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Fallen Earth | Official Site
MMORPG | Genre:Sci-Fi | Status:Final  (rel 09/22/09)  | Pub:GamersFirst
PVP:Yes | Distribution:Download | Retail Price:$49.99 | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:M

Fallen Earth Dev Journals: What's in a Name - Bosses and NPCs

The development team from Icarus Studios' Fallen Earth has written this developer journal discussing the origins of some of the names chosen for bosses and NPCs in their upcoming MMO.

By Guest Writer on June 29, 2009

Have you ever marveled at the imaginations of game designers? Have you ever wondered how they could possibly create so many interesting missions and storylines from nothing? Sometimes they have a little help.

Sitting down with the creators of post-apocalyptic MMO Fallen Earth, we discovered that many of the names and places have connections--some more loose and fictional than others--to people and places in the real world. Lead game designer Lee Hammock and his team divulge some the origins of the names featured in Fallen Earth. This week we'll explore NPC, boss and creature names.

Boss/Creature Names

  • Arbiter Reinhold Coleman: The leader of the villainous Judges in the Central Plains. He's a Judge and his first name is Reinhold. Inspired by actor Judge Reinhold.
  • "Dr. Corman," the evil Tech boss that players have to fight in Watchtower, owes his name to horror director Roger Corman.
  • "Dr. Eddings" is a mad scientist who leads the Shiva's Favored inside New Flagstaff University. His name is an homage to the late fantasy author, David Eddings.
  • "Shifty Devlin" is a Traveler thug whose last name is an homage to "Independence Day"/"Stargate" writer Dean Devlin.
  • "Dennis Conroy" is a Union leader in New Flagstaff whose last name was inspired by Pat Conroy, author of "The Lords of Discipline" and "The Great Santini."

NPC Names

  • The informational NPC "Rudy Arcton" in the Enforcer town of Black Hill is patterned after a particularly wordy individual known to one of the developers, an individual whose vocabulary and verbosity is too great for his own good.
  • The NPC "Roja Camisa" offers missions in a camp in the vicinity of Pass Chris. The name translates roughly to "Red Shirt." We love our Star Trek.
  • The NPC "Captain Reynolds," found in Watchtower, was inspired by Malcolm Reynolds from the series "Firefly."
  • Many of the librarians at the Repository share similar names and roles to real people who worked at a library with one of the game designers.
  • "Addams" and "Cruikshank.".
  • The name of a major character in the GlobalTech storyline, "Pat Haskins," is a combination of the real name of a person who hosted text-based games for one of the developers and the last name of one of the characters he played on OtherSpace.
  • "Thelma Jo Wheeler," a kindly denizen of Trailer Park (although with a different last name), is named after a woman who hired a hit man to kill an armadillo under her mobile home. One of the devs learned of this story through his previous work at the St. Petersburg Times.
  • The famous scorpion hunter in Depot 66, "Brock Dundy," is inspired by Rick "Crocodile" Dundee.
  • Depot 66 cook "Jeb Darwin" owes his last name to evolutionary theorist Charles Darwin.
  • The Zanesville citizen Silas Quimby's last name is inspired by Mayor Quimby of the popular TV show, "The Simpsons."
  • "Wilton Migstock," an Oilville inhabitant, owes his name and dialogue to inspiration from the character of Milton Waddams from the movie, "Office Space."
  • "Earnest Dalehardt," a roaming mechanic in the town of Trailer Park, serves as our homage to NASCAR racer Dale Earnhardt.
  • "Gwyneth Mirren," a character in the Traveler town of Banker's Hole, serves as a simultaneous tribute to actresses Gwyneth Paltrow and Helen Mirren.

The town of Zanesville,
where players can find citizen "Silas Quimby."


The town of Black Hill,
where NPC “Rudy Arcton” resides.

The town of Flagstaff,
where players can find
“Addams” and “Cruikshank.”

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djFEVA writes:

I believe players put thought into their names as well, otherwise we'd have characters running around with random letters over the top of their heads.

