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I loved this game. LOVED IT ! I have resubbed 4 times now. You ask anyone who played it, 9 times out of 10 they tell you it was the best game they ever played. So why is it so dead right now ? Why, if this game was so amazing, and so many people adored it, does it have such a small population ? I know the coffin for me, was when they forced Trials of Atlantis on us. I came back with the classic servers and loved it again, but then i dont know what, the game faded, maybe it was because of the New Frontiers. What i do know is if they kept the same formula (no forced ToA expansion, no redoing RvR lands) and redid the Graphics, i would be back in a heartbeat for DAoC 2. WAR was fail from release, DAoC was a gem that just got plain muddled and then ignored when Mythick got a fat head and figured WAR was better then there Flagship DAoC. Mythick, you can recover greatness if you pulled your heads out of yer asses and redid DAoC, and ditched that fail of an idea called WAR. Or take it back a sec and added a 3rd clear faction to WAR and ditched Skirmishing (instanced PvP) in favor of objective based world RvR, and toss the moronic RvR Lakes ! I dunno, so many have mirrored this sentiment, its like Mythick thinks only they know what works, well umm, both your games are on life support, maybe you need to Re-Think your stance on what the Players want, not what some asshat developer thinks we want. MMOExposed - GW1 got away with box sales (corrected his spelling) because it was a Diablo clone, not a MMO |
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10/15/11 3:22:12 PM#2
Mythic took a huge gamble on WAR and lost... They should have been making DAOC 2, and totally scraped the idea of WAR.. But can't go back in time to fix their mistake... I'd love to see DAOC 2 some time in the future,, but won't be holding my breath on that.. Rallithon Oakthornn |
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10/15/11 3:33:38 PM#3
I think dated graphics and wow happened. Loved DAoC, even with all the expansions, it needed a little more polish but that could easily happen in DAoC 2 if it ever gets done. "LOL" |
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10/15/11 3:36:39 PM#4
Yes it is/was one of the best games ever made. Like the above poster said, Mythic took a gamble on WAR, sold their soul, lost and now DAOC2 will probably never happen. Mark Jacobs pulled a real D**K move, and i know a lot of people will never forgive him for that (even though he left mythic). Even if EA gave the approval for DAOC2, they would never let it be like it was. They would make a 3 faction WoW clone (See the 2 faction WoW clone that is coming out in December :( ) and not let it be like it was. WAR was an attempt at greed, and they lost, big time. Also, the game is really old and most people have played the S**T out of it and there isn't really anything else to do. IMO, in this MMO age of stale, bland, copies, a DAOC 2 that is a lot like the original would be a breath of fresh air and probably take off.
Yes, I am 30 years old and watch Spongebob Squarepants. |
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10/15/11 3:37:08 PM#5
Originally posted by EvilChemist yup i think this say it all , wow and dated game and altlantis killed it for me . |
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10/15/11 3:40:29 PM#6
Buffbots and /level 20 command also didn´t exactly help bringing fresh blood into the game, nor places like "Finspot". |
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10/15/11 4:04:31 PM#7
DAOC was my first MMORPG. I had a blast leveling up several characters over the years. There really wasn't anything I really disliked about the game. I loved the PvE-mob grinding and dungeon crawling with a group on a daily basis for 4-6+ hours straight. I loved the BG's, especially defending from sieges. I loved the Epic Quest lines, Master Levels and Trials, and the RvR at 50. I don't agree that ToA destroyed the game. It added an extra layer of PvE to the game, which I enjoyed. The only part I didn't enjoy was camping a mob spawn for hours on end only to have it taken from me the moment it spawned by some asshat, but gear never was all that important to me. In RvR, it's the skill of the group that won battles, not gear. Sure, maybe gear mattered more in 8v8 or 1v1 battles, but I always played with the zerg going around assaulting or defending castles/towers. I left after a few years of playing DAoC...the spring when SWG: The Total Experience package released. I was starting to get bored doing RvR day in and day out, and I'm a huge Star Wars fan, who never knew SWG existed. I fell in love with SWG quickly after trying it and played it until the CLassic servers released for DAoC. Until the NGE ruined SWG, I would play both SWG and DAoC, or switch between the two. I don't play DAoC anymore because the game has changed, the community has changed, and the game is old. What I loved most about DAoC was the dungeon crawling or mob camping with a group. The tactics used in grouping depended on what classes joined your group. DAoC of today, the leveling experience is so fast, and there are "WoW-like" quests, which I hate, so that's out the window. I think WAR was a lot of fun at release. I ended up leaving when WoTLK released, because WAR was having problems with abilities not firing off during PvP, plus WoTLK had the Death Knight, the one class type I gravitate towards in every MMORPG. WoW didn't have any classes I liked previous to that, plus I hated soloing and quest grinding, so I never got into WoW until WoTLK. After I finished WoTLK, I never really could get back into WAR. Only for a couple months. Oh, another thing that pissed me off about WAR is their promise to release everything on launch day, yet they were missing several cities, a couple classes, AND the classes felt rushed. They had good mechanics and all, but they weren't sticking to the lore, which irritated me, because a Sword Master was the only type of class I liked to play, but they were tank oriented in WAR, but should have been DPS oriented according to lore. Oh, Shadow Warriors blew in the beginning and that was my second choice for a class. They didn't even have bow strings!! WAR just failed in being complete in my book. |
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10/15/11 4:08:53 PM#8
Originally posted by Mizzmo I agree. The PvP in WAR was a lot of fun, but their PvE sucked. The PQ's weren't used as much as I'd of hoped. People were either scenario grinding or quest grinding. Quest grinding is what I hate about WoW and that's all the genre offers now. People just aren't as group oriented or sociable like they were before WoW came out. |
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10/15/11 4:09:41 PM#9
Time is a great equalizer like death, and time has taken its toll on this old favourite. I hope it goes on for as long as it can. ![]() |
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10/15/11 4:10:39 PM#10
Originally posted by Herodes I forgot about the buffbots, which is odd, because now that I remember, it was the top reason I didn't stay with the game. Classic servers fixed that, but by that time the community changed from open world group grinding to instant dungeons. |
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10/15/11 4:11:37 PM#11
i think it is the out dated graphics because most people judge on graphics. |
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10/15/11 4:25:18 PM#12
Said it before and I'll say it again, It was'ent just ToA that killed the game for alot of folks, it was the enforced cross-over of playstyles.
