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Mythic Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 10/10/01)  | Pub:Electronic Arts
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:$14.95
Desktop Client | System Req: PC | ESRB:TOut of date info? Let us know!

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31 posts found
  therain93

Advanced Member

Joined: 11/01/06
Posts: 1976

"Racing to endgame is like racing to the end of your vacation."

5/04/07 9:53:47 AM#21
Originally posted by iCeh
Originally posted by Werppa
hmm, would it really bring more people to daoc if Mytchic improves the animations? I don't think so

You don't? Consider the reason most players have tried, and not continued to play DAoC... because they feel it's outdated, and rightly so, as it is.

Now that EA Mythic have announced that Warhammer Online will be delayed until 2008, I think that they could spare some time improving the animations, and even updating DAoC to the updated engine. I know that I for one would play DAoC again if it was cleaned up, and I would think it could do very well in numbers, now that EA could throw a little advertising out.

Anyone would have to admit, the RvR in this game is like no other. Smashing down, and taking over castles was freaking fun!
That makes no sense--they postponed Warhammer because they didn't have enough time already.  Implementing a new enginge isn't as simple as plug and play.

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Last updated October 20, 2011

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MMORPG's seem to be striving for equal result instead of equal opportunity. That's where I see the problem
Originally posted by dave6660

  iCeh

Novice Member

Joined: 9/22/05
Posts: 890

 
5/07/07 9:39:55 AM#22
Originally posted by therain93
Originally posted by iCeh
Originally posted by Werppa
hmm, would it really bring more people to daoc if Mytchic improves the animations? I don't think so

You don't? Consider the reason most players have tried, and not continued to play DAoC... because they feel it's outdated, and rightly so, as it is.

Now that EA Mythic have announced that Warhammer Online will be delayed until 2008, I think that they could spare some time improving the animations, and even updating DAoC to the updated engine. I know that I for one would play DAoC again if it was cleaned up, and I would think it could do very well in numbers, now that EA could throw a little advertising out.

Anyone would have to admit, the RvR in this game is like no other. Smashing down, and taking over castles was freaking fun!
That makes no sense--they postponed Warhammer because they didn't have enough time already.  Implementing a new enginge isn't as simple as plug and play.

But with the extra staff they now have with EA, surely some EA monkey's could do it? The gameplay would be kept the same, so all they'd need to do is what I've already mentioned.

We need a good game to keep us occupied until 2008!

-iCeh

  rberry88

Novice Member

Joined: 7/18/08
Posts: 4

7/19/08 11:11:36 PM#23

Well, it's 2008 and I think the controls, UI and movement/animations really need an overhaul/update.

  Gravarg

Advanced Member

Joined: 8/24/06
Posts: 1280

"Wardens only port the people we need for a fellowship."

12/09/08 1:46:24 AM#24

yeah, that's the only thing I never liked about DAoC, the UI and controls.  Everything else was perfect (except ToA, but everyone knows that already).  I hate having to stop in the middle of battle to type in a slash command  but other than that, just update the graphics/engine and the game would be king of the mountain.

  Sokekoke

Novice Member

Joined: 9/29/04
Posts: 42

10/31/10 4:33:55 PM#25
Originally posted by keygan
DAoC with new graphics sounds like the best mmorpg ever since DAoC

Ha ha ha /Agree

  User Deleted
11/13/10 2:25:38 PM#26

Who cast Raise Thread?

  youngkg

Novice Member

Joined: 1/06/08
Posts: 334

1/05/11 7:43:00 PM#27

I dont think a new engine would service enough people...not everyone left cause of graphics and the outdated animations/ui etc...

 

People just simply moved on, I think an entirely new project would be the only way to go...Update the lore/classes, Perfect the RvR (Cherry Pick),Reshuffle the classes/Add new ones/Subtract some then finnaly get a new engine that isnt 2 tough on the cpu/gpu....

As i recall a whole lot of people left DAOC at one point or another due to performance especially when they rolled out....Frontiers?...some free xpac that expanded RvR that i cant recall atm.

