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Broadsword Online Games | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 09/30/97)  | Pub:Electronic Arts
PVP:Yes | Distribution:Retail | Retail Price:$09.99 | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

8 posts found
  lilmark_utsa

Advanced Member

Joined: 7/09/05
Posts: 67

 
OP  1/09/11 2:06:35 AM#1

I caught wind of another MMO in the general forums which is supposed to have large aspects of the game taken from Ultima Online.   I've been to multiple MMO websites (even this one) and they don't even have it under the Game List and I would really like to know more about it.


[u][b]Articles[/b][/u]
http://aaportal.net/index.php?option=com_content&view=article&id=65&Itemid=83?=en (Interview with Jake Song)
http://aaportal.net/index.php?option=com_content&view=article&id=51&Itemid=72?=en (Beta Review)


[u][b]Videos[/b][/u]
http://www.youtube.com/watch?v=cbAyXISJ0aA (Interactive Environment)
http://www.youtube.com/watch?v=F5RUDtslVVk&feature=related (The World)
http://www.youtube.com/watch?v=Yv5Sh3M2iP8 (Build Houses)
http://www.youtube.com/watch?v=U6g82AupNM0&hd=1 (Naval Battle)

http://www.youtube.com/watch?v=jWTmjEQQrjs&feature=fvw (Build Ships)

http://www.youtube.com/watch?v=03XWF4ipCyQ (Gameplay #1)

http://www.youtube.com/watch?v=bzxGcY-y0J0 (Gaemplay #2...catapults & cannons end of vid)

 

What do you think?  I've missed the days of UO from back in the day.  Do you think this is looking like it might be a good follow up?

 

Below was added with Edit:

Here's another link to some fansite which has some translated Questions & Answers about the game.

http://archeage-online.com/

  ThalantyrDSL

Novice Member

Joined: 6/21/06
Posts: 17

1/09/11 4:13:13 AM#2

Wow, nice find mate. Sounds good, looks great. I just watched all videos and read all articles.

They've got some awesome ideas, but then seem a little unsure about what way they're going with things at the moment.
Calling this game a second Ultima Online is pretty far fetched, so I'll be interested to see how they think it's very UO-like.

The PvP is going to be the main thing that will draw people to this game if they are going to refer to it as an Ultima Online type game, and there really isn't a huge amount of information about the PvP except that the first two continents sound like they're PvE fields. If it's open-PvP right across the world on the PvP server, then it will be good. If it's not going to be a full-PvP game, then it can still be hugely successful, just not with the community that played Ultima Online.

The other thing that's a let-down is that they don't want a rough death penalty, and will give you a 'temporary debuff?'. By taking that out you're practically ripping the heart out of Ultima Online, so no, it doesn't sound like Ultima Online from that point of view. If you visit the english site that you listed, and go to the forums, you'll immediately see posts about 'Full loot servers' and 'Death penalty ideas'. UO people won't play it if it's a simple respawn at the nearest bind-point game.

However, still too early to really make a judgement on it, but definately one to watch over the next 12 months.

  lilmark_utsa

Advanced Member

Joined: 7/09/05
Posts: 67

 
OP  1/09/11 3:06:32 PM#3

Well, for me at least it'll be closer to UO then any other MMO I've played since then.  Another article I read, sorry I dont' have the link, had them stating they were going for UO community, WOW PvE, and Lineage PvP.  Sorry if the title was misleading as it being an exact UO clone.

In any case, as much as I love Open PvP I left UO (for FF XI) because there was no PvP since everyone stayed in Trammel.  I figured if I was only going to be PvEing mostly I might as well play a game with better graphics and PvE content.  I enjoyed the events the GM's would host and participate in themselves in UO in the early days, but that seemed to stop after awhile which left me only with PvP.  After PvP really died with Trammel I left.  I dont' know if this changed after I left UO.  I played from like '97-'00 or '01.  It's been awhile so I don't remember when I left.

Some of the things they've mentioned on PvP aren't set in stone from what it looks like.  They had ideas that they have in mind such as a PvP server where you "can" PK your own faction as well and a PvE server where you can only PK the other faction.  I'd personally go for the PvP server.  It seems like the penalties of PKing aren't set in stone yet, but I'd know the benefits of PKing as well.

But, ya, the ideas they're have and mentioning really has me going.  I'd like them to add treasure hunting from UO.

--Housing

--Naval Battles

--Sea Monsters

--Mount Combat

--PKing (kicked out of yoru faction for PKing too much and become Pirate Faction)

  ThalantyrDSL

Novice Member

Joined: 6/21/06
Posts: 17

1/09/11 4:06:57 PM#4

Yer, there's no doubt it sounds like an awesome game. Make some small changes to the PvP parts and they'll have a game I'd die for. The housing/construction stuff is what is completely ignored in most games these days.

