Trending Games | ArcheAge | Destiny | Guild Wars 2 | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,856,331 Users Online:0
Games:740  Posts:6,239,425
Broadsword Online Games | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 09/30/97)  | Pub:Electronic Arts
PVP:Yes | Distribution:Retail | Retail Price:$09.99 | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Ultima Online Forum » Britannia Tavern (General) » Remember that first Hind or Deer you tried to kill in UO?

4 Pages « 1 2 3 4 » Search
72 posts found
  Amaranthar

Hard Core Member

Joined: 1/18/06
Posts: 2171

4/10/13 12:47:55 PM#41
Originally posted by nariusseldon
Originally posted by Amaranthar

And that was just a funny little story, not a boast of how immersive UO truly was. Especially compared to your Themepark games, where you meet Rat/Level1 and then Rat/Level5 by design and magic markers.

yeah .. UO is trulyl immersive .. clicking on a rock for hours .. full of tank mages .. dead in 2 seconds after appearing in game. I wonder why it never goes beyond 200-300k subs. Oh i know .. immersive is not necessarily FUN.

The PKing was really a different issue. It doesn't matter how immersive a game is or isn't, if a player can't play because they're always getting PKed. That's a totally different issue than immersion as far as design goes. I guess it does matter in that wide open PKing is abusive and "unrealistic", since the PKers could never be stopped with a working punishment system that actually affected them enough to give them pause from working the system at everybody else's expense.

It wasn't just click on the same rock over and over again. The ore node ran out, and you had to find another one to move to. But yes, the click-click-click was a problem anyways. UO added a macro system to fix that, eventually. It was a problem, no doubt. Even what they added is done much better these days in just about any game. Just startr, and it auto runs until you move. That's the best system for gathering mechanics.

It's important to realize that UO as it was isn't quite what players would want, but a "UO done better and in 3D" is exactly what's needed now. Gamers do want "worlds". I don't know how anyone can't see that now. And if they want "worlds", it seems logical to me that they also want that world to be more immersive and feel more like a world you're in than a backdrop.

Once upon a time....

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19731

4/10/13 1:09:54 PM#42
Originally posted by Amaranthar

It's important to realize that UO as it was isn't quite what players would want, but a "UO done better and in 3D" is exactly what's needed now. Gamers do want "worlds". I don't know how anyone can't see that now. And if they want "worlds", it seems logical to me that they also want that world to be more immersive and feel more like a world you're in than a backdrop.

Because lots of highly successful MMOs and online games are not about worlds?

(WOW, LOL, WOT, D3, ....)

  Amaranthar

Hard Core Member

Joined: 1/18/06
Posts: 2171

4/10/13 1:18:35 PM#43
Originally posted by nariusseldon
Originally posted by Amaranthar

It's important to realize that UO as it was isn't quite what players would want, but a "UO done better and in 3D" is exactly what's needed now. Gamers do want "worlds". I don't know how anyone can't see that now. And if they want "worlds", it seems logical to me that they also want that world to be more immersive and feel more like a world you're in than a backdrop.

Because lots of highly successful MMOs and online games are not about worlds?

(WOW, LOL, WOT, D3, ....)

Oh for the love of all that is holy... here we go again.

I'm not going to argue the same ol'shat with you over and over again. I'm not going to argue what is an MMO, or all about new MMO players and their expectations...screw it.

This is why I hardly post around here anymore. It used to be Axehilt, all the freakin' time, ALL THE FREAKIN' TIME, now it's you, ALL THE FREAKIN' TIME. With that same goddamn arguments, round and round we go, and always diverting Sandbox World conversation into this bullshat crapola.

I don't plan on being around to do this in rinse and repeat fashion just like your Themepark gameplay. Screw that nonsense.

Once upon a time....

  CthulhuPuffs

Novice Member

Joined: 3/03/13
Posts: 379

Will consume your soul, yet stay crunchy in milk

4/10/13 1:24:27 PM#44

I remember the first Chicken I tried to kill in UO.

