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Fallen Earth | Official Site
MMORPG | Genre:Sci-Fi | Status:Final  (rel 09/22/09)  | Pub:GamersFirst
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Desktop Client | System Req: PC | ESRB:M

Fallen Earth Column: The Rise of the Indy MMO

In this week's edition of Garrett Fuller's Wednesday column, he takes a look at what he calls "The Rise of the Indy MMO" and four games that exemplify it: Wizard 101, Fallen Earth, Global Agenda and Alganon.

By Garrett Fuller on September 30, 2009

This week I wanted to outline the new market that is opening up in the MMO space. The independent market has started to produce games that are getting noticed by players. I want to outline four games that do not have major ties to publishers, corporations, or the money monsters that have been washing their hands with MMOs in recent years. These games are created by smaller studios with smaller budgets, which allow freedom and more potential for profits. The hundred million dollar MMO studios out there might learn a thing or two from the indy studios who are finding niches in the MMO market and building games that players want.

 


Wizard 101

The first game is Wizard 101. The game has become a huge success for KingsIsle Entertainment. It did not have the corporate power of Nickelodeon, Disney, or Cartoon Network behind it; these guys were on their own. What they have done is created a kids game that also appeals to hardcore adult players as well. The game is fun first and the business model followed second. Wizard 101 is a true example of success in the kids MMO market. Not only do they offer micro transaction options, but they have a subscription plan, and a family subscription plan. The game has upwards of five million registered users, but those are just numbers. The real test is to log into the game and check out the zones. There are players everywhere especially in the opening areas of the school. Wizard 101 is a great example of what an independent game can become without rules and restrictions. Pointy hats off to the guys at KingsIsle, they created a great game.


Fallen Earth

The next example is a game that just went into full blown launch, Fallen Earth. Fallen Earth has been a survivor in the MMO market. I first saw the game at E3 2006 and was happy with its post-nuke, Mad Max style. First impressions of the game have been positive despite the bugs and tech problems an independent MMO can possess. The game offers a skill based system, six factions, and a targeting interactive combat system. It combines what veteran MMO players know with some new ideas. Lead Designer Lee Hammock has said in the past that it is a niche MMO. Well that niche seems to be paying off. The game launched against Aion and while Aion’s news involves server queues and numbers, Fallen Earth has found a buzz in the media and among players that the game is actually very cool if you give it a chance. The game now has a growing community and is building up its street credit. The fact that it remains independent means it can make changes to the game that players want. They don’t have to go through endless approvals to get things done. They can look at feedback and work with players to make the game better. The jury is still out on Fallen Earth, but the game has a buzz and players are listening.


Alganon

Another example of an independent MMO to watch is a game called Alganon. Alganon is being made by Quest Online. It is a fantasy MMO with all the trimmings and some great additions which make the game really appealing. The Study System alone is very cool for character advancement. In talking with David Allen from Quest about the project he is very excited that the game is being made independently. There are no corporate strings attached and Alganon has a great plan to work with player feedback. We went to check out Alganon a few weeks ago and MMORPG came back impressed with the game. The buzz on Alganon has been growing as well. The game is still in early beta, but is looking to start adding more players soon. It will take some time before a full Alganon launch, but the best part is they are not tied to corporate deadlines. If you are lucky enough to get into beta be confident that your voice will be heard. The game looks good and plays very well, hopefully it will launch to success and players will have a new place to explore that is an original world with some great game play designs.


Global Agenda

Last, but certainly not least, is Global Agenda. Global Agenda is another independent MMO that is being made by Hi-Rez Studios. Again the buzz is growing around Global Agenda and at E3 the build we saw looked fantastic. Fast paced content, action packed, with some cool character designs and agencies (factions), this shoot’em up MMO looks like it will launch before SOE’s The Agency. The game has some strong PvP elements which any good spy game should have and offers players a great experience away from the fantasy MMO market. Global Agenda has been doing short beta bursts to get player feedback and has been listening. The company is not bound by the corporate money machine and is working on pure passion, something gamers definitely respond well too. Many are excited about Global Agenda’s beta and launch and Hi-Rez has been great about working with players. Hopefully the recipe adds up to a success.

So there you have it, four MMOs on the horizon and not one being made by a corporate monster. In this day and age the greed of corporations is causing a mess out there. Sorry if you don’t agree but I have seen too many people lose their jobs because of budget cuts and bottom lines on a stock report. The independent MMO companies are taking a huge risk, but with that risk is passion and belief in your game. Wizard 101 has proven that success can be had. Fallen Earth, Alganon, and Global Agenda are all surrounded by a positive player buzz. Every game in this article ranks above an 8.0 on our hype rating. That is pretty impressive. As gamers we are always looking for something new to play, these games are coming out and could very well fill our needs for great MMO game play without the corporate hype and changes other big titles have suffered from. So keep an eye on the horizon, the age of the independent MMO is dawning and it looks to be a bright future for all of us.

