Calvin Crowner, Development Manager for Ultima Online describes what it's like to do his job in the Ultima Herald.
I'll introduce myself by stating what the heck my job title means. I am the Development Manager for Ultima Online. Hold on a minute, that kind of just caught up to me. No pressure. This means that server crashes, staffing the team, schedule decisions, prioritizing bug fixes, squelching rumors, and emanating a general sense of well-being are well within my responsibilities for delegation. Restated: when it’s “broke” I try to figure out who is going to fix it. If it’s not broken I do my best to make sure it remains that way.
Did programming once. Hated it. Did sales. Had such a sense of self-loathing I often tried to determine whether to expense gas on business reports or suck straight from the nozzle holding a cigarette. Like many who are reading this letter: I love games. All games. I am an old school Efreet-cover carrying purveyor of Dungeons and Dragons who still has d100s in a mustard yellow TSR dice bag next to my boxed copies of Privateer 2 and Crusader: No Remorse. Run on sentence complete.
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