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Undead Labs | Official Site
RPG | Setting:Fantasy | Status:Beta Testing  (est.rel 2015)  | Pub:Kabam
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC iOS Android | Out of date info? Let us know!

Moonrise

Moonrise is a free to play mobile "creature collection" RPG developed by Undead Labs and published by Kabam on mobile devices, but by Undead Labs themselves through Steam on the PC. With gameplay that has you collecting many creatures along the way to grow and evolve, as well as fight in strategic battles, the game has drawn comparisons to the Pokémon series. Moonrise takes place in a world where creatures known as Solari were corrupted into destructive Lunari as an effect of a rare moonrise. Now, the moonrises are becoming more common and more powerful, populating the world with destructive Lunari. And it's up to you, and your defeated Lunari turned back into Solari, to save everyone.

FEATURES

  • Hundreds of Creatures to Collect | As you travel through the world in your quest, you will encounter, battle, and sometimes collect any of the hundreds of creatures in game.
  • Take It With You | Plans to release on several mobile platforms and offer content free to play. Multiplayer battles will also be part of Moonrise.
  • Active, real-time battles | Strategy reigns as the game pits your creatures against others' in a real-time battle system.

 

Latest Features

  • PAX South 2015 - Checking Out Undead Labs' Mobile MMO
  • Preview created on 1/28/15
  • The first thing I thought of when I saw Moonrise, Undead Labs collaboration with Kabam to make an MMO for mobile devices was the usual, “Oh, it's a mobile game? For casuals, then. Not a real MMO.” As I sat...
  • Long-Form Storytelling
  • Dev Journals created on 1/14/15
  • In which Ian and Andy discuss how to keep gamers coming back for more delicious story nuggets over the course of hours or years.
  • Sidekick Characters
  • Dev Journals created on 1/9/15
  • This week we’re discussing how to give a voice to the character you play in Moonrise.
  • Quest Pacing - The Long & Short of Quest Design
  • Dev Journals created on 12/17/14
  • In our recent article on building our Quest system, we intentionally left out a big, complicated chunk: pacing. We did this for two reasons. First, it’s really big, messy subject, and second, because we wanted to save it for the...
More Moonrise Features...