 

But after Mythic/EA sunk all that cash into Warhammer and got the results they did...i wouldnt hold my breath on the next great RvR game being DAOC.

  Dreamion

Advanced Member

Joined: 6/13/07
Posts: 258

1/05/11 7:48:26 PM#28

I'm sorry to say, but this is a ~5 year old thread. But yea, put a new engine on WoW for example and see how that goes :p

  mad-hatter

Hard Core Member

Joined: 3/15/04
Posts: 183

1/05/11 7:53:20 PM#29

Graphics upgrade or not, it's still not going to bring in subs.  This game is a gem still to me, and once a year I tend to resub my 2 accounts and play for a month or 2.  But that's the problem.  I have to resub 2 accounts to enjoy it. 

The graphics never were a problem for me, nor the animations, I think they are still pretty good.  It's the fact that to enjoy the game I need my main account, and my buffbot.

Don't get me wrong you can play with some friends and have one of them playing a buffer/healer etc.  but what about when they are offline?  To compete you need buffs, period.

  Quicksand

Elite Member

Joined: 4/22/06
Posts: 381

1/05/11 8:00:53 PM#30

If they had Rifts graphics (maybe even just WAR) but it was still DAoC, and I would resub, Graphics got to old for me, the animations got too old. So a new Graphics engine would certainly bring me back to the best game of all time.

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www.prophecymma.com

  idgarad

Apprentice Member

Joined: 7/22/09
Posts: 151

10/18/11 4:57:02 PM#31

DAOC has a up-to-date front end engine... sorta. It was originally the Numeric Design's engine (now most of use know it as the Gamebryo Engine now) and when they have updated Gamebryo, DAOC could implement the upgrade (last I read Gamebryo's licensing agreement, unless they didn't take the support option.) The problem is new MMO players have new expectations that DAOC doesn't really meet. It's not the engine that is the limitation. It is that DAOC fell behind in staying current with MMO features.

In addition, DAOC was the last weight-limited MMO. That comes as a shock to new players, the whole encumberance deal.

 

Player housing was a flop. Catacombs was nothing but a stop-gap power leveling tool. ToA killed the bulk of the player base and some how, Jacobs still has a job in the fucking industry.... anyway... DAOC growing, no. DAOC-2 would do well. A fresh start to draw in new players with a grand 3 way RVR. That would work.

 

Merge Albion and Hibernia into a single realm

Keep Midgard

Add Greece\Romans

(3 player realms)

 

Add Egypt

Morgana's crew (Darkness Falls)

A renewed Alantis

(3 NPC factions)

 

This gives us a larger pallete of Lore to work with when it comes to player classes.

Pit the 3 player races against one another and use the NPC factions to spice of the War as both PvE bootstrap content in RVR areas and give PvE players options.

 

I suggest Excursions: Guilds can go off into instanced locations (egypt, atlantis, rome, etc.) and counquer foreign lands that can be fought over (think instanced sieges). These remote locations function like Eve Online's wormhole space as "somewhere over the ocean". Add a frontier modelled roughly after northern Europe and make that a focus.

 

Have 3 regions, 1 citidel in each, 3 castles, 6 fortresss for sieging.

 

Allow alliances to craft warcamps that can be deployed. Seiges on castles should be serveral real days worth of work. Guilds can build outposts in the frontier in select areas to bolster defenses. All Citidels, castles, and fortresses require regular caravans to supply or they downgrade. Borrow a lot of what worked in War and backport it to Daoc-2. Public quests to escort caravans would be a good start.

Take a good look at Eve's player economy and leverage the scale to PvE and RvR's advantage. Get the PvE crowd busy crafting base materials that the RvR crowd needs. Perhaps a fortress needs 5000 arrows per day taking 1000 wood to craft. 50000 rations, etc.

 

This list goes on that we all could populate but DAOC doesn't strike me as viable as a DAOC-2.

 

P.S. Add a focus on the rising power of the navy and pirates with ship-to-ship battles. I mean, come on we have the vikings and the greeks at this point and they did know a fair bit about sailing to their credit.

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