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Broadsword Online Games | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 09/30/97)  | Pub:Electronic Arts
PVP:Yes | Distribution:Retail | Retail Price:$09.99 | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Ultima Online Features

Latest Feature for Ultima Online

  • The Top 5 Hardcore MMORPGs

    Last week I covered the best casual MMORPGs, so it was only fitting that we shift our gaze this week towards the most hardcore games the genre has to offer. I define hardcore to mean games that are inherently designed to be difficult, unforgiving, and intense by design. By this definition, they just don’t make MMOs like they used to.

    Posted on 06/09/2014 by David Jagneaux
  • Recent
  • Editorial
  • Previews
  • Interviews
  • Media
  • Dev Journals
  • General Article
  • Event Blog
  • Column
  • Guide

More Recent Features

  • Recapturing that Old MUD Feeling

    Before there was Ultima Online and Everquest, or even Meridian 59, there were MUDs. Standing for “Multi User Dungeon,” MUDs were the original MMOs. Played on mainframes with text descriptions and a simple command line, with no sound, no graphics, not even a map, you typed out your movements and actions in the game and waited to see the server’s response. You connected via your dial-up modem at 300 baud, and there were perhaps 20-30 players online at any given time.

    Posted on 05/27/2014 by Mark Kern
  • My Most Memorable MMOGs

    It's approaching two decades since I started writing about the massively multiplayer category. I don't recall the exact date or even which title was the first I covered, but since then, I've played hundreds for at least a few hours each, and seen lots more. Recently, I was asked which ones I most remember. While this question may seem simple enough, it took me a fair bit of time and thought to answer.

    Posted on 05/20/2014 by Richard Aihoshi
  • Twelve Famous Player-Driven MMORPG Moments

    MMOs offer a unique community where friends create a bond and a history. As players invest in communal gameplay they foster social relationships that drive these shared experiences. Moments of this nature continue beyond the game, because of the impact we have on each other. Which of the following events did you take part in, or do you remember? Check out the following list of famous player-driven moments.

    Posted on 04/30/2014 by Genese Davis
  • The Best Laptop MMOs

    As the world grows increasingly small and we travel more, we take along our more portable machines. In The List today, we take a look at five great MMOs perfect to play on any laptop. Read on before leaving your choices in the comments.

    Posted on 11/23/2013 by William Murphy
  • Why No HD Remakes?

    There are a lot of aging MMOs that are skipped over by many players simply because they lack a graphical look for today's world. In our latest Tingle's Touchy Subjects, we take a look at the need for HD remakes of some of the genre's classic titles. Read on before heading to the comments to leave your thoughts.

    Posted on 11/22/2013 by Adam Tingle
  • Raph Koster on the Past, Present, and Future

    As the MMO gaming world moves into its middle aged period of existence, it's refreshing to talk to those who were "there when" and who can offer a unique perspective on the past and the future of online games. We spoke with Raph Koster about all of that and much more in an exclusive interview opportunity. Read on before heading to the comments.

    Posted on 08/28/2013 by Adam Tingle
  • Lessons Learned from a Free Shard

    Ultima Online in its simplest and purest form is a sandboxer's dream. We've been spending some time playing on a 'free shard' and have a list of lessons we've learned about what a true sandbox is. See what we've got to say before leaving your own thoughts in the comments.

    Posted on 01/18/2013 by Garrett Fuller
  • Who Will Make The Epic Fantasy Game?

    A lot of interested eyes are pointed squarely at Star Citizen to see if the crowd funding method will produce a 'worthy' MMO. In Garrett's latest column, he explores whether how this method could possibly work and set a new precedent for the industry. Read on!

    Posted on 12/14/2012 by Garrett Fuller
  • Revival

    In today's Pokket Says, we revisit a classic MMO, Ultima Online, to discuss how some of the features that set it apart from all the rest, even today, are leaking back into the MMO space in 2012. See what Pokket has to say and then add your thoughts to the comments.

