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Ultima Online Forum » Britannia Tavern (General) » Will UO be the biggiest MMO come back ever? I think so!

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99 posts found
  Sinistrad

Novice Member

Joined: 9/06/04
Posts: 68

I use "brain" as a verb. As in,
"no can brain today. I has the dumb."

8/18/10 4:54:07 PM#41
Originally posted by Rockgod99
How does wanting to play in a non- pvp environment make you a casual that ruined a genre?

There's nothing wrong with it. But that segment of gamers is much easier to pander to. The genre is hardly ruined, but people who want more out of their games were definitely edged out as the genre evolved. The attempts to please us have been such ham-fisted, hollow, under-funded, over-hyped indie trainwrecks, that we essentially have no place to go. So, it should come as no surprise when we exhibit a bit of hostility every time a new title claims it will be hardcore, then slowly gives way to the casual gamers who already have plenty of titles to keep them busy. This is as much a consequence of bad game design as it is of the majority stomping all over the minority.

Also, you may have been replying to the post previous mine, but "hardcore" does not necessarily imply a focus on PvP. However, I will admit the more recent titles are definitely PvP focused. Hardcore players just want MORE out of their games. They want higher octane, deeper, more interesting gameplay. Casuals don't play as much, and so a game with less depth and more shiny is perfectly suited to them. There's nothing wrong with that, it just makes us power gamers want to brain someone.

  Grumium

Novice Member

Joined: 4/12/06
Posts: 55

8/18/10 5:56:00 PM#42

If I currently had the internet I would give it a retry. I got tired of all the newer easy mmo's that came out. Lvl up, kill boss, lvl up, kill boss, etc everyone here knows what I am talking about. The thing that appealed about UO to me was the red players and knowing you could be attacked at any time. Also, there were no red, blue, yellow, etc to a mob if you wanted to know how good your character was you went and attacked it. If you died you needed to work your character more. Characters died turned into a ghost and would have to make a corpse run. Which sometimes was a chore but, you started to learn from your mistakes and die less. There was much more than this that appealed to me but I am not going to make a detailed list.

 

I always loved the unpredictable situation where you did not know if a pk was going to come where you were playing that day or not. Thats what made the game fun. I don't want an easy game, I want a challenging game that pisses me off sometimes so I can learn from my mystakes and say hrmm I am not going to do that next time. I am not into easy brain dead games that do the same crap over and over. The pk's in my opinion is what made the game fun. I played Chessy and it was a good shard. Yes there were Pk's but if you payed attention to what you were doing you rarely if ever got pked.

 

There were just to many funny pvp stories that I remember with being able to pk in the game. Some naked guy with a Katana (I will call him Kat Guy) got pked and was in a Dungeon not sure which one now but it had ogre lords there. He told everyone he got Blue pked by a guy earlier in the day so everyone knew his name. There were about 5 people all there I did not know any of them pluss the Kat guy, well here pops in the blue guy that pked him earlier. Kat guy  started  attacking him and ends up killing and looting the guy. None of us did anything to the kat guy even tho he turned grey to attack him. No one will res the blue pker when his ghost form shows up. The kat guy was telling him he had nothing left and was there earlier to make some money so he could buy better equipment. Blue pker comes back after ressing and kat guy kills his character again. This was before recall books so when your character died you could not recall anywhere. Blue pker is stuck and has to run to town to get items again for his character.

 

This is the kind of game I want again where you can actually tell funny stories that players did on there own. To some this is not funny but, to me it was very funny. This is only one of many stories I can remember from the game when there were pkers etc. all on one shard with no mirror trammel shard and, it was about a blue pker and not a red at all.

 

This whole thing is to little to late in my opinion. They should have did this 10 years ago. I don't think UO will ever be the same as it was. There are to many things you can do with macro's etc. Even pvp fighting is not the same with people using macro's all the time to do things for them in game. I am not sure if the official servers allow macro's or not now. I know from playing player made shards that pvp was not the same as I remembered it being. Well that was my 2 cents.

  User Deleted
8/18/10 5:59:37 PM#43
Originally posted by SnarlingWolf

I honestly don't think a classic shard would work that well now, players were a more mature breed in those days.