For example, I try to associate the class of my character with a trait of mythological creatures, and use the name of that creature as the inspiration for how I christen my character.

As for what game deserves the most amount of creativity when it comes to naming, it has got to be Pokemon. 400+ and increasing!

New Post Quote
6/29/09 11:35:09 AM
 
Sandblox writes:

Pretty neat but nothing new, WoW has been doing that for years using pop culture people as NPCs and players of course do the same. Still neat to see all the names, though I do wonder of all the things to discuss about an upcoming MMO...it would be a list of NPC names and how they relate to the real world? Oh well.

New Post Quote
6/29/09 12:45:16 PM
 
tiengu writes:

It's always the same, no matter what kind of media I think. Always you can find some special parts - names, places whatever - from the real life of the creator(s). We'll find it in  films, books and of course video-/computergames...:)

New Post Quote
6/29/09 1:00:51 PM
 
Hammertime1 writes:

Clever idea, I'll be looking for the little "ah ha's!" as I play.

New Post Quote
6/29/09 7:44:58 PM
 
Orphes writes:
Originally posted by Sandblox

Pretty neat but nothing new, WoW has been doing that for years using pop culture people as NPCs and players of course do the same. Still neat to see all the names, though I do wonder of all the things to discuss about an upcoming MMO...it would be a list of NPC names and how they relate to the real world? Oh well.

 

Things that really means nothing in the end actually interests other people. I care sligthly not much. Still I read it, I found it interesting. Would I have missed the article if it wasn't written, I assume I would not. Also I se no reason to question why writing itt.

It's nothing new with Fallen Earth and wasn't new with WoW either. And certainly not something the MMORPG genre brougth. The article isn't even trying to say any that either.

New Post Quote
6/30/09 9:43:54 AM
 
Orphes writes:
Originally posted by djFEVA

I believe players put thought into their names as well, otherwise we'd have characters running around with random letters over the top of their heads.

For example, I try to associate the class of my character with a trait of mythological creatures, and use the name of that creature as the inspiration for how I christen my character.

As for what game deserves the most amount of creativity when it comes to naming, it has got to be Pokemon. 400+ and increasing!

 

But we do have characters, in various games, running around with random letters above their head, unfortunately. Obviously there are players that see things differently, as they have named their character with "qwerty", "qwerty111" and what not, but I would want that alot of the GM's in games would police this harder.

When I name my character I often go with a slight variation of spelling of a previous name, or respelling like your reference a mythological creature or god. The name have to fit the character aswell.

New Post Quote
6/30/09 9:52:37 AM
 
Nightbringe1 writes:

Brings to mind a certain breastplate that drops in Greig's End in Everquest.

New Post Quote
7/01/09 10:47:13 PM
 
tapeworm00 writes:

... and? The whole thing is just a bunch of useless "DID YOU KNOW THAT??" facts that have no real significance whatsoever except to the devs. Is an article like this really even necessary?

Games do this type of thing all the time, and all that time equals mere trivial superficiality. If there was something else to the name beyond the realm of the referential, then these things might actually be interesting. Beyond that, I don't see the point.

New Post Quote
7/04/09 1:37:43 AM
 
Kylrathin writes:
Originally posted by tapeworm00

... and? The whole thing is just a bunch of useless "DID YOU KNOW THAT??" facts that have no real significance whatsoever except to the devs. Is an article like this really even necessary?

Games do this type of thing all the time, and all that time equals mere trivial superficiality. If there was something else to the name beyond the realm of the referential, then these things might actually be interesting. Beyond that, I don't see the point.

 

This is brilliant when combined with the signature of the post above it.

 

I like the article.  There are people who are interested in where some of these names come from.  The ones listed in Fallen Earth are rather obvious - at least, most of them are - but there's nothing wrong with puff pieces like this.  I think it just adds to the metadata of a game.

New Post Quote
7/06/09 12:21:13 PM
 
Fedacorr writes:

No need to worry about names with numbers in them in this game.  Not allowed.

New Post Quote
8/03/09 4:58:56 PM
 
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