Beat the crap out of me it did.

Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

Games Played: Too Many

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19731

4/10/13 1:37:42 PM#45
Originally posted by Amaranthar
Originally posted by nariusseldon
Originally posted by Amaranthar

It's important to realize that UO as it was isn't quite what players would want, but a "UO done better and in 3D" is exactly what's needed now. Gamers do want "worlds". I don't know how anyone can't see that now. And if they want "worlds", it seems logical to me that they also want that world to be more immersive and feel more like a world you're in than a backdrop.

Because lots of highly successful MMOs and online games are not about worlds?

(WOW, LOL, WOT, D3, ....)

Oh for the love of all that is holy... here we go again.

I'm not going to argue the same ol'shat with you over and over again. I'm not going to argue what is an MMO, or all about new MMO players and their expectations...screw it.

This is why I hardly post around here anymore. It used to be Axehilt, all the freakin' time, ALL THE FREAKIN' TIME, now it's you, ALL THE FREAKIN' TIME. With that same goddamn arguments, round and round we go, and always diverting Sandbox World conversation into this bullshat crapola.

I don't plan on being around to do this in rinse and repeat fashion just like your Themepark gameplay. Screw that nonsense.

LOL ... so you have no more to say about my statement "Because lots of highly successful MMOs and online games are not about worlds?"

It is fair discussion and response to the statement "Gamers do want "worlds". I see little evidence to support that .. particularly in light of the evidence i jsut showed.

What, you want people just take your opinion as fact? That is not going to happen on the internet. You would already know that since it apparently is not your first experience of disagreements on the internet.

  damond5031

Hard Core Member

Joined: 5/13/06
Posts: 290

4/10/13 1:38:34 PM#46

I used to stand around town begging for gold and reciting poetry. I did some fishing and such but never ventured to far from town at first because I would always gettin eaten by some huge ass snake or other wildlife.

 

  Xthos

Elite Member

Joined: 4/18/10
Posts: 2648

4/10/13 1:44:40 PM#47
Originally posted by nariusseldon
Originally posted by Xthos
Originally posted by nariusseldon
Originally posted by Xthos
Originally posted by nariusseldon
 

You thought clicking on a rock again and again, and again was fun?

 

Yes, because I was making useful things that were in demand with my smith, had vendors etc...  I also had the random PK come try to take my ore/ingots....   When colored ingots came out, decked my smith out in all GM valorite, because it was fun to see people want to kill me for it, and no one was ever able to kill me and take it...  Crafting/housing/vendors as a package from UO have not been matched yet imo.


 

 

wow .. really? Repeated boring (to me) action can become fun just because it is for "making useful things"? I wonder if that can be applied to flipping burgers at McDonald's. Burgers are pretty "useful".

Sorry, some of us find 100% bam bam pow boom repetitive and boring.  Making the rover for Mars, its "useful", I wonder if it can be applied to that, get real....Breathing isn't super exciting, but stop breathing and excitement may jump a little...Want to not breath anymore to have a rush?!

 

You are a "me" player, so yeah, it's nice for some of us to have a character that is useful to a guild, can make things for friends (and your other characters).  Now to a boom boom bam pow point, GM weapons were nice in UO, and with the wear, you needed backup weapons/shields if you had a fighter to keep your DPS maximized to boom boom pow things...Does that help?

So clicking a rock is more fun, than fighting mobs with different mechanics to you? Wow ... i will make a web rock clicking game, and will make sure it is "useful" to other rock clicking players .. see if you would like it.

And how does that have anything to do with "me" or "guild"? Doing group combat with a guild is not "helpful"? Only clicking rocks to make stuff is? You never have a guild mate ask you to go help kill boss x because they need a tank or a dps?

