On October 22 the Fallen Earth development team will roll out a major patch, featuring new player experience areas. These new areas are an optional extension to the existing tutorial. Also included in the patch are upgrades for town events and eight pages of bug fixes, confirming that this team doesn't sleep.
"While we wanted players to have unlimited options in their game play experiences, so many options so early in the game can be overwhelming for even experienced players," said Colin Dwan, project manager for Fallen Earth. "This isn't hand-holding, because we don't want to remove the challenge of the game--we're just making some of the early game choices more understandable."
While the existing tutorial introduces players at Level 40 to whet appetites for high-end game play and introduces them to a variety of game maneuvers and tactics, the optional tutorial extension coming in patch 1.2.0 will offer players an additional 30 to 45 minutes of play time. The new tutorial content will provide deeper forays into crafting, scavenging, and mounts while reinforcing basic combat and harvesting. The additional content helps ease new players into introductory decisions they make in the game's starter towns.
Additionally, the development team took the opportunity to more closely examine town events. Town events are public events in which players can accept missions to affect and progress the series of events. The team focused specifically on areas such as Boneclaw, Clinton Farm and the Embry Crossroads Monster Hunt to streamline missions and make them more understandable.
"We had the chance to step outside the development box and evaluate what our players were really seeing," said Dwan. "Getting feedback from our testers in the testing phase and comments since launch have helped us hone in on necessary changes in these towns."
The patch in its entirety can be summarized in the eight pages of fixes, coming soon in version notes (to be posted on forums.fallenearth.com just prior to the patch). Look for them on October 21. Other upcoming events on the Fallen Earth agenda include a week-long Halloween extravaganza, Days of the Dead. Stay tuned to www.fallenearth.com for all upcoming news and events. Information can also be found on the Fallen Earth Facebook page and on Twitter @FallenEarth.
hmmm, linky didn't work for me.
Linky does work for me ...
just a shame they're adding trial keys...
still the "help" chat is always patrolled by at least 1 GM at ALL times... so it's not too bad.
brilliant game keeps getting better, a true sandbox of fun... <3 the game, where levelling isn't rushed... and exploring is rewarded (from nodes, to AP, to quests, to little camps for goodies)
much better than "welcome to level 32 in Aion, we only have repeatable quests for you worth 2 mobs of XP, feel free to grind that 6 million XP at 10k per mob, enjoy"
no.
Totally agreed. Now if they could just fix that horribly clunky targetting/combat....
Good article, thanks for posting. I picked up FE after realizing that I didn't get what I expected in Aion. I don't mind grind, but I do mind bots.
I'm really happy with FE and I think I'm going to stick with it, and it deserves double props for being from an indie studio. I just hope the trial keys don't equate to RMT offers in-game, but there is always a GM patrolling the Help channel, so I'm not too worried.
-CymTyr
I just picked this game up and am completely enjoying it. At first I was a little apprehensive about the apocalyptic approach but it is really starting to grow on me. It's not that I wanted ANOTHER fantasy MMO - it's that I was afraid it would be a glossed over Terminator type of MMO. Sure am glad I was wrong on that front.
I would say if your on the fence about this game give it a shot. The graphics aren't breathtaking, but simple things are highly entertaining. Something about wacking a Prairie Chicken over the head with a piece of lumber can't help but put a smile on my face just thinking about it. :-)
Precu SWG is gone, but now there is FE. Long live Icarus, Long live FE!
i was using a frying pan for the longest. lol. darned thing actually had good dps for my lvl.
Yay linky does work, I think my comp has to much attitude and only does what it wants to do.
QFE.
Should probably start patching the artwork and graphics, and stability first.