More Garrett Fuller Features:

Garrett Fuller - How to Play Games with Your Kids Column added on Thursday December 01
Garrett Fuller - The Return of Three Faction PvP Column added on Tuesday September 06

More Columns:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
demarc01 writes:

"The game (Alganon) is still in early beta, but is looking to start adding more players soon."

 

FYI Alganon is due for release on Oct 31st ... So its not really accurate to say its in "early beta"

http://www.alganon.com/

 <Edit> Oh and they just added 900 more Beta testers .. So I have more folks to play with now !!

New Post Quote
9/30/09 2:11:07 PM
 
Gabby-air writes:

I certainly don't understand why this site loves alganon, how exactly is alganon innovative? the study system is nothing more than a press start and wait till its done thing which seriously people wont even care much about. There is a real lack of content in game, it's interface and graphics are completely ripped off of wow, so when exactly does the innovation kick in? I don't wanna sound like a wow fanboy or anything but ye. Also i appreciate indie devs making games and alganon has some great devs which listen to the community but there game just isn't as great as you guys make it seem.

Edit: Yeh going from the forums it seem like alot of people are unhappy with the release date but the devs said alot of changes are gonna happen, just gotta wait and see i guess?

New Post Quote
9/30/09 3:59:26 PM
 
Tolroc writes:

I also don't understand the hype around Alganon. The game doesn't look all that innovative to me.  Just my opinion. The other three games mentioned seem pretty solid, but I've not played any of them.

 

New Post Quote
9/30/09 4:13:41 PM
 
Xondar123 writes:

What about the ultimate indy MMO, Infinity: The Quest for Earth? www.mmorpg.com/gamelist.cfm/game/241/Infinity-The-Quest-for-Earth.html

 

I've seen this game on the top ten hype meter games (currently it is number 5!) here despite the fact it's essentially being made by one guy!

New Post Quote
9/30/09 4:37:20 PM
 
Karaha writes:

I played FE in beta and it's a good game. As I don't play it know I can't say if they could get rip off the bugs.

GA is also a good game and I'm watching it since a year or so. Hope it will be a good game when it is released.

The other 2 I heared but I have no clue about them.

New Post Quote
9/30/09 4:38:38 PM
 
Ruyn writes:

How could you leave Mortal Online out?

New Post Quote
9/30/09 4:41:39 PM
 
vktra79 writes:

You are missing Earthrise too, one of the most promising upcoming indie MMOs.

New Post Quote
9/30/09 4:49:13 PM
 
jmccarthy14 writes:

 Also.  Wurm Online is the best game out for people who like crafting, and a great game for anyone who likes a sandbox (almost takes the term literally).  If you can get over the EQ graphics and terrible pc animation (rarely see em anyway), then its cheap (or free) fun.

 

EDIT: So long as we are listing quality Indy games anyway...

New Post Quote
9/30/09 4:54:31 PM
 
nekollx writes:

um excuse me Wizard 101?

 

What about the Realm (Codemasters/Norseman Games)

 

i think that beats wizards for a few YEARS

New Post Quote
9/30/09 4:56:11 PM
 
Gabby-air writes:

Mortal online and earthrise both games that are going to being a brand new experience for gamers have been ignored but alganon, your most generic rpg has made the list. This further states my point of the site loving alganon for whatever reason.

New Post Quote
9/30/09 5:01:27 PM
 
daemonbarber writes:
Originally posted by nekollx

um excuse me Wizard 101?

 

What about the Realm (Codemasters/Norseman Games)

 

i think that beats wizards for a few YEARS

 

When 'The Realm' was first released, it wasn't an Indy game - it was made by Sierra.

New Post Quote
9/30/09 5:57:38 PM
 
visord writes:

And what about AfterWorld?

New Post Quote
9/30/09 6:34:01 PM
 
Vhaln writes:
Originally posted by Gabby-air

I certainly don't understand why this site loves alganon, how exactly is alganon innovative? the study system is nothing more than a press start and wait till its done thing which seriously people wont even care much about. There is a real lack of content in game, it's interface and graphics are completely ripped off of wow, so when exactly does the innovation kick in? I don't wanna sound like a wow fanboy or anything but ye. Also i appreciate indie devs making games and alganon has some great devs which listen to the community but there game just isn't as great as you guys make it seem.

Edit: Yeh going from the forums it seem like alot of people are unhappy with the release date but the devs said alot of changes are gonna happen, just gotta wait and see i guess?

 

When we hear "indy," we hope for innovation, but is it really stated as such?  Seems like indy mostly just means weaker versions of AAA games.  They hope to grab players with little variations of theme, but the gameplay is still pretty much the same old wack-a-mole level/skill grind nonsense.