    Posted on 12/04/2012 by Hillary Nicole

Editorial

  • UO is Getting Old

    Adam Tingle is taking the plunge into some of the genre's most venerable titles available, and finding out if they truly still have what it takes to compete. For the inaugural issue, Adam journeys back to Ultima Online to see just how much life the old bird has left.

    Posted on 07/26/2011 by Adam Tingle
  • Looking at UO

    MMORPG.com Ultima Online Correspondent Shannon Young writes this editorial overview of the classic MMORPG, Ultima Online discussing the game from launch to today.

    Posted on 03/10/2009 by Shannon Young

Previews

  • The New Life of Ultima Online

    The recent EA Mythic Press Event was an eventful one for the ten-year-old Ultima Online. Managing Editor Jon Wood fills us in on the details.

    Posted on 01/31/2007 by Jon Wood

Interviews

  • Raph Koster on the Past, Present, and Future

    As the MMO gaming world moves into its middle aged period of existence, it's refreshing to talk to those who were "there when" and who can offer a unique perspective on the past and the future of online games. We spoke with Raph Koster about all of that and much more in an exclusive interview opportunity. Read on before heading to the comments.

    Posted on 08/28/2013 by Adam Tingle
  • Wayback Wednesday with UO Devs

    In this edition of Wayback Wednesday, we jump into the game for some quality time with Ultima Online developers Bonnie "Mesanna" Armstrong, Mike "Phoenix" Moore, Michael "Misk" Armstrong, Stephen "Bleak" Brown, Greg "Kyronix" Havlusch, and Kai Schober. The group had a rollicking good time so check out WayBack Wednesday with Ultima Online Devs.

    Posted on 05/23/2012 by Robert Lashley
  • Fifteen Years & Counting

    It's hard to believe that the Grandaddy of Them All, Ultima Online, is fast approaching its fifteenth anniversary. We recently had the privilege of chatting with UO Associate Producer Bonnie "Mesanna" Armstrong. It's a short but informative interview about the venerable Ultima Online. Read on!

    Posted on 01/09/2012 by Garrett Fuller
  • AGDC Interview with Tim Cotten

    Mythic's Tim Cotten took some time during AGDC to catch us up on what EA is up to with the venerable Ultima Online.

    Posted on 09/23/2009 by Garrett Fuller
  • 12 Years and The Stygian Abyss

    MMORPG.com's Garrett Fuller recently caught up with Ultima Online Development Manager Calvin Crowner to talk about the game's 12 year anniversary and the Stygian Abyss expansion.

    Posted on 08/24/2009 by Garrett Fuller
  • Aaron Cohen, Producer

    The Producer of Ultima Online talks about the game, where it stands, what's to come and what Mythic means to it.

    Posted on 12/07/2006 by Dana Massey
  • Q&A With Jonathan LeCraft About Samurai Empire

    Reed Hubbard sits down with Jonathan LeCraft of Electronic Arts to chat about their latest expansion for Ultima Online - Samurai Empires.

    Posted on 11/24/2004 by Reed Hubbard

Media

  • Kingdom Reborn Video!

    Fresh off the presses at EA Mythic, MMORPG.com is pleased to present a two minute video from the upcoming Ultima Online: Kingdom Reborn that shows off the new graphical upgrade.

    Posted on 06/13/2007 by Guest Writer

Dev Journals

  • Derek Brinkmann: Why Love the Sandbox?

    Ultima Online's Lead Engineer Derek Brinkmann answers the question: Sandbox games have proven that they stand the test of time. Why do you think the sandbox model appeals to players even after all these years?

    Posted on 12/18/2009 by Guest Writer

General Article

  • The Making of a Classic Part 2

    Yesterday our readers were treated to the first of a two part history of the grand old Lady of MMOs, Ultima Online. Today we continue our look at how this venerable title came to be in part 2. Read on and then share your memories!

