Trending Games | Landmark | Camelot Unchained | World of Warcraft | Hearthstone

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,919,795 Users Online:0
Games:760  Posts:6,310,321
Broadsword Online Games | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 09/30/97)  | Pub:Electronic Arts
PVP:Yes | Distribution:Retail | Retail Price:$09.99 | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Ultima Online Forum » Britannia Tavern (General) » Will UO be the biggiest MMO come back ever? I think so!

5 Pages « 1 2 3 4 5 » Search
99 posts found
  Semiel

Novice Member

Joined: 5/02/04
Posts: 89

9/16/10 10:24:09 AM#61

Have you ever asked yourself why the population thinned out after trammel?

No, because it is simply not true. UOR was a huge success.

The subscription numbers went down hard later because of the focus on loot and items (somewhat also on 3d client introduction) and ninja stuff...

See for yourself.

  User Deleted
9/16/10 3:54:28 PM#62

I would come back, the graphics really are not THAT important, don't get me wrong i enjoy some eye candy, but it really comes down to being functional for what the game is, actually the attempts at improving the graphics had negative effects on the population of the servers.  The game REALLY went down hill when the focus shifted to items being important, item insurance meaning there was no loss of amazing items, when they added basically raids.  In short the World of Warcraft formula was put into place on a game that was in compatible with the formula.

As a fencer i used to run into PVP with a GM spear, some aids, a few pots, and that was it.  Success depended on your skills, and how you played, not on whether or not i crafted the perfect resist armor, with capped out FC/FCR, or LMC, or Spell Damage increase etc... you get the idea, then powerscrolls which essentially meant you cant compete unless you do these raids to increase your skills beyond what the average player can.  Skills to work and time and effort for you to become an effective player, whereas essentially as long as you were willing to dump the money into a characters suit (grind for gold) you could be at top of your game with less emphasis placed on your skill levels.  Crafting also used to matter because you could lose items or they actually BROKE! yes even our super soul sucking sword +5 would eventually break.  This required a person to need crafters to make weapons, also a GM smith repairing was much better than a lower skilled smith repairing.  This also in effect meant one was careful with how they used their real amazing weapons.  

Ultimately it would depend on hwo far they decide to revert back, but i think if they went to UO R they would be for the most part fine. Drop necros, ninjas, sams, spellweavers, gargoyles all of that extra junk they developed to get players to buy expansions.  Toss out resistances on armors, go back to vanilla magic resistance, drop paladins.  OH and toss out the stupid vendors, community is supported when people gather in one place to buy, sale, and converse.  

There is always going to be the silly Ganker in an open PVP world, but often they are the minority, and the good players typically come in force to keep the gankers under control, usually a balance is achieved.  

  outfctrl

Novice Member

Joined: 11/16/03
Posts: 3630

American by Birth
Biker by choice
Patriot forever

9/29/10 11:47:32 AM#63
Originally posted by SnarlingWolf

I honestly don't think a classic shard would work that well now, players were a more mature breed in those days.

 

Back then you could all stand around outside of town and not have everyone mindlessly ganking everyone, even though it was allowed. And when people would get into a fight, people would watch instead of ganging up 10 on 1 for griefing. The open world PvP worked because of the players, not the rule set.

 

Now a days it would just be step out of town and ganked, constantly. A group of gamers that is all about ganking and griefing have taken over the open world pvp genre, there's no going back now.

 

I loved original UO, played it non stop. Killed a bunch of people, died from some people, stole from some people, people stole from me. But it wasn't non stop everything I go to do someone ganks me kind of world. (Although it was fun to watch a guy mine until he was over burdened so he had to drop the ore in front of him move past it and pick it up again over and over, so you would stand close by with the threat of stealing it when he dropped it so he would just stand there all day waiting. And yes it happened to me too and it was always funny).

I played right after launch in 1997 when there was no Trammel.  I loved the fear of getting ganked.  One fond memory was the trickery that got me.

My friend and I were walking down the road.  Low and behold, there was a pile of gold laying in the road with armor scattered around.  Being a newbie, I thought to my self " I found a gold mine!"  Hiding in the forest were PKer's.  Boom...we were both dead and got looted.  We fell for it.  Afterwards we laughed our asses off for being so gullible.

I miss the lockpicking to get into houses and loot them.  Steal keys in their pouch at the bank , find their house and wow.....fun!

Oh....and the trapped chair thing.  you old vets know what I mean.   LOL

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

9/29/10 11:51:38 AM#64
Originally posted by outfctrl
Originally posted by SnarlingWolf

I honestly don't think a classic shard would work that well now, players were a more mature breed in those days.