 

Yeah, because the words "all aspects" of a game escape you.  I have repeatedly said I enjoy ALL aspects, that means pve/pvp/crafting etc...  Sorry that some of us leave the shallow end of the pool.

  Xthos

Elite Member

Joined: 4/18/10
Posts: 2648

4/10/13 1:46:36 PM#48
Originally posted by nariusseldon
Originally posted by Amaranthar

I got killed by a flock of chickens.

I wonder how immersive is that? Probably right up there with starting heroes can't even defeat rats.

If you made a guy in UO, you could kill a rat or chicken, nice try though.  If you started with the right skills, you could kill a lot of the stuff you seem to want to pretend you can't.  Chickens only agroed if you attacked them also, so it is not like big swarms ran around attacking people.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19731

4/10/13 1:47:14 PM#49
Originally posted by Xthos

 

Yeah, because the words "all aspects" of a game escape you.  I have repeatedly said I enjoy ALL aspects, that means pve/pvp/crafting etc...  Sorry that some of us leave the shallow end of the pool.

Yeah .. so you enjoy "clicking a rock" again and again, as much as in-depth complex combat mechanics?

I don't know how "clicking a rock" again and again is deep .. but hey .. if you  like it .. it is your time to waste.

  Margrave

Advanced Member

Joined: 11/10/06
Posts: 496

4/10/13 1:51:09 PM#50

I remember the sound they made so clearly....

 

Yes... it pwned me. I played that game for quite a while, then left for EQ1. I was awed by the 3D graphics.

 

Nostalgia is tricky. Things are often remembered better than they actually were. If only nostalgia also made you younger ...

  Xthos

Elite Member

Joined: 4/18/10
Posts: 2648

4/10/13 1:51:19 PM#51
Originally posted by nariusseldon
Originally posted by Xthos

 

Yeah, because the words "all aspects" of a game escape you.  I have repeatedly said I enjoy ALL aspects, that means pve/pvp/crafting etc...  Sorry that some of us leave the shallow end of the pool.

Yeah .. so you enjoy "clicking a rock" again and again, as much as in-depth complex combat mechanics?

I don't know how "clicking a rock" again and again is deep .. but hey .. if you  like it .. it is your time to waste.

Yeah, just like clicking on a mob again and again is deep and exciting! bam bam pow!

  keitholi

Advanced Member

Joined: 8/22/04
Posts: 141

 
OP  4/10/13 2:10:14 PM#52
Originally posted by nariusseldon
Originally posted by keitholi

If only that game came with a damn instruction book! I think I spent most of the first several months I played that game doing nothing but mining, because I didnt know crap else to do or how to do it lol.

 

Ahh the memories...

You thought clicking on a rock again and again, and again was fun?

 

Not the clicking so much as trying to get your ore smelted and in the bank before some creature or player killed you and took it!

  Betaguy

Elite Member

Joined: 12/31/04
Posts: 2634

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

4/10/13 2:17:08 PM#53
My first time in UO. Some dudes opened a portal, told me to go through and join thier guild.  I went through the portal, they told me to click on the guild stone.  I did this out of blind trust and believed in the goodness of people.  Soon as I touched the guild stone they repeatedly raped me and stole all my items.  This was my intro to UO.

  keitholi

Advanced Member

Joined: 8/22/04
Posts: 141

 
OP  4/10/13 2:18:49 PM#54
Originally posted by nariusseldon
Originally posted by xenodude
Originally posted by sschrupp

Yeah I remember getting killed by some little rabbit or something. Asking around how the heck I'm supposed to be able to slay a bunny rabbit I was told I needed to chop wood to get strong enough to kill a rabbit.

 

I thought that was ridiculous so I quit. A year or two later Everquest came out. There I struggled to kill a big rat... but I DID kill the big rat. And without having to chop wood for hours first! I was sold at that point. Never looked back at UO.