 

Back then you could all stand around outside of town and not have everyone mindlessly ganking everyone, even though it was allowed. And when people would get into a fight, people would watch instead of ganging up 10 on 1 for griefing. The open world PvP worked because of the players, not the rule set.

 

Now a days it would just be step out of town and ganked, constantly. A group of gamers that is all about ganking and griefing have taken over the open world pvp genre, there's no going back now.

 

I loved original UO, played it non stop. Killed a bunch of people, died from some people, stole from some people, people stole from me. But it wasn't non stop everything I go to do someone ganks me kind of world. (Although it was fun to watch a guy mine until he was over burdened so he had to drop the ore in front of him move past it and pick it up again over and over, so you would stand close by with the threat of stealing it when he dropped it so he would just stand there all day waiting. And yes it happened to me too and it was always funny).

I agree 100%

But I miss this game enough to at least try and hope for a better out come.

  User Deleted
8/18/10 8:53:45 PM#44
Honestly I don't see a issue with releasing a true classic server shard along with the other shards. If the playerbase wants it, then how could it hurt? We already have that hardcore shard that players mess with. If it brings in even 5% more people to the game it would be well worth it.
  Excalaber2

Apprentice Member

Joined: 3/25/07
Posts: 357

8/20/10 12:22:36 PM#45
Originally posted by Lawlmonster
Originally posted by Yamota
Originally posted by Horusra

stuff

 

I understand where you're coming from, but there are plenty of other games to play if you like designated PvP areas. While UO trumped this with Trammel, to some extent, at it's heart, what truly made it a thrilling experience, was the utter lack of safety. You can disagree that this is fun for eternity, but the fact of the matter is that there are players, like myself, who still like this, and UO is the grand-daddy of conception for this idea (beyond MUD's). It's what, one of four open world, PvP games? There are already plenty of themepark, rail games for those of you who don't enjoy competitive, free for all environments.

That being said, it's going to take a bit more to get the UO Vets to return than just creating a "classic shard". From what I'm reading, it says that it would disclude the Modain's Legacy and Samurai Empire expansions, but the problem started much earlier than that for most of us who left after the inception of Trammel. If they were to say, "T2A ruleset, no future expansions, possible future content updates" that's all it would take. Though, as pointed out by Yamota, a large percentage of the gaming population doesn't understand what it means to play a game like that anymore, and it's instantly related to negative experiences. Mortal Online and Darkfall are hollow shells of the foundation laid down by Ultima Online. I'd consider most of us would return, who were UO vets, if they offered a comparable game to the updates prior the introduction of the facetted world.

I want it the way it was, with the graphics it had, the sounds, and the same features. Leaving out Trammel would be great. Leaving out Age of Shadows, and beyond, is a necessity to bring back the veterans who would actually be interested in playing this "classic shard".

I definitely agree with this post.

 

I think the consensus is that most people would enjoy up to T2A and would "settle" for UO:R even.

Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.

  sungodra

Novice Member

Joined: 8/13/10
Posts: 1410

8/20/10 12:25:26 PM#46

I doubt it, not when they have to compete with games like GW2 , and well.... Gw2  Honestly I can't see any other game out there that is doing anything special. SWTOR has their story, and i like it, but meh I dunno A-Net look like they got their shit together.


"When it comes to GW2 any game is fair game"

  Excalaber2

Apprentice Member

Joined: 3/25/07
Posts: 357

8/20/10 12:28:52 PM#47
Originally posted by sungodra

I doubt it, not when they have to compete with games like GW2 , and well.... Gw2  Honestly I can't see any other game out there that is doing anything special. SWTOR has their story, and i like it, but meh I dunno A-Net look like they got their shit together.

I fail to see how that is relevant.  They don't really compete with games like GW2.  GW2 has very little overlap in what live UO curently has to offer.

 

I can see your point is probably to say that their dev team needs to focus on live content rather than classic shard....but listing GW2 is sort of irrelevant I think.  Apples and Oranges.

Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.

  sungodra

Novice Member

Joined: 8/13/10
Posts: 1410

8/20/10 12:31:36 PM#48
Originally posted by Excalaber2
Originally posted by sungodra

I doubt it, not when they have to compete with games like GW2 , and well.... Gw2  Honestly I can't see any other game out there that is doing anything special. SWTOR has their story, and i like it, but meh I dunno A-Net look like they got their shit together.