 

New Post Quote
9/30/09 7:27:00 PM
 
Viper17 writes:

 Z-Day!!

 

The zombie Survival MMOFPS!  www.zdaygame.com

 

its about as indie as you can possibly get.

New Post Quote
9/30/09 8:56:00 PM
 
Cristina1 writes:

I think we know who payed mmoprpg.com to advertise their game :)

New Post Quote
9/30/09 8:58:53 PM
 
Wraithone writes:
Originally posted by Tolroc

I also don't understand the hype around Alganon. The game doesn't look all that innovative to me.  Just my opinion. The other three games mentioned seem pretty solid, but I've not played any of them.

 

 

At least some of the hype is from many of us who have followed Dave Allen's activities for years now.  The *original* design for Horizons(now Istaria) was absolutely brilliant.  But that all went down the tubes when David Bowman backstabbed Dave Allen, and the rest as they say is history.  I'm very happy that he made it back into games after such a nasty situation.  Those who go on(and on and on and on...) about it being a "rip off" of WoW, have little concept of the ideas and play dynamics that WoW has "ripped off"  from other games of the past.  Everyone does it to a greater or lesser extent.  Its how one crafts the various components that determines if its fun or not.

Those who worship at the shrine of the great God "innovation" should know that its a very fickle deity, and as prone to kicking one in the ass, as it is in rewarding one for ones devotion.

I'll take play dynamics that are *fun* over innovation any day.  Why re invent the wheel when its unnecessary? Given Dave Allen's background, and demonstrated talent at game design, I'm more than willing to give his latest project Alganon an honest try.

New Post Quote
9/30/09 9:31:51 PM
 
buckizard writes:

Love the indy developers, especially in an economy like todays where its so hard to make a good game without the large financial backing.  Playing Fallen Earth at the moment and it has far surpassed my expectations and the constant love and attention it gets makes the game improvements awesome.  Seems every week new stuff gets implemented and fixed to make the game really shine.

New Post Quote
9/30/09 9:36:27 PM
 
Wraithone writes:
Originally posted by Cristina1

I think we know who payed mmoprpg.com to advertise their game :)

 

We do? Care to provide the rest of us with some *evidence*? Other wise its simply unwarranted speculation on your part.  You wouldn't be attempting to start a whisper campaign would you?(see, others can do the same thing)

New Post Quote
9/30/09 9:36:59 PM
 
Gabby-air writes:
Originally posted by Wraithone
Originally posted by Tolroc

I also don't understand the hype around Alganon. The game doesn't look all that innovative to me.  Just my opinion. The other three games mentioned seem pretty solid, but I've not played any of them.

 

 

At least some of the hype is from many of us who have followed Dave Allen's activities for years now.  The *original* design for Horizons(now Istaria) was absolutely brilliant.  But that all went down the tubes when David Bowman backstabbed Dave Allen, and the rest as they say is history.  I'm very happy that he made it back into games after such a nasty situation.  Those who go on(and on and on and on...) about it being a "rip off" of WoW, have little concept of the ideas and play dynamics that WoW has "ripped off"  from other games of the past.  Everyone does it to a greater or lesser extent.  Its how one crafts the various components that determines if its fun or not.

Those who worship at the shrine of the great God "innovation" should know that its a very fickle deity, and as prone to kicking one in the ass, as it is in rewarding one for ones devotion.

I'll take play dynamics that are *fun* over innovation any day.  Why re invent the wheel when its unnecessary? Given Dave Allen's background, and demonstrated talent at game design, I'm more than willing to give his latest project Alganon an honest try.

So what your saying is, its just another generic game with no innovation and your regular "borrowing" of content games which seem to be released like every week in korea, just this one we have to pay for? Like ive said i respect the devs and am well aware of dave allen, who by the way was a man with a good imagination not the one who "borrowed" from other games but the game does nothing to be on that list.

New Post Quote
9/30/09 10:50:38 PM
 
Wraithone writes:
Originally posted by Gabby-air
Originally posted by Wraithone
Originally posted by Tolroc

I also don't understand the hype around Alganon. The game doesn't look all that innovative to me.  Just my opinion. The other three games mentioned seem pretty solid, but I've not played any of them.

 

 

At least some of the hype is from many of us who have followed Dave Allen's activities for years now.  The *original* design for Horizons(now Istaria) was absolutely brilliant.  But that all went down the tubes when David Bowman backstabbed Dave Allen, and the rest as they say is history.  I'm very happy that he made it back into games after such a nasty situation.  Those who go on(and on and on and on...) about it being a "rip off" of WoW, have little concept of the ideas and play dynamics that WoW has "ripped off"  from other games of the past.  Everyone does it to a greater or lesser extent.  Its how one crafts the various components that determines if its fun or not.