At its heart DAoC was a PvP (RvRvR) game, but it also had a decent PvE game as well. Yes there were raids and all that good stuff. The cross over I'm talking about was'ent just ML's / Artifacts from ToA is was also the application of RR skills in PvE.
To be the best in RvR you had to PvE in ToA to get your master levels and artifacts. This was a blow to the pure RvR crowd who did'ent want to PvE .. ever. They wanted to RvR and that was it. Likewise the PvE crowd and there was a PvE crowd - dont be fooled, (the popularity of the Gawaine server - 3 faction co-op PvE server) was proof of that, well they just wanted to do thier dungeons / raids and play the PvE game. So when they had to go RvR to grind rank in order to play PvE (Tanks in particular, asking to go into a raid without some MoB - Mastery of Blocking - levels etc was a no-no) The game designers mistakenly believed that everyone was an all around player who ran PvE and RvR with equal gusto. This was thier (IMHO) biggest mistake. Players tended to gravitate towards one side or the other. Sure even most *hardcore* PvP'rs at times did some PvE, and visa-versa the PvE players went to tool around in RvR at times, it was'ent thier focus though and to have that playstyle forced upon them, in order to progress in thier chosen playstyle, was a turn off for alot of players.
In hindsight, Mythic should have seperated the two playstyle totally. ToA Master levels / Artifacts etc should have been geared towards and had the most impact in PvE play, likewise RvR abilitys gained through Realm Rank should have had an impact in RvR and not so much in PvE. Had they had this total seperation of playstyles I believe the two player types could have been kept happier.
FYI- For myself I played in both spheres of the game alot. However I had different characters for each, I mainly played Tanks in the PvE game and Healers in the RvR game, the changes were a double blow to me as I then had to take my PvE tanks out to RvR to gain ranks to better tank PvE content, and had to take my RvR healers into PvE to better heal / suvive RvR encounters .... /sad panda |
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10/15/11 4:26:24 PM#13
Trials of Atlantis is what happend in November 2003, a full year before WOW TOA still is the worst expansion in mmo history (that I'm aware of)
DAOC wanted to compete w the #1 mmo, Everquest, a raiding game and had the playerbase leaving in droves
heres one bloggers overview of the disaster of TOA It wasn’t the quality of the content that made Atlantis such an utter failure. It was the fact that DAoC used an entire expansion, all that budget and manpower, to create an expansion that essentially tryed to EQ-ify (in the same way games now try to WoW-ify themselves) the game. ToA introduced massive raids – some of them requiring 12 hours of straight gameplay with groups 50-100 large. It introduced massively powerful artifacts that completely dominated the PvP (RvR) landscape. Within a few months, if you did not have a full complement of fully leveled up artifacts you simply couldn’t compete in RvR. This was an absolutely titanic shift in the game. Before ToA, you could cap all your stats, resistances, etc. with crafted gear. It might be expensive, but it didn’t require any raiding or specific boss farming. People loved this because it made PvP a level playing field where skill, team composition, etc. were everything. ToA utterly ruined and destroyed this |
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10/15/11 4:33:22 PM#14
Originally posted by EvilChemist dated graphics? the clear crispness of daoc is not to me missed..
All looks nice to me, the only thing that might of been spruced up was the UI really.... rest was fine. |
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10/15/11 5:25:33 PM#15
I honestly like DAOC's graphics better than any other fantasy mmorpg on the market. I don't see why people dislike it so much. |
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10/17/11 2:46:00 AM#16
The game is still fun there is still a lot of people that play the game. But Mythic just need to show alot more love to the game and drop Warhammer Online it was a big failure.
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XAPGames
Elite Member
Joined: 3/30/10
Don't expect great artwork from a coder. It just doesn't happen. |
10/17/11 3:00:39 AM#17
Originally posted by demarc01
I agree. From what I understand Aion did the same thing.
For myself as example, I'm a casual PVEer. Force me to PVP to level and I leave. I'm no good at it. Currently in development Wizards and Champions (formerly ActionMMORPG) |
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vladww
Apprentice Member
Joined: 10/05/04
There are 3 kinds of people - those who can count, and those who can''t. |
10/17/11 3:18:19 AM#18
Originally posted by Herodes thats mostly why i quitted **************************** |
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vladww
Apprentice Member
Joined: 10/05/04
There are 3 kinds of people - those who can count, and those who can''t. |
10/17/11 3:25:30 AM#19
Originally posted by syrusmag3 Out of about 30 guildies who left DaoC, not one ever complained about graphics. Things like buffbots & multiboxing pissed everyone off instead **************************** |
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10/17/11 5:59:50 AM#20
The posters here have explained well their feelings but I also thought to add that another reason people leave (and never come back) is because the original game they left is not there anymore. Also DAoC really needs an automatic Group Finder to counteract the voice chat centric mentality that took over RvR and then PvE once Trials of Atlantis came out. I wrote what is below this sentence recently and emailed it to Mythic Entertainment DAoC Feedback. Some people think of MMORPGs like music. They are both media. So why not? Here is a little written explanation about MMORPG Media and why it has been so special throughout the last decade. |
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