Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:607  Guilds:3,081
Members:1,597,639  Online:0
Guests:0  Posts:4,850,998
Fallen Earth | Official Site
MMORPG | Genre:Sci-Fi | Status:Final  (rel 09/22/09)  | Pub:GamersFirst
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
Desktop Client | System Req: PC | ESRB:MOut of date info? Let us know!

Fallen Earth Dev Journals: Question - Quality vs. Profit

MMORPG.com occasionally asks the same question to a group of developers to see how different philosophies inside the industry really are. This week, our question is: "How do developers balance the company's need to make a profitable product versus their desire to create an interesting and innovative game?" Today, our answer comes from Fallen Earth's Colin Dwan.

By Guest Writer on January 19, 2010

One of the biggest complaints that we've heard recently surrounding the MMO genre is the idea that game companies care more about making money than they do about making a genuinely exceptional gaming product.

While there are certainly a number of different possible responses to this issue, we thought it might be more productive here at MMORPG.com to ask the developers themselves to answer the question of where the balance lies in MMO development. Today, we ask Fallen Earth Project Manager Colin Dwan.

This week's Developer Question is:

How do developers balance the company's need to make a profitable product versus their desire to create an interesting and innovative game?

Heh, that's a topic you could write many books on. The classic struggle is between utilizing standards (also called formulaic) or sticking to your creative concept (also called disconnected or difficult to understand). Even in a small company, there is a strong pull to make something "safe" or guaranteed to make money since there's so little margin. The danger comes in just making what is already on the market and not defining your own space. It's important to draw a distinction between your game's features and its foundation or setting.

Your players need to understand why they should appreciate your awesome weapon customization or free-flowing storyline. What really resonates on a deeper level with players? It's not the sci-fi setting, it's the combination of wonder and excitement and potential the future holds for humanity. It's not the scary spider dungeon, it's the awe-inspiring effort that the hundreds of years of dwarven society carved and created before succumbing to some unknown fate. What happened to these people that brought them so low? It's often important to study movies and books in a similar genre to understand why they resonate. There are common underlying emotions that can seem so simple but are often missed by focusing on the surface level or just what worked for the last big hit in that genre.

Of course the danger is to be so proud of your backstory that you ignore what is actually fun for the players to do in your environment. The challenge is keeping that theme or creative current in the background and weaving through all the features that make it in the game. By all means, study, modify or borrow good techniques out there, but with every feature implemented, every mission or storyline added, ask how it relates to that theme. When that happens, innovation seems to just fit better. Players will continue to come back to the game time after time because they get it. They feel that tug to experience something awesome, something terrifying, something exhilarating. That's why we love making and playing games. If we use that as a filter, everything else just works itself out.

More Fallen Earth Features:

Fallen Earth - Video Overview with Ripper X Media added on Wednesday December 07
Fallen Earth - Front-Runner for the Sandbox Crown Review added on Thursday December 01
Fallen Earth - The Free Apocalypse Interview Interview added on Monday October 10

More Dev Journals:

Divina - Unique Guild Domain System Dev Journal added on Saturday May 12
TERA - Final Thoughts Before Launch Dev Journal added on Thursday April 26
TERA - The Labyrinth of Terror Dev Journal added on Wednesday April 25

More Features:

Dungeon Fighter Online - Our Official DFO Review Review added on Tuesday May 29
The Secret World - The Social Experience Interview added on Tuesday May 29
Guild Wars 2 - My Beta Wish Column added on Tuesday May 29
 
 
 
Leave this field empty
Post Your Comment:
Our Rating
8.0
User Rating: 8.2
Popular Features:
Warhammer Online: Wrath of Heroes : Amenadresh Returns! Interview added on Friday May 25
Warhammer: Wrath of Heroes has been steadily gaining momentum over the past several months. We... Read More
Rift : Conquest - Open World, Three Faction PvP Interview added on Thursday May 24
Trion Worlds and the Rift team introduced a brand new way of playing the game... Read More
The Secret World : Hell Hurts Preview added on Thursday May 24
One of the most anticipated features in Funcom's The Secret World is running through dungeons... Read More
Diablo 3 : Review-in-Progress Part Two General Article added on Friday May 25
After 12 years was Diablo III worth it? That's far too loaded a question to... Read More
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Latest News:
Fallen Earth : Global Territory Control Launched Reported on May 22, 2012
GamersFirst has announced that the most ambitious content upgrade to Fallen Earth has been successfully... Read More
Fallen Earth : Improving the Player Experience Reported on May 11, 2012
The Fallen Earth blog has been updated with a new post outlining some of the... Read More
Fallen Earth : Now Available On Steam Reported on Feb 24, 2012
Fallen Earth has now been released on Steam in the F2P section. Players utilizing the... Read More
Fallen Earth : Incoming Faction Changes Reported on Jan 21, 2012
Marie "Aro Sei" Croall has penned a new entry on the Fallen Earth blog detailing... Read More
Fallen Earth : v2.3 Incoming Reported on Jan 18, 2012
Fallen Earth will be taken offline later today (16:00 GMT) in order to bring the... Read More

Advertisement