Login:  Password:   Remember?  
Show Quick Gamelist
Games:344  Guilds:2,114
Members:1,168,952  Online:0
Guests:0  Posts:3,255,182
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
RPG | Genre:Fantasy | Status:Final  (rel 09/30/97)  | Publisher:Electronic Arts | Has PVP:Yes
Distribution:Retail | Retail Price:$09.99 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC | ESRB:T

Ultima Online: Anatomy Training Guide

MMORPG.com Ultima Online guru Vitaliy Dikker writes this short guide to the Anatomy skill in the game, defining what it means for each score bracket in both Strength and Dexterity.

 advertisement 
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.

If you are a fighter, then there is absolutely no reason to not complete your Anatomy training. Anatomy is essential for all fighting characters. Being well skilled in anatomy provides your character with the knowledge of where to hit opponents for the most damage. Also you will have the ability to heal if you possess any healing skill, and a good anatomy skill will make you able to heal a higher number of points. For example, when you reach 61% you can cure poison, 80% (and 81% healing) you can resurrect another player using bandages. When you reach GM level, you will cause 20% extra damage with each successful hit to your enemy.

SKILL TRAINING  

There are three ways to raise anatomy; by using the skill directly, through healing and through combat! 

Using the skill directly  

By using the skill you can raise it passively, which really only works at a very low level and isn’t worth doing past 30% (if you can stand to do it till then). By clicking the little blue gem next to anatomy in your skills list you can use it, and then select any living creature as your target.

Through healing

Each time you heal someone with bandages; there is a chance of gaining skill in anatomy. This is a better way to raise your anatomy than by just using the skill directly. A smart method, though, if you want to raise anatomy this way: Raise your healing skill first, because it is harder to raise than anatomy, and it is also very useful to have anyway.

Through combat

Whenever you use melee skills or archery you gain anatomy. Each time you hit a target, be it though archery, fencing, macing, swordsmanship or wrestling, there is a chance you might get some more anatomy. As long as you’re hitting a living thing with a painful object, you’re going to get something out of it.

On a side note, if this is how you want to raise your anatomy skill, do avoid magical weapons. They are good for fighting creatures normally, but when it comes to training a skill it makes you kill the creature way too quickly. Be sure you have a weapon that you can fight with well, but try to make sure the creature stays alive for some time… We are aiming for a slow painful learning experience, so have fun!    

USAGE OF ANATOMY

So now that we have trained up our Anatomy skill, or are on the way to do so, let us figure out how to use it, shall we? When you click the blue gem next to Anatomy in your skill list, you can then select any living thing and it will tell you three things. You will learn their dexterity, strength, and also a percent of their stamina remaining.

Dexterity and strength will be told by the following quotes:

Skill Response (DEX) Skill Response (STR) Stats

"Like they barely manage to stay standing."

"Like they would have trouble lifting small objects."

0-9

"Very clumsy."

"Rather Feeble."

10-19

"Somewhat uncoordinated."

"Somewhat weak."

20-29

"Moderately dexterous."

"To be of normal strength."

30-39

"Somewhat agile."

"Somewhat strong."

40-49

"Like they barely manage to stay standing."

"Like they would have trouble lifting small objects."

0-9

"Very agile."

"Very strong."

50-59

"Extremely agile."

"Extremely strong."

60-69

"Extraordinarily agile."

"Extraordinarily agile."

70-79

"Moves like quicksilver."

"Strong as an ox."

80-89

"One of the fastest people you have ever seen."

"One of the strongest people you have ever seen."

90-99

"Superhumanly agile."

"Superhumanly strong."

100+

As far as passive usage of Anatomy is concerned, you benefit from having this skill each time you are engaged in combat. Your anatomy skill is taken into consideration to calculate final damage output by you character with each successful strike!

More Ultima Online Features:

Ultima Online - Derek Brinkmann: Why Love the Sandbox? Dev Journal added on Friday December 18
Ultima Online - AGDC Interview with Tim Cotten Interview added on Wednesday September 23
Ultima Online - 12 Years and The Stygian Abyss Interview added on Monday August 24
Ultima Online - Looking Into the Stygian Abyss General Article added on Friday May 08
Ultima Online - Chivalry Skill Training Guide Guide added on Thursday March 26

More Guide:

World of Warcraft - The Marksman Hunter Experienced Guide added on Monday January 11
World of Warcraft - Forge of Souls Guide added on Friday January 08
World of Warcraft - Glory of the Hero, Part Four Guide added on Wednesday December 30
World of Warcraft - Glory of a Hero, Part Two Guide added on Friday December 04
Atlantica Online - Money Making Guide - Jackpot and More! Guide added on Thursday December 03

More Features:

The List - Five MMOs That May Surprise You Column added on Tuesday February 09
Justin Webb - That's What She Said Column added on Tuesday February 09
Age of Conan: Hyborian Adventures - Rise of the Godslayer Q&A Interview added on Tuesday February 09
Battle of the Immortals - Exclusive Screenshots, Week 1 Media added on Tuesday February 09
Jumpgate Evolution - What JGE Can Learn from Sci-Fi Games Editorial added on Monday February 08
Our Rating
7.8
User Rating: 8.2
Popular Features:
Scott Jennings : Legendary Failures of Legend, Part One Column added on Wednesday January 27
MMORPG.com columnist Scott Jennings uses his column this week to discuss "some of the most... Read More
EVE Online : 2009 Game of the Year Award added on Monday January 11
The editorial staff here at MMORPG.com has made their decisions, and today we continue to... Read More
Scott Jennings : Legendary Failures of Legend, Part Two Column added on Wednesday February 03
Last week, Scott Jennings used his column this week to remind us of "some of... Read More
The List : Ten Reasons to Hate MMO X Column added on Wednesday January 13
MMORPG.com's Jon Wood takes a look at the most common complaints about any given MMORPG... Read More
Player Perspectives : Is It Time To Quit? Column added on Friday January 22
What are the warning signs that you may not be enjoying MMOs as much as... Read More
Latest News:
Ultima Online : Derek Brinkmann: Why Love the Sandbox? Reported on Dec 18, 2009
Ultima Online's Lead Engineer Derek Brinkmen answers the question: Sandbox games have proven that they... Read More
Ultima Online : Return to Britannia Campaign Reported on Sep 28, 2009
In order to celebrate Ultima Online's 12th anniversary, EA has launched a "Return to Britannia"... Read More
Ultima Online : AGDC Interview with Tim Cotton Reported on Sep 23, 2009
Mythic's Tim Cotton took some time during AGDC to catch us up on what EA... Read More
Ultima Online : Stygian Abyss Expansion Now Available! Reported on Sep 08, 2009
Ultima Online expands for the eighth time today with the release of Ultima Online: Stygian... Read More
Ultima Online : 12 Years and The Stygian Abyss Reported on Aug 24, 2009
MMORPG.com's Garrett Fuller recently caught up with Ultima Online Development Manager Kelvin Crowner to talk... Read More

Advertisement