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Broadsword Online Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 09/30/97)  | Pub:Electronic Arts
PVP:Yes | Distribution:Retail | Retail Price:$09.99 | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Ultima Online Forum » Game Suggestions » Controls, Tutorial

1 posts found

Novice Member

Joined: 8/04/06
Posts: 134

OP  8/23/09 3:16:10 AM#1

I just played the free trial of UO. It's probably an amazing game, and there are things that I like about it, but honestly, I couldn't get past the controls to find out. I think the controls were very unintuitive and awkward, for the most part. And the lack of a tutorial to get you past the (comparatively) steep learning curve is likely to drive prospective subscribers away. A game like UO could easily work with a modified Diablo II - like control system I think. The point and click to move, attack, and interact could work very well for it. Some of the older players might not want to adapt to a new control system though, so it might be better to add it in as an optional alternative -- and point it out as an alternative in the tutorial that needs to be added. The in-game help menu  helps a little, but not much. I wouldn't think a tutorial would be a difficult thing to add. There were a lot of things I couldn't figure out (as someone with ~ ten years of experience with 10+ MMOs, including beta testing). I did read the manual a little bit (but I had trouble finding even that), and was still pretty overwhelmed. I'm not saying that the game needs to be dumbed down, but better controls and a tutorial would make a huge difference I think.


Oh, and I was using the classic client.

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