Those who worship at the shrine of the great God "innovation" should know that its a very fickle deity, and as prone to kicking one in the ass, as it is in rewarding one for ones devotion.

I'll take play dynamics that are *fun* over innovation any day.  Why re invent the wheel when its unnecessary? Given Dave Allen's background, and demonstrated talent at game design, I'm more than willing to give his latest project Alganon an honest try.

So what your saying is, its just another generic game with no innovation and your regular "borrowing" of content games which seem to be released like every week in korea, just this one we have to pay for? Like ive said i respect the devs and am well aware of dave allen, who by the way was a man with a good imagination not the one who "borrowed" from other games but the game does nothing to be on that list.

 

The subject was "The rise of the indy MMO".  Thus Alganon fits on the list. Its not backed by any major publisher.  Having played way, WAY too many Korean games, I have to disagree with you. All too many of them are re skinned, slight rule changes of the same hand full of engines.  Not to mention the Korean fixation on PvP(its easier/cheaper if your players provide much of the games content).  Alganon looks like its going to be fun, in the same sense that WoW was on its release. Even if it only attracts 150-200k players, that will still give Dave Allen a chance to show what he is capable of.

New Post Quote
9/30/09 11:28:11 PM
 
Gabby-air writes:
Originally posted by Wraithone
Originally posted by Gabby-air
Originally posted by Wraithone
Originally posted by Tolroc

I also don't understand the hype around Alganon. The game doesn't look all that innovative to me.  Just my opinion. The other three games mentioned seem pretty solid, but I've not played any of them.

 

 

At least some of the hype is from many of us who have followed Dave Allen's activities for years now.  The *original* design for Horizons(now Istaria) was absolutely brilliant.  But that all went down the tubes when David Bowman backstabbed Dave Allen, and the rest as they say is history.  I'm very happy that he made it back into games after such a nasty situation.  Those who go on(and on and on and on...) about it being a "rip off" of WoW, have little concept of the ideas and play dynamics that WoW has "ripped off"  from other games of the past.  Everyone does it to a greater or lesser extent.  Its how one crafts the various components that determines if its fun or not.

Those who worship at the shrine of the great God "innovation" should know that its a very fickle deity, and as prone to kicking one in the ass, as it is in rewarding one for ones devotion.

I'll take play dynamics that are *fun* over innovation any day.  Why re invent the wheel when its unnecessary? Given Dave Allen's background, and demonstrated talent at game design, I'm more than willing to give his latest project Alganon an honest try.

So what your saying is, its just another generic game with no innovation and your regular "borrowing" of content games which seem to be released like every week in korea, just this one we have to pay for? Like ive said i respect the devs and am well aware of dave allen, who by the way was a man with a good imagination not the one who "borrowed" from other games but the game does nothing to be on that list.

 

The subject was "The rise of the indy MMO".  Thus Alganon fits on the list. Its not backed by any major publisher.  Having played way, WAY too many Korean games, I have to disagree with you. All too many of them are re skinned, slight rule changes of the same hand full of engines.  Not to mention the Korean fixation on PvP(its easier/cheaper if your players provide much of the games content).  Alganon looks like its going to be fun, in the same sense that WoW was on its release. Even if it only attracts 150-200k players, that will still give Dave Allen a chance to show what he is capable of.

 

But how exactly is different that the korean games? as you said, there all the same old thing which well goes the same for this game aswell with some little differerence, whats making this game different that aion, wow, evrequest2? It's been already done and done alot better, why waste more time on it?

And by the way i doubt this game would see 150k subs even 50k would be exagerating, it only has like 2k registered members on the forums and its one month away from release.

New Post Quote
10/01/09 1:09:00 AM
 
Wraithone writes:
Originally posted by Gabby-air
Originally posted by Wraithone
Originally posted by Gabby-air
Originally posted by Wraithone
Originally posted by Tolroc

I also don't understand the hype around Alganon. The game doesn't look all that innovative to me.  Just my opinion. The other three games mentioned seem pretty solid, but I've not played any of them.

 

 

At least some of the hype is from many of us who have followed Dave Allen's activities for years now.  The *original* design for Horizons(now Istaria) was absolutely brilliant.  But that all went down the tubes when David Bowman backstabbed Dave Allen, and the rest as they say is history.  I'm very happy that he made it back into games after such a nasty situation.  Those who go on(and on and on and on...) about it being a "rip off" of WoW, have little concept of the ideas and play dynamics that WoW has "ripped off"  from other games of the past.  Everyone does it to a greater or lesser extent.  Its how one crafts the various components that determines if its fun or not.

Those who worship at the shrine of the great God "innovation" should know that its a very fickle deity, and as prone to kicking one in the ass, as it is in rewarding one for ones devotion.

I'll take play dynamics that are *fun* over innovation any day.  Why re invent the wheel when its unnecessary? Given Dave Allen's background, and demonstrated talent at game design, I'm more than willing to give his latest project Alganon an honest try.