I fail to see how that is relevant.  They don't really compete with games like GW2.  GW2 has very little overlap in what live UO curently has to offer.

 

I can see your point is probably to say that their dev team needs to focus on live content rather than classic shard....but listing GW2 is sort of irrelevant I think.  Apples and Oranges.

 Yea, well. I don't really see it as being apples and oranges. I see them as 2 games in pretty much the same genre and they have to compete over players.   If I am devoting all my time to GW2 because it has everything in an mmo to keep me satisfied, why do i need to pay 15 dollars to play something else?

 

That's just the way I look at it. 


"When it comes to GW2 any game is fair game"

  Excalaber2

Apprentice Member

Joined: 3/25/07
Posts: 357

8/20/10 12:35:11 PM#49
Originally posted by sungodra
Originally posted by Excalaber2
Originally posted by sungodra

I doubt it, not when they have to compete with games like GW2 , and well.... Gw2  Honestly I can't see any other game out there that is doing anything special. SWTOR has their story, and i like it, but meh I dunno A-Net look like they got their shit together.

I fail to see how that is relevant.  They don't really compete with games like GW2.  GW2 has very little overlap in what live UO curently has to offer.

 

I can see your point is probably to say that their dev team needs to focus on live content rather than classic shard....but listing GW2 is sort of irrelevant I think.  Apples and Oranges.

 Yea, well. I don't really see it as being apples and oranges. I see them as 2 games in pretty much the same genre and they have to compete over players.   If I am devoting all my time to GW2 because it has everything in an mmo to keep me satisfied, why do i need to pay 15 dollars to play something else?

 

That's just the way I look at it. 

I understand...but if that's your point...then: 

 

Any player who would be even the least bit interested in a classic shard would not get "everything in an mmo to keep me satisfied" in regards to GW2.

I guess I just felt like your post was more or less you saying that you are really looking forward to GW2 and can't wait...and aren't that impressed with other new mmos and SWTOR.  Which, I thought, was sort of irrelevant to the topic :)  Sorry.  *Disappears*

Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.

  MacroPlanet

Novice Member

Joined: 7/18/05
Posts: 1033

Astronomy, art, games, and a cup of coffee.

8/24/10 9:20:38 AM#50

Sounds like a bunch of people don't know what to think about this.  

 

I know I would enjoy it very much.  I doubt it would be much different than back in the day.  There will still be a lot of killing and stealing, but I'm sure as hell there will be just as much of treasure hunting, houses, and crafters as ever.

 

I wouldn't even think twice before resubbing to a new classic server.  Hopefully it would be UO:R or before.

Best MMORPG:
Ultima Online
EVE Online
World of Warcraft
DayZ

  Arezon

Apprentice Member

Joined: 4/29/05
Posts: 280

8/24/10 9:29:44 AM#51
Originally posted by Yamota
Originally posted by lordzelman
Originally posted by Yamota

Simply no. The gfx are way too outdated and the gameplay that was good 10 years ago, no longer cuts it.

So to be a competetive modern MMORPG they need:

  1. New gfx engine and better sound
  2. New designers to create new content
  3. Larger world
  4. More PvP features, such as sieging and castle control
It would be easier to just create a new MMORPG...

it could,  or use old game as template

Well if they did then I for sure would play it.

UO with state of the art isometric, bird-point view gfx would be such a refreshing change from current WoW clone MMOs. But the problem is it would never be done. Why? Because investors would say: It is too different from WoW.

 

If the DEVs used SC2 graphics/engine, I would certainly give it a whirl. But the way it was/is, it's too outdated.

  User Deleted
8/26/10 10:12:04 PM#52

It doesn't matter to me....I'm still playing UO. Haven't stopped since 1997...

 

[EDIT] BTW, you may want to take a look at this Dev post. It talks about the new PvP arenas and the possibility of a classic shard.

http://www.uoherald.com/news/news.php?newsid=1082

  Stellos

Novice Member

Joined: 9/15/06
Posts: 1490

If you're going to stick it out there, don't be afraid if you get it cut off.

