The world has been decimated by a virus. You are one of the few survivors of the apocalypse fighting to stay alive in a crazy and violent world. That's more or less the premise of the game. The game is set in the Grand Canyon. Interestingly, the "world" was built using topographical maps of the actual Grand Canyon so that the game is more or less geographically accurate.
Next, the game's Lead Designer Lee Hammock told us a little bit about how the character creation process works in Fallen Earth. This part of the game, we are told, is mostly for aesthetics. You don't have to make mechanical decisions (class race, etc. etc.) until you've been in-game for a while.
This isn't a terrible approach to the whole idea of classes, so long as it fits within the game's story. One of the biggest frustrations in making a character in a new MMO is getting in-game, going through your first few levels and realizing that you're just not into the class you've chosen. In most games, the only option is to re-roll and having to repeat those first few levels again.
In terms of selection, there are a fair number of options in the character creation section of the game: gender, faces, heads, hairstyles and colors, facial hair for guys, makeup for women, piercings, tattoos, even chest hair is available. It looks like a pretty decent system. Not the most selection we've ever seen, but enough to set your character apart.
We were told that you don't have a lot of clothing options to start with because the game is loot based, and part of that loot is clothing, and new tings become available fairly quickly. This negates the problem of spending a long time in creation choosing a specific look and outfit only to have to replace it with something better five minutes into your gameplay.
Finally for this section, Hammock told us a little bit about the tutorial. First and foremost, it's a single-player instance that takes place within Hoover Dam. That facility, which managed to continue to provide power even after the apocalypse hit, is in the middle of a revolt when your character, a lab-grown clone, finds him or herself in the middle of it needing to escape.
The tutorial section assumes that players not only haven't played the game before, but that they haven't read a stitch of background or lore surrounding the game. in short, the tutorial is designed to be a full-on introductory experience.
For those of you who don't like to read, or would like to get a look at the gameplay and hear about these features directly from the mouth of the game's Lead Designer:
| Getting Started in Fallen Earth In this part of our guided tour through the game, we learn about character creation and the game's tutorial. |
You can check out more on Fallen Earth by reading these related articles:
I must say Im really hyped about this game. No levels should mean no grind.. although thats probably false (the grind that is) one can still hope. Its a fresh wind into the somewhat stale and non-flexible market, I mean you gotta respect something not comin out in pointy ears and silly costumes.
This is for me a must buy, to hell with all lame cartoony mmos. I have longed for something more real-like and more action paced. I mean what would you rather have a shotgun or a pink spear...
*edit* what no womanly body hair?!? what has this world come to*
hopefully not a shotgun that fires pink spears /nod
they used a notebook instead of a high-end pc to present the game? maybe i wont have to buy a new pc to play the game.
anyone has a idea which nb that was?
After viewing those videos, Fallen Earth reminds me a lot of Neocron. A lot of what was discussed as to features are nearly identical to it, with the exception of classless, skill oriented system. This however is not a bad thing, as this is what Reakktor should have done to begin with. I hope that Fallen Earth will succeed, where Neocron failed. This game as it looks from the videos, deserves mass market success.
Can't wait to try the final product. Good luck to the devs.
Neocron is free by the way everyone! Come check it out!
ive been playing since day 1 release
back on topic: Fallen Earth had a full page in Game Informer so it seems that have good marketing somewhere ;)
Keep up the good work FE!
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I'm impressed with the thought that went into the setting and starting story. Kind of Fallout-like but heck, it's not like the games wouldn't share similiarities in setting lol
I was wondering how they were going to do the setting. The Grand Canyon is an excellent choice. It explains why you can't just wander off - there's nothing but barren desert where you'd die if you go off into the sunset lol.
I also like the idea of characters being freshly minted clones, it explains why you don't know anything about the world or even know how to do anything lol
They obviously put a good deal of thought into these aspects, it will be interesting to see if just as much thought was put into the game systems.
Women still shave their legs in an apocalyptic future.
This is definately a game to watch!
That's what the B-grade post-apocalypse movies tell us :)
Im with you. I hate nerfed guns. Especially ones that are supposed to be built with futuristic tech. Maybe thats whats in store for us in real life. Nerf guns that dont kill people. Tabula Rasa really did the guns right. One blast with the shotgun blew the enemy back off its feet and killed it. TR even used the coolest gun sounds taken from the coolest sounding guns in real life.
I've been pimping this game on this site every chance I get. It's my #1 must-have. Everything about the game mechanics sounds awesom;. from fps aiming combined with rpg damage accessment, to the in-depth crafting that actually gives you an alternate xp path, to the 6 factions that should prove to be an incentive for role-playing, and add interest to pvp. Now I only hope it LOOKS better than thosse videos represented...:)
Just to give credit where credit is due. Neocron did the clone thing. Again not a bad thing to copy Neocron, as it has a loyal following, and for good reason. However when this comes out, and lives up to its devs.' claims, I'm sure a lot of those players may see themselves migrating to Fallen Earth.
You really didn't pay attention to the videos, did you? There most certainly are levels, and there will be as much grind as any game trying to get your Advancement Points up, and grinding to get the money/materials for every bullet you fire, all the fuel for your vehicles etc etc.