So what your saying is, its just another generic game with no innovation and your regular "borrowing" of content games which seem to be released like every week in korea, just this one we have to pay for? Like ive said i respect the devs and am well aware of dave allen, who by the way was a man with a good imagination not the one who "borrowed" from other games but the game does nothing to be on that list.

 

The subject was "The rise of the indy MMO".  Thus Alganon fits on the list. Its not backed by any major publisher.  Having played way, WAY too many Korean games, I have to disagree with you. All too many of them are re skinned, slight rule changes of the same hand full of engines.  Not to mention the Korean fixation on PvP(its easier/cheaper if your players provide much of the games content).  Alganon looks like its going to be fun, in the same sense that WoW was on its release. Even if it only attracts 150-200k players, that will still give Dave Allen a chance to show what he is capable of.

 

But how exactly is different that the korean games? as you said, there all the same old thing which well goes the same for this game aswell with some little differerence, whats making this game different that aion, wow, evrequest2? It's been already done and done alot better, why waste more time on it?

And by the way i doubt this game would see 150k subs even 50k would be exagerating, it only has like 2k registered members on the forums and its one month away from release.

 

Its different because they are not using a re skinned, rule changed engine from another game. I did say thats what is all too common with many Korean games. Its different because they have their own presentation of the story they seek to tell.  How well they tell it, and how enjoyable it will be is yet to be determined(as with all such games).  As for the potential subs, thats a function of marketing, word of mouth and buzz leading in to launch. Its also a function of peoples perception of the game in the months after launch.  It all depends on not only what the game is, but how its players respond to it.  That to a great extent is determined by how the Dev's interact with their players. Look at CCP for a good example of that. Sure, they have made some mistakes, but over all they have managed quite well.  I'm hoping that Dave Allen has learned those lessons.

New Post Quote
10/01/09 1:27:33 AM
 
Gabby-air writes:

In my opinion its useless to keep on debating over the topic, obviously we have very different views on the subject. Lets just wait till the game releases and see how it goes.

New Post Quote
10/01/09 1:42:58 AM
 
Wraithone writes:
Originally posted by Gabby-air

In my opinion its useless to keep on debating over the topic, obviously we have very different views on the subject. Lets just wait till the game releases and see how it goes.

 

Sounds like a plan. Lets hope it works out.

New Post Quote
10/01/09 1:50:50 AM
 
brostyn writes:

Thanks for the article. I didn't know Alganon was an indie. I thought it was another asian clone.

New Post Quote
10/01/09 2:00:30 AM
 
Ozmodan writes:

I just hope one of these Indie games becomes a big success.  Helps the industry, as what we have been seeing lately from the major studios is just more of the same old crap.  Maybe it will help the major studios start innovating again. 

Funny I used to try out every MMO that came out.  After beta testing both War and Conan, I knew those were both duds, did not even purchase either.  Aion is exactly the same, while a better game then the latter two, it still offers nothing new.

This genre is in a state of stagnation.   Hopefully there will be an indie out there to break the genre out of that mold.

I don't understand the debate about Alganon.  Seems to me it offers a better gameplay experience than Aion without all the silly hype.

New Post Quote
10/01/09 7:07:23 AM
 
Thanosxp writes:
Originally posted by Wraithone
Originally posted by Gabby-air
Originally posted by Wraithone
Originally posted by Gabby-air
Originally posted by Wraithone
Originally posted by Tolroc

I also don't understand the hype around Alganon. The game doesn't look all that innovative to me.  Just my opinion. The other three games mentioned seem pretty solid, but I've not played any of them.

 

 

At least some of the hype is from many of us who have followed Dave Allen's activities for years now.  The *original* design for Horizons(now Istaria) was absolutely brilliant.  But that all went down the tubes when David Bowman backstabbed Dave Allen, and the rest as they say is history.  I'm very happy that he made it back into games after such a nasty situation.  Those who go on(and on and on and on...) about it being a "rip off" of WoW, have little concept of the ideas and play dynamics that WoW has "ripped off"  from other games of the past.  Everyone does it to a greater or lesser extent.  Its how one crafts the various components that determines if its fun or not.

Those who worship at the shrine of the great God "innovation" should know that its a very fickle deity, and as prone to kicking one in the ass, as it is in rewarding one for ones devotion.

I'll take play dynamics that are *fun* over innovation any day.  Why re invent the wheel when its unnecessary? Given Dave Allen's background, and demonstrated talent at game design, I'm more than willing to give his latest project Alganon an honest try.

So what your saying is, its just another generic game with no innovation and your regular "borrowing" of content games which seem to be released like every week in korea, just this one we have to pay for? Like ive said i respect the devs and am well aware of dave allen, who by the way was a man with a good imagination not the one who "borrowed" from other games but the game does nothing to be on that list.