I understand your point, but in my opinion UO was "realistic" in its own special way. The chopping wood part would raise the skill "Lumberjacking" which in turn would raise its defaul Stat "Strength" which would make you character stronger with each point of strength you had. Lumberjacking would also make you hit harder with Axes or was it miss less, i dont remember. :P

So what if it is "realistic". It wasn't fun. EQ was a much better game. I don't play games to be realistic. The real world is realistic enough.

I think what you are missing was the fact that it was all new and exciting back then. Now it is certainly seen as, clicking on a rock over and over... back then it was EPIC to be able to even do that with other people running all around you doing the same. Trying to watch people for staeling your ore pile or snooping your bags.. It was always edge-of-your-seat-OMG-im-gonna-die. Back then PvP actually made my hands shake and was a HUGE adrenaline rush. It was an absolutely amazing experience to have had. Nothing has come close since =(

  keitholi

Advanced Member

Joined: 8/22/04
Posts: 141

 
OP  4/10/13 2:21:21 PM#55
Originally posted by mmoski

Ahh the good old days :D

When i feel a bit nostalgic i visit http://imanewbie.com/loband/lo-ima-frameset.shtml

OMG I used to follow that site way back when I was actually playing. Lot of awsome-sauce on that site =)

  keitholi

Advanced Member

Joined: 8/22/04
Posts: 141

 
OP  4/10/13 2:25:07 PM#56
Originally posted by nariusseldon
Originally posted by Amaranthar

I got killed by a flock of chickens.

I wonder how immersive is that? Probably right up there with starting heroes can't even defeat rats.

Troll much?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19731

4/10/13 2:28:36 PM#57
Originally posted by Xthos
Originally posted by nariusseldon
Originally posted by Xthos

 

Yeah, because the words "all aspects" of a game escape you.  I have repeatedly said I enjoy ALL aspects, that means pve/pvp/crafting etc...  Sorry that some of us leave the shallow end of the pool.

Yeah .. so you enjoy "clicking a rock" again and again, as much as in-depth complex combat mechanics?

I don't know how "clicking a rock" again and again is deep .. but hey .. if you  like it .. it is your time to waste.

Yeah, just like clicking on a mob again and again is deep and exciting! bam bam pow!

At least i have to think about which skill to use .. and look at what the mob is doing. So yeah .. 1000x more exciting than clicking on a rock.

  bliss14

Hard Core Member

Joined: 4/01/11
Posts: 527

Ahh devil ether.

4/10/13 2:32:39 PM#58
Originally posted by nariusseldon

At least i have to think about which skill to use .. and look at what the mob is doing. So yeah .. 1000x more exciting than clicking on a rock.

Off Topic

I never played Ultima Online although i played all of the single player games.  I wish that I had though and I find it interesting to read about how it was.  No need to de-rail people's threads.  You can always go make a separate topic about how moronic the games you don't like are.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19731

4/10/13 2:38:39 PM#59
Originally posted by bliss14
Originally posted by nariusseldon

At least i have to think about which skill to use .. and look at what the mob is doing. So yeah .. 1000x more exciting than clicking on a rock.

Off Topic

I never played Ultima Online although i played all of the single player games.  I wish that I had though and I find it interesting to read about how it was.  No need to de-rail people's threads.  You can always go make a separate topic about how moronic the games you don't like are.

wait .. it is allowed to have a negative opinion on WOW (or whatever modern MMO you pick), but not a negative opinion on UO?

 

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2435

World > Quest Progression

4/10/13 2:47:55 PM#60
I didn't start, or played at all, UO but I do remember my first foray into EQ... killed by a rat in town lol. Eventually I made it outside the town to fight Fire Beetles.

I had always been a "fantasy nerd" with pewter figures and books. It was great to be in a virtual world actively doing things like those stories. It's really not much different today other than the "mold" MMOs have. It's too restrictive IMO.

Btw at some point can we coin the term "Michael Bay MMOs"? Seems fitting somehow :)
4 Pages « 1 2 3 4 » Search