 

Back then you could all stand around outside of town and not have everyone mindlessly ganking everyone, even though it was allowed. And when people would get into a fight, people would watch instead of ganging up 10 on 1 for griefing. The open world PvP worked because of the players, not the rule set.

 

Now a days it would just be step out of town and ganked, constantly. A group of gamers that is all about ganking and griefing have taken over the open world pvp genre, there's no going back now.

 

I loved original UO, played it non stop. Killed a bunch of people, died from some people, stole from some people, people stole from me. But it wasn't non stop everything I go to do someone ganks me kind of world. (Although it was fun to watch a guy mine until he was over burdened so he had to drop the ore in front of him move past it and pick it up again over and over, so you would stand close by with the threat of stealing it when he dropped it so he would just stand there all day waiting. And yes it happened to me too and it was always funny).

I played right after launch in 1997 when there was no Trammel.  I loved the fear of getting ganked.  One fond memory was the trickery that got me.

My friend and I were walking down the road.  Low and behold, there was a pile of gold laying in the road with armor scattered around.  Being a newbie, I thought to my self " I found a gold mine!"  Hiding in the forest were PKer's.  Boom...we were both dead and got looted.  We fell for it.  Afterwards we laughed our asses off for being so gullible.

I miss the lockpicking to get into houses and loot them.  Steal keys in their pouch at the bank , find their house and wow.....fun!

Oh....and the trapped chair thing.  you old vets know what I mean.   LOL

 I got hit by the crafted trapped chest once in my early days. Wandering through the woods and there was this chest half sticking out from under a bush. Naturally my curiosity was peaked and I walked over to it and opened it up and boom I died and a guy wandered over and looted me.

 

Lockpicking houses was fun, you needed max lockpick skill and you still had chances to fail. But they stopped that after either month one or two because so many people cried about having their house robbed. After that is was definetely steal the key out of their pack, which was amusing because the easiest things to steal were the litest and the key was about as litest thing around so it was 100% success rate on something so important. Usually I'd steal the key and then sell it back to the person, good way to make cash. Stealing people's recall runes was fun too.

  WeaponX

Novice Member

Joined: 10/14/03
Posts: 250

Live to Beta Test.

9/29/10 11:52:58 AM#65

UO was such a blast, I remember my 1st night playing

Some friends took me to Shame and we killed for 3 hours, they let me loot everything

when we got to the bank in Vesper which was packed and I ask in ICQ what the purple

potion was for, double clicked it and it started a count down I was like hmmmm

then BOOOM then all these boxes that were around the bank started blowing up to hehehe

next thing I know I am DreadLord all my friends said delete and recreate your char LOL

Assassin's like to do it in the dark and from behind.

  Venger

Novice Member

Joined: 8/03/04
Posts: 1322

Help Fight Global Warming
Shut Your Mouth :D

9/29/10 12:04:06 PM#66

So a shard without people to gank unwilling.  How will that bring anyone back the hardcore (lol) pvpers?

  Shastra

Novice Member

Joined: 2/05/07
Posts: 1123

9/29/10 12:05:32 PM#67

In short..

NO, i don't think so.

  SwampRob

Novice Member

Joined: 9/05/07
Posts: 1011

9/29/10 12:08:02 PM#68

I loved the Ultima SP games, and am old enough to have played Ultima since the series started.    I gave up on UO after two days.      Everything was just so cluttered, the graphics actually made the game harder to play, bah.   I was so disappointed in that game.

  Shaden

Novice Member

Joined: 6/14/10
Posts: 12

9/29/10 12:08:12 PM#69

There are already well managed free classic UO shards. http://www.uosecondage.com/

  Lustmord

Hard Core Member

Joined: 12/21/05
Posts: 1108

10/06/10 12:19:39 AM#70

Classic UO with Kingdom Reborn graphics would get a box sale from me.

  EndDream

Novice Member

Joined: 12/07/05
Posts: 1170

10/06/10 12:28:26 AM#71
Originally posted by SwampRob

I loved the Ultima SP games, and am old enough to have played Ultima since the series started.    I gave up on UO after two days.      Everything was just so cluttered, the graphics actually made the game harder to play, bah.   I was so disappointed in that game.

Your impatience caused you to miss out on the greatest game of all time.

Remember Old School Ultima Online

  tvalentine

Novice Member

Joined: 4/01/06
Posts: 4234

“The things you own end up owning you.” -Tyler Durden

10/17/10 4:33:55 AM#72

i think all of you guys saying that pre trammal was amazing needs to go play on a private server. I fired one up just for the hell of it, and my rose colored glasses came off, it wasn't what i remember, and i think you are all kidding yourselves if you think pre-trammal would be a huge success (for the few of you who are claiming this). There might have been a more "mature community", but it still had many many flaws. UO is simply the most hardcore game ever created, and now i see why just exactly mmos never copied it like how they copy WoW. The game feels like more of a second job then EVE does, atleast to me, which is a bit scary.

Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -

  mercilus

Novice Member

Joined: 5/13/06
Posts: 11

10/21/10 3:40:30 PM#73
Originally posted by tvalentine

i think all of you guys saying that pre trammal was amazing needs to go play on a private server. I fired one up just for the hell of it, and my rose colored glasses came off, it wasn't what i remember, and i think you are all kidding yourselves if you think pre-trammal would be a huge success (for the few of you who are claiming this). There might have been a more "mature community", but it still had many many flaws. UO is simply the most hardcore game ever created, and now i see why just exactly mmos never copied it like how they copy WoW. The game feels like more of a second job then EVE does, atleast to me, which is a bit scary.

For the record, saying games copy WoW pisses me off.   WoW copied Everquest if you want to be techinical. WoW is nothing new and amazing... at all.  It just caught the biggest playerbase and somehow skyrocketed to king of crapdom.

  tvalentine

Novice Member

Joined: 4/01/06
Posts: 4234

“The things you own end up owning you.” -Tyler Durden

10/21/10 6:40:07 PM#74
Originally posted by mercilus
Originally posted by tvalentine

i think all of you guys saying that pre trammal was amazing needs to go play on a private server. I fired one up just for the hell of it, and my rose colored glasses came off, it wasn't what i remember, and i think you are all kidding yourselves if you think pre-trammal would be a huge success (for the few of you who are claiming this). There might have been a more "mature community", but it still had many many flaws. UO is simply the most hardcore game ever created, and now i see why just exactly mmos never copied it like how they copy WoW. The game feels like more of a second job then EVE does, atleast to me, which is a bit scary.

For the record, saying games copy WoW pisses me off.   WoW copied Everquest if you want to be techinical. WoW is nothing new and amazing... at all.  It just caught the biggest playerbase and somehow skyrocketed to king of crapdom.

sure if you want to be technical say most modern games are more similar to EQ than UO.

Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -

  joeyboots

Novice Member

Joined: 2/02/07
Posts: 637

“The creative mind plays with the object it loves”
*Carl Jung

10/26/10 2:09:34 PM#75

I believe that if they created a shard with the newer graphics engine mixed with the mechanics of old school UO, I would return. I am sure I am not the only one either. A classic shard is something they should have done years ago though. The community isn't as robust as it once was unfortunately. A big comeback? Maybe not, but a modest one is entirely possible.

  vaultbrain

Novice Member

Joined: 4/07/09
Posts: 123

11/02/10 9:27:28 PM#76
Originally posted by tvalentine

i think all of you guys saying that pre trammal was amazing needs to go play on a private server. I fired one up just for the hell of it, and my rose colored glasses came off, it wasn't what i remember, and i think you are all kidding yourselves if you think pre-trammal would be a huge success (for the few of you who are claiming this). There might have been a more "mature community", but it still had many many flaws. UO is simply the most hardcore game ever created, and now i see why just exactly mmos never copied it like how they copy WoW. The game feels like more of a second job then EVE does, atleast to me, which is a bit scary.

 

Well, theres your problem right there, you played on a private server. Private servers are run by independent players who have customized the server to their particular tastes and therefore do not accurately reflect the way UO was played in the old days. Of course it wasnt what you remembered, because it wasnt set up the way you remember it. Obviously.

  vaultbrain

Novice Member

Joined: 4/07/09
Posts: 123

11/02/10 9:55:36 PM#77
Originally posted by SnarlingWolf

I honestly don't think a classic shard would work that well now, players were a more mature breed in those days.

 

Back then you could all stand around outside of town and not have everyone mindlessly ganking everyone, even though it was allowed. And when people would get into a fight, people would watch instead of ganging up 10 on 1 for griefing. The open world PvP worked because of the players, not the rule set.

 

Now a days it would just be step out of town and ganked, constantly. A group of gamers that is all about ganking and griefing have taken over the open world pvp genre, there's no going back now.

 

I loved original UO, played it non stop. Killed a bunch of people, died from some people, stole from some people, people stole from me. But it wasn't non stop everything I go to do someone ganks me kind of world. (Although it was fun to watch a guy mine until he was over burdened so he had to drop the ore in front of him move past it and pick it up again over and over, so you would stand close by with the threat of stealing it when he dropped it so he would just stand there all day waiting. And yes it happened to me too and it was always funny).

