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1/08/12 9:33:33 AM#21
Originally posted by ProsonOriginally posted by ironhelix Haha. I like to play with all the graphics turned off. It's the best looking to me as the original graphics are when I played the most. Video. http://www.youtube.com/watch?v=1bO6ikyhMrkOh the memories. A long time ago I got into lots of arguments about the original graphics not being subjective and that they really ARE better than the newer graphics expansions, lol. Good times. Good times. By the way... ironhelix? I loved that game. If your name is from that you're awesome. |
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1/08/12 9:34:28 AM#22
Nice thread. I never played DAOC but I played EQ and I know very well what you mean and feel. A golden era that was. |
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1/08/12 10:43:27 AM#23
No. Any remake or reboot of DAOC will fail harder than WAR did. Due to the bitterness and nostalgia factor, the expectation bar will be raised so high, the game could be remade to above immaculate, and meet everyone's needs, that people will still bitch about how a blade of grass outside of TNN was better in classic because it was 5 inches to the left.
People dont want a remake of DAOC. People want a time machine to go back 10 years, and relive 2001-2003 for the rest of their lives.
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1/08/12 7:09:16 PM#24
Originally posted by Swollen_Beef You don't know what the fuck you talking about. There is not one current game on the market that can compare to daoc period. Time machine my ass! |
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1/08/12 11:44:51 PM#25
Originally posted by Omali has this came out yet? Im looking at it and seeing BOUNTIES???? wow this looks very good plus harvesting and etc, gotta say very nice. |
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1/09/12 5:25:44 PM#26
We won't see a unique realm class system again because there is constant whining about balance.
For exapmle I remember when everyone used to complain about the left axe spec for berzerkers and shadowblades being OP, and people always cried about clerics being able to do crazy damage as well as be the main albion healer.
Also as kyleran mentioned its also much harder to balance PVE for 3 sets of entirely different class groups. A lot of people thought the Alb final dungeon lions something was ridiculously easy and provided awesome loot compared to the other 2 realms.
The pvp zones were perfect however. Capturable objectives in 3 huge areas with effects on the PVE worlds. You really wanted your realm to win so you could get relic bonuses and access to darkness falls dungeon. There was also always a desire for people to come out and defend the realm when all of your territory is being overun.
I think GW2 and Planetside 2 are heading in the right direction and will hopefully bring 3 way pvp back to the masses. The players who started with WoW have no idea what they have been missing,
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1/10/12 7:19:28 PM#27
Originally posted by Nihilist ah yes... AE stun + PBAOE.
But the original thought was with RvR being zerg vs zerg vs zerg, balance wasnt too much of an issue. Balance issues became worse as the 8 man and 1v1 began to take hold. Then mythic turned their method of balancing from balancing for siege to balancing for arenas.
The gripe with Clerics was on both sides. Mid/Hib complaining that smite clerics out damaged everything (they did), and Albs complaining they had no healers since all the clerics were smite. |
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1/11/12 2:01:48 PM#28
IIRC there are still trace amounts of newer expansion content found throughout all the free shards. Especially with regards to the main map files. Also I think most of us would rather pay Mythic for a real Origins server experience. Would feel too dodgy playing free shards for me. Hypothetically speaking of course. |
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1/11/12 2:05:16 PM#29
they haven't touched enough to take away what the Old Frontier brought to the forefront.. Epic RvR. |
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1/11/12 2:30:38 PM#30
Mythic had their chance with WAR and didn't do so well (they were oh-so close, yet oh-so far) :( DAoC's pve was always very lackluster. Dungeons tended to be same-same throughout each realm with only the differentiation being the mobs that spawned and the items that dropped. So, the grind tended to get boring. Though, additions like Darkness Falls, Shrouded Isles and Dragons helped quite a bit. I was always surprised to find out that DAoC had quite the following amongst pvers. The problem with DAoC was that Mythic neither understood their own game nor their player base. Post-SI, things slowly spun out of control. Outside of Darkness Falls, Realm Abilities, and the Battlegrounds, Mythic forgoed building upon RvR in favor of adding things like instanced pve dungeons, numerous Alternate Ability/Perk systems, more pve grinding, more pve raids, "eclectic" interpretations of lore, and interesting races/classes that usually never fit into the theme of each of the realms. The two things that were DAoC's strength, Mythic repeatedly ignored: RvR and the lore and myths each Realm was based on. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
1/11/12 2:43:39 PM#31
Originally posted by rwyan Totally agree, and no where was this more self evident than with the TOA expansion. You could tell they were looking at EQ and upcoming titles like WOW and wanted a piece of the audience who favored raiding, so they added a bunch of it to DAOC. Trouble was, they made it mandatory to participate in the new raids and additional threw in overpowered objects that you had to grind to level them up (and they were subject to normal decay rates, go figure) in order to be competitive in PVP. Trouble is, most of their current player base had already fled EQ due to its heavy PVP, raiding focused end game and were playing DAOC because of this difference. So in the end, the didn't draw in any new players from EQ, EQ2 and WOW picked up all those folks, but they did badly alienate their core player base who fled for other titles that released at the time. (including L2, WOW an EQ2) New Frontiers came out and really added to the disatsisfaction, instead of players viewing it as an amazingly expansive new area to PVP in, it was largely viewed as unnecessarily spreading out the player base making it much more difficult to find a good quick fight, which is really all the player base ever wanted.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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1/11/12 2:55:42 PM#32
