Motiga's development team is sadly shrinking as the end of the year approaches. Due to feedback from Gigantic testers, the difficult decision was made to push the release of the game into 2016. Consequently, and with resources stretched thin, the painful decision was also made to reduce the staff by sixteen.
Saying goodbye to these dear friends and talented colleagues is painful, but we remain committed to delivering Gigantic at the highest possible quality. As part of that ongoing commitment, we will soon share our updated production roadmap, within a post detailing the state, and direction, of our game.
For now, we are wishing our friends a sad but very fond farewell, and we hope to cross paths with them again soon.
Read the rest of the note on the Motiga site.