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EA Mythic | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 09/30/97)  | Pub:Electronic Arts
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Ultima Online: Blacksmithing and Tailoring Runic Bonuses

MMORPG.com's own Vitaliy Dikker writes this helpful guide to Blacksmithing and Tailoring Runic Bonuses in Ultima Online.

Crafting an item using a Runic Crafting Tool results in a random magic item property (or properties) being added to that item. The number of properties that are added to the crafted object and the minimum and maximum % intensity of each property are determined by the type of material the Runic tool is constructed from.

 RUNIC

CREATION Dull Shad Copp Bronz Golde Agapi Verit Valori

Min Intensity

10%

20%

25%

30%

35%

40%

45%

50%

Max Intensity

35%

45%

50%

65%

75%

80%

90%

100%

Min

1

2

2

3

3

4

4

5

Max

2

2

3

3

4

4

5

5

Runic Tailoring Kit

Creation Range Spined Horned Barbed

Min Intensity

20%

30%

40%

Max Intensity

40%

70%

100%

Min Properties

1

3

5

Max Properties

3

4

5

Example: Crafting Verite Ring Mail Tunic with Agapite Runic Hammer

Let's say we've crafted that Verite Ring Mail Tunic we talked about earlier using an Agapite Runic Hammer. First the item is created, and we have a Verite Ring Mail Tunic with 6% Physical, 6% Fire, 3% Cold, 8% Poison, and 4% Energy resist.

Now, since we used a Runic Hammer to create the item, extra magical properties are added to the item.

An Agapite Runic Hammer always attempts to apply 4 random magic properties to any weapon or piece of armor it was used to craft, so our Verite Ring Mail Tunic will now get 4 random magic properties in addition to its base resistances.

The system first determines a random property from the list of properties that can be applied to Armor pieces. Let's say the first random property chosen is Luck, which adds to the player's total Luck stat when the item is worn, giving them a chance at finding better magic items as loot when they kill a monster.

The Luck property for a single item can have an intensity of 1 to 100. That is, each armor piece with a Luck property can add between 1 and 100 points to the character's Luck stat when the item is worn. Normally, when applying this property the amount of Luck added to the armor piece will be a random number between 1 and 100.

However, since we used an Agapite Runic Hammer to craft this item, any property it adds can only have an intensity between 40% and 80% of the property's maximum value.

So when the Luck property is added to our Verite Ring Mail Tunic, the randomly chosen Luck intensity will be between 40-80 instead of 1-100. Using the Agapite Runic Hammer meant we were ensured to get at least a good value (40 Luck), but we can't possibly get the best value (100 Luck).

The 3 remaining random magic properties will then be added to the Verite Ring Mail Tunic in the same way, all having minimum and maximum values determined by the fact that we used an Agapite Runic Hammer to craft the item.

The types of magic properties that can be added are the same as those that can be randomly found as monster loot. In an earlier feature spotlight on Item Properties, examples of these properties were listed, such as:

Resist Modifiers
Regeneration Effects
Stat/Derived Stat/Skill Bonuses
Area Damage Effects

You can find descriptions of these properties, as well as some of the others, by seeing an upcoming “Item & Magic Effect Categories” crafting guide for Ultima Online.

More Ultima Online Features:

Ultima Online - Fifteen Years & Counting Interview added on Monday January 09
Ultima Online - UO is Getting Old Editorial added on Tuesday July 26

More Guide:

Star Wars: The Old Republic - Jedi Guardian Player's Guide Guide added on Wednesday February 08
Star Wars: The Old Republic - Sentinel Player Guide Guide added on Friday January 20

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wolffin writes:

Nice guide.

New Post Quote
12/30/08 12:56:38 PM
 
chriswsm writes:

Yeah useful and makes me miss my home near Trinsic....   Ahh the good old days

New Post Quote
12/31/08 5:36:58 PM
 
Ozmodan writes:

Funny article because when EA added this feature they doomed the game.  UO was fine when items were not critical to pve or pvp.  When they added all these specialed items they significantly changed that.  it was no longer about the smith's skill, it was about the items the smith had to acquire.  All it did was give a huge boost to the gold sellers.  The Age of Shadows still is one of the worst expansions ever in the MMO genre.  The game never recovered from that disaster.

New Post Quote
1/01/09 11:26:54 AM
 
GungaDin writes:
Originally posted by Ozmodan

Funny article because when EA added this feature they doomed the game.  UO was fine when items were not critical to pve or pvp.  When they added all these specialed items they significantly changed that.  it was no longer about the smith's skill, it was about the items the smith had to acquire.  All it did was give a huge boost to the gold sellers.  The Age of Shadows still is one of the worst expansions ever in the MMO genre.  The game never recovered from that disaster.


 

What he said.

New Post Quote
1/01/09 5:15:38 PM
 
legacyhax writes:

Wow, who would have thought that something for Ultima Online would have come about.  Great guide and it still amazes me how much the game has changed.

New Post Quote
1/02/09 4:34:36 PM
 
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