Mythic is close to death and there will be no reboot. The best thing we can hope for is that someone borrow the good ideas the game had, while it was far from perfect it had in the beginning the best MMO PvP up to date. I don't think we see new games with as many classes again, or where race matters much. Of course TSW might start something that leads to MMO where you more or less create your own class (or template to be correct) so maybe the idea of 10 or so classes might dissapear again. 3 realm PvP is something I am certain will be back even though probably not like in DaoC. While GW2s the Mists isn't quite the same I think it will prove the concept to the current generation of MMO devs and that we see games with 3 realms again in the future. Right now is the devs still eyeing Wows 2 realms. DaoCs ghost will hopefully be around the PvP MMOs in the future at least. :) |
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Szasz
Novice Member
Joined: 1/24/11
The Known is but a shadow of the Knowable. Thus Knowledge is power, hide it well. |
1/11/12 3:02:31 PM#33
I wish I could comment on this game from experience and not from just hear-say and sporatic reports such as this thread. From what I've read and heard, though, back in the day this game was the MMO I had been dreaming of, nyamean? I have hopes for new 3 faction titles in the works, and I knew immediately upon seeing WAR and the 40k MMO and basically everything post WoW that 2 factions is simply not conducive towards a good PVP or RVR experience, and whomever said earlier that in such games PVP is nothing more than highly instanced duels for personal gain that in 0 ways influence the game as a whole was spot on. I remember a time in WoW when people would get together and attack Southshore or Tarren Mill and that was about as open as world pvp would be aside from extremely sporatic and random gankings that meant nothing but a loss of time. If they were to somehow produce a DAoC 2 that was equal if not superior to the original I, too, would sign up :D I long to be a part of an MMO experience where 3 factions vied for control over a realm of player run (possibly created) strategic objectives that granted faction bonuses when obtained for the period in which they are defended (though nothing to facilitate an inability to have said locations taken from them). Something to really get the player base invested and immersed and up at all hours of the day or night with watchful eyes in anxious anticipation of the inevitable battle to relcaim or capture that which you presently own (that you fought and bled for)! If only someone was with me on this......
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1/11/12 3:10:36 PM#34
Originally posted by Kyleran Right! I understood the need for a revamp of the frontiers... but its almost as if they said, "hmm.... Lets make one giant Battlegrounds zone and call it a day!" Some really great areas got destroyed overnight. Instead, what they needed to do was look at the most popular RvR points (like Emain) and replicate those strong points throughout each Realm's frontier. They also needed to add some visual and structural variety to each Frontier. Old Frontiers 'almost' had a nice balance between PvE content with the dangers of RvR. So many great memories of a number of groups coming together to provide each other with recon and help thwart invading realm members - or the opposite, dispatching a number of groups to an enemy frontier and taking out scouting and pve groups one by one and then attempting a raid of their forts. |
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1/11/12 3:33:33 PM#35
FYI: If you want EA-Mythic to SEE this thread, and it's crunchy awesomeness. You should send in a "GENERAL POSITIVE FEEDBACK" form from DAOC website with a link included to it!
Just a thought... |
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1/11/12 3:39:57 PM#36
I still play on Uthgard a lot. the pve is painfull but Old Frontier RvR is still going strong. Keeps me grounded knowing i will always have rvr when i crave it. The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Story Telling, Cut-Scenes...
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1/11/12 3:48:24 PM#37
Originally posted by Omali
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1/16/12 4:30:10 PM#38
Just a heads up people, if you want any chance of being involved in the Dominus beta test I suggest you head over to their forums and participate. It's a game with promise for all the ex-DAOCers like myself who wish it was in it's prime but are slowly realising those days are gone and won't be back due to the new owners of DAOC. |
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1/16/12 5:43:55 PM#39
I was an Avalon Hill boardgamer, then Pong, then Adventure, then Baldur's Gate :) DAOC was my first MMO, and I loved it! But, when ToA came out, and the RvR Ranks, it became a giant grind. First grind to maybe get a ring, and then grind over and over to upgrade the ring. The other thing that ruined it for me was when ToA killed off crafting. For crafting to really work in an MMO, crafted items have to be better than drops. I think though, that if you took any MMO back to 2001 as the first MMO you've played, almost any decent game would have a special place. It had a pretty high "complexity" factor, as I call it. Multiple many classes, and each with several "spec lines", made for a complex and fun game. Each of the three sides had different classes too. Contrast that with SWTOR's handful of classes that are the same for the two sides. Bah! ------------- |
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1/16/12 5:47:36 PM#40
Couldn't agree more. DAoC was the best pvp I've ever experienced and the races and classes were all so unique if people still played today I would be right along with them. They would make bank off a new version. |
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