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10/17/11 6:24:13 PM#61
Originally posted by FinalEclipse Couldnt agree more. This is the UO players remember and want for more than anything else. Last night I was on Rift I saw people chatting about wanting for an open sandbox game just like Ultima Online USED to be. The players are sick of the WoW clones and their BS. Its time for the MMORPG industry to get back to the basics, back to the game and the rules that started it all and put this genre of games on the map, back to the UO style of game. What players need to do is start bugging the crap out of Richard Garriott and tell him to get off of his ass, to stop f**king around with the retarded ass social games and get back to what he was best known for, and that was making high quality RPGs and MMORPGs. http://www.facebook.com/#!/Richard.Garriott.de.Cayeux?sk=wall There's the link to his Facebook page, go nuts people! |
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10/17/11 6:34:15 PM#62
ultima online was so good cause it was the only mmo available, planty of games have those featrures now |
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10/17/11 6:56:40 PM#63
Originally posted by RajCaj agreed. for fans of the sandbox design philosophy, interesting gameplay is more important than fancy graphics and shiny but shallow content (like a new instanced raid dungeon). I actually prefer simple but nice-looking graphics, at least as long as they mean that I get a fluid and working gaming experience. for example, a game like Linkrealms works with very simple technical solutions and still produce a charming little virtual world where players can do lots of different stuff (from dungeon crawling to PvP, farming and cockerel breeding), and where the models and animations still look sharp and modern, in spite of being simple and old-school. in a game like Mortal Online on the other hand, the super-advanced graphics, forced first person view, multiple hitboxes, weapon arcs and so on just gets in the way of actually playing the game. besides, most people turn the settings down to avoid crashes and lag and increase their fps - and then the game looks blurred and horrible anyway. |
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10/17/11 7:08:18 PM#64
If DFO had a skill cap, I'd still be playing it |
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Corehaven
Advanced Member
Joined: 7/27/11
I swear by my pretty floral bonnet, I will end you. |
10/17/11 7:19:48 PM#65
Didnt they try to make a UO 2 ? It fell through but I have no idea why.
I dont think another UO will ever come personally. Im really surprised UO is still going. If the UO IP was going to keep going we'd be on UO 3 or UO 4 by now. After the sequel fell through I think that was the end of any real future installments. I sort of consider it a dead franchise. In that I dont expect it to grow any further than it really has. |
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10/18/11 7:55:47 AM#66
Originally posted by Corehaven They tried to make a Ultima Online 2, but from what I remembered.....it was going to be nothing like the original UO. I can't remember exactly but UO2 (or UOX) was going to be less "open". I think they finally canned the project in the midst of EQ's success.
And the reason the original UO IP is still going is because its now in Cash Cow status for EA. The hardware requirement is a joke compared to whats needed for modern MMORPGs. They probably have summer interns working on development and maintance and there is still a cult following for all the qualities that haven't really been able to be duplicated today. I think EA will evoke it again in a new age MMO when the opprotunity strikes. So far, they have been busy enough with DAoC, Warhammer, and now SW:TOR. |
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11/06/11 10:01:40 AM#67
I think UO will be remade eventually in 3D environment. It's too good of a franchise to pass up. But I presume they will still see how much they can milk the existing UO. However, I suspect the new version might be dumbed down quite a bit. Look at what kids are playing these days. Carebare crap. Keep on rockin'! |
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11/06/11 10:11:23 AM#68
Originally posted by Komandor Basing future games on what the kids play today is not a great idea. Kids are just kids a short while and game trends change eventually. Still, UO ain't UO without Garriot. And just remaking it exactly the same wont work either, remaking old games only works for PSP and Nintendo DS. UO was great because it did it's own thing, by just remaking it you take that away from it. A good remade UO needs to take the best things from UO and improve the bad things. If you can't remember any bad things you are wearing rose colored glasses like so many SWG vets. |
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Kost
Newshound
Joined: 1/15/10
In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro. |
11/06/11 10:13:45 AM#69
Originally posted by Loke666 I agree completely.
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11/06/11 10:15:54 AM#70
I thought Archeage is supposed be the next UOOOO.
