sneaking around. Expect a lot of immersive elements like this in game play.

“Your character will progress through skills and mutations, as you progress through missions, those missions will give you allocation points. Once you have allocation points you can go to your skills and increase them,” said Christophe Watkins.

We were lucky enough to see some of the mutations that developers are toying around with. Basically players can harvest genetic material from different monsters or places and use them to enhance their characters. The example shown was giving your character cat’s eyes. Basically you can get the genetic material from a feline and work up the mutation so your player can not only see at night, but alter the eyes on your face. Mutations cover a wide range of variety, which will also give players defensive abilities and enhanced combat skills.

The game has a very realistic feel, developers even mapped out the star patterns over the Grand Canyon to create the sky in the game. The NPCs talk out everything very well with a voice over and interact easily with your character. Not only do these elements add to the realism of a post apocalyptic world, they make the game fun.

The big PvP question was asked and yes it will be included in the game. The developers are going to have PvE and PvP. They are hoping for one persistent world, but will shard off if they have too. After seeing the demo, the game has a wonderful look and feel to it. Fallen Earth is still some time away from Beta, but the game is going on the right track.


You can comment here.

More Fallen Earth Features:

Fallen Earth - Hidden Content Part Two: Concealed Creatures Dev Journal added on Tuesday November 24
Fallen Earth - Does It Need Fast Travel? General Article added on Monday November 16
Fallen Earth - Hidden Content, Part One: Settlements Dev Journal added on Tuesday November 10
Fallen Earth - Greg Roth on Melee vs. Ranged Balance Dev Journal added on Tuesday November 10
Fallen Earth - Ten Reasons to Play Fallen Earth General Article added on Monday November 09

More Previews:

EverQuest - Underfoot Expansion Preview Preview added on Wednesday November 25
Perfect World International - Rising Tide Preview Preview added on Monday November 23
Lord of the Rings Online - Siege of Mirkwood Preview Preview added on Tuesday November 17

More Features:

Darkfall - Conquer the Seas Expansion Q&A Interview added on Friday November 27
Player Perspectives - Space, The Final Farce Here? Column added on Friday November 27
Runescape - Lead Designer Mark Ogilvie Interview added on Friday November 27
Global Agenda - Exclusive Screens: The Recon Media added on Friday November 27
World of Warcraft - Glory of a Hero, Part One Guide added on Friday November 27
User Rating: 8.3
Popular Features:
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five Ways to Know You're Just Not That Into It Column added on Tuesday November 24
MMORPG.com's Jon Wood uses this week's list to explore five ways that a player can... Read More
The List : Top 5 Things Coming In WoW Patch 3.3 Column added on Tuesday November 10
We look at the top five things players should be drooling about in Patch 3.3... Read More
The List : Ten MMOs and Their Place In History Column added on Wednesday November 18
MMORPG.com's Jon Wood returns this week with another list, this time taking a look at... Read More
Latest News:
Fallen Earth : Hidden Content 2: Concealed Creatures Reported on Nov 24, 2009
The team from Icarus Studios' Fallen Earth has put together this new series of developer... Read More
Fallen Earth : Does It Need Fast Travel? Reported on Nov 16, 2009
MMORPG.com Fallen Earth Correspondent Paul Cox explores the possibility of adding a fast travel system... Read More
Fallen Earth : Greg Roth on Melee vs. Ranged Balance Reported on Nov 10, 2009
Today, we ask Icarus Studios' Greg Roth about his philosophies on attempting to balance ranged... Read More
Fallen Earth : Hidden Content, Part One: Settlements Reported on Nov 10, 2009
The team from Icarus Studios' Fallen Earth has put together this new series of developer... Read More
Fallen Earth : Ten Reasons to Play Fallen Earth Reported on Nov 09, 2009
MMORPG.com Fallen Earth Correspondent Paul Cox writes this list of ten reasons that people should... Read More

Advertisement