 

The subject was "The rise of the indy MMO".  Thus Alganon fits on the list. Its not backed by any major publisher.  Having played way, WAY too many Korean games, I have to disagree with you. All too many of them are re skinned, slight rule changes of the same hand full of engines.  Not to mention the Korean fixation on PvP(its easier/cheaper if your players provide much of the games content).  Alganon looks like its going to be fun, in the same sense that WoW was on its release. Even if it only attracts 150-200k players, that will still give Dave Allen a chance to show what he is capable of.

 

But how exactly is different that the korean games? as you said, there all the same old thing which well goes the same for this game aswell with some little differerence, whats making this game different that aion, wow, evrequest2? It's been already done and done alot better, why waste more time on it?

And by the way i doubt this game would see 150k subs even 50k would be exagerating, it only has like 2k registered members on the forums and its one month away from release.

 

Its different because they are not using a re skinned, rule changed engine from another game. I did say thats what is all too common with many Korean games. Its different because they have their own presentation of the story they seek to tell.  How well they tell it, and how enjoyable it will be is yet to be determined(as with all such games).  As for the potential subs, thats a function of marketing, word of mouth and buzz leading in to launch. Its also a function of peoples perception of the game in the months after launch.  It all depends on not only what the game is, but how its players respond to it.  That to a great extent is determined by how the Dev's interact with their players. Look at CCP for a good example of that. Sure, they have made some mistakes, but over all they have managed quite well.  I'm hoping that Dave Allen has learned those lessons.

 

"Its different because they are not using a re skinned, rule changed engine from another game"

How can that be an argument if in the last page you just said "why reinvent the wheel?". IF you really think so,the korean model have a MERIT in using a re skinned engine. I can understand if you love the game but let's keep it at least non-contraditory

=/

 

New Post Quote
10/01/09 7:52:08 AM
 
Wraithone writes:
Originally posted by Thanosxp
Originally posted by Wraithone
Originally posted by Gabby-air
Originally posted by Wraithone
Originally posted by Gabby-air
Originally posted by Wraithone
Originally posted by Tolroc

I also don't understand the hype around Alganon. The game doesn't look all that innovative to me.  Just my opinion. The other three games mentioned seem pretty solid, but I've not played any of them.

 

 

At least some of the hype is from many of us who have followed Dave Allen's activities for years now.  The *original* design for Horizons(now Istaria) was absolutely brilliant.  But that all went down the tubes when David Bowman backstabbed Dave Allen, and the rest as they say is history.  I'm very happy that he made it back into games after such a nasty situation.  Those who go on(and on and on and on...) about it being a "rip off" of WoW, have little concept of the ideas and play dynamics that WoW has "ripped off"  from other games of the past.  Everyone does it to a greater or lesser extent.  Its how one crafts the various components that determines if its fun or not.

Those who worship at the shrine of the great God "innovation" should know that its a very fickle deity, and as prone to kicking one in the ass, as it is in rewarding one for ones devotion.

I'll take play dynamics that are *fun* over innovation any day.  Why re invent the wheel when its unnecessary? Given Dave Allen's background, and demonstrated talent at game design, I'm more than willing to give his latest project Alganon an honest try.

So what your saying is, its just another generic game with no innovation and your regular "borrowing" of content games which seem to be released like every week in korea, just this one we have to pay for? Like ive said i respect the devs and am well aware of dave allen, who by the way was a man with a good imagination not the one who "borrowed" from other games but the game does nothing to be on that list.

 

The subject was "The rise of the indy MMO".  Thus Alganon fits on the list. Its not backed by any major publisher.  Having played way, WAY too many Korean games, I have to disagree with you. All too many of them are re skinned, slight rule changes of the same hand full of engines.  Not to mention the Korean fixation on PvP(its easier/cheaper if your players provide much of the games content).  Alganon looks like its going to be fun, in the same sense that WoW was on its release. Even if it only attracts 150-200k players, that will still give Dave Allen a chance to show what he is capable of.

 

But how exactly is different that the korean games? as you said, there all the same old thing which well goes the same for this game aswell with some little differerence, whats making this game different that aion, wow, evrequest2? It's been already done and done alot better, why waste more time on it?

And by the way i doubt this game would see 150k subs even 50k would be exagerating, it only has like 2k registered members on the forums and its one month away from release.

 

Its different because they are not using a re skinned, rule changed engine from another game. I did say thats what is all too common with many Korean games. Its different because they have their own presentation of the story they seek to tell.  How well they tell it, and how enjoyable it will be is yet to be determined(as with all such games).  As for the potential subs, thats a function of marketing, word of mouth and buzz leading in to launch. Its also a function of peoples perception of the game in the months after launch.  It all depends on not only what the game is, but how its players respond to it.  That to a great extent is determined by how the Dev's interact with their players. Look at CCP for a good example of that. Sure, they have made some mistakes, but over all they have managed quite well.  I'm hoping that Dave Allen has learned those lessons.