 

Heres the problem with your theory, you are assuming that the classic server will attract the moron players of today. Odds are, it probably wont.

Why? Thats simple. The vast majority of griefers out there dont even know UO exists. It was before their time. They were all mostly in grade school still picking their noses and eating the contents.

Most, if not all, of those who know about UO are those who still play it or have played it in the past. They are the ones who still periodically check in with UO to see whats new with it. Those are the players the game will attract.

As for the current griefers who play UO, they wont be able to thrive on the classic servers because they are too used to the item dependency game play of the post-AOS servers. Therefore, the risk of, as you put it, getting ganked as soon as you set foot out of town, will be greatly reduced.

While on the topic of getting ganked outside of town, Do you honestly believe that the players would allow for such a thing to even occur? Surely, as someone who played old  UO you would remember that if a large group of reds where sitting outside of town attacking people as they came and went, the players always responded and drove them off. That scenario usually led to some of the great and epic battles UO was once known for.

Ive seen that in many peoples posts on here, they all keep mentioning getting ganked as soon as they stepped out of town. What do all of you think? That the blue players are just going to stand idly by and LET the PK's push them around? If so, then you know nothing of how UO was played. Even in the old days, people fought back and did so often. I know I and those I played with did. Hunting reds was very lucrative and fun, and there were a lot of people who did it.

As for the issue of maturity, I believe that the game will attract more mature players with a classic server, because, as I said earlier, most if not all of the players who play on the classic server will be former players. Now, years later, those players are older and more mature than they were over a decade ago. There will be those young grifers from WoW or the AOS servers who will come over and try to start up their idiocy, but they will be met with a majority of mature players who will promptly "smack them down" and send them crying back to the carebear lands and games. Yes, there would be a "group" of players obsessed with griefing, but they would be a very small minority.

Also, people are worried about FPS junkie griefers dont have to worry at all. They are, as you said, FPS junkies. They need instant gratification. They lack the patience (and intelligence) to take the time to work up a character to where they will be able to effectively PVP to grief.

Not to mention the mainstream MMO griefer doesnt know about UO. Because UO as sunk to such obscurity, the mainstream new generation gamers dont even know about it. Lets also not forget that the mainstream griefer is already established on games like WoW, AoC, EvE, and are used to the mainstream method of gameplay. They wont be used to the unique method of gameplay old UO had, and therefore, will avoid it.

So, while the grifer and ganker arguments are plausible, they are just highly improbable in the case of classic servers for UO.

  gaeanprayer

Novice Member

Joined: 8/06/08
Posts: 2360

11/02/10 10:08:29 PM#78

Don't hold your breath, bub. Today's players don't have the patience for a game like Ultima. Whether that's a bad thing or not is another debate - one I'm not even sure where I stand on - but Ultima is not WoW...it's a game you dedicate a part of your life to and still may never get to be great. It's like classic table-top games, the ones people have been playing for years together. That's the generation Ultima came from. That's not what this generation of gamers is made up of.

Not to mention the horribly dated graphics, even for an isometric-ish game. You may as well ask people to go back to playing Atari.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  vaultbrain

Novice Member

Joined: 4/07/09
Posts: 123

11/04/10 11:36:30 PM#79
Originally posted by gaeanprayer

Don't hold your breath, bub. Today's players don't have the patience for a game like Ultima. Whether that's a bad thing or not is another debate - one I'm not even sure where I stand on - but Ultima is not WoW...it's a game you dedicate a part of your life to and still may never get to be great. It's like classic table-top games, the ones people have been playing for years together. That's the generation Ultima came from. That's not what this generation of gamers is made up of.

Not to mention the horribly dated graphics, even for an isometric-ish game. You may as well ask people to go back to playing Atari.

 

Well, considering that there are Atari games on Xbox Live Arcade that players are paying to play, I dont thing that graphics are that much of an issue if game play is superior to whats out there now.

Not to mention, there were A LOT of fun games for Atari, so asking players to go back to it isnt a bad thing.

Also, compared to WoWs graphics, Id GLADLY go back to UO's classic isometric 2d sprites. I mean, WoW looks laughably cartoonish.

  Omali

Hard Core Member

Joined: 2/16/09
Posts: 1117

11/04/10 11:42:10 PM#80
Originally posted by vaultbrain

Also, compared to WoWs graphics, Id GLADLY go back to UO's classic isometric 2d sprites. I mean, WoW looks laughably cartoonish.

WoW is supposed to be cartoonish. That's like saying UO's graphics look "laughably two dimensional." That's the intent.

5 Pages « 1 2 3 4 5 » Search