    Posted on 02/16/2012 by Adam Tingle
  • The Making of a Classic Part 1

    Ultima Online is considered one of the grand old dames of the MMO genre and has nearly reached its fifteenth anniversary. We have a comprehensive look at just how this classic MMO came into being and will present it to our readers in two parts. Check it out and then tell us your memories of UO in the comments.

    Posted on 02/15/2012 by Adam Tingle
  • LOGIN 2011 Keynote With Richard Garriott

    MMORPG.com writer Carolyn Koh attended the opening of the LOGIN Conference in Washington state. The keynote address was delivered by famed game developer and astronaut Richard Garriott. Garriott's comments centered around what used to make good games and how those things are still critical to games today with one critical new component: Social relevance. Check out Carolyn's report and let us know your thoughts.

    Posted on 05/19/2011 by Carolyn Koh
  • Who Are The Syndicate?

    Recently, MMORPG.com's Angie Webb attended Syndicon in San Diego, California. During the convention, Angie visited with game luminaries but also had a chance to check out The Syndicate itself. After all, the entire convention was arranged as the annual meet-and-greet for the guild called The Syndicate. Just who are The Syndicate? Find out in Angie's profile of this groundbreaking gaming guild.

    Posted on 08/27/2010 by Angie Webb
  • Looking Into the Stygian Abyss

    MMORPG.com Ultima Online Correspondent Ryan Tullis writes this look at the Stygian Abys dungeon in the classic MMORPG.

    Posted on 05/08/2009 by Ryan Tullis
  • Legend of The Syndicate

    Today, Jon Wood takes a quick look at a recently released book detailing the history of The Syndicate, a large guild with a presence in the classic Ultima Online and the juggernaut World of Warcraft.

    Posted on 09/28/2007 by Jon Wood
  • Tour of NCsoft's Austin Offices

    Just after the Austin Game Developers Conference, Jon Wood, Keith Cross, Evan Wilkinson, and Laura Genender all of MMORPG.com were given an opportunity to have a tour of the Austin, Texas offices of NCsoft. MMORPG.com site developer and graphics monkey Evan Wilkinson gives this report on the experience.

    Posted on 09/21/2007 by Evan Wilkinson

Event Blog

  • Jeff Hickman: Kickin' It at Gencon

    Bioware Mythic Executive Producer, Jeff Hickman, is MMORPG.com's man on the floor at the 2010 Gencon in Indianapolis, Indiana. Jeff is keeping tabs on all that's happening at the annual convention and we've got his first blog report. Check it out and find out what's happening at GenCon!

    Posted on 08/06/2010 by Guest Writer

Column

  • Recapturing that Old MUD Feeling

    Before there was Ultima Online and Everquest, or even Meridian 59, there were MUDs. Standing for “Multi User Dungeon,” MUDs were the original MMOs. Played on mainframes with text descriptions and a simple command line, with no sound, no graphics, not even a map, you typed out your movements and actions in the game and waited to see the server’s response. You connected via your dial-up modem at 300 baud, and there were perhaps 20-30 players online at any given time.

    Posted on 05/27/2014 by Mark Kern
  • My Most Memorable MMOGs

    It's approaching two decades since I started writing about the massively multiplayer category. I don't recall the exact date or even which title was the first I covered, but since then, I've played hundreds for at least a few hours each, and seen lots more. Recently, I was asked which ones I most remember. While this question may seem simple enough, it took me a fair bit of time and thought to answer.

    Posted on 05/20/2014 by Richard Aihoshi
  • Twelve Famous Player-Driven MMORPG Moments

    MMOs offer a unique community where friends create a bond and a history. As players invest in communal gameplay they foster social relationships that drive these shared experiences. Moments of this nature continue beyond the game, because of the impact we have on each other. Which of the following events did you take part in, or do you remember? Check out the following list of famous player-driven moments.

    Posted on 04/30/2014 by Genese Davis
  • The Best Laptop MMOs

    As the world grows increasingly small and we travel more, we take along our more portable machines. In The List today, we take a look at five great MMOs perfect to play on any laptop. Read on before leaving your choices in the comments.