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11/06/11 10:20:03 AM#71
Originally posted by Honeymoon69 Yeah, and people said the same of DF and MO as well. But Origin already had many hit single player games behind it when it made UO, a good team and at the time a good budget. UO didn't come from nowhere, and there were a lot behind it. Archeage don't have that behind them so I doubt it will be similar to UO. |
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11/06/11 10:21:12 AM#72
Originally posted by FinalEclipse
Hey OP, Could you clarify this? Do you mean character skill values, player skill at playing their character, or something else? |
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11/06/11 10:42:36 AM#73
Originally posted by FinalEclipse I think these two things are what made UO a step above everything else since. And I also think these are the two things that wil never be done right again (and not because a dev team won't ever get it right, but because the MMO community won't ever be the same)
One example is DF, I think they have a system close enough to UO (in these two areas) to work, IF the community in the MMO world was the same as it was when UO started.
The problem is this (IMO) since EQ2 and then WoW had a great deal of success bringing in a new type of MMO gamer, it changed the community to the extreme. In order for a crafting system in an MMO to really matter, you MUST have players losing EVERYTHING THEY HAVE ON so that they are buying new player made equipment ALL THE TIME.
The problem with this, is the community of MMO players now (due largely to EQ2 and WoW) do not like the idea of losing that really cool sword they finally got, or that awesome new chestplate and so on... (I am not bashing them or saying they are wrong) And since they won't play a game that puts the chance of them losing everything, the Devs simply can't make that the standard for the game (special rule set servers or areas simply do not work the same way). So without having players drop a corpes with everything on it when they die (and the mobs (like in UO) or other players able to loot it) Crafting will never matter.
As far as open world PvP, it can NEVER work as long as it is only an option (rule set server or area) If you split the average player and the "gankers" onto different servers or areas, then the only thing going on in the PvP area is "ganking" and it becomes nothing more than a FPS. Open world PvP to truely be successful like it was when UO launched, must be a full, complete, open gaming world where anything can happen but doesn't always have too.
The corpes drops (Needed meaningful crafting) and open PvP worllds are not something this new age of MMO players enjoy, thus, will never be done like UO did again. www.90and9.net |
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11/06/11 10:50:15 AM#74
Originally posted by FinalEclipse Make this consentual or the people that made all the other aspects great won't waste there money. You will NEVER be able to recreate what UO was, because the people are not the same. |
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11/06/11 10:53:43 AM#75
Originally posted by Venger Thats like saying "Manditory Volunteer"
it's either "consentual PvP" or "Open world PvP" . www.90and9.net |
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11/06/11 11:03:07 AM#76
Originally posted by Loke666 I have a UO account for 13 years now ... and i have played MO and Darkfall .. these 2 games are nothing in any way shape or form like UO............ I can go im my backyard and say im gonna build a rocket in the spirit of the spaceshuttle to .. but it wont be anyhting but maybe the shell..
Thats what these devs have manged .................period ...easy enough..
and please stop trying to squeeze M59 into every single thread .. it was aterrible game then and when they revived it and now .. It has nothing to do with this conversation but you seem to have a need to bring it up in every single thread.... |
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11/06/11 11:04:46 AM#77
Originally posted by Quicksand Did I say consentual open world pvp? And before you come up with some stupid response, no I did not. Pvp needs to be consentual. But thank you for proving my point, "The people are not the same." |
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11/06/11 2:53:20 PM#78
Originally posted by Venger Sorry for obviously offending you in some unseen way. Certainly wasn't my intent. Now to clearify:
He said: Open World PvP - check your reply to that statement: Make this consentiual or...
Now, your statement : Make it (Open world PvP was the only thing you quoted, thus, "this" can only be "Open world PvP" because it is the only thing applicable) consentual...
As a result, my reply to your statement seems accurate and thus, your attack on me completely unjustified. But, again, since I am dealing with a "new type of MMO player" I will once again say "sorry for offending you by quoting your exact statement in its complete and accurate context and then pointing out its obvious inaccuracy.
But again, one last time, sorry for offending you. www.90and9.net |
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11/06/11 5:55:38 PM#79
Offend?!? Far from it. This is the internet you have to espect people to try to act cute. "Open World" PVP "Consentual" PVP You see how PVP was changed from "Open World" to "Consentual".
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11/08/11 3:48:27 PM#80
Originally posted by Quicksand I disagree with the highlighted statement. There are a few games that have had meaningful crafting without requiring full loss of items upon death.
Deteriorating gear also makes crafting meaningful. When gear loses durability, sooner or later, the gear is going to break. Thus, requiring players to buy new stuff from crafters. Some repair options can be offered. However, repair should reduce the maximum durability down or reduce the power of the gear.
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