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Broadsword Online Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 09/30/97)  | Pub:Electronic Arts
PVP:Yes | Distribution:Retail | Retail Price:$09.99 | Pay Type:Subscription
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Ultima Online Forum » Britannia Tavern (General) » Is Ultima Online still worth playing today?

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45 posts found

Novice Member

Joined: 11/16/03
Posts: 3630

American by Birth
Biker by choice
Patriot forever

2/06/13 8:45:28 AM#41
Originally posted by Grumium

I miss old school UO :"(

Funny you mentioned that.  I remember a while back and I mean awhile back, that they were thinking of having a shard for the old school UO as it was in the late 90's.  I swear I read that somewhere, but then they came out and said they were not going to do that. 

Anyone else remember that?


Hard Core Member

Joined: 1/02/08
Posts: 2471

"Always borrow money from a pessimist. They won't expect it back."

2/06/13 9:38:16 AM#42
It's still a great game. I've been subscribed to it since it released. I don't play it very often anymore, but I do pop on from time to time to get my vet gifts, holiday gifts, to chat with people and decorate my keep for holidays, and the occasional idoc :)

What happens when you log off your characters????.....
Dark Age of Camelot


Advanced Member

Joined: 3/03/05
Posts: 1213

4/10/13 7:47:04 AM#43

I went back within the last year.  Content trumps graphics for me and I've played a lot of UO on various servers over the years.


The problem with the modern day UO is WAY over itemization.  I must say I enjoyed vanq/power/force might days for the gear.  Now there are all these crazy stats and I dunno it just turned into an items game.


They also ranomized the ore spawns which is ok but a dumb idea after a decade.  Add the fact they roasted their own backups and set everyone bakc a few weeks and even EA has to be a bit suprised people still pay.


Novice Member

Joined: 4/18/10
Posts: 2657

9/04/13 10:29:03 PM#44
I still like the game, but not a big fan of the new skill system, or the new magical crafting type system.  I wish it would be more along the lines of older UO for the skills, and then more content in that style.  I was subbed not long ago, and played the 2D client...Just not a big fan of the more current changes.

Novice Member

Joined: 7/20/06
Posts: 149

9/19/13 8:55:15 AM#45
Originally posted by Azrile
Originally posted by csthao
Originally posted by GeminiStatic

WHat changed though? I just want that Ultimate Sandbox experience. 


The game became materialistic. You'd need some weapons with freaked out mods to stand a chance against people. Resistances on armor was added = making all other types of clothing as strong as plate without the high strength requirement. Housing locations, back then you could put a house in the city limits and be protected by guards. Freakish fast casting / recovery (no such thing back then). Stealing in town (Was super fun to do this and get away with some nice loot). A lot more but nothing comes to mind ATM.

The one cool thing that I liked really much was the house customization. Build your house the way you like it.

I played until about a month after Age of Shadow.  What killed it for me was just the sudden transition from non-gear to gear-based game.  Before AOS, crafted gear was good, and you could also get cool stuff from mobs... but most of your ´power´ was in your own ability to control your character.  After AOS, your gear became you... and it didn´t come from crafting, it was all about killing a crapload of mobs to get diablo style loot.

The fun part of UO for me was always about player housing and the economy.  I loved having a huge store with repeat customers.  I also loved going into dungeons with new players for no other reason than to test our abilities to control the spawns.  After AOS, the only thing anyone ever wanted to do was grind some spot for gear. 

Many people think Trammel was the end of UO.. I think it was the transition to item-based gameplay that ruined it.

Is it worth playing today?  Probably not.  A sandbox game needs an interactive community and decent population. UO has lost both.

Was the same for me.  Left just after AoS and was bothered by the magic properties and battle focus addition.  I could see it being used for certian actions, but just walking around kind of irritated me.  I have revisited it from time to time and have been now put off by the gear just seemingly out of control.  I don't know where people get all this gear that enables them to ignore skills completely.  I don't know if it is crafted or if it is now some loot from somewhere, or what.

That said; I have been feeling nostalgic lately.  I have been thinking I will revisit and see if some old friends can be found.  Have to look up what a good build would be for a character and maybe just start a new one from scratch to learn what UO has become from the ground up.  I would check out the alternatives that shall not be mentioned on these forums for that old feel, but it is the chance of finding those old friends  that I think is really drawing me away from that idea.  

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