    Posted on 11/23/2013 by William Murphy
  • Why No HD Remakes?

    There are a lot of aging MMOs that are skipped over by many players simply because they lack a graphical look for today's world. In our latest Tingle's Touchy Subjects, we take a look at the need for HD remakes of some of the genre's classic titles. Read on before heading to the comments to leave your thoughts.

    Posted on 11/22/2013 by Adam Tingle
  • Lessons Learned from a Free Shard

    Ultima Online in its simplest and purest form is a sandboxer's dream. We've been spending some time playing on a 'free shard' and have a list of lessons we've learned about what a true sandbox is. See what we've got to say before leaving your own thoughts in the comments.

    Posted on 01/18/2013 by Garrett Fuller
  • Who Will Make The Epic Fantasy Game?

    A lot of interested eyes are pointed squarely at Star Citizen to see if the crowd funding method will produce a 'worthy' MMO. In Garrett's latest column, he explores whether how this method could possibly work and set a new precedent for the industry. Read on!

    Posted on 12/14/2012 by Garrett Fuller
  • Revival

    In today's Pokket Says, we revisit a classic MMO, Ultima Online, to discuss how some of the features that set it apart from all the rest, even today, are leaking back into the MMO space in 2012. See what Pokket has to say and then add your thoughts to the comments.

    Posted on 12/04/2012 by Hillary Nicole
  • Why Did the MMORPG Become a Grind?

    We are pleased to bring our readers a new voice here at MMORPG.com in the form of Andrew Hallam. In his inaugural column, Andrew wonders how on Earth MMOs became grind fests. See what he says and then weigh in with your own thoughts in the comments.

    Posted on 07/11/2012 by Andrew Hallam
  • Level of Difficulty - PUGs

    PUGS (Pick up Groups) are sometimes both the bane and boon of players' existences in MMOs. In her latest Pokket Says, Hillary Nicole takes a look at PUGs and her history with them over the years. Read on!

    Posted on 07/09/2012 by Hillary Nicole
  • The Beginning

    Every gamer had a beginning, a place where this new hobby began. Today Pokket recalls one of her earlier adventures in Ultima Online. Check it out and then tell us your story in the comments.

    Posted on 07/02/2012 by Hillary Nicole
  • Content Locusts Killed My MMO

    It used to be that hitting the level cap in an MMO was something that took months, if not years, to actually accomplish. These days, however, it's more a function of hours. After hitting the top, what is there to do? In today's Player Perspectives, we take a look at what we call "content locusts", those who greedily devour content rather than enjoy it. See what you think!

    Posted on 01/27/2012 by Isabelle Parsley
  • Five MMOs That Should Be Remade

    You know the games on this list, the grand old dames of the industry, many of which are still with us today. But great as these games are, they show their ages. In The List today, MMORPG.com Managing Editor Bill Murphy takes a look at five MMOs that really need a make over. Check out Bill's list and see what you think. Then let us know your thoughts in the comments below.

    Posted on 08/09/2011 by William Murphy
  • Venerable IP Ultima-tely to Fly Again?

    In The Free Zone today, MMORPG.com columnist Richard Aihoshi floats a rumor that breezed across his desk recently, namely that there is a possibility that a new Ultima MMORPG is being considered. Doubtless, that got your attention so keep reading and then let us know what you think.

    Posted on 05/09/2011 by Richard Aihoshi
  • What’s Wrong With Entertainment?

    In today's MMO world, there are two sub-genres whose fans are in constant battle with one another: Theme Park vs Sandbox. We've all seen the arguments raging back and forth. In today's column, MMORPG.com Lead Writer Bill Murphy tackles the issue of theme parks as entertainment and wonders why those who are waiting for THE sandbox title to emerge don't take advantage. See what you think and then lend your thoughts in the comments.

