Wandering the desert, looking for something to do? Check out a town event! Town events are another fun way to interact in the Fallen Earth environment. Like a conflict town, a town event offers cool rewards for completing repeatable missions, but most town events have no faction requirement, so anyone can join in as players work together to achieve a goal.
Fallen Earth conflict towns show the violent clash of ideologies in a post-apocalyptic world, whereas a town event often involves rebuilding, fortifying or defending a settlement against an outside attack. Town events provide a different kind of cooperative play. Each has a list of goals players must meet to bring on the event finale. Players might need to gather resources or clear out dangerous areas. Every player's contribution counts towards the completion of the town event, without regard to clan or faction. The more players cooperate and organize their efforts, the faster the finale comes around.
Individual players, however, are hardly excluded. Anyone can join in and contribute at almost any time, and the repeatable missions that characterize town events always provide XP and rewards. Efficiency matters, though. Most town events are timed, which creates a sense of urgency and allows the event to reset regularly. The finale begins when players complete the goals within the time limit.
The mission log tracks the status of a town event, so players see the results of their actions as they play, but the finale is the real spectacle. If the event required wood for building fortifications, a new tower might appear. There might be a big battle or a boss monster to hunt. The finales vary, but they almost always offer a good, solid fight. Town events also provide some great items if you put in the effort!
So what else do players get for participating in and completing a town event? Aside from experience and the fun of the final fight, players receive tokens that they trade in for gear, often something rare and always something good.
Players can find town events in Boneclaw, Burnside, Clinton FARM, Embry Crossroads, Oilville and St. Sebastian's.
From a developer's perspective, creating a town event is a particular challenge. They require a good, clear outline and some technical expertise to set up correctly. The special rewards for a town event take some thought, as the balance is more complex when so many repeatable missions are involved. The story has to make sense too; this can be challenging, as a town event has a very particular structure. Without a good narrative, a town event would be just a grind, but a good story makes it believable.
One of the first town events created for Fallen Earth was in Clinton FARM. Toxic waste poisons the area, and the Blade Dancers aren't making it any easier for the locals to deal with the problem. Players eliminate Blade Dancers, treat the sick, and research the problem to prepare for the final battle. In contrast, the Embry Crossroads town event runs very differently. The Bankers are running a Monster Hunt. Players collect food and supplies for the monster and clear out the area for the hunt. When all is ready, the monster is released and the hunt begins...
If you get the chance, stop by one of the towns mentioned above and check out the town event. It's a cool way to interact cooperatively with other players and pick up some neat stuff at the same time!