Ultima Online is one of the defining games of the MMORPG genre. From designer Richard Garriott's vision for a multiplayer RPG world, it has been influential on many of the most successful and popular titles that came after it. Set in Medieval Brittania, the game is a 2D fantasy RPG that follows the single-player Ultima series.
UO allows you to choose a class, train skills, and upgrade player stats to advance. many gameplay mechanics and features that we now consider traditional in MMOs, such as living in a virtual world, building player cities, leveling, crafting, exploring, and more were either forged by or made classic by Ultima Online. There is an extensive crafting system and resources to gather for use in both skill training and crafting.
The close-knit community as well as the developers remain loyal to the game despite its now dated graphics and oft-imitated gameplay. There have been nine major expansions to UO (most recently in 2009, adding another class), keeping content fresh and introducing new elements.
Both Ultima Online and Dark Age of Camelot have joined the ranks of titles added to the Steam games portal via the Greenlight feature. Under the auspices of Broadsword Games, both titles received the go-ahead along with 73 other games.
In addition to the exciting news that Mythic and Broadsword Online Entertainment have teamed up for Dark Age of Camelot, it has also been announced that the same partnership will be in place for the continued development of Ultima Online. EA, as stated, will continue billing and account services.
Another week and another episode of Game On: Epic Slant Press Edition! On this episode Dr. Klassi fills in for Chris and he discusses Ultima Online with Adam. Are you curious about this aging title? Drop in and listen as the pair explain how the sandbox and skill-based systems work. They also discuss various Kickstarter projects that they're looking forward to. Follow the hosts on Twitter! Chris is @gamebynight and Adam is @FerrelES.
A new open letter from the Ultima Online producer seeks to dispel gloom and doomers who have been predicting the game's imminent demise. Bonnie Armstrong offers up a laundry list of ideas the team is working to implement in this year alone.
Ultima Online in its simplest and purest form is a sandboxer's dream. We've been spending some time playing on a 'free shard' and have a list of lessons we've learned about what a true sandbox is. See what we've got to say before leaving your own thoughts in the comments.
The Ultima Online team has announced that the Atlantic server has been rolled back to a December 5th server-side save. The rollback was necessary due to "issues beyond our control" and a more current save was not available because of corruption issues. Players on the Atlantic server have been compensated with 30-days of free game time.
It's hard to believe but it's been fifteen years since Ultima Online launched. To celebrate this momentous event, developers are kicking off a new seven month story arc that will result in a new king being crowned in an in-game event.
Every gamer had a beginning, a place where this new hobby began. Today Pokket recalls one of her earlier adventures in Ultima Online. Check it out and then tell us your story in the comments.
In this edition of Wayback Wednesday, we jump into the game for some quality time with Ultima Online developers Bonnie "Mesanna" Armstrong, Mike "Phoenix" Moore, Michael "Misk" Armstrong, Stephen "Bleak" Brown, Greg "Kyronix" Havlusch, and Kai Schober. The group had a rollicking good time so check out WayBack Wednesday with Ultima Online Devs.
Yesterday our readers were treated to the first of a two part history of the grand old Lady of MMOs, Ultima Online. Today we continue our look at how this venerable title came to be in part 2. Read on and then share your memories!