    Posted on 04/07/2011 by William Murphy
  • Fighting Talk: Old vs New MMOs Part 3

    In Part I and Part II of Adam Tingle's Fighting Talk: Old vs New MMOs, "experienced" games were pitted against "the new kids on the block" in categories including community, solo play, instances and more. In today's installment of the three-part look at Old vs New MMOs, Adam discusses Guilds, Crafting and the Time Sink factor. See which group comes out victorious (for today)! Let us know your thoughts, as always, on the forums!

    Posted on 09/24/2010 by Adam Tingle
  • The Top Five PvP MMOs

    In this week's list, MMORPG.com contributor William Murphy writes this look at what he feels are the top five PvP MMOs from both the past and the present.

    Posted on 01/06/2010 by William Murphy
  • Ten MMOs and Their Place In History

    MMORPG.com's Jon Wood returns this week with another list, this time taking a look at ten games that have, for better or worse, solidified a place in MMORPG history.

    Posted on 11/18/2009 by Jon Wood
  • Seeing Red?

    MMORPG.com Player Columnist Jamie Skelton writes this week on the subject of PKers, anti-PKers and carebears, three groups that started their existence in Pre-Trammel Ultima Online and continue today in games like Mortal Online.

    Posted on 10/16/2009 by Jaime Skelton
  • Top 5 MMOs That Need Remakes

    At 12 years of age, the MMO genre can now safely dive into the vaults and start remaking the games that got us all hooked. This week, we count down the five games we think are sorely in need of a re-imagining.

    Posted on 10/06/2009 by Dana Massey

Guide

  • Chivalry Skill Training Guide

    MMORPG.com Ultima Online expert V D has provided us with this guide to Chivalry Skill training in the classic MMO.

    Posted on 03/26/2009 by V D
  • Welcome to Sosaria

    MMORPG.com Ultima Online Correspondent writes this at-times amusing introduction to the world of Ultima Online and your character's early experiences.

    Posted on 03/24/2009 by Shannon Young
  • Cartography Skill Training

    MMORPG.com's V D has provided us with this new guide to Cartography Skill Training in Ultima Online.

    Posted on 03/05/2009 by V D
  • Bushido Skill Training

    MMORPG.com's V D provides us with this guide to Bushido Skill Training in the classic MMORPG, Ultima Online.

    Posted on 02/26/2009 by V D
  • Arms Lore and Blacksmithy Guide

    MMORPG.com Ultima Online writer V D writes this Arms Lore and Blacksmithy Skill Guide to the classic MMORPG, Ultima Online.

    Posted on 02/20/2009 by V D
  • Bowcraft Skill Guide

    MMORPG.com Ultima Online expert V D has provided us with this Bowcraft Skill Guide for the classic MMO.

    Posted on 02/17/2009 by V D
  • Archery Skill Guide

    MMORPG.com's V D has provided us with this guide to the Archery Training Skill in Ultima Online.

    Posted on 02/06/2009 by V D
  • Animal Taming

    MMORPG.com's V D has provided us witht his guide to the Animal Training Skill in Ultima Online.

    Posted on 01/30/2009 by V D
  • Animal Lore

    MMORPG.com Correspondent co-ordinator V D provides us with this guide to Animal Lore in the classic MMORPG, Ultima Online.

    Posted on 01/26/2009 by V D
  • Anatomy Training Guide

    MMORPG.com Ultima Online guru V D writes this short guide to the Anatomy skill in the game, defining what it means for each score bracket in both Strength and Dexterity.

    Posted on 01/16/2009 by V D
  • Shield and Armor Pricing Guide

    MMORPG.com's V D writes this shield and armor pricing guide for the classic MMORPG, Ulitma Online.

    Posted on 01/09/2009 by V D
  • Alchemy Training Guide

    MMORPG.com's V D has provided us with this Alchemnt Training Guide for the classic MMORPG< Ultima Online.

    Posted on 01/08/2009 by V D
  • Blacksmithing and Tailoring Runic Bonuses

    MMORPG.com's own V D writes this helpful guide to Blacksmithing and Tailoring Runic Bonuses in Ultima Online.

    Posted on 12/30/2008 by V D

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