With nearly 95,000 registered players, 23,000 backers and nearly $6 million in funding, it’s safe to say that Crowfall has come a long way since their Kickstarter ended in March. Attracting players and raising funds are always two of the larger challenges that indie studios, like ArtCraft Entertainment, will face. The more important challenge, however, is the following through and making a good game! With this in mind, I had an opportunity to chat with Crowfall Lead Designer, Thomas Blair, about what goes into designing an Archetype and how ArtCraft plans on making combat and customization both challenging and entertaining.
Read more of Mike Joseph's Crowfall: Making Combat & Customization Both Challenging & Entertaining.