 

"Its different because they are not using a re skinned, rule changed engine from another game"

How can that be an argument if in the last page you just said "why reinvent the wheel?". IF you really think so,the korean model have a MERIT in using a re skinned engine. I can understand if you love the game but let's keep it at least non-contraditory

=/

 

 

One needs to keep track of context... There is a rather large difference between using *some* similiar game dynamics, and the common practice with many Korean(and other Asian) games in that they use the same *game engine* but simply re skin it and slightly change some of the rule set.  Sure it has *some* merit... It allows them to churn out a nearly endless number of clone games, at minimal expense.  I've not said that innovation is bad, when properly applied. But innovation for its own sake, tends to have rather negative consequences.

New Post Quote
10/01/09 8:57:48 AM
 
garrett writes:

Hey all, so you know this article dealt with games being developed here in the U.S.

I agree completely that Earthrise and Mortal Online are both worthy of mention here.

They are being developed in Europe.

Just to clarify.

New Post Quote
10/01/09 9:37:10 AM
 
Bellarion writes:

I liked the article. it was interesting and informative.

Others think it could have included other titles(though Garrett explained his choices). I think it was a enjoyable and thought provoking read and did not need to be an essay nor include all possible indies. He chose what indies titles he wanted to to highlight his point, as is his right as the author.

Kudos to the author.

New Post Quote
10/01/09 10:55:37 AM
 
arustyrobot writes:
Originally posted by garrett

Hey all, so you know this article dealt with games being developed here in the U.S.

I agree completely that Earthrise and Mortal Online are both worthy of mention here.

They are being developed in Europe.

Just to clarify.


 

Problably should have said that in the article.  Its a bit misleading since the article says that  "The independent market has started to produce games that are getting noticed by players" not the US independent market.  

 

New Post Quote
10/01/09 3:54:57 PM
 
Aryas writes:

Respect to the companies putting all these games together, they all look very promising.

 

I've been both an Alpha and Beta tester and I must say I'm looking forward to Global Agenda immensely. I'm also intrigued by Fallen Earth which I may try out, even though the initial outlay is quite steep (£50?).

 

As for Alganon, this game asks to be hated but to be honest I think it looks good too. Those people who draw comparisons with WoW have a fair point but all I care about is if it's any good. As for those who say it doesn't bring anything new to the table: so what!?! The ideas employed may be similar but there are a lot of new ideas in there from what I can tell and tbh, radical innovation is rare in any game. Name one game that's come out recently thats done something thats never ever been seen before - and good luck btw. Despite being totally bored with WoW for ages now, I'll probably give this a try too since to me it looks like a pretty fresh spin on that style of game.

 

Aryas

New Post Quote
10/01/09 7:20:15 PM
 
haratu writes:

Once again Earthrise is lost in the words... 

New Post Quote
10/01/09 8:01:14 PM
 
ArcAngel3 writes:

Great read.  It's nice to see the MMO genre going back to its roots.  When people who love games were making MMOs for other people who love games, it was a really good time.  Even if there were bugs, they were honest ones.  It was a whole new field and devs were doing their best, for real.  Then players and devs would actually work together to identify issues and fix them.

Once WoW seemed to sky-rocket to success, corporate interests seem to take note.  They then seemed to want to use MMOs and use gamers to code themselves some cash.  They didn't seem to be passionate about making the greatest game, or giving people an awesome experience.  It seemed to be about coding cash and getting a return on the investment, in whatever manner seemed most expedient.

Well, games based on this approach simply suck.  I'm paying attention to the Indy scene, and still helping out with an open source MMO that's coming along really nicely. 

New Post Quote
10/01/09 11:10:22 PM
 
Scot writes:

Was nice to see who some indies are making waves. But way too much reliance on the ‘buzz’ as a forecaster of coming MMO goodness. We know where that has got us before. Perhaps if feature authors played these new MMOs, even if only for a couple of hours each, that would put these sort of reviews on firmer ground.

New Post Quote
10/02/09 3:14:46 AM
 
dalestaines1 writes:

Wiz101 is actually pretty fun.  I played it for a while, but the new wore off after a month of it.  It repeats itself a lot.
You can tell it's a 'Harry Potter' game for kids, but it does seem to entice adults and hardcore gamers for a while also.  It's something different at least.

 

 

New Post Quote
10/02/09 8:47:50 AM
 
dalestaines1 writes:
Originally posted by Scot

Was nice to see who some indies are making waves. But way too much reliance on the ‘buzz’ as a forecaster of coming MMO goodness. We know where that has got us before. Perhaps if feature authors played these new MMOs, even if only for a couple of hours each, that would put these sort of reviews on firmer ground.