9/06/10 9:31:13 PM#53

If there was a classic shard, that was truely classic, then I would pay to play easily.  I would love that, but I don't think the demand is there anymore. 

  Clovenator

Novice Member

Joined: 6/03/09
Posts: 10

"If life gives you a bowl of lemons, go find an annoying guy with paper cuts."

9/07/10 1:24:45 PM#54

At this point I think it'd just be better if Ultima Online simply made a new MMO altogether (kind of like what Guild Wars is doing with Guild Wars 2). Though some don't mind the 2D settings, others have been playing more recent MMOs like Aion, WoW, WAR, etc etc and simply do not want to revert back in time. If EA/Mythic could somehow manage to recreate UO in a more modern sense I think that would definitely catch more people's attention.

 

Also, I think it is a little too late for the game to release a classic server. It should have done this long ago, or just not done it at all. I believe the reason they are doing so is due to the success of the free servers like UO Gamers: Hybrid which has an old ruleset, with a few tweaks here and there.

 

Just my two cents. I'm not sure if I'd try it again or not.

  Preponerance

Novice Member

Joined: 1/22/04
Posts: 296

^^^^^ Is my avatar moving?

9/07/10 1:34:46 PM#55
Originally posted by SnarlingWolf

I honestly don't think a classic shard would work that well now, players were a more mature breed in those days.

 

Back then you could all stand around outside of town and not have everyone mindlessly ganking everyone, even though it was allowed. And when people would get into a fight, people would watch instead of ganging up 10 on 1 for griefing. The open world PvP worked because of the players, not the rule set.  100% Truth,  I try to explain this to people I play with on Mortal Online and for some reason most of them don't grasp the idea at all. 

 

Now a days it would just be step out of town and ganked, constantly. A group of gamers that is all about ganking and griefing have taken over the open world pvp genre, there's no going back now.  Again Correct, this shouldn't be the staple of Open world PvP.

 

I loved original UO, played it non stop. Killed a bunch of people, died from some people, stole from some people, people stole from me. But it wasn't non stop everything I go to do someone ganks me kind of world. (Although it was fun to watch a guy mine until he was over burdened so he had to drop the ore in front of him move past it and pick it up again over and over, so you would stand close by with the threat of stealing it when he dropped it so he would just stand there all day waiting. And yes it happened to me too and it was always funny).

 I wish the fun was still there and would love to see this really happen.  But in fact those days are gone and it will be an endless gank/zerg fest.

  Briansho

Novice Member

Joined: 3/05/06
Posts: 4789

Functionless Art is Simply Tolerated Vandalism...We Are The Vandals.

9/08/10 8:56:21 AM#56
Originally posted by Preponerance
Originally posted by SnarlingWolf

I honestly don't think a classic shard would work that well now, players were a more mature breed in those days.

 

Back then you could all stand around outside of town and not have everyone mindlessly ganking everyone, even though it was allowed. And when people would get into a fight, people would watch instead of ganging up 10 on 1 for griefing. The open world PvP worked because of the players, not the rule set.  100% Truth,  I try to explain this to people I play with on Mortal Online and for some reason most of them don't grasp the idea at all. 

 

Now a days it would just be step out of town and ganked, constantly. A group of gamers that is all about ganking and griefing have taken over the open world pvp genre, there's no going back now.  Again Correct, this shouldn't be the staple of Open world PvP.

 

I loved original UO, played it non stop. Killed a bunch of people, died from some people, stole from some people, people stole from me. But it wasn't non stop everything I go to do someone ganks me kind of world. (Although it was fun to watch a guy mine until he was over burdened so he had to drop the ore in front of him move past it and pick it up again over and over, so you would stand close by with the threat of stealing it when he dropped it so he would just stand there all day waiting. And yes it happened to me too and it was always funny).

 I wish the fun was still there and would love to see this really happen.  But in fact those days are gone and it will be an endless gank/zerg fest.

I'm sure there would be gankfests but I think the community would harden and come together. Eventually it would balance out and once everyone knows who  and what areas to stay away from it kinda creates its own world inside the gaming world. A solid dedicated community.

Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  Emoqqboy

Apprentice Member

Joined: 4/28/10
Posts: 187

9/08/10 9:00:12 AM#57
Originally posted by Honeymoon69

no, classic Daoc > classic UO

 This.

As much as graphics isnt the most important aspect of an MMO, UO's graphics are just way too outdated, DAOC's is still acceptable from my point of view. If they remade UO and had like the same game with today's up to date graphics engine, that might work:)

<QQ moar plz. kkthxbai.>

  Preponerance

Novice Member

Joined: 1/22/04
Posts: 296

^^^^^ Is my avatar moving?

9/08/10 9:01:53 AM#58
Originally posted by Briansho
Originally posted by Preponerance
Originally posted by SnarlingWolf

I honestly don't think a classic shard would work that well now, players were a more mature breed in those days.

 

Back then you could all stand around outside of town and not have everyone mindlessly ganking everyone, even though it was allowed. And when people would get into a fight, people would watch instead of ganging up 10 on 1 for griefing. The open world PvP worked because of the players, not the rule set.  100% Truth,  I try to explain this to people I play with on Mortal Online and for some reason most of them don't grasp the idea at all. 

 

Now a days it would just be step out of town and ganked, constantly. A group of gamers that is all about ganking and griefing have taken over the open world pvp genre, there's no going back now.  Again Correct, this shouldn't be the staple of Open world PvP.

 

I loved original UO, played it non stop. Killed a bunch of people, died from some people, stole from some people, people stole from me. But it wasn't non stop everything I go to do someone ganks me kind of world. (Although it was fun to watch a guy mine until he was over burdened so he had to drop the ore in front of him move past it and pick it up again over and over, so you would stand close by with the threat of stealing it when he dropped it so he would just stand there all day waiting. And yes it happened to me too and it was always funny).

 I wish the fun was still there and would love to see this really happen.  But in fact those days are gone and it will be an endless gank/zerg fest.

I'm sure there would be gankfests but I think the community would harden and come together. Eventually it would balance out and once everyone knows who  and what areas to stay away from it kinda creates its own world inside the gaming world. A solid dedicated community.

 That would be crossroads, Minoc area and Moonglow Gate....least that's what it used to be on GL hah

  Nephaerius

Hard Core Member

Joined: 9/18/09
Posts: 1467

9/08/10 9:22:54 AM#59
Originally posted by Briansho
Originally posted by Preponerance
Originally posted by SnarlingWolf

I honestly don't think a classic shard would work that well now, players were a more mature breed in those days.

 

Back then you could all stand around outside of town and not have everyone mindlessly ganking everyone, even though it was allowed. And when people would get into a fight, people would watch instead of ganging up 10 on 1 for griefing. The open world PvP worked because of the players, not the rule set.  100% Truth,  I try to explain this to people I play with on Mortal Online and for some reason most of them don't grasp the idea at all. 

 

Now a days it would just be step out of town and ganked, constantly. A group of gamers that is all about ganking and griefing have taken over the open world pvp genre, there's no going back now.  Again Correct, this shouldn't be the staple of Open world PvP.

 

I loved original UO, played it non stop. Killed a bunch of people, died from some people, stole from some people, people stole from me. But it wasn't non stop everything I go to do someone ganks me kind of world. (Although it was fun to watch a guy mine until he was over burdened so he had to drop the ore in front of him move past it and pick it up again over and over, so you would stand close by with the threat of stealing it when he dropped it so he would just stand there all day waiting. And yes it happened to me too and it was always funny).

 I wish the fun was still there and would love to see this really happen.  But in fact those days are gone and it will be an endless gank/zerg fest.

I'm sure there would be gankfests but I think the community would harden and come together. Eventually it would balance out and once everyone knows who  and what areas to stay away from it kinda creates its own world inside the gaming world. A solid dedicated community.

I think this would probably be the case as well.

Twitter: @Nephaerius
Steam: Neph
Xbox 360 GT: Nephaerius

  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1656

9/11/10 8:31:36 AM#60

300k people showed interst in playing DFO.

Free for all PvP and full loot is not the problem.  Anyone that thinks it is, is simply ignorant of the fact that there is a large, and growing portion of the MMO populous that has an interst in playing a game LIKE oldschool UO.

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