The only worrying thing is that they're trying to include A LOT in this game. The most successful PvP games are the ones that ignore the PvE aspect and just go straight for the PvP balance, etc. It's hard to balance both. Being that they want PvE (WoW), PvP/Sieging (Shadowbane), Naval PvP (Pirates of the Burning Sea), no real classes (Ultima Online), and then themselves refer to their work as Ultima Online is a big development cycle. Sometimes concentrating on one area makes a better game than having 10 areas that are half done.

Either way, thanks for linking it... dying to see how it comes together.

  Ethian

Apprentice Member

Joined: 3/26/09
Posts: 1237

1/09/11 4:19:46 PM#5

GD looks like an awesome game. I'll defeiently be following it from now on.

 

Thanks for the post.

 

EDIT: After watching abit more it looks abit to "clicky" WoWish for my taste (mindless quest grinding anyone? lol) and the fact its Korean scares me abit...Hopefully it turns out alright.

"I play Tera for the gameplay"

http://www.youtube.com/watch?v=O-2paFdRw_U

  wicked357

Novice Member

Joined: 5/20/07
Posts: 173

Playing: Nothing!!!
Played: UO, DAoC, SWG (Pre), WoW, LoTRO, Tabula Rasa, Vangaurd, AoC, WAR...

1/09/11 6:56:23 PM#6
Originally posted by Thallantyr

Yer, there's no doubt it sounds like an awesome game. Make some small changes to the PvP parts and they'll have a game I'd die for. The housing/construction stuff is what is completely ignored in most games these days.

The only worrying thing is that they're trying to include A LOT in this game. The most successful PvP games are the ones that ignore the PvE aspect and just go straight for the PvP balance, etc. It's hard to balance both. Being that they want PvE (WoW), PvP/Sieging (Shadowbane), Naval PvP (Pirates of the Burning Sea), no real classes (Ultima Online), and then themselves refer to their work as Ultima Online is a big development cycle. Sometimes concentrating on one area makes a better game than having 10 areas that are half done.

Either way, thanks for linking it... dying to see how it comes together.

You say PVE (WoW). Firstly, wow didn't invent the target/attack method. However this seems to be the most disappointing aspect to the game thus far (But I think I can manage, seeing it is an FPS based MMO). Being able to target is a lot better than re-targeting every time you have to attack, and since this isn't a FPS style game, how else would they incorporate a non-target base system? I do however have a feeling this is the closest to UO we will see as a whole, and the developers do state they are trying to capture the best features that WoW, UO, Lineage 2 had/have. Each one of those games had awesome features and had very annoying/disappointing features. I have played all of them UO being my first MMO every played a long time ago. But just like you I am "dying to see how it comes together." It does indeed look very promising.

EDIT** Great find btw I enjoyed the videos and seems to be the most promising game in the next couple of years.

  ThalantyrDSL

Novice Member

Joined: 6/21/06
Posts: 17

1/10/11 12:00:59 AM#7

I just referred to it as PvE-WoW as that's what the reviews and stuff referred to it as. To be honest, I've never played WoW, and probably never will. I'm a PvP gamer, and really couldn't care if they have PvE in it or not (as much as I will definately do the PvE and enjoy it).

Shadowbane was a PvE grind, full-based PvP game and it's one game that will always be remembered.

I think my main concern comes from the Korean part. I'm not trying to be racist, but I'm not entirely sure that a Korean game can deliver what most western MMO 'hardcore players' (if you will) would like. The latest Korean games have been failures in my mind, and the two games that Jake Song worked on were pretty poor. Hopefully he had different ideas that were not heard by the lead developers and now he's putting them into a game himself.

 

I'm definately waiting on another UO, and this may have parts of it, but I don't think it will grasp the core of UO. Personally I'd like to see another game like an early-days Vanguard mixed with Ultima Online. Corpse runs, only one bind location that you get kicked back to when you die, open-PvP, seamless-world, open dungeons, stealth mobs, and just quality PvE mixed in with the ability to kill anyone at anytime in any dungeon. No instancing!

:)

  harmonica

Novice Member

Joined: 12/21/03
Posts: 347

1/21/11 11:13:58 PM#8

Just like most MMOs that say they're like Oldschool UO, it sounds promising, but then you see little things here and there that make you realize it's more like WoW than UO.

I like the housing system, though.

The forced faction alignment sucks to me. I hate all RvR and faction/race stuff that games like DAOC and WoW have.  Oldschool UO's "choose your own enemy" was a lot better (making Order/Chaos optional).

Lack of penalties for PKing also kills it a bit. I love non-consesnual PvP, but there needs to be SOME penalty and you need to be lootable.

 UO's targeting/twitch combat system + sandbox style with actual stuff to do was great. It'd actually be pretty easy to replicate it, but people either go too overboard or don't do enough and end up missing the mark. :(