 

I agree 100%.
One irritation of mine is an inexperienced source reviewing a game/book/film.
You have to play it/read it/watch it first if you want your opinion to hold credence.

New Post Quote
10/02/09 8:51:44 AM
 
Mordacai writes:

I'm stopping on the way home from work at my local gamestop to get my copy of Fallen Earth which released today at gamestop...been following them for several years myself, keeping track of its development etc...and joined beta to test out the game and get a feel for it being a pseudo fallout mmo...and I was pleasantly surprised by it and the reason i'll be stopping by to pick it up tonight...

 

It's got its issue as does everygame but it looks like everything is getting fixed right away and things are moving along. What made me most interested in it of course was there 6 faction system, pvp and skill based system...as an indy game designer myself we started out looking at a very large faction system over 8 and have since scaled that back to 4 main faction however also being heavily pvp oriented and skill based...we're on a much more creative budget then these guys but this is the kinda success for an indy studio that we're hoping for...build small, build it right and keep building it and your customer just will be..

 

:D

New Post Quote
10/02/09 10:34:11 AM
 
HUn73r writes:
Originally posted by Gabby-air

I certainly don't understand why this site loves alganon, how exactly is alganon innovative? the study system is nothing more than a press start and wait till its done thing which seriously people wont even care much about. There is a real lack of content in game, it's interface and graphics are completely ripped off of wow, so when exactly does the innovation kick in? I don't wanna sound like a wow fanboy or anything but ye. Also i appreciate indie devs making games and alganon has some great devs which listen to the community but there game just isn't as great as you guys make it seem.

Edit: Yeh going from the forums it seem like alot of people are unhappy with the release date but the devs said alot of changes are gonna happen, just gotta wait and see i guess?


 

Fist off all im really sad how dumb you a why do all keep saying a mmo is a rip off wow.

Blizzard have taking averything in wow beside de lore from other mmos out there wow wasent the firs god damn mmo on the planet i played mmo long before they was even thinking of making wow so stuff the crap and start looking around...

New Post Quote
10/03/09 1:30:46 PM
 
Wizardry writes:

They might not be 100+ million dollar projects,but IMO these guys are not INDY.Kingisle..btw i played Wiz 101,are a decent size operation.As o now they have some massive hiring going on,not sure if they are losing lots of employees or expanding.The guy who basically started the online shooter craze is working for Kingilse.That guy is MrHall who started the game i started the Wolfenstein,then of course later we know of a giant game[QUAKE].

Fallen Earth is another not so blown out of proportion budget,but they are not small either.These guys have a very experienced staff and lots of employees.

To be honest i know only of GA from the early videos i watched.I sort of seems like a cheap version of Unrealtournament.Tough for a game like that,because when i have a choice between the two,i would go for UT.I actually had to look up for a little homework and they ar not small either.They have hired some decently big names to work for them,including from Call of duty,they also have a lot of long time expertise in the technology filed,albeit maybe not so much in the gaming.

I was actually not so much surprised to see they are using the UE3 engine,so go figure it reminded me of UT.That alone shows it is a serious developer.

Last but not least...Alganon,i think i watched one video because someone in the forums posted it.That was about 3 weeks ago or something,i have already forgot it.Ok had to do more homework.This gu yhas been around 15 years since his first commercial game.This is the same guy who made HORIZONS,so i wouldn't say it is a noob or an indy guy either.His original games were sought after by Interplay another well known publisher,so this guy has a bit of background.As far  as their TEAM goes,i kind of think they may be considered an INDY developer,i don't think they are that big and struggle for money.This game BTW was originally named CRUSADE,then they changed the name,not sure why,i don't really consider Alganon to be very catchy.Maybe it has some Latin meaning :D.

So maybe one of these guys could be considered borderline Indy.I can quickly name 3 games that really were INDY and made it rather big and are i believe still going strong.First up Crash Bandicoot,started by a few teenagers,went on to sell the rights to SOE,and became rich of course.

Serious Sam,another VERY small operation,had less than 10 people 4 coders.Of course the legendary Unreal game back in 98,by Tim Sweeney made out of his garage no less.Now of course that Engine is huge and sold all over the world,he went on to be a multi millionaire.

 

New Post Quote
10/05/09 7:52:09 PM
 
jagorhigh writes:

you miss Darkfall... you fail..

New Post Quote
10/19/09 6:11:22 PM
 
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Garrett Fuller
Garrett Fuller has been playing MMOs since 1997. He originally joined MMORPG.com as a writer in 2005. In 2007 Garrett went on to handle Industry Relations for TenTonHammer.com. Then, in July 2009, Garrett happily rejoined his old team at MMORPG.com as the site's News Manager. Garrett lives in Hillsborough, NJ with his wife, son and daughter.

